How do I combine my guesses and credits in my python guessing game? for example, if it took me 6 guesses with the first attempt then when I press y to do the game again and it took me 10 guesses how can I get those two to combine for 16 total guesses, same thing with credits (sorry if its a bad explanation) Heres what I have so far:
import random
# this function is for the welcome part of my code or the part where I give instructions on how to play
def game_intro():
print(" ---- G U E S S I N G G A M E ----")
print("\n L E T S P L A Y ")
print("""\nThe adjective of this game is to solve guess a 3 digit combination,
and it is your job to guess numbers 100-999 to find that combination!!""")
print("Credits")
print("1-4 guesses: up to 60 credits")
print("5-10 guesses: 10 credits")
print("if guesses more than 10 no credits")
num_of_guess = 0 # stores how many guess I have made
total_games = 1 # stores how many games I played
done = False # set done to False
credit = 0
def check_range_main():
global num_of_guess, credit # global for getting stuff outside functions
i = random.randint(100, 999) # generate number at random
num_of_guess = 0
while not done:
try: # anything other than a number between 100, 999 gets an error
user_input = int(input("\nEnter a guess between 100-999: "))
num_of_guess += 1
if user_input == i:
print('you got it right in ', str(num_of_guess), 'tries')
print(creditScore())
new_game_plus()
elif user_input < i: # if player guess lower than I tell player
print("To low")
elif user_input > i: # if player guess higher than tell players
print("to high")
elif user_input not in range(100, 999):
print("Invalid. Enter a number between 100-999")
num_of_guess += 1
except ValueError:
print("Invalid. Enter a number between 100-999")
def new_game_plus():
global done, num_of_guess
new_game = input("Do you want to start a new game? press y for yes n for no: ")
if new_game == "y":
check_range_main()
else:
done = True
def statistics(new_game): # statistics for games after players finish
global total_games, num_of_guess
if new_game == "n":
print()
total_games += 1
num_of_guess += num_of_guess
print("P O S T G A M E R E P O R T")
print()
print(f"total {total_games} games played.")
print('total guesses', num_of_guess)
print("your average guess per game is", num_of_guess / total_games)
def creditScore():
global credit, done
credit = num_of_guess
if 1 <= num_of_guess <= 4:
print("game credits", 60 / credit)
elif 5 <= num_of_guess <= 10:
print("game credits", 10)
else:
print("no credits")
#print("total credits", )
# def functions matches() that computes and returns the number of matching digits in a guess, you may assume that the
# combination and the guess are unique three-digit numbers.
# def play_one_game():
# global done
# i = random.randint(100, 999)
# while not done:
# try:
# user_input = int(input("\nEnter a guess between 100-999: "))
# if user_input == i:
# print("Nice Job")
# done = True
#
# elif user_input > i:
# print("input to high")
#
# elif user_input < i:
# print("input to low")
#
# elif user_input not in range(100, 999):
# print("invalid input a number in range of 100,999")
#
# except ValueError:
# print("invalid. input a number between 100,999")
# this is where all the different functions go
def main():
game_intro()
check_range_main()
new_game_plus()
statistics("n")
creditScore()
# play_one_game()
if __name__ == '__main__':
main()
Put out the num_of_guess = 0 from inside the check_range_main()
...
num_of_guess = 0 # stores how many guess I have made
total_games = 1 # stores how many games I played
done = False # set done to False
credit = 0
num_of_guess = 0
def check_range_main():
global num_of_guess, credit # global for getting stuff outside functions
i = random.randint(100, 999) # generate number at random
while not done:
Related
I am a beginner in python and I got a task to make a game of guesses using python. In my assignment, I was told to count the number of tries. But I can't make it work. Any suggestion would be appreciated. (note: the list is for nothing...I was just messing with the code and trying things.)
`
# import random
# a=random.randint(1,30)
a = 23
Dict1 = ["Hello there! How are you?", 0,
"Guess a number Between 1 to 50",
"Your number is too high",
"Your Number is too low",
"Make Your Number A Bit Higher",
"Make Your Number a Bit Lower",
"Congratulations You Have guessed the right number :)"
]
print(Dict1[0])
name = input("What is your Name?\n=")
# print("hi!,{}, Wanna Play a game?".format(name))
print(Dict1[2])
while 1:
inp = float(input("="))
if inp > 50:
print(Dict1[3])
continue
elif inp < 1:
print(Dict1[4])
continue
elif inp < a:
print(Dict1[5])
continue
elif inp > a:
print(Dict1[6])
continue
elif inp == a:
print(Dict1[7])
q = input("Do You Want to Go again? Y or N\n=")
if q.capitalize() == "Y":
print('You have', 5 - 4, "tries left")
print(Dict1[2])
continue
elif q.capitalize() == "N":
break
else:
break
op = inp
while 1:
x = 4
if -137247284234 <= inp <= 25377642:
x = x + 1
print('You have', 5 - x, "tries left")
if x == 5:
break
if x == 5:
print("Game Over")
`
One way to go about it would be to set up a variable to track attempts outside the while loop between a and Dict1
a = 23
attempts = 1
Dict1 = [...]
Then each time they make an attempt, increment in the while loop:
if inp > 50:
print(Dict1[3])
attempts += 1
continue
elif inp < 1:
print(Dict1[4])
attempts += 1
continue
elif inp < a:
print(Dict1[5])
attempts += 1
continue
elif inp > a:
print(Dict1[6])
attempts += 1
continue
EDIT:
Looking more carefully at your code, it seems like you want a countdown. So you could change it to
attempts = 5
and in the while loop
while 1:
...
if q.capitalize() == "Y":
attempts -= 1
print('You have', attempts, "tries left")
print(Dict1[2])
continue
So I ran into trouble with this code again with output. Basically, there are some key features I need it to print, but whenever I manage to get it to print one thing it completely messes up the rest of the printing. So for example, I need it to print Roll # 1 (1 - 3) was (whatever number) not Roll (whatever number) if that makes sense. But I also need it to only max out to 3 rolls. This is where my second issue comes in; whenever I try to code it to subtract the bet from the bank when a user doesn't match any rolls, it counts my subtraction as a fourth roll and screws up the math. So instead of Roll #1 through #3 its now up to Roll #4
My third problem is, I need to the program to continue looping until the user enters 0 (zero) to end the script or the bank amount reaches 0 (zero).
You should redesign your program. First of all, you are generating new results for each condition check at
if guess == rollDice():
bank = bet * 2
elif guess == rollDice():
bank += bet * .5
elif guess == rollDice():
bank = bank
Your code is not properly indented.
[...]
elif guess == rollDice():
bank += bet * .5
elif guess == rollDice():
bank = bank
else:
guess != rollDice()
bank = bank - bet
print(f'You have ${bank} in your bank.')
print(f'Thanks for playing!')
And so on...
Have a function that simulates a single dice roll, like:
def roll():
return random.randint(1, 6)
And handle the rest in your main function like:
prog_info()
while True: #main loop
rolls = list() #redefines after each loop
score = 2
for i in range(3): #3 dice roll
bank, bet = total_bank(bank)
guess = get_guess()
if not guess: #exit condition
break
rolls.append(roll())
if sum(rolls) == guess:
bank = bet * score
break #break on match
score = score - 0.5 #after each roll we have less money to win
print(f'You have ${bank} in your bank.')
print(f'Thanks for playing!')
A couple changes get the result you want
Pass the roll count to the rollDice function
Add an else to the bottom of the if block to check 0 bank
Here is the updated code:
import random
def rollDice(cnt):
die1 = random.randint(1,6)
die2 = random.randint(1,6)
x = int(die1 + die2)
print('Roll #', cnt, 'was', x)
return x
def prog_info():
print("My Dice Game .v02")
print("You have three rolls of the dice to match a number you select.")
print("Good Luck!!")
print("---------------------------------------------------------------")
print(f'You will win 2 times your wager if you guess on the 1st roll.')
print(f'You will win 1 1/2 times your wager if you guess on the 2nd roll.')
print(f'You can win your wager if you guess on the 3rd roll.')
print("---------------------------------------------------------------")
def total_bank(bank):
bet = 0
while bet <= 0 or bet > min([500,bank]):
print(f'You have ${bank} in your bank.')
get_bet = input('Enter your bet (or 0 to quit): ')
if get_bet == '0':
print('Thanks for playing!')
exit()
bet = int(get_bet)
return bank,bet
def get_guess():
guess = 0
while (guess < 2 or guess > 12):
try:
guess = int(input('Choose a number between 2 and 12: '))
except ValueError:
guess = 0
return guess
prog_info()
bank = 500
guess = get_guess
while True:
rcnt = 0
bank,bet = total_bank(bank)
guess = get_guess()
if guess == rollDice(rcnt+1):
bank += bet * 2
elif guess == rollDice(rcnt+2):
bank += bet * .5
elif guess == rollDice(rcnt+3):
bank = bank
else:
bank = bank - bet # no match
if bank == 0:
print('You have no money left. Thanks for playing!')
exit()
Output
You have $500 in your bank.
Enter your bet (or 0 to quit): 500
Choose a number between 2 and 12: 4
Roll # 1 was 11
Roll # 2 was 6
Roll # 3 was 7
You have no money left. Thanks for playing!
Hi i am unsure on how to add a second player for this number guessing game whereby after player 1 makes a guess, then player 2 makes a guess. like between every guess. I am only able to make it so that the player 2 guesses after player 1 guesses finish all of his choices(code below) if anyone is able to tell me if what i am looking for is possible or if there is any advice, it would be greatly appreciated. thanks in advance.
def main():
import random
n = random.randint(1, 99)
chances = 5
guess = int(input("Player 1 please enter an integer from 1 to 99, you have 5 chances: "))
while n != "guess":
chances -=1
if chances ==0:
print("out of chances")
break
if guess < n:
print("guess is low")
guess = int(input("Enter an integer from 1 to 99: "))
elif guess > n:
print ("guess is high")
guess = int(input("Enter an integer from 1 to 99: "))
else:
print("you guessed it")
break
import random
n1 = random.randint(1, 99)
chances1 = 0
guess1 = int(input("Player 2 please enter an integer from 1 to 99, you have 5 chances "))
while n1 != "guess":
chances1 +=1
if chances1 ==5:
print("out of chances")
break
if guess1 < n1:
print("guess is low")
guess1 = int(input("Enter an integer from 1 to 99: "))
elif guess > n1:
print ("guess is high")
guess1 = int(input("Enter an integer from 1 to 99: "))
else:
print("you guessed it")
break
retry=input("would you like to play again? (please choose either 'yes' or 'no')")
if retry == "yes":
main()
else:
print("Okay. have a nice day! :D ")
main()
to achieve this I would use a while loop and a variable to detect which players turn it is. Like this:
import random
random_number = random.randint(1, 99)
player_chances = 5
current_player = 1
while player_chances > 0:
if current_player == 1:
guess = int(input("Player 1 please enter an integer from 1 to 99, {} chances left. ".format(player_chances)))
player_chances -= 1
current_player = 2
if guess < random_number:
print("->guess is too low")
elif guess > random_number:
print("->guess is too high")
else:
print("CONGRATULATIONS! You guessed it! Player 1 wins!")
break
else:
guess = int(input("Player 2 please enter an integer from 1 to 99, {} chances left. ".format(player_chances)))
player_chances -= 1
current_player = 1
if guess < random_number:
print("->guess is too low")
elif guess > random_number:
print("->guess is too high")
else:
print("CONGRATULATIONS! You guessed it! Player 1 wins!")
break
print("####")
print("Out of chances! The number was {}.".format(random_number))
print("####")
To make this possible in an efficient way I would have created a player class as such:
class Player:
def __init__(self,name):
self.name = name
self.getNumberOfTrys = 0
self.guess = 0
def getNumberOfTrys(self):
return self.getNumberOfTrys
def getPlayerName(self):
return self.name
def play(self):
try:
self.guess = int(input("Enter an integer from 1 to 99: "))
self.getNumberOfTrys+=1
return self.guess
except Exception as error:
print(error)
return None
this class is responsible to create the player with the number of tries,his guess and his name.
the logic will be going through the list of players (you can add as much as you want) and perform the game logic as follows:
import random
p1 = Player("Player 1")
p2 = Player("Player 2")
players = []
players.append(p1)
players.append(p2)
n1 = random.randint(1, 99)
NUMBER_OF_TRIES = 5
print(n1)
while players:
for player in players:
print(player.getPlayerName() + " turn, you have " + str(NUMBER_OF_TRIES - player.getNumberOfTries) + " turns left")
guess = player.play()
if guess < n1:
print("guess is low")
elif guess > n1:
print ("guess is high")
else:
print(player.getPlayerName()," you guessed it")
players.clear()
break
if player.getNumberOfTries == NUMBER_OF_TRIES:
print(player.getPlayerName(), " out of chances")
players.remove(player)
Basically, create a list of players then go through each one and apply the game logic (getting input, comparing and checking number of tries)
after a player loses, we should remove him from the list and if a player wins we can clear the list and thus exiting the game.
Here is the full code:
class Player:
def __init__(self,name):
self.name = name
self.getNumberOfTries = 0
self.guess = 0
def getNumberOfTries(self):
return self.getNumberOfTries
def getPlayerName(self):
return self.name
def play(self):
try:
self.guess = int(input("Enter an integer from 1 to 99: "))
self.getNumberOfTries+=1
return self.guess
except Exception as error:
print(error)
return None
import random
p1 = Player("Player 1")
p2 = Player("Player 2")
players = []
players.append(p1) #addding player
players.append(p2)
n1 = random.randint(1, 99)
NUMBER_OF_TRIES = 5
print(n1) #for debug
while players:
for player in players:
print(player.getPlayerName() + " turn, you have " + str(NUMBER_OF_TRIES - player.getNumberOfTries) + " turns left")
guess = player.play()
if guess < n1:
print("guess is low")
elif guess > n1:
print ("guess is high")
else:
print(player.getPlayerName()," you guessed it")
players.clear() # exit game
break #exit loop
if player.getNumberOfTries == NUMBER_OF_TRIES:
print(player.getPlayerName(), " out of chances")
players.remove(player)
Hope I got your question right, and excuse me If there is any errors or typos, I just created something fast that you can be inspired by. I highly suggest you get into OOP, it very simple and it can make your life much easier :)
All the best!
I am trying to make a full-on guessing game with a shop that you can buy stuff with coins. but I had a function that was supposed to give the user a certain amount of coins depending on how many attempts it took them to guess the number. However, when I have a variable called 'coins' and when a player gets the number, I add coins to 'coins' it doesn't actually add coins. When I print 'coins' it still tells me 0. It's very confusing I know but I just want to fix this. I am using a mac with python 3, and am using two files, one for the main code, and the other for the functions. Do you see where I'm going wrong?
Main Code:
from guessing_functions import guess_game, guess_home
home = False
attempt = 0
coins = 0
print ("Atemps:Coins, 10:5, 7:10, 5:20, 3:40, 1:100 ")
guess_game(coins, attempt)
while not home:
guess_home(coins)
Functions:
import random
def guess_game(coins, attempt):
print ("This is a guessing game. ")
found = False
num = random.randint(1, 100)
while not found:
userGuess = input('Your Guess: ') ; userGuess = int(userGuess)
if userGuess == num:
print ("You got it!")
found = True
elif userGuess > num:
print ("Guess Lower!")
else:
print ("Guess Higher")
attempt += 1
if attempt == 1 and found == True:
print ("You won 100 coins!")
coins += 100
elif attempt == 2 and found == True:
print ("You won 40 coins")
coins += 40
elif attempt == 3 and found == True:
print ("You won 40 coins")
elif attempt == 4 and found == True:
print ("You won 20 coins")
coins += 20
elif attempt == 5 and found == True:
print ("You won 20 coins")
coins += 20
elif attempt == 6 and found == True:
print ("You won 10 coins")
coins += 10
elif attempt == 7 and found == True:
print ("You won 10 coins")
coins += 10
elif attempt == 8 and found == True:
print ("You won 5 coins")
coins += 5
elif attempt == 9 and found == True:
print ("You won 5 coins")
coins += 5
elif attempt == 10 and found == True:
print ("You won 5 coins")
coins += 5
Your function uses coins in it's local scope. In order for the function to change the value of the outter scope (global) coins variable you need to explicity state that.
Add global coins inside your function before changing coins value.
coins = 0
def f():
global coins
coins = 5
f()
print coins
# 5
Or, an alternative way is to return coins value from the function, and call your function coins = guess_game(attempt)
Here is some useful resource for this subject
To get it to work, you need only add return coins to the end of the guess_game function and collect the returned value in your main code as coins = guess_game(coins, attempt). However, if you'd like, you can simplify your code a little bit like so:
import random
def guessing_game(coins):
print("This is a guessing game. ")
attempts = 0
number = random.randint(1, 100)
user_guess = -number
while user_guess != number:
user_guess = int(input("Your Guess: "))
if user_guess > number:
print("Guess Lower!")
elif user_guess < number:
print("Guess Higher")
else:
print("You got it!")
if attempts == 1:
winnings = 100
elif attempts in [2, 3]:
winnings = 40
elif attempts in [4, 5]:
winnings = 20
elif attempts in [6, 7]:
winnings = 10
elif attempts in [8, 9, 10]:
winnings = 5
else:
winnings = 0
print("You won {} coins!".format(winnings))
return coins + winnings
attempts += 1
With your main code as:
from guessing_functions import guessing_game
coins = 0
print("Starting balance: {} coins".format(coins))
print ("Winnings vs. Attempts: 10:5, 7:10, 5:20, 3:40, 1:100")
coins = guessing_game(coins)
print("Current balance: {} coins".format(coins))
Where the output from a sample run is as follows:
Starting balance: 0 coins
Winnings vs. Attempts: 10:5, 7:10, 5:20, 3:40, 1:100
This is a guessing game.
Your Guess: 50
Guess Lower!
Your Guess: 25
Guess Higher
Your Guess: 37
Guess Higher
Your Guess: 44
Guess Higher
Your Guess: 47
Guess Lower!
Your Guess: 46
You got it!
You won 20 coins!
Current balance: 20 coins
You should return the number of coins from the function and assign it to coins:
def guess_game(coins, attempt):
... # code to determine coin amount
return coins
coins = guess_game(coins, attempt)
Defining Functions
I want to keep track of the variable TOTAL_TRI. TOTAL_TRI contains the number of correctly answered questions from the game. I need to save that value and pass it to the function statistics when statistics is called. Essentially, the player will play the game py_game, TOTAL_TRI will hold the number of questions they got right, and when the player calls the function statistics, it will display the number of questions they got right? I've been toying with this for a while with no significant progress. Any ideas?
P.S.
The other games in the menu are not yet implemented, but they'll do the same play-save correct number of questions-and let the player call to statistics kind of thing.
import random
from random import choice
from random import randint
#py_game------------------------------------------------------------------------
def py_game():
for k in range (1,3):
print('\nPractice Problem', k, 'of 2')
min_pyramid_size = 3
max_pyramid_size = 5
total_chars = 0
num_rows = random.randint(min_pyramid_size, max_pyramid_size)
for i in range(num_rows):
x = ''.join(str(random.choice('*%')) for j in range(2*i+1))
print(' ' * (num_rows - i) + x)
total_chars = total_chars + x.count('%')
try:
user_answer = int(input('Enter the number of % characters' + \
' in the pyramid: '))
except:
user_answer = print()
if user_answer == total_chars:
print('You are correct!')
else:
print("Sorry that's not the correct answer")
points = 0
for k in range (1,11):
print('\nProblem', k, 'of 10')
min_pyramid_size = 3
max_pyramid_size = 5
total_chars = 0
num_rows = random.randint(min_pyramid_size, max_pyramid_size)
for i in range(num_rows):
x = ''.join(str(random.choice('*%')) for j in range(2*i+1))
print(' ' * (num_rows - i) + x)
total_chars = total_chars + x.count('%')
try:
user_answer = int(input('Enter the number of % characters' + \
' in the pyramid: '))
except:
user_answer = print()
if user_answer == total_chars:
print('You are correct!')
points +=1
else:
print("Sorry that's not the correct answer")
TOTAL_TRI = points
#------------------------------------------------------------------------------
def statistics(points):
print('\nPyramid Game---------------------------')
incorrect = 10 - (points)
print ('You answered', points, 'questions correctly')
print ('You answered', incorrect, 'questions incorrectly')
#Main Menu--------------------------------------------------------------------------
def main_menu():
calculation_game = print("Enter 1 for the game 'Calculation'")
bin_reader = print("Enter 2 for the game 'Binary Reader'")
trifacto_game = print("Enter 3 for the game 'Trifacto'")
statistics = print("Enter 4 to view your statistics")
display_data = print("Enter 5 to display data")
save_game = print("Enter 5 to save your progress")
user_input = int(input('Make your selection: '))
if user_input == 1:
calculation()
if user_input == 2:
binary_reader()
if user_input == 3:
py_game()
if user_input == 4:
statistics(TOTAL_TRI)
if user_input == 5:
save_game()
if user_input != 1 or 2 or 3 or 4 or 5:
print('invalid input')
print('\n')
main_menu()
main_menu()
Using globals is code smell just waiting to happen. Pass your variable as an argument to your function. That's all.