Using Tkinter in python to edit the title bar - python

I am trying to add a custom title to a window but I am having troubles with it. I know my code isn't right but when I run it, it creates 2 windows instead, one with just the title tk and another bigger window with "Simple Prog". How do I make it so that the tk window has the title "Simple Prog" instead of having a new additional window. I dont think I'm suppose to have the Tk() part because when i have that in my complete code, there's an error
from tkinter import Tk, Button, Frame, Entry, END
class ABC(Frame):
def __init__(self,parent=None):
Frame.__init__(self,parent)
self.parent = parent
self.pack()
ABC.make_widgets(self)
def make_widgets(self):
self.root = Tk()
self.root.title("Simple Prog")

If you don't create a root window, Tkinter will create one for you when you try to create any other widget. Thus, in your __init__, because you haven't yet created a root window when you initialize the frame, Tkinter will create one for you. Then, you call make_widgets which creates a second root window. That is why you are seeing two windows.
A well-written Tkinter program should always explicitly create a root window before creating any other widgets.
When you modify your code to explicitly create the root window, you'll end up with one window with the expected title.
Example:
from tkinter import Tk, Button, Frame, Entry, END
class ABC(Frame):
def __init__(self,parent=None):
Frame.__init__(self,parent)
self.parent = parent
self.pack()
self.make_widgets()
def make_widgets(self):
# don't assume that self.parent is a root window.
# instead, call `winfo_toplevel to get the root window
self.winfo_toplevel().title("Simple Prog")
# this adds something to the frame, otherwise the default
# size of the window will be very small
label = Entry(self)
label.pack(side="top", fill="x")
root = Tk()
abc = ABC(root)
root.mainloop()
Also note the use of self.make_widgets() rather than ABC.make_widgets(self). While both end up doing the same thing, the former is the proper way to call the function.

Here it is nice and simple.
root = tkinter.Tk()
root.title('My Title')
root is the window you create and root.title() sets the title of that window.

Try something like:
from tkinter import Tk, Button, Frame, Entry, END
class ABC(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.pack()
root = Tk()
app = ABC(master=root)
app.master.title("Simple Prog")
app.mainloop()
root.destroy()
Now you should have a frame with a title, then afterwards you can add windows for
different widgets if you like.

One point that must be stressed out is:
The .title() method must go before the .mainloop()
Example:
from tkinter import *
# Instantiating/Creating the object
main_menu = Tk()
# Set title
main_menu.title("Hello World")
# Infinite loop
main_menu.mainloop()
Otherwise, this error might occur:
File "/Library/Frameworks/Python.framework/Versions/3.8/lib/python3.8/tkinter/__init__.py", line 2217, in wm_title
return self.tk.call('wm', 'title', self._w, string)
_tkinter.TclError: can't invoke "wm" command: application has been destroyed
And the title won't show up on the top frame.

Example of python GUI
Here is an example:
from tkinter import *;
screen = Tk();
screen.geometry("370x420"); //size of screen
Change the name of window
screen.title('Title Name')
Run it:
screen.mainloop();

I found this works:
window = Tk()
window.title('Window')
Maybe this helps?

Easy method:
root = Tk()
root.title('Hello World')

Having just done this myself you can do it this way:
from tkinter import Tk, Button, Frame, Entry, END
class ABC(Frame):
def __init__(self, parent=None):
Frame.__init__(self, parent)
self.parent = parent
self.pack()
ABC.make_widgets(self)
def make_widgets(self):
self.parent.title("Simple Prog")
You will see the title change, and you won't get two windows. I've left my parent as master as in the Tkinter reference stuff in the python library documentation.

For anybody who runs into the issue of having two windows open and runs across this question, here is how I stumbled upon a solution:
The reason the code in this question is producing two windows is because
Frame.__init__(self, parent)
is being run before
self.root = Tk()
The simple fix is to run Tk() before running Frame.__init__():
self.root = Tk()
Frame.__init__(self, parent)
Why that is the case, I'm not entirely sure.

self.parent is a reference to the actual window, so self.root.title should be self.parent.title, and self.root shouldn't exist.

widget.winfo_toplevel().title("My_Title")
changes the title of either Tk or Toplevel instance that the widget is a child of.

I found a solution that should help you:
from tkinter import Tk, Button, Frame, Entry, END
class ABC(Frame):
def __init__(self,master=None):
super().__init__(master)
self.pack()
self.master.title("Simple Prog")
self.make_widgets()
def make_widgets(self):
pass
root = Tk()
app = ABC(master=root)
app.mainloop()
Found at: docs.python.org

Related

Using super() on tk.TopLevel, but do not generate second window?

I am attempting to implement a trivial MVC application.
When super().__init__() is called, two windows are generated in my python application.
What is the appropriate usage when attempting to inherit from tk.TopLevel, when I only want to generate one window?
import tkinter as tk
from tkinter import ttk
class View(tk.Toplevel):
def __init__(self, controller):
super().__init__()
self.controller = controller
def exec_main(self):
self.mainloop()
class Controller:
def __init__(self):
self.view = View(self)
if __name__ == '__main__':
app = Controller()
app.view.exec_main()
Doing something like super().__init__(master=self) or super().__init__(self) does not seem to be the solution.
An alternative approach would be to do something like this for the main:
import tkinter as tk
class View(tk.Toplevel):
def __init__(self, master):
tk.Toplevel.__init__(self, master)
class Controller:
def __init__(self, root):
self.view = View(root)
if __name__ == '__main__':
root = tk.Tk()
root.withdraw()
app = Controller(root)
root.mainloop()
But this seems wasteful.
Without exception, every widget except the root window requires a parent. If you don't create a root window then one will be created for you. When you create an instance of Toplevel and call super().__init__(), if you don't have a root window then tkinter will create one for you.
As you've observed, the correct workaround is to explicitly create a root window and then hide it. You have to make sure to give the user a way to destroy this root window since it won't automatically be destroyed when you close the Toplevel windows.

Tkinter -- how is root connected to the Frame

I am learning to use the Python library tkinter and I found this code snippet that creates a simple window with an orange rectangle.
#!/usr/bin/python3
from tkinter import Tk, Canvas, Frame, BOTH
class Example(Frame):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
self.pack(fill=BOTH, expand=1)
canvas = Canvas(self)
canvas.create_rectangle(30, 10, 120, 80, outline="#fb0", fill="#fb0")
canvas.pack(fill=BOTH, expand=1)
def main():
root = Tk()
ex = Example()
root.geometry("200x100")
root.mainloop()
in the main function, could anyone explaine how the object ex is plugged in with the object root? I do not understand how these two objects are related.
Every widget must have a parent/master except for the root window. If you don't specify one, a default will be used. The default is the root window. If there is no root window, one will be created automatically.
In your case you don't pass anything to Example() so by default its parent is the root window. As a rule of thumb you should always explicitly specify the parent when creating a widget.

Tkinter Toplevel always in front

I am working on a program that uses a tkinter TopLevel window to display periodically updating log information to the user. My problem is that the main program is fullscreen, so whenever they interact with it after opening the log window, the log window isn't visible since it is now behind the main program.
Is there a way to force a Toplevel window (or actually, any Tkinter window) to remain permanently ontop of all other windows?
Consider this quick setup for example:
import tkinter as tk
from tkinter import ttk
class Example(tk.Frame):
def __init__(self, master, *args, **kwargs):
tk.Frame.__init__(self, master, *args, **kwargs)
self.pack()
btn = ttk.Button(self, text = "Press", command = self.openTopLevel)
btn.pack()
def openTopLevel(self):
topLevelWindow = tk.Toplevel(self)
root = tk.Tk()
main = Example(root)
root.mainloop()
When you Press the button and open the Toplevel Window, it is on top. But if you grab the Frame, move it around, etc, the Toplevel goes behind it. How do I stop that? Or is that not something Tkinter allows me to do?
To make a window stay in front of others in a tkinter application, use attributes('-topmost', 'true'). In your code, it is a one-line to add.
import tkinter as tk
from tkinter import ttk
class Example(tk.Frame):
def __init__(self, master, *args, **kwargs):
tk.Frame.__init__(self, master, *args, **kwargs)
self.pack()
btn = ttk.Button(self, text = "Press", command = self.openTopLevel)
btn.pack()
def openTopLevel(self):
topLevelWindow = tk.Toplevel(self)
# Make topLevelWindow remain on top until destroyed, or attribute changes.
topLevelWindow.attributes('-topmost', 'true')
root = tk.Tk()
main = Example(root)
root.mainloop()

Python Tkinter class structure practice

#game class
import Tkinter as tk
class Game(tk.Canvas):
def __init__(self, master):
canvas = tk.Canvas(master)
canvas.pack()
button = tk.Button(canvas, text='Quit', command=self.quit_game)
button.pack()
def quit_game(self):
root.destroy()#Should i put something else here?
root = tk.Tk()
game = Game(root)
root.mainloop()
Is it good practice, or, in other words, is there a problem with inheriting from canvas directly instead of frame, if for example I am not going to add any widgets except the canvas?
Another question I have is regarding the root.destroy(). I don't understand why I can't say master.destroy() or something to that effect.
There is nothing wrong with inheriting from Canvas or any other Tkinter widget.
re master.destroy() vs root.destroy(): you can call it however you want. You simply need a reference to the root window. If you call it root, to destroy it you would call root.destroy().
In general you should avoid the use of global variables. Given that you're passing in the root widget to your class, you can save a reference and use that instead:
class Game(tk.Canvas):
def __init__(self, master):
self.master = master
...
def quit_game(self):
self.master.destroy()

How does class Application(frame): works?

I have a question. I thought that a class can be based on an object or previously define class. When I change it into class Application(object): it doesn't work. Can you tell me why it didn't work and why did the code below works or why did class Application(Frame) works? Frame is not a previously define object and not object. Sorry for my English. Here is my code:
# Lazy Buttons
# Demonstrates using a class with tkinter
from tkinter import *
class Application(Frame): #
""" A GUI application with three buttons. """
def __init__(self, master):
super(Application, self).__init__(master)
self.grid()
self.create_widgets()
def create_widgets(self):
""" Create three buttons that do nothing. """
# create the first Button
self.bttn1 = Button(self, text= "I do nothing.")
self.bttn1.grid()
# create second button
self.bttn2 = Button(self)
self.bttn2.grid()
self.bttn2.configure(text="Me too!")
# create third button
self.bttn3 = Button(self)
self.bttn3.grid()
self.bttn3["text"] = "Same here!"
# main
root= Tk()
root.title("Lazy Buttons")
root.geometry("200x85")
app = Application(root)
root.mainloop()
Frame is a previously defined class. It's part of tkinter, which you imported on your first line.
Your Application class extends Frame, which means that it gets methods from Frame and can do everything that a Tk Frame can do, like show widgets. If you don't extend Frame, and only extend object instead, this will not work.
It might be clearer to replace...
from tkinter import *
with...
import tkinter as tk
and fix your references to Tk's classes (they would become tk.Button, tk.Frame and tk.Tk).

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