Am working on a media player application using wx.Media but the big challenge that i am having is that the SetVolume(new_volume) of the media ctrl method is not working properly but it mutes the sound when the new_volume reaches to 0..
The new_volume is from a volume slider control. so what is the best strategy to handle this?
any sample code will be highly appreciated?
Thanks.
I created a really simple MP3 player using wx.media that I blogged about a while ago. It might help you figure this out: http://www.blog.pythonlibrary.org/2010/04/20/wxpython-creating-a-simple-mp3-player/
There's also a cool 3rd party widget that wraps mplayer that I used too: http://www.blog.pythonlibrary.org/2010/07/24/wxpython-creating-a-simple-media-player/
It's more complicated, but it plays video back more reliably. Anyway, hopefully those will get you started at least.
Related
I have programming as a subject in school, and this is our last project of the semester. For our last task we are going to use replit.com, which use PygameZero. Which from my understanding, is a easier version of Pygame, which again is a version of python more focused on making games (correct me if im wrong).
I want to make a Street Fighter type game, and because of that i really want to use two controller for it (because i want a PvP game). I have searched, but the turorials i find are for Pygame, and i can't find any for Pygame Zero. Either that, or it is some semi-advanced stuff that i don't understand. If anyone knows how to connect controllers to Pygame Zero, it would help a ton!
And if controllers matter, i have Xbox One controllers, a switch pro controller and a gamecube controller (whith a gamecube to usb adapter). Allthough i mainly want to use the xbox controllers if thats possible.
thanks so much in advance!
PS: Im relativly new to programming, so i would really apreciate if you could dumb down your answers to the point that i can understand it!
Pygame Zero does support controllers and PS4 and Xbox One controllers both work.
This book is a great resource for beginners in Python who want to make games in Pygame Zero. It also has some more information on joysticks here and here.
Also regarding Sembei Norimaki's comment, you basically have to try and see if the code in sixAxis.py at that website works with your controller. See the bottom of the file and edit it to see if you can get it to work.
I have been all over the web looking for a solution to this problem!
I'm looking for a way to make my VLC window "click through" on linux.
I have found some python code here: https://stackoverflow.com/a/11917174/3426514 that says it can solve the problem, but I dont know how to apply that answer to my VLC window.
Is there a way to make a bash script that i can execute after vlc has started that will make the vlc window click-through? Or anything else, like a CCM plugin or a vlc plugin or magic foo?
I'm on ubuntu 14.04 if that is helpful :)
Edit: Another implemetation, part of the notifications code:
https://github.com/dkasak/notify-osd-customizable/blob/master/src/bubble.c#L1608
Edit2: A SVG Implementation, dont think this applies, but it is kinda relevant https://superuser.com/questions/699289/making-cairo-clock-click-through-able-cairo-graphics
Edit3: The used to be a compiz plugin called ghost a long long time ago https://github.com/compiz-reloaded/compiz-plugins-experimental
Edit4: To address the downvote to close: I expect the actual code to do this would be a few lines at most, i just have no clue how to do it. If there is something that I can provide to narrow the focus or provide more information, I will gladly do so.
Edit 5: Another related question. Create a click through window for Linux
You can have VLC write to the desktop background, then set all your app windows to be partially transparent. Output to Background is a VLC option. What you want is backwards from that, where VLC is overlayed on top of everything else, but ignored for user input, however if you don't mind going the other way, it's "already in there" 8-)
I need to create a widget that will play two synchronized (H264) videos, among other things. I have never done any GUI stuff before and would like to accomplish my goal with the least amount of work. I have two questions:
Do Tkinter or Qt have functionality that allows me play videos synchronously?
I have looked at both Tkinter and Qt and it seems there is no easy, built in, way to do so. But, then again, I am pretty unfamiliar with these systems so I could have overlooked something.
I'm not sure on the synchronous video side, but this related post may help understand more about potential limitation regarding video in tkinter
Way to play video files in Tkinter?
Hope this a helpful...gl
Qt lets you play videos using the QVideoWidget and QMediaPlayer. There's an example player for PyQt.
For Tkinter there is no default widget for playing videos. You can play videos with tkinter, but this is not using one of the tkinter widgets and a bit hackish. See this answer on stackoverflow
Synchronizing is tricky with videos, but possible. You would have to set the videos to start at the exact same time, with the same frame rate.
I would like to move a (stereoscopic) video on a computer screen automatically. Think of the video as the ball in a Pong game. The problem is that it should be a stereoscopic 3D video. So the video size itself is kind of small. I did this kind of movements with pictures or drawing object, but I don't know how to do it with video material!
Does somebody know how I can do this? I already searched for video tools in python like pygame or pyglet. I have an external player Bino 3d which can open the desired video. But how can I make it move around the screen?
Or is there a tool in other programming languages like c/c++ or Matlab which can help?
By the way, the program will be on a Linux OS.
I'll be grateful for any help or hints!
Anna
I'd try to use a decent video client (mplayer, vlc). They can present the video in lots of ways, hopefully your stereoscopic issue can be solved by them.
Then I would let the client present a single window (not fullscreen) which I then would move around using window manager controls.
If you must not have window decorations around the video or if the output shall be a specific window, I think mplayer at least can be told to use an existing window to perform the output in. Maybe that's an approach then.
I am trying to make some Beep noises with the winsound.Beep command. However when I am using winsound.Beep(500, 500) I do not hear anything. With winsound.MessageBeep and winsound.PlaySound however, I DO get to play sounds. Any ideas what I should do?
What I am trying to do: I want to write a little practicing program for training intervals: the computer sounds a first tone, then a second tone and you will have to guess what the tone interval is. For this I need pitched tones, tones for which I can set the frequency. I want to keep it as simple as possible, any pitched sound will do. I do not want to have to collect a set of .wav files or whatever. I want to make use of a tone generator which I think is available on most soundcards. winsound.Beep seems like something that can do this trick, but any other suggestions are welcome.
I had the exact same problem. winsound.Beep used to work just fine and then it suddenly stopped working (or that's what I thought). The problem was that someone (or some update) had turned off the System sounds, which prevented windows from playing the Beep sound, either manually or through my program. Try right clicking on the Speaker symbol, Open volume mixer and check whether System sounds is off or minimum volume.
I hope that helps!
Are you sure that your computer has a beep? A lot of recent computer remove the beep because it was annoying and most computer today have soundcard to play wav sound instead (the other sound that you are able to play).
You can also check to validate if it's activated on this page
IMO, I think that using the beep for other things than debugging is not a good idea.
EDIT
Mayby you can try this code to create a sound using a base wav with synth algorythm