I have programming as a subject in school, and this is our last project of the semester. For our last task we are going to use replit.com, which use PygameZero. Which from my understanding, is a easier version of Pygame, which again is a version of python more focused on making games (correct me if im wrong).
I want to make a Street Fighter type game, and because of that i really want to use two controller for it (because i want a PvP game). I have searched, but the turorials i find are for Pygame, and i can't find any for Pygame Zero. Either that, or it is some semi-advanced stuff that i don't understand. If anyone knows how to connect controllers to Pygame Zero, it would help a ton!
And if controllers matter, i have Xbox One controllers, a switch pro controller and a gamecube controller (whith a gamecube to usb adapter). Allthough i mainly want to use the xbox controllers if thats possible.
thanks so much in advance!
PS: Im relativly new to programming, so i would really apreciate if you could dumb down your answers to the point that i can understand it!
Pygame Zero does support controllers and PS4 and Xbox One controllers both work.
This book is a great resource for beginners in Python who want to make games in Pygame Zero. It also has some more information on joysticks here and here.
Also regarding Sembei Norimaki's comment, you basically have to try and see if the code in sixAxis.py at that website works with your controller. See the bottom of the file and edit it to see if you can get it to work.
Related
I got my script to work with typing out keys, but for some reason, those keys do not work in Minecraft. Although, typing Minecraft messages in the chat are no problem. I'm trying to get python to move my own character.
In my script, I tried to use pyautogui, the mouse in Minecraft works but not keys such as w, a, s, or d. Is there another import or way to hold down a key that actually works in Minecraft?
def hold_W (hold_time):
start = time.time()
while time.time() - start < hold_time:
pyautogui.press('w')
Doing this and calling it worked for writing texts, but for some reason does not register in Minecraft? Any help?
If you used "Automate the Boring Stuff With Python" to learn this stuff, the book states that pyautogui cannot be used on video games on Windows. I am not sure how to fix this, but the link to the book is here: https://automatetheboringstuff.com/2e/chapter20/
Also, you can go to the documentation of pyautogui here: https://pyautogui.readthedocs.io/en/latest/ to see if the games feature has been added. My greatest regrets that I cannot solve this problem for you. If it makes you feel better, pyautogui does work on .io games.
Different video games have different ways of detecting keystrokes, so to find a thing that will work on all video games you might need to get your hands dirty and do some stuff I have no clue how to do.
I am working on the following project and I am having really difficulties in finding the right way of doing that. I would like to build in Python (but I am open to other possibilities) a very basic interface that allows the user to draw with the mouse (or the pen if used on a surface laptop) something and then save the image. Ideally I would like this to work on a website or at least in a jupyter notebook (at least I imagine this to be utterly difficult).
Anyone can point me in the right direction? The goal would be to use the images as input to a neural network model to demonstrate its result with real life examples.
I am looking at tk but I don't seem to find much in terms of examples.
Thanks in advance, Umberto
I'd take a look at pyautogui to capture the mouse location then "draw" it in matplotlib -- should be able to do this in a loop. You'll want to watch the tkinter window size to sync the mouse coordinates with the relative location.
Why not just have your script open create a new blank img and automatically open it with paint - then read it on close? Seems easier than creating a drawing GUI.
Have a look at my Github repository which have exactly what you need.
Link : CanvasDraw Repo
Depending on the complexity you could either use tkinter which is a package for complex GUIs or something from the gaming community like pygames. You have user input and graphical output so libraries made for games will do what you want but provide way more stuff then you need. This site might help you: Drawing Libarys
Also the answere draw-on-python-tkinter-canvas-using-mouse-and-obtain-points-to-a-list might help you.
SO I am infact doing something very similar to this user posts:
https://stackoverflow.com/questions/6800292/python-ai-and-3d-animation
but it has no answers and I couldn't contact the user.
Basically I have a functioning python script that answers me with an action accordingly to my voice command. (Fetch emails, weather forecast, turn lights ON/OFF, etc), it has been made using the pyspeech library which is pretty darn good.
Now I want to give my programm a "face"! I thought about modelling the face with Blender (have some knowledge and would build up on it) and I know I could animate it, so the lips move and such.
So I want to know if it is at all possible to:
Load the "face" that I made from blender from my main python script (so when my programm start the face would be there on the screen too)
Run from the script the animations such that when for example when my programm says "You're welcome" I would run the animation that the lips move on the face to simulate it is speaking.
I know that blender has a good python integration (maybe correct is to say it is built on?) and that is why I thought it would be a good program to use.
Hope someone can help and tell me if that is at all possible and maybe show me some right way to go, my googling just showed me always python scripting with Blender which is not what I exactly need here... I think...
Cheers,
Flavio
Indeed, what you want is possible.
If all you want is to play pre-rendered animation videos based on decisions on your program, any GUI that allows you to embedd and play video in a widget will do for your application.
You could rool out your own GUI using Pygame (which has video support, but you will need one of the "minor" more or less "amateur" widget toolkits made for pygame to make up the remaining of your application, as pygame is pretty low level.
On a higher level, although I'had not embedded video, I think you could go with PyQT4 (googled a bit, not that many examples either, buthints that there are eamples in QT4 source) or GTK+ (the samething, it looks like there are more examples).
Another option would be to build your application to run inside the Blener Game Engine itself - It offers both a high level Toolkit, and ways to customize behaviors to user actions (even without coding).
The major drawback in doing this is: I don't know which are the options to distribute an application that needs Blender Game Engine nowadays - your users will need to install Blender (but it is likely Blender folks made an easy way to jhandle this).
On the upper hand: you get the most flexibility, it would even be possible to render some sequences in realtime (as opposed to pre-rendered videos) in your app.
One thing: Blender nowadays use Python 3.x - if the other libraries you need are Python 2, you willl need to make one different process for the GUI inside Blender, and exchange data with your application's backeend in Python 2 (for example using jsonrpc or xmlrpc - that is enoguh simple in Python).
I am a geology student and am trying to come up with a program for illustrating joint networks in rock masses.
Basically I just need wxPython script, or any snippets of script that would be able to create a GUI program which displays a number of disks inside a box, with the parameters (ie relative position, orientation and radius) of the disks being input at the beginning. Does anyone know of any script like that, or if thats even possible? My problem is that this is for my thesis, and although I have dabbled in Python before, not on anything anywhere near as complex as this, and certainly not GUI. I literally don't even know where to begin trying to display geometric shapes.
I unfortunately don't have the time to learn enough wxPython to do this, I'm looking for any pre-written example code. I have downloaded wxPython and have done some tutorials on creating message windows etc but now I'm not sure where to look for help now. Any advice/tips/code at ALL would be greatly appreciated, I am desperate for help!
I'm not sure I understand exactly what you are trying to do here. Are you creating an interactive GUI or just a visualization? It sounds like you want something in 3D. In that can you should check out VPython which has some tutorials and demo code. Also much more powerful is PyOpenGL. For something and actual 2D user interface in wxPython you should really look through the demo code included with wxPython. There is quite a nice library of complete examples with source code that you can just copy and modify. I am pretty sure there are some examples for drawing polygons of arbitrary size/shape.
my question is quite simple, but I can't move on until I solve it. I want to develop a card game, something like Magic the Gathering. I suppose there will be just a little of animation, but much work with images, image transformation and special rendering - some kind of things, that every unit has now attack plus 2 so cards on table will adapt.
I thought Python will be best for it, because it easy to develop with it and I know it pretty well. Also I have a little of experience with PyQt and Pygame. But I can't decide which one is better for that purpose. What do you think will be easier to use: PyQt, Pygame or something else?
if you want just a simple animation and want to finish your game fast. use the pyqt's scene view. refer to (Rapid GUI programming using python and pyqt) book if you want to learn more about scene view.
PySolitaire is a collection of more than 300 solitaire and Mahjongg games. So maybe if you browse around, perhaps you can get some idea.
What is better? If you are developing games, PyGame I guess.
Both pygame and pyqt will work for what you want to do, but I'd recommend pyqt: you'll be able to use standard widgets (like listboxes, textboxes, menus, buttons, ...).
I've never worked with pyqt myself, but I image that drag 'n drop is something built-in, which will be really useful for a card game.
With pygame on the other hand you'll have to make everything yourself. This will give it more of a game feel as you can draw everything exactly like you want it to look like, but it'll take more work as you have to implement basic stuff yourself.