Python 3.5
I have a project for a class to create a Roulette wheel minigame and I'm having issues. I set the initial cash to $100 and let the user play roulette. After they've given their wager and it's time to tally up the cash for the next round, I'm having issues setting the new cash value. Basically, I need to add the winnings/losings to the value of cash so that it's accurately updated for the next round. I know that declaring cash as a global variable is wrong, but we haven't learned the proper way to do it and haven't had time to check it out for myself. Anyways, the issue is near the bottom. Thank you for any help! -
import math
import random
def main():
global cash
print('Welcome to Roulette! We\'ll start you with $100')
cash = 100 #set to 100 for intitial
menu()
def menu():
print('Place your bet! ',cash,'bucks!', '''
=======================================
1. Bet on Red (pays 1:1)
2. Bet on Black (pays 1:1)
3. First 12 (pays 2:1)
4. Middle 12 (pays 2:1)
5. Last 12 (pays 2:1)
6. Choose any number (pays 35:1)
7. Cash out
Please enter your choice: ''')
menuChoice = int(input())
#Add validation!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if cash > 0 and menuChoice != 7: #Determine if quit or broke
if menuChoice == 6:
number = int(input('Please choose a number from 0-36!')) #Get their specific number
while number < 0 or number > 36: #Validation
number = int(input('Please enter a number from 0-36'))
wager = int(input('How much would you like to bet? '))
#Add validation!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
print('Press any key to spin the wheel! ')
input()
print(menuChoice, wager)
##
## ball = random.randint(0,36)
ball = 19 #set to 19 for testing. REMOVE AND RESET BALL!!!!!!!!!!!!!!!!!
if ball == 0:
color = ('green')
elif ball % 2 == 0:
color = ('black')
else:
color = ('red')
print('Your ball was',ball, 'and landed on the color',color)
#Determine if winner
if menuChoice == 1 and color == 'red':
winner = True
odds = 1
elif menuChoice == 2 and color == 'black':
winner = True
odds = 2
elif menuChoice == 3 and ball >= 1 and ball <= 12 :
winner = True
odds = 2
elif menuChoice == 4 and ball >= 13 and ball <= 24:
winner = True
odds = 2
elif menuChoice == 5 and ball >= 25 and ball <= 36:
winner = True
odds = 2
elif menuChoice == 6 and ball == number:
winner = True
odds = 35
else:
winner = False
odds = 0
#End determine if winner
if odds == 0:
pass
else:
amount = wager * odds #Get amount won/lost
print(amount)
if winner == True:
cash += amount #<~~~~~~~~~~~~~Problem Area
print('Congratulations! You won', wager,'dollars!')
print('Your total is now :',cash,'dollars.')
else:
cash -= wager
print('Sorry! You lost',wager,'dollars. Better luck next time!')
print('Your total is now :',cash,'dollars.')
input('Press a key to go back to the menu!')
print('====================================================================')
#New round
menu()
else:
print('Thank you for playing! ')
exit
main()
You could create your own python class, with the methods you already have. Than you can declare cash a class variable, with the parameter self. With self.cash you can than access the variable in every method. If that does not help please comment this answer with your issue.
Related
How do I combine my guesses and credits in my python guessing game? for example, if it took me 6 guesses with the first attempt then when I press y to do the game again and it took me 10 guesses how can I get those two to combine for 16 total guesses, same thing with credits (sorry if its a bad explanation) Heres what I have so far:
import random
# this function is for the welcome part of my code or the part where I give instructions on how to play
def game_intro():
print(" ---- G U E S S I N G G A M E ----")
print("\n L E T S P L A Y ")
print("""\nThe adjective of this game is to solve guess a 3 digit combination,
and it is your job to guess numbers 100-999 to find that combination!!""")
print("Credits")
print("1-4 guesses: up to 60 credits")
print("5-10 guesses: 10 credits")
print("if guesses more than 10 no credits")
num_of_guess = 0 # stores how many guess I have made
total_games = 1 # stores how many games I played
done = False # set done to False
credit = 0
def check_range_main():
global num_of_guess, credit # global for getting stuff outside functions
i = random.randint(100, 999) # generate number at random
num_of_guess = 0
while not done:
try: # anything other than a number between 100, 999 gets an error
user_input = int(input("\nEnter a guess between 100-999: "))
num_of_guess += 1
if user_input == i:
print('you got it right in ', str(num_of_guess), 'tries')
print(creditScore())
new_game_plus()
elif user_input < i: # if player guess lower than I tell player
print("To low")
elif user_input > i: # if player guess higher than tell players
print("to high")
elif user_input not in range(100, 999):
print("Invalid. Enter a number between 100-999")
num_of_guess += 1
except ValueError:
print("Invalid. Enter a number between 100-999")
def new_game_plus():
global done, num_of_guess
new_game = input("Do you want to start a new game? press y for yes n for no: ")
if new_game == "y":
check_range_main()
else:
done = True
def statistics(new_game): # statistics for games after players finish
global total_games, num_of_guess
if new_game == "n":
print()
total_games += 1
num_of_guess += num_of_guess
print("P O S T G A M E R E P O R T")
print()
print(f"total {total_games} games played.")
print('total guesses', num_of_guess)
print("your average guess per game is", num_of_guess / total_games)
def creditScore():
global credit, done
credit = num_of_guess
if 1 <= num_of_guess <= 4:
print("game credits", 60 / credit)
elif 5 <= num_of_guess <= 10:
print("game credits", 10)
else:
print("no credits")
#print("total credits", )
# def functions matches() that computes and returns the number of matching digits in a guess, you may assume that the
# combination and the guess are unique three-digit numbers.
# def play_one_game():
# global done
# i = random.randint(100, 999)
# while not done:
# try:
# user_input = int(input("\nEnter a guess between 100-999: "))
# if user_input == i:
# print("Nice Job")
# done = True
#
# elif user_input > i:
# print("input to high")
#
# elif user_input < i:
# print("input to low")
#
# elif user_input not in range(100, 999):
# print("invalid input a number in range of 100,999")
#
# except ValueError:
# print("invalid. input a number between 100,999")
# this is where all the different functions go
def main():
game_intro()
check_range_main()
new_game_plus()
statistics("n")
creditScore()
# play_one_game()
if __name__ == '__main__':
main()
Put out the num_of_guess = 0 from inside the check_range_main()
...
num_of_guess = 0 # stores how many guess I have made
total_games = 1 # stores how many games I played
done = False # set done to False
credit = 0
num_of_guess = 0
def check_range_main():
global num_of_guess, credit # global for getting stuff outside functions
i = random.randint(100, 999) # generate number at random
while not done:
So I ran into trouble with this code again with output. Basically, there are some key features I need it to print, but whenever I manage to get it to print one thing it completely messes up the rest of the printing. So for example, I need it to print Roll # 1 (1 - 3) was (whatever number) not Roll (whatever number) if that makes sense. But I also need it to only max out to 3 rolls. This is where my second issue comes in; whenever I try to code it to subtract the bet from the bank when a user doesn't match any rolls, it counts my subtraction as a fourth roll and screws up the math. So instead of Roll #1 through #3 its now up to Roll #4
My third problem is, I need to the program to continue looping until the user enters 0 (zero) to end the script or the bank amount reaches 0 (zero).
You should redesign your program. First of all, you are generating new results for each condition check at
if guess == rollDice():
bank = bet * 2
elif guess == rollDice():
bank += bet * .5
elif guess == rollDice():
bank = bank
Your code is not properly indented.
[...]
elif guess == rollDice():
bank += bet * .5
elif guess == rollDice():
bank = bank
else:
guess != rollDice()
bank = bank - bet
print(f'You have ${bank} in your bank.')
print(f'Thanks for playing!')
And so on...
Have a function that simulates a single dice roll, like:
def roll():
return random.randint(1, 6)
And handle the rest in your main function like:
prog_info()
while True: #main loop
rolls = list() #redefines after each loop
score = 2
for i in range(3): #3 dice roll
bank, bet = total_bank(bank)
guess = get_guess()
if not guess: #exit condition
break
rolls.append(roll())
if sum(rolls) == guess:
bank = bet * score
break #break on match
score = score - 0.5 #after each roll we have less money to win
print(f'You have ${bank} in your bank.')
print(f'Thanks for playing!')
A couple changes get the result you want
Pass the roll count to the rollDice function
Add an else to the bottom of the if block to check 0 bank
Here is the updated code:
import random
def rollDice(cnt):
die1 = random.randint(1,6)
die2 = random.randint(1,6)
x = int(die1 + die2)
print('Roll #', cnt, 'was', x)
return x
def prog_info():
print("My Dice Game .v02")
print("You have three rolls of the dice to match a number you select.")
print("Good Luck!!")
print("---------------------------------------------------------------")
print(f'You will win 2 times your wager if you guess on the 1st roll.')
print(f'You will win 1 1/2 times your wager if you guess on the 2nd roll.')
print(f'You can win your wager if you guess on the 3rd roll.')
print("---------------------------------------------------------------")
def total_bank(bank):
bet = 0
while bet <= 0 or bet > min([500,bank]):
print(f'You have ${bank} in your bank.')
get_bet = input('Enter your bet (or 0 to quit): ')
if get_bet == '0':
print('Thanks for playing!')
exit()
bet = int(get_bet)
return bank,bet
def get_guess():
guess = 0
while (guess < 2 or guess > 12):
try:
guess = int(input('Choose a number between 2 and 12: '))
except ValueError:
guess = 0
return guess
prog_info()
bank = 500
guess = get_guess
while True:
rcnt = 0
bank,bet = total_bank(bank)
guess = get_guess()
if guess == rollDice(rcnt+1):
bank += bet * 2
elif guess == rollDice(rcnt+2):
bank += bet * .5
elif guess == rollDice(rcnt+3):
bank = bank
else:
bank = bank - bet # no match
if bank == 0:
print('You have no money left. Thanks for playing!')
exit()
Output
You have $500 in your bank.
Enter your bet (or 0 to quit): 500
Choose a number between 2 and 12: 4
Roll # 1 was 11
Roll # 2 was 6
Roll # 3 was 7
You have no money left. Thanks for playing!
Python novice here trying to trouble shoot my game of nim code.
Basically the code removes stones 1, 2 or 3 stones until their is none left. I'm trying to prevent the user and AI from going into the negatives (if their is one stone left the AI/the user shouldn't be able remove two or three stones.) Here is my code so far:
import random
Stones = random.randint(15, 30)
User = 0
YourTurn = True
print("This is a game where players take turns taking stones from a pile of stones. The player who
takes the last stone loses.")
print("The current stone count is:", Stones)
while True:
while YourTurn == True and Stones > 0:
User = int(input("How many stones do you want to remove?"))
if User == 1:
Stones -= 1
print("You removed 1 stone! The current stone count is:", Stones)
YourTurn = not True
elif User == 2:
Stones -= 2
print("You removed 2 stone! The current stone count is:", Stones)
YourTurn = not True
elif User == 3:
Stones -= 3
YourTurn = not True
print("You removed 3 stone! The current stone count is:", Stones)
else:
print("You can only remove a maximum of 3 stones.")
while YourTurn == False and Stones > 0:
AI = random.randint(1, 3)
if AI == 1:
Stones -= 1
print("The A.I removed 1 stone! The current stone count is:", Stones)
YourTurn = not False
elif AI == 2:
Stones -= 2
print("The A.I removed 2 stone! The current stone count is:", Stones)
YourTurn = not False
elif AI == 3:
Stones -= 3
print("The A.I removed 3 stone! The current stone count is:", Stones)
YourTurn = not False
if Stones <= 0:
if YourTurn == True:
print("The A.I took the last stone it lost. You won the game!")
break
elif YourTurn == False:
print("You took the last stone you lost. The A.I won the game!")
break
I have no idea how you would make the code not go into the negatives, the if and elif statements I had before were being ignored by the code. I would appreciate any help.
import random
stonesLeft = random.randint(15, 30)
stonesToRemove = 0
userTurn = True
print("This is a game where players take turns taking stones from a pile of stones. The player who takes the last stone loses. The current stone count is: ", stonesLeft)
while stonesLeft > 0:
while userTurn == True and stonesLeft > 0:
stonesToRemove = int(input("How many stones do you want to remove?"))
if stonesToRemove > 3:
print( "You can't remove more than three stones at a time!
The current stone count is: " + str(stonesLeft) )
elif stonesLeft - stonesToRemove < 0:
print("There aren't that many stones left!") #Give user error!
else:
stonesLeft -= stonesToRemove
print( "You removed " + str(stonesToRemove) +
" stone(s)! The current stone count is: " + str(stonesLeft) )
userTurn = False
while userTurn == False and stonesLeft > 0:
aiRemoves = random.randint( 1, min(3, stonesLeft) ) #Take smaller value between 3 and the stones that are left
stonesLeft -= aiRemoves
print( "The A.I. removed " + str(aiRemoves) +
" stone(s)! The current stone count is: " + str(stonesLeft) )
userTurn = True
if userTurn == True:
print("The A.I took the last stone, it lost. You won the game!")
else:
print("You took the last stone, you lost. The A.I. won the game!")
I'm writing code for a rock paper scissors game, it has a random number generator between 1-3 which simulates the computer's throw, and it works totally fine. What I'm trying to do is add a score counting system, for 3 different scores:
userWins
compWins
gamesPlayed
I also have a loop which allows you to play mulitple games.
but I can't find a way for the scores to update while playing.
Any help would be greatly appreciated,
You could define a global variable:
gamesPlayed = 0
userWins = 0
compWins = 0
def playOneRound():
global gamesPlayed
global userWins
global compWins
compThrow = getCompThrow()
userThrow = getUserThrow()
result = compareThrows(userThrow, compThrow)
if result == "Win":
print("Winner Winner Chicken Dinner")
print("-------------------------------------------------")
userWins += 1
elif result == "Lose":
print("Loser Loser Chicken Loser ")
print("-------------------------------------------------")
compWins += 1
else:
print("Tie")
print("-------------------------------------------------")
gamesPlayed += 1
Second, maybe better approach:
class Scores:
def __init__(self):
self.gamesPlayed = 0
self.userWins = 0
self.compWins = 0
scores = Scores()
def playOneRound():
compThrow = getCompThrow()
userThrow = getUserThrow()
result = compareThrows(userThrow, compThrow)
if result == "Win":
print("Winner Winner Chicken Dinner")
print("-------------------------------------------------")
scores.userWins += 1
elif result == "Lose":
print("Loser Loser Chicken Loser ")
print("-------------------------------------------------")
scores.compWins += 1
else:
print("Tie")
print("-------------------------------------------------")
scores.gamesPlayed += 1
I am trying to make a full-on guessing game with a shop that you can buy stuff with coins. but I had a function that was supposed to give the user a certain amount of coins depending on how many attempts it took them to guess the number. However, when I have a variable called 'coins' and when a player gets the number, I add coins to 'coins' it doesn't actually add coins. When I print 'coins' it still tells me 0. It's very confusing I know but I just want to fix this. I am using a mac with python 3, and am using two files, one for the main code, and the other for the functions. Do you see where I'm going wrong?
Main Code:
from guessing_functions import guess_game, guess_home
home = False
attempt = 0
coins = 0
print ("Atemps:Coins, 10:5, 7:10, 5:20, 3:40, 1:100 ")
guess_game(coins, attempt)
while not home:
guess_home(coins)
Functions:
import random
def guess_game(coins, attempt):
print ("This is a guessing game. ")
found = False
num = random.randint(1, 100)
while not found:
userGuess = input('Your Guess: ') ; userGuess = int(userGuess)
if userGuess == num:
print ("You got it!")
found = True
elif userGuess > num:
print ("Guess Lower!")
else:
print ("Guess Higher")
attempt += 1
if attempt == 1 and found == True:
print ("You won 100 coins!")
coins += 100
elif attempt == 2 and found == True:
print ("You won 40 coins")
coins += 40
elif attempt == 3 and found == True:
print ("You won 40 coins")
elif attempt == 4 and found == True:
print ("You won 20 coins")
coins += 20
elif attempt == 5 and found == True:
print ("You won 20 coins")
coins += 20
elif attempt == 6 and found == True:
print ("You won 10 coins")
coins += 10
elif attempt == 7 and found == True:
print ("You won 10 coins")
coins += 10
elif attempt == 8 and found == True:
print ("You won 5 coins")
coins += 5
elif attempt == 9 and found == True:
print ("You won 5 coins")
coins += 5
elif attempt == 10 and found == True:
print ("You won 5 coins")
coins += 5
Your function uses coins in it's local scope. In order for the function to change the value of the outter scope (global) coins variable you need to explicity state that.
Add global coins inside your function before changing coins value.
coins = 0
def f():
global coins
coins = 5
f()
print coins
# 5
Or, an alternative way is to return coins value from the function, and call your function coins = guess_game(attempt)
Here is some useful resource for this subject
To get it to work, you need only add return coins to the end of the guess_game function and collect the returned value in your main code as coins = guess_game(coins, attempt). However, if you'd like, you can simplify your code a little bit like so:
import random
def guessing_game(coins):
print("This is a guessing game. ")
attempts = 0
number = random.randint(1, 100)
user_guess = -number
while user_guess != number:
user_guess = int(input("Your Guess: "))
if user_guess > number:
print("Guess Lower!")
elif user_guess < number:
print("Guess Higher")
else:
print("You got it!")
if attempts == 1:
winnings = 100
elif attempts in [2, 3]:
winnings = 40
elif attempts in [4, 5]:
winnings = 20
elif attempts in [6, 7]:
winnings = 10
elif attempts in [8, 9, 10]:
winnings = 5
else:
winnings = 0
print("You won {} coins!".format(winnings))
return coins + winnings
attempts += 1
With your main code as:
from guessing_functions import guessing_game
coins = 0
print("Starting balance: {} coins".format(coins))
print ("Winnings vs. Attempts: 10:5, 7:10, 5:20, 3:40, 1:100")
coins = guessing_game(coins)
print("Current balance: {} coins".format(coins))
Where the output from a sample run is as follows:
Starting balance: 0 coins
Winnings vs. Attempts: 10:5, 7:10, 5:20, 3:40, 1:100
This is a guessing game.
Your Guess: 50
Guess Lower!
Your Guess: 25
Guess Higher
Your Guess: 37
Guess Higher
Your Guess: 44
Guess Higher
Your Guess: 47
Guess Lower!
Your Guess: 46
You got it!
You won 20 coins!
Current balance: 20 coins
You should return the number of coins from the function and assign it to coins:
def guess_game(coins, attempt):
... # code to determine coin amount
return coins
coins = guess_game(coins, attempt)
Defining Functions