PyGObject in Python 3 on windows - python

Does anyone know if its possible to install PyGObject/Gtk+3 on windows for Python 3? I have found installers on gnome's website for Python 2 (here), and several statements that it works with Python 3 (e.g. here), but no installer. The compilation instructions all seem to use jhbuild, which from what I can make out is a linux tool. Do I need to compile PyGObject to get it working, and if so, how? Or is there an easier way? What would be great is a guide or howto, but such a ting doesn't seem to exist.

Since this is the most rated question in the topic, I'd like to update the answer. Here is available installer for windows 32bit:
It contain complete SDK-like package. And complete libraries collection too. http://sourceforge.net/projects/pygobjectwin32/files/pygi-aio-3.10.2-win32_rev10-setup.exe/download

I searched for the same thing not so long ago. I couldn't really find much information but this other post
I ended up giving up on GTK+ and switch to xwpython which is really os independant

did you try the offical pypi page https://pygobject.readthedocs.io/en/latest/getting_started.html
I was able to install GTK

Related

Kivy installation python 2.7 windows 10

I want to develop python 2.7 app using Kivy library on Windows 10, but I do not know how to install it. I have tried to install Cython,Pygame and then Kivy.But it did not work. I have reinstalled all these things like Cython,Kivy,Python... And now I want to install it from the beginning. How can I install Kivy?
Your answers will be very appreciated.
Kivy changed a little bit since 1.8.0, use the new instructions if you have pdf docs, or some kind of book. So... the default provider is sdl2 now(pygame isn't necessary). Also, there's no need for compiling since there are wheels, so even cython and mingw aren't necessary(if you don't code with them). The only thing you need is python installed correctly.
At first of all you should visit main page and especially documentation where is described quite well what is needed and what you should install, yet still someone comes with missing dlls or something, therefore read it carefully. Or grab a tool.
But really, use the docs, most of the stuff is documented either in docs or here(examples, problems,...). No one's going to read it for you. :)

Run Galde Gtk3+ Python under Windows

i've created a student-managing-software for linux which use different packages (tkmessageboxes, glade-builder, gtk3+). Now, there are a lot of people how asked how it can be used under windows but i've no idea. So, does someone know how to use these packages under windows or is it impossible? THX
Well I would say it is up to the developer to make an actual installer for it, but you can get all of the dependencies through the MSYS2 project.

pyHook for Python 3.3

I am coding a simple keylogger using Python. I hope to use pyHook to capture keyboard events.I couldn't find any packages of pyHook for python 3.3 which I have installed. Is there any other module for python 3.3 which provides similar functionalities?
A quick google turned up this site, which has unofficial installers for pyHook 1.5.1 (and a whole lot of other packages) for Python 3.3. I haven't tested it, but it seems worth trying. And there are a couple of other similar repositories on the first page of Google results if this one doesn't work.
I also found a few forks on github, like this one, which have fixes for Unicode bugs in 3.x. I have no idea if those bugs have been fixed in the main pyHook project (or made it into the 1.5.1 release), but if you run into problems, you may want to take a look.
You'd have a lot more options if you installed a compiler (MinGW and/or Visual Studio Express) and used easy_install or pip to install packages automatically, building them from source if necessary. Then you wouldn't need to search for binary installers for everything.
The inofficial installers mentioned by abarnert seem to work fine. They provide installers for almost every version of Python - except for 3.5, which is currently considered unstable anyway (07/10/14), so that's not a big issue.

Questions about Django development on Mac OS X

I'm new to Mac (as of yesterday), and I have Snow Leopard. I've just easy_install virtualenv, and it doesn't work. I read a couple other SO questions about the same exception I had, and it seems that I need XCode installed. Before I go down a rabbit hole, installing a 3.5Gb Apple-specific code library for something Python related, and who knows what else at this point, I figured I'd stop by here and find out what's typical for Django developers with Macs.
What tools / libraries that are Python/Django specific, but non-project specific do you commonly use?
Is XCode really necessary to use virtualenv (and potentially other things, or is this just one way to solve my issue?
Are there other Mac issues that you've run into with basic Django development?
Do you have any other tips for a veteran Django dev who is an absolute Mac noob?
You will need XCode, yes. You'll need it for any libraries that need compiling, apart from anything else.
Please don't install MacPorts, though, as recommended by titaniumdecoy. It tries to install its own versions of everything, which is unnecessarily confusing, and takes you out of the usual Mac development stack. A much better package installation tool is homebrew, which uses the built-in tools to install software via a series of recipes. It's excellent.
I started use Mac a couple days ago and I have same problem. You need XCode, yes!
Packgers manager, like apt-get, you can try HomeBrew.
To develop in django, I use TextMate, with some bundles to django.
To develop in python I use pip, virtualenv and virtualenvwrapper, this is awesome.
As an iOS developer I can't comment on the specifics of Django development, but the following should help get you started.
Install macports immediately. You can install virtually any unix tool you can think of with a single command, including virtualenv. (Update: Use HomeBrew instead as suggested in other answers: see comments for why.)
You need to install Xcode to get the Mac OS X developer toolchain (gcc, etc.) unless you prefer to install everything yourself.
If you use Eclipse, the Pydev plug-in is one way to go. TextMate is probably the most popular text editor on the mac. The Python Wiki has a comprehensive rundown of your options.

Recommendations for Python development on a Mac?

I bought a low-end MacBook about a month ago and am finally getting around to configuring it for Python. I've done most of my Python work in Windows up until now, and am finding the choices for OS X a little daunting. It looks like there are at least five options to use for Python development:
"Stock" Apple Python
MacPython
Fink
MacPorts
roll-your-own-from-source
I'm still primarily developing for 2.5, so the stock Python is fine from a functionality standpoint. What I want to know is: why should I choose one over the other?
Update:
To clarify, I am looking for a discussion of the various options, not links to the documentation. I've marked this as a Community Wiki question, as I don't feel there is a "correct" answer. Thanks to everyone who has already commented for their insight.
One advantage I see in using the "stock" Python that's included with Mac OS X is that it makes deployment to other Macs a piece of cake. I don't know what your deployment scenario is, but for me this is important. My code has to run on any number of Macs at work, and I try to minimize the amount of work it takes to run my code on all of those systems.
I would highly recommend using MacPorts with Porticus for managing your Python installation. It takes a while to build everything, but the advantage is that whatever you build yourself will be built against the same libraries, so you won't have to futz around with statically linked shared objects, etc. if you want your Python stuff to work with Apache, PostgreSQL, etc.
If you choose to go this way, remember to install the python_select port and use it to make your system use the Python installed from MacPorts.
As an added bonus, MacPorts has packages for most main-stream Python eggs, so if you should be able to have MacPorts keep you up-to-date with the latest versions of all that stuff :)
Here's some helpful info to get you started. http://www.python.org/download/mac/
Depends what you are using python for. If you are using MacOS funitionality and things like PyObjC you are probably best of with MacPython or the python provided by Apple.
I use Python on my Mac mostly for development of server side applications which later will run on FreeBSD & Linux boxes. For that I have used fink python for a few years and ever since MacPorts python. With mac ports it is simple to add required c modules (like database driver etc). It's also easy to keep two python Versions (2.5 & 2.6 in my case) around.
I used "compile your own" python to test pre-3.0 python but generally I find managing dependencies to c modules painfull if done by hand.
Thanks to easy_install installing pure python modules is fast and easy for all the options mentioned above.
I was never very much an IDE person. For development I use command line subversion installed by MacPorts, Textmate and occasionaly Expandrive do directly access files on servers. I personally are very dependent on Bicyclerepairman for Textmade to handle my refactoring needs.
Others seem to be very happy with Eclipse & Pydev.
How about EPD from Enthought? Yes, it's large but it is a framework build and includes things like wxPython, vtk, numpy, scipy, and ipython built-in.
I recommend using Python Virtual environments, especially if you use a Timecapsule because Timecapsule will back everything up, except modules you added to Python!
Based on the number of bugs and omissions people have been encountering in Leopard python (just here on SO!), I couldn't recommend that version. e.g., see:
Why do I get wrong results for hmac in Python but not Perl?
Problems on select module on Python 2.5
I would choose MacPorts.
It does not eliminate your existing python supplied by Apple since it installs by default in /opt/local/bin (plays nice with it) and plus it is easy to download and install additional python modules (even binary modules that you need to compile!). I use Porticus GUI to maintain my MacPorts installed list of packages, including python.
In my windows environment I use Eclipse and PyDev, which works quite well together, even if it's a bit sparse. Apparently the exact same environment is available for the Mac as well, so I suggest downloading Eclipse and using the internal update software function to update PyDev with the URL http://pydev.sourceforge.net/updates/. To look further into PyDev, look here.
Apple's supplied python is quite old – my tiger install has 2.3.5. This may not be a problem for you, but you would be missing out on a lot. Also, there is a risk that Apple will update it. I'm not sure if moving from 2.3.5 to (say) 2.4 would cause code to break, but I guess it's possible. This happened to perl people recently: http://developers.slashdot.org/article.pl?sid=09/02/18/1435227
Macpython is a framework build (as is Apple's, I believe). To be honest, I'm not sure exactly what that means, but it's a prerequisite for some modules, in particular wxPython. If you get python from macports or fink, you will not be able to run wxPython (unless you run it through X11).
And guess what was forgotten by every answer here ... ActivePython.
No compilation required, even for third-party modules such as numpy, lxml, pyqt and thousands of others.
I recommend python (any python?) plus the ipython shell. My most recent experience with MacPython was MacPython 2.5, and I found IDLE frustrating to use as an editor. It's not very featureful, and its' very slow to scroll large quantities of output.

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