Related
Specifically, I would want MyClass.my_method to be used for lookup of a value in the class dictionary, but MyClass.my_method() to be a method that accepts arguments and performs a computation to update an attribute in MyClass and then returns MyClass with all its attributes (including the updated one).
I am thinking that this might be doable with Python's descriptors (maybe overriding __get__ or __call__), but I can't figure out how this would look. I understand that the behavior might be confusing, but I am interested if it is possible (and if there are any other major caveats).
I have seen that you can do something similar for classes and functions by overriding __repr__, but I can't find a similar way for a method within a class. My returned value will also not always be a string, which seems to prohibit the __repr__-based approaches mentioned in these two questions:
Possible to change a function's repr in python?
How to create a custom string representation for a class object?
Thank you Joel for the minimal implementation. I found that the remaining problem is the lack of initialization of the parent, since I did not find a generic way of initializing it, I need to check for attributes in the case of list/dict, and add the initialization values to the parent accordingly.
This addition to the code should make it work for lists/dicts:
def classFactory(parent, init_val, target):
class modifierClass(parent):
def __init__(self, init_val):
super().__init__()
dict_attr = getattr(parent, "update", None)
list_attr = getattr(parent, "extend", None)
if callable(dict_attr): # parent is dict
self.update(init_val)
elif callable(list_attr): # parent is list
self.extend(init_val)
self.target = target
def __call__(self, *args):
self.target.__init__(*args)
return modifierClass(init_val)
class myClass:
def __init__(self, init_val=''):
self.method = classFactory(init_val.__class__, init_val, self)
Unfortunately, we need to add case by case, but this works as intended.
A slightly less verbose way to write the above is the following:
def classFactory(parent, init_val, target):
class modifierClass(parent):
def __init__(self, init_val):
if isinstance(init_val, list):
self.extend(init_val)
elif isinstance(init_val, dict):
self.update(init_val)
self.target = target
def __call__(self, *args):
self.target.__init__(*args)
return modifierClass(init_val)
class myClass:
def __init__(self, init_val=''):
self.method = classFactory(init_val.__class__, init_val, self)
As jasonharper commented,
MyClass.my_method() works by looking up MyClass.my_method, and then attempting to call that object. So the result of MyClass.my_method cannot be a plain string, int, or other common data type [...]
The trouble comes specifically from reusing the same name for this two properties, which is very confusing just as you said. So, don't do it.
But for the sole interest of it you could try to proxy the value of the property with an object that would return the original MyClass instance when called, use an actual setter to perform any computation you wanted, and also forward arbitrary attributes to the proxied value.
class MyClass:
_my_method = whatever
#property
def my_method(self):
my_class = self
class Proxy:
def __init__(self, value):
self.__proxied = value
def __call__(self, value):
my_class.my_method = value
return my_class
def __getattr__(self, name):
return getattr(self.__proxied, name)
def __str__(self):
return str(self.__proxied)
def __repr__(self):
return repr(self.__proxied)
return Proxy(self._my_method)
#my_method.setter
def my_method(self, value):
# your computations
self._my_method = value
a = MyClass()
b = a.my_method('do not do this at home')
a is b
# True
a.my_method.split(' ')
# ['do', 'not', 'do', 'this', 'at', 'home']
And today, duck typing will abuse you, forcing you to delegate all kinds of magic methods to the proxied value in the proxy class, until the poor codebase where you want to inject this is satisfied with how those values quack.
This is a minimal implementation of Guillherme's answer that updates the method instead of a separate modifiable parameter:
def classFactory(parent, init_val, target):
class modifierClass(parent):
def __init__(self, init_val):
self.target = target
def __call__(self, *args):
self.target.__init__(*args)
return modifierClass(init_val)
class myClass:
def __init__(self, init_val=''):
self.method = classFactory(init_val.__class__, init_val, self)
This and the original answer both work well for single values, but it seems like lists and dictionaries are returned as empty instead of with the expected values and I am not sure why so help is appreciated here:
I am using python and have an object, that object has a method. I am looking for a simple way, to replace the entire object from within that function.
E.g
class a():
def b(self):
self = other_object
How can you do that?
Thanks
You use a proxy/facade object to hold a reference to the actual object, the self if you wish and that proxy (better term than Facade, but not changing my code now) is what the rest of your codebase sees. However, any attribute/method access is forwarded on to the actual object, which is swappable.
Code below should give you a rough idea. Note that you need to be careful about recursion around __the_instance, which is why I am assigning to __dict__ directly. Bit messy, since it's been a while I've written code that wraps getattr and setattr entirely.
class Facade:
def __init__(self, instance):
self.set_obj(instance)
def set_obj(self, instance):
self.__dict__["__theinstance"] = instance
def __getattr__(self, attrname):
if attrname == "__theinstance":
return self.__dict__["__theinstance"]
return getattr(self.__dict__["__theinstance"], attrname)
def __setattr__(self, attrname, value):
if attrname == "__theinstance":
self.set_obj(value)
return setattr(self.__dict__["__theinstance"], attrname, value)
class Test:
def __init__(self, name, cntr):
self.name = name
self.cntr = cntr
def __repr__(self):
return "%s[%s]" % (self.__class__.__name__, self.__dict__)
obj1 = Test("first object", 1)
obj2 = Test("second", 2)
obj2.message = "greetings"
def pretend_client_code(facade):
print(id(facade), facade.name, facade.cntr, getattr(facade, "value", None))
facade = Facade(obj1)
pretend_client_code(facade)
facade.set_obj(obj2)
pretend_client_code(facade)
facade.value = 3
pretend_client_code(facade)
facade.set_obj(obj1)
pretend_client_code(facade)
output:
4467187104 first object 1 None
4467187104 second 2 None
4467187104 second 2 3
4467187104 first object 1 None
So basically, the "client code" always sees the same facade object, but what it is actually accessing depends on what your equivalent of def b is has done.
Facade has a specific meaning in Design Patterns terminology and it may not be really applicable here, but close enough. Maybe Proxy would have been better.
Note that if you want to change the class on the same object, that is a different thing, done through assigning self.__class__ . For example, say an RPG game with an EnemyClass who gets swapped to DeadEnemyClass once killed: self.__class__ = DeadEnemyClass
You can't directly do that. What you can do is save it as an instance variable.
class A():
def __init__(self, instance=None):
self.instance = val or self
# yes, you can make it a property as well.
def set_val(self, obj):
self.instance = obj
def get_val(self):
return self.instance
It is unlikely that replacing the 'self' variable will accomplish
whatever you're trying to do, that couldn't just be accomplished by
storing the result of func(self) in a different variable. 'self' is
effectively a local variable only defined for the duration of the
method call, used to pass in the instance of the class which is being
operated upon. Replacing self will not actually replace references to
the original instance of the class held by other objects, nor will it
create a lasting reference to the new instance which was assigned to
it.
Original source: Is it safe to replace a self object by another object of the same type in a method?
Take a look at this code snippet:
class Face():
pass
class Cube():
def __init__(self):
self.faces = {
'front': Face(1),
...
}
#property
def front(self):
return self.faces['front']
#front.setter
def front(self, f):
pass
I've created getters and setters for all the faces. Is there any way to make this code more compact, maybe by dynamically creating the getters and setters?
The following code assumes that you
have a reason to have the self.faces dict instead of setting attributes like front directly on the instance
and/or want to implement some meaningful getter and setter logic for the keys in self.faces.
Otherwise, this exercise is pretty pointless because as Corentin Limier noted you can simply set self.front = Face(1), and so on.
You can use descriptors, a class variable holding the face names and a class decorator. Think of descriptors as reusable properties.
In the following sample code I added a num instance variable to Face and the face 'side' just for demonstration purposes.
class FaceDescriptor:
def __get__(self, instance, owner):
# your custom getter logic
# dummy implementation
if instance is not None:
return instance.faces[self.face]
def __set__(self, instance, value):
# your custom setter logic
# dummy implementation
instance.faces[self.face] = value
def set_faces(cls):
for face in cls._faces:
desc = FaceDescriptor()
desc.face = face
setattr(cls, face, desc)
return cls
class Face():
def __init__(self, num):
self.num = num
#set_faces
class Cube():
_faces = ['front', 'side']
def __init__(self):
self.faces = {face:Face(i) for i, face in enumerate(self._faces, 1)}
In action:
>>> c = Cube()
>>> c.front.num
1
>>> c.side.num
2
>>> c.front = 'stuff'
>>> c.front
'stuff'
>>> c.faces
{'front': 'stuff', 'side': <__main__.Face at 0x7fd0978f37f0>}
Assuming that's all your class does, you could do something like
class Cube:
...
def __getattr__(self, name):
return self.faces[name]
def __setattr__(self, name, value):
self.faces[name] = value
if you really want to do that you could use __getattr__ and __setattr__:
class Cube:
...
def __getattr__(self, item):
return self.faces[item]
def __setattr__(self, item, value):
self.faces[item] = value
but as you set front in the __init__ methoud you could just as well make it a regular member...
Your code is redundant, since instance attributes are already stored in a dictionary which is the __dict__ property. I recognize that you are focused on writing your code in fewer lines. It is a good challenge to keep yourself growing, but in the long term you should be focused on the clarity of your code instead.
Here is a simpler way to write your code without using properties:
class Face():
pass
class Cube():
def __init__(self):
self.front = Face()
self.rear = Face()
It is a tenet of encapsulation that you should hide your "attributes" behind "properties". Even though this isn't strongly enforced in python, it's not a bad idea to do that. Here's the proper way to do that:
class Face():
pass
class Cube():
def __init__(self):
self._front = Face()
#property
def front(self):
return self._front
#front.setter
def front(self, value):
self._front = value
To answer your question at the end, yes you can dynamically create properties.
https://stackoverflow.com/a/1355444/3368572
But keep in mind that writing dynamic code should be reserved for special cases since it will make it more difficult for your IDE to follow the flow of your program. If you use the conventions as they are intended then your code becomes self-explanatory to people and to your IDE.
I've read What are Class methods in Python for? but the examples in that post are complex. I am looking for a clear, simple, bare-bones example of a particular use case for classmethods in Python.
Can you name a small, specific example use case where a Python classmethod would be the right tool for the job?
Helper methods for initialization:
class MyStream(object):
#classmethod
def from_file(cls, filepath, ignore_comments=False):
with open(filepath, 'r') as fileobj:
for obj in cls(fileobj, ignore_comments):
yield obj
#classmethod
def from_socket(cls, socket, ignore_comments=False):
raise NotImplemented # Placeholder until implemented
def __init__(self, iterable, ignore_comments=False):
...
Well __new__ is a pretty important classmethod. It's where instances usually come from
so dict() calls dict.__new__ of course, but there is another handy way to make dicts sometimes which is the classmethod dict.fromkeys()
eg.
>>> dict.fromkeys("12345")
{'1': None, '3': None, '2': None, '5': None, '4': None}
I don't know, something like named constructor methods?
class UniqueIdentifier(object):
value = 0
def __init__(self, name):
self.name = name
#classmethod
def produce(cls):
instance = cls(cls.value)
cls.value += 1
return instance
class FunkyUniqueIdentifier(UniqueIdentifier):
#classmethod
def produce(cls):
instance = super(FunkyUniqueIdentifier, cls).produce()
instance.name = "Funky %s" % instance.name
return instance
Usage:
>>> x = UniqueIdentifier.produce()
>>> y = FunkyUniqueIdentifier.produce()
>>> x.name
0
>>> y.name
Funky 1
The biggest reason for using a #classmethod is in an alternate constructor that is intended to be inherited. This can be very useful in polymorphism. An example:
class Shape(object):
# this is an abstract class that is primarily used for inheritance defaults
# here is where you would define classmethods that can be overridden by inherited classes
#classmethod
def from_square(cls, square):
# return a default instance of cls
return cls()
Notice that Shape is an abstract class that defines a classmethod from_square, since Shape is not really defined, it does not really know how to derive itself from a Square so it simply returns a default instance of the class.
Inherited classes are then allowed to define their own versions of this method:
class Square(Shape):
def __init__(self, side=10):
self.side = side
#classmethod
def from_square(cls, square):
return cls(side=square.side)
class Rectangle(Shape):
def __init__(self, length=10, width=10):
self.length = length
self.width = width
#classmethod
def from_square(cls, square):
return cls(length=square.side, width=square.side)
class RightTriangle(Shape):
def __init__(self, a=10, b=10):
self.a = a
self.b = b
self.c = ((a*a) + (b*b))**(.5)
#classmethod
def from_square(cls, square):
return cls(a=square.length, b=square.width)
class Circle(Shape):
def __init__(self, radius=10):
self.radius = radius
#classmethod
def from_square(cls, square):
return cls(radius=square.length/2)
The usage allows you to treat all of these uninstantiated classes polymorphically
square = Square(3)
for polymorphic_class in (Square, Rectangle, RightTriangle, Circle):
this_shape = polymorphic_class.from_square(square)
This is all fine and dandy you might say, but why couldn't I just use as #staticmethod to accomplish this same polymorphic behavior:
class Circle(Shape):
def __init__(self, radius=10):
self.radius = radius
#staticmethod
def from_square(square):
return Circle(radius=square.length/2)
The answer is that you could, but you do not get the benefits of inheritance because Circle has to be called out explicitly in the method. Meaning if I call it from an inherited class without overriding, I would still get Circle every time.
Notice what is gained when I define another shape class that does not really have any custom from_square logic:
class Hexagon(Shape):
def __init__(self, side=10):
self.side = side
# note the absence of classmethod here, this will use from_square it inherits from shape
Here you can leave the #classmethod undefined and it will use the logic from Shape.from_square while retaining who cls is and return the appropriate shape.
square = Square(3)
for polymorphic_class in (Square, Rectangle, RightTriangle, Circle, Hexagon):
this_shape = polymorphic_class.from_square(square)
I find that I most often use #classmethod to associate a piece of code with a class, to avoid creating a global function, for cases where I don't require an instance of the class to use the code.
For example, I might have a data structure which only considers a key valid if it conforms to some pattern. I may want to use this from inside and outside of the class. However, I don't want to create yet another global function:
def foo_key_is_valid(key):
# code for determining validity here
return valid
I'd much rather group this code with the class it's associated with:
class Foo(object):
#classmethod
def is_valid(cls, key):
# code for determining validity here
return valid
def add_key(self, key, val):
if not Foo.is_valid(key):
raise ValueError()
..
# lets me reuse that method without an instance, and signals that
# the code is closely-associated with the Foo class
Foo.is_valid('my key')
Another useful example of classmethod is in extending enumerated types. A classic Enum provides symbolic names which can be used later in the code for readability, grouping, type-safety, etc. This can be extended to add useful features using a classmethod. In the example below, Weekday is an enuerated type for the days of the week. It has been extended using classmethod so that instead of keeping track of the weekday ourselves, the enumerated type can extract the date and return the related enum member.
from enum import Enum
from datetime import date
class Weekday(Enum):
MONDAY = 1
TUESDAY = 2
WEDNESDAY = 3
THURSDAY = 4
FRIDAY = 5
SATURDAY = 6
SUNDAY = 7
#
#classmethod
def from_date(cls, date):
return cls(date.isoweekday())
Weekday.from_date(date.today())
<Weekday.TUESDAY: 2>
Source: https://docs.python.org/3/howto/enum.html
in class MyClass(object):
'''
classdocs
'''
obj=0
x=classmethod
def __init__(self):
'''
Constructor
'''
self.nom='lamaizi'
self.prenom='anas'
self.age=21
self.ville='Casablanca'
if __name__:
ob=MyClass()
print(ob.nom)
print(ob.prenom)
print(ob.age)
print(ob.ville)
I would like to replace an object instance by another instance inside a method like this:
class A:
def method1(self):
self = func(self)
The object is retrieved from a database.
It is unlikely that replacing the 'self' variable will accomplish whatever you're trying to do, that couldn't just be accomplished by storing the result of func(self) in a different variable. 'self' is effectively a local variable only defined for the duration of the method call, used to pass in the instance of the class which is being operated upon. Replacing self will not actually replace references to the original instance of the class held by other objects, nor will it create a lasting reference to the new instance which was assigned to it.
As far as I understand, If you are trying to replace the current object with another object of same type (assuming func won't change the object type) from an member function. I think this will achieve that:
class A:
def method1(self):
newObj = func(self)
self.__dict__.update(newObj.__dict__)
It is not a direct answer to the question, but in the posts below there's a solution for what amirouche tried to do:
Python object conversion
Can I dynamically convert an instance of one class to another?
And here's working code sample (Python 3.2.5).
class Men:
def __init__(self, name):
self.name = name
def who_are_you(self):
print("I'm a men! My name is " + self.name)
def cast_to(self, sex, name):
self.__class__ = sex
self.name = name
def method_unique_to_men(self):
print('I made The Matrix')
class Women:
def __init__(self, name):
self.name = name
def who_are_you(self):
print("I'm a women! My name is " + self.name)
def cast_to(self, sex, name):
self.__class__ = sex
self.name = name
def method_unique_to_women(self):
print('I made Cloud Atlas')
men = Men('Larry')
men.who_are_you()
#>>> I'm a men! My name is Larry
men.method_unique_to_men()
#>>> I made The Matrix
men.cast_to(Women, 'Lana')
men.who_are_you()
#>>> I'm a women! My name is Lana
men.method_unique_to_women()
#>>> I made Cloud Atlas
Note the self.__class__ and not self.__class__.__name__. I.e. this technique not only replaces class name, but actually converts an instance of a class (at least both of them have same id()). Also, 1) I don't know whether it is "safe to replace a self object by another object of the same type in [an object own] method"; 2) it works with different types of objects, not only with ones that are of the same type; 3) it works not exactly like amirouche wanted: you can't init class like Class(args), only Class() (I'm not a pro and can't answer why it's like this).
Yes, all that will happen is that you won't be able to reference the current instance of your class A (unless you set another variable to self before you change it.) I wouldn't recommend it though, it makes for less readable code.
Note that you're only changing a variable, just like any other. Doing self = 123 is the same as doing abc = 123. self is only a reference to the current instance within the method. You can't change your instance by setting self.
What func(self) should do is to change the variables of your instance:
def func(obj):
obj.var_a = 123
obj.var_b = 'abc'
Then do this:
class A:
def method1(self):
func(self) # No need to assign self here
In many cases, a good way to achieve what you want is to call __init__ again. For example:
class MyList(list):
def trim(self,n):
self.__init__(self[:-n])
x = MyList([1,2,3,4])
x.trim(2)
assert type(x) == MyList
assert x == [1,2]
Note that this comes with a few assumptions such as the all that you want to change about the object being set in __init__. Also beware that this could cause problems with inheriting classes that redefine __init__ in an incompatible manner.
Yes, there is nothing wrong with this. Haters gonna hate. (Looking at you Pycharm with your in most cases imaginable, there's no point in such reassignment and it indicates an error).
A situation where you could do this is:
some_method(self, ...):
...
if(some_condition):
self = self.some_other_method()
...
return ...
Sure, you could start the method body by reassigning self to some other variable, but if you wouldn't normally do that with other parametres, why do it with self?
One can use the self assignment in a method, to change the class of instance to a derived class.
Of course one could assign it to a new object, but then the use of the new object ripples through the rest of code in the method. Reassiging it to self, leaves the rest of the method untouched.
class aclass:
def methodA(self):
...
if condition:
self = replace_by_derived(self)
# self is now referencing to an instance of a derived class
# with probably the same values for its data attributes
# all code here remains untouched
...
self.methodB() # calls the methodB of derivedclass is condition is True
...
def methodB(self):
# methodB of class aclass
...
class derivedclass(aclass):
def methodB(self):
#methodB of class derivedclass
...
But apart from such a special use case, I don't see any advantages to replace self.
You can make the instance a singleton element of the class
and mark the methods with #classmethod.
from enum import IntEnum
from collections import namedtuple
class kind(IntEnum):
circle = 1
square = 2
def attr(y): return [getattr(y, x) for x in 'k l b u r'.split()]
class Shape(namedtuple('Shape', 'k,l,b,u,r')):
self = None
#classmethod
def __repr__(cls):
return "<Shape({},{},{},{},{}) object at {}>".format(
*(attr(cls.self)+[id(cls.self)]))
#classmethod
def transform(cls, func):
cls.self = cls.self._replace(**func(cls.self))
Shape.self = Shape(k=1, l=2, b=3, u=4, r=5)
s = Shape.self
def nextkind(self):
return {'k': self.k+1}
print(repr(s)) # <Shape(1,2,3,4,5) object at 139766656561792>
s.transform(nextkind)
print(repr(s)) # <Shape(2,2,3,4,5) object at 139766656561888>