Client/Server Not Receiving Data in Python - python

I am totally new to socket programming.
I have a product and trying to connect.
I can send the data and see its result on product, but I cannot receive anything.
this is my script:
import socket
def ScktConn():
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(('127.0.0.1', 5006))
# our local IP is 192.168.2.1, but it works even with 127.0.0.1, I don't know from where #it is coming
Freq=raw_input('Frequency(450-2500): ')
CmdF='0 ace_set_frequency C1 '+str(Freq)+' \r\n'
s.send(CmdF)
# so far I sent a tcl command to product to set the frequency and it works
s.send('0 ace_azplayer_remove_player XXX \r\n')
# sending another tcl command and works
s.send('0 ace_azplayer_add_player \r\n')
# here it is working too
s.send('0 ace_azplayer_add_ace XXX C1\r\n')
Path='C:/Users/AM_RJ/Desktop/gridview_script/PBF/4x4U_wocorr_SNR.csv'
s.send('0 ace_azplayer_load_csvfile AzPlayer1 '+Path+' \r\n')
# here I should receive some numbers, but always returning me 0!
#even if I send ('hello!') and use recv(1024), it returns 0!
csvid=s.recv(4096)
print csvid
Path2='0 ace_azplayer_edit_playback_file AzPlayer1 '+str(csvid)+' -linkConfiguration "4x4" \r\n'
print Path2
s.send(Path2)
After using recv(4096), I should receive some numbers, but it always returning me 0!
even if I send ('hello!') and use recv(1024), it returns 0!
I'm using python 2.7.
I am not even sure whether or not the server and client sides are correct in my script!
Please help me out about it.

You need more than one socket, here is a minimal example (which would need more work to be made robust). ScktConn spawns a new thread which creates a server socket that listens for the connection from s.
import socket
import threading
import time
address = ('127.0.0.1', 5007)
def ScktRecv():
r = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
r.bind(address)
r.listen(1)
conn, _ = r.accept()
csvid = conn.recv(4096)
print "recv: %s" % csvid
def ScktConn():
recv_thread = threading.Thread(target=ScktRecv)
recv_thread.start()
time.sleep(1)
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(address)
# our local IP is 192.168.2.1, but it works even with 127.0.0.1, I don't know from where #it is coming
Freq=raw_input('Frequency(450-2500): ')
CmdF='0 ace_set_frequency C1 '+str(Freq)+' \r\n'
s.send(CmdF)

Related

TCP connection client server python

I have a client class, in which it should connect to the server (in this case, iKettle) and sends and receives data. The IP address should come from another main server (so another class), and this IP address can change.
Below is the client code:
#command codes
_ON = "0x4<LF>"
_OFF = "0x0<LF>"
#base command
_BASE_COMMAND = "set sys output "
_SLEEP_TIME = 0.5
#size of buffer when receiving data
_BUFFER_SIZE = 1024
ip_address = ""
port = 2000
def initialiseSocket(self,ip_address):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((ip_address, self.port))
return s
def setOn(self,ip_address):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((ip_address, self.port))
s.send("set sys output 0x4<LF>")
time.sleep(self._SLEEP_TIME)
self.kettleResponse(ip_address)
def setOff(self,ip_address):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((ip_address, self.port))
s.send(self._BASE_COMMAND + self._OFF)
time.sleep(self._SLEEP_TIME)
self.kettleResponse(ip_address)
def kettleResponse(self,ip_address):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((ip_address, self.port))
data = s.recv(self._BUFFER_SIZE)
print(data)
And this is an example of commands from another class:
kettle.setOn(KETTLEIP)
However, when running this code, it does not print anything.
Can anyone help please?
You're probably connecting and reconnecting too much. Sometimes that simplifies things, but in this case I believe it's making you lose your response.
Try just connecting once, and reusing the socket.
Also, keep in mind that TCP is a byte-oriented protocol, not a message-oriented protocol. IOW, if you send 10k, 10k, 10k, the other side of the TCP socket may receive 5k, 8k, 17k - or even more bizarre possibilities. The total number of bytes will be the same, and the data will arrive in the correct order, but the sizes of the chunks could be totally scrambled. For this reason, most folks use REST with http these days - it's simpler in some ways.
If you're married to TCP, perhaps try my bufsock module (or actually, it's Opensource with a Univ Calif Irvine copyright, but I wrote it while I was working for them, and obtained permission from them to release it). It's at http://stromberg.dnsalias.org/~strombrg/bufsock.html . Its methods behave closer to what most people expect out of TCP.
HTH.
My guess is that you should reuse the socket as #dstromberg indicates:
class Kettle:
# other stuff omitted...
def setOn(self,ip_address):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((ip_address, self.port))
s.send("set sys output 0x4<LF>")
time.sleep(self._SLEEP_TIME)
self.kettleResponse(s) # pass the socket on
def kettleResponse(self, s):
# don't open a new socket, just reuse s
data = s.recv(self._BUFFER_SIZE)
print(data)

Why does my python script not keep listening

Hello stackoverflow users, so I have this problem where i am trying to code a web server but the script ends before I can even test if it works. So my question is how can I make the script so that it will keep running forever?
#import threading
#import socket
#import signal # Signal support (server shutdown on signal receive)
import multiprocessing
#import queue
def MasterProcessA():
import socket
import multiprocessing
import threading
HOST = '97.107.139.231' # Symbolic name, meaning all available interfaces
PORT = 8080 # Arbitrary non-privileged port
#print(PORT)
socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#print 'Socket created'
#Bind socket to local host and port
#try:
socket.bind((HOST, PORT))
#except socket.error as msg:
##print 'Bind failed. Error Code : ' + str(msg[0]) + ' Message ' + msg[1]
#print 'Socket bind complete'
#Start listening on socket
socket.listen(100)
print "starting server"
def ConnProcessA():
print "thread step one"
Conn, Address = socket.accept()
t = threading.Thread(target=ConnectionProcessorA)
print "thread step two"
#t.daemon = True
t.start()
#print("A Got connection from:", Address)
DataRecived = Conn.recv(1024) #receive data from client
DataRecived = bytes.decode(DataRecived) #decode it to string
print DataRecived
Conn.send("HELLO World")
Conn.clouse()
ConnProcessA = threading.Thread(target=ConnProcessA)
#t.daemon = True
ConnProcessA.start()
MasterProcessA = multiprocessing.Process(target=MasterProcessA)
MasterProcessA.start()
There are several issues with your codes.
The thread doesn't run. You need to modify:
ConnProcessA.start()
ConnProcessA.join()
ConnectionProcessorA is not included in the codes you pasted. So I have to comment out these 2 lines:
t = threading.Thread(target=ConnectionProcessorA)
t.start()
Name shadowing. Refer to these lines:
socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
ConnProcessA = threading.Thread(target=ConnProcessA)
MasterProcessA = multiprocessing.Process(target=MasterProcessA)
You named instances with existing module/function names. Name shadowing is very dangerous. Just try to execute any of the 3 lines twice, you will see the error.
On the other side, it's ok to reuse a variable to hold different things, if straightforward enough. E.g., following two lines are close enough to avoid confusion:
DataRecived = Conn.recv(1024) #receive data from client
DataRecived = bytes.decode(DataRecived) #decode it to string
Seems your socket server is to continuously listen to a same port, then you probably need to add s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1). As said at the most bottom of the doc.
A less severe point, in Python coding convention, CapWords is usually used for class names ref. You used it for both function names and variable names. Better to keep your codes consistent.

How sending and receiving works in Python sockets?

I'm working with python sockets for a while, and I wrote some simple programs.
The problem that I encountered is related to sending/receiving methods in python sockets.
Giving you a basic example:
This is the receiver (server):
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind(('', 4001))
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.listen(5)
while True:
conn, addr = s.accept()
print conn, addr
data1 = conn.recv(64)
data2 = conn.recv(64)
print 'uname is %s , password is: %s' %(data1, data2, )
conn.close()
And this is the sender (or client):
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(('', 4001))
uname = raw_input('enter username>')
passw = raw_input('enter password>')
s.send(uname)
s.send(passw)
print 'exiting ...'
s.close()
So the problem is: why server receives both uname and passw in first s.recv() method? It means data2 is always empty!
I have no idea what happens when client executes the s.send() method. I was thinking that each s.send() actually sends a "packet" to the destination (ip, port)!
Can someone explain to me why the second code is working correctly?
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(('', 4001))
uname = raw_input('enter username>')
s.send(uname)
passw = raw_input('enter password>')
s.send(passw)
print 'exiting ...'
s.close()
socket.SOCK_STREAM means you're communicating via TCP . This means, if you call send, your data is pushed to the system's networking stack. Both send calls are called shortly one after another.
If you use TCP, your system decides about the packet size. So the uname and passw might be sent in one packet or even split in any other way.
On the receiver's side, data1 receives up to 64 bytes, which is enough for uname and passw.
The explanation above also shows, why the second one works:
Here you need some time between sending uname and passw. During this time, your OS decides to send the packet (i.e. to flush the network buffer).
When you are using streams, you should not think in terms of packets but in terms of streams. There a send call only means: push some data on my network stack(like a pipeline).
If you are interested in packets,
you might try to experiment with UDP:
socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
With such kind of socket your first sender would work as expected
I also faced similar problem. Then I implemented a protocol to send and receive one message at a time. Hope this link will help a lot : LINK

Basic python socket server application doesnt result in expected output

Im trying to write a basic server / client application in python, where the clients sends the numbers 1-15 to the server, and the server prints it on the server side console.
Code for client:
import socket
clientsocket.connect(('localhost', 8303))
def updateX():
x = 0
while (x < 15):
x
clientsocket.send(format(x))
print x
x = x+1
updateX()
server:
import socket
HOST = 'localhost'
PORT = 8303
s= socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((HOST, PORT))
s.listen(5) # become a server socket, maximum 5 connections
connection, address = s.accept()
while True:
connection, address = s.accept()
buf = connection.recv(64)
print buf
The output of running the client while the server is live results in either no output, prints only 1, or prints only 12. Ideas?
Before entering the main loop on the server side, you accept a connection:
connection, address = s.accept()
But then in the loop itself you begin by accepting a connection:
while True:
connection, address = s.accept()
buf = connection.recv(64)
print buf
As a result, you never read from the first connection. That's why you don't see any output.
Note also that it's wrong (for what you're trying to do) to accept a new connection on every iteration. Even if you keep making new client connections, the server will accept a connection on each iteration and read from the socket once, but then continue the next iteration and wait for a new connection, never reading more data sent by a client. You should be making multiple recv calls on the same connection object instead.
You might find this tutorial helpful.
There are multiple errors:
socket.send() might send only partial content, use socket.sendall() instead
format(12) returns '12' therefore even if your code sends all numbers and the server correctly receives them then it sees '01234567891011121314' i.e., individual numbers are not separated
double socket.accept() mentioned by #Alp leads to ignoring the very first connection
socket.recv(64) may return less than 64 bytes, you need a loop until it returns an empty bytestring (meaning EOF) or use socket.makefile()
Client:
#!/usr/bin/env python
"""Send numbers in the range 0..14 inclusive as bytes e.g., 10 -> b'\n'
Usage: python client.py [port]
"""
import sys
import socket
from contextlib import closing
port = 8686 if len(sys.argv) < 2 else int(sys.argv[1])
with closing(socket.create_connection(('localhost', port))) as sock:
sock.sendall(bytearray(range(15))) # send each number as a byte
sock.shutdown(socket.SHUT_RDWR) # no more sends/receives
You need to know how numbers are separated in the data. In this case, a fixed format is used: each number is a separate byte. It is limited to numbers that are less than 256.
And the corresponding server:
#!/usr/bin/env python
"""
Usage: python server.py [port]
"""
from __future__ import print_function
import sys
import socket
from contextlib import closing
host = 'localhost'
port = 8686 if len(sys.argv) < 2 else int(sys.argv[1])
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # ipv4 version
try:
s.bind((host, port))
s.listen(5)
print("listening TCP on {host} port {port}".format(**vars()))
while True:
conn, addr = s.accept()
with closing(conn), closing(conn.makefile('rb')) as file:
for byte in iter(lambda: file.read(1), b''):
# print numerical value of the byte as a decimal number
print(ord(byte), end=' ')
print("") # received all input from the client, print a newline
except KeyboardInterrupt:
print('Keyboard interrupt received, exiting.')
finally:
s.close()

Python chat client-server modification goes horribly wrong

As an exercise, I looked for a simple Python chat client-server system to modify and toy with. The first major failing I found in the system was that it used a single tcp connection for the server and client to communicate. The second was that you could only have two people (one using the client, and the other using the server) communicate. Thirdly, consecutive posts were impossible. One person sent a message, then had to wait for the other person to send a single message before talking again. Very, very limiting.
So I began threading it and experimenting with the sockets. Clients connect to the server once, give their IP addresses, create a listening thread, and then reconnect to the server's message receiver.
All posts are sent to that receiver, which iterates through a list of connected clients and connects to each of them and sends the message (with the sender's name in the beginning; misc feature).
(I know that opening a new connection so often like that is inefficient, but I wanted to keep with tcp connections until I had it working, and THEN go to UDP)
However, weird crap began happening. Suffice it to say that I have nightmares of Error 91.
Could anyone identify how to render this code operable within this structure and feature-set?
(Python version 2.6 yey; ignore the infinite loop that is just a placeholder)
SERVER CODE:
from socket import *
from time import time, ctime
import Queue, threading
IP = ''
PORT = 5000
PORTPlus = 2
PORTRec = 1000
ADS = (IP, PORT)
namelist = []
clientlist = []
class clientRec(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
print "I'm this far:", (IP, (PORT + PORTRec))
self.receiver = socket(AF_INET, SOCK_STREAM)
self.receiver.bind((IP, PORT + PORTRec))
self.sender = socket(AF_INET, SOCK_STREAM)
def run(self):
global clientlist, namelist
self.receiver.listen(10)
connected = True
while connected:
tcpcli, addr = receiver.accept()
message = tcpcli.recv(1024) # Accept clien't IP for home-dialing
for i in range(clientlist.__len__()): # For each connected client
try:
sender.connect(clientlist(i)) # connect
sender.send(namelist[i] + message) # and deliver message with sender's name
sender.close()
except:
del clientlist[i], namelist[i]
print "ADS:", (IP, 5000)
handle = clientRec()
tcpsoc = socket(AF_INET, SOCK_STREAM) # Paperwork
tcpsoc.bind(ADS) # Bind self to port
tcpsoc.listen(5) # Listen on that port0
handle.start() # Start thread
# Main
while 1:
print "Waiting for connection"
tcpcli, addr = tcpsoc.accept() # Accept unknown client
print "Connection received; handling..."
namelist.append(tcpcli.recv(1024)) # Accept client's name
client_IP = tcpcli.recv(1024) # Accept clien't IP for home-dialing
client_port = int(tcpcli.recv(1024))# Accept clien't listening port
port_assign = PORT + PORTRec
tcpcli.send(str(port_assign)) # Tell the client that port
tcpcli.close() # Close client connection
clientlist.append((client_IP, client_port))# Add client to send-list
print "Handled."
tcpsoc.close()
CLIENT CODE:
#!/usr/bin/env python
from socket import *
import threading, cgi, os
IP = ''
PORT = 5000
PORTmy = 100
ADS = (IP, PORT)
class iListen(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.receiver = socket(AF_INET, SOCK_STREAM)# Paperwork
self.receiver.bind(('', PORT + PORTmy)) # Listen on that port
self.receiver.listen(5) # Listen for posts
def run(self):
while listening:
tcpcli, addr = receiver.accept() # Accept unknown client
message = tcpcli.recv(1024)
if message == "/q":
listening = False
tcpcli.close()
# Initial CONNECT
myname = raw_input("Tell me yer name partnah: ")
tcpsoc = socket(AF_INET, SOCK_STREAM)
tcpsoc.connect(ADS) # First Connect
tcpsoc.send(myname) # Declare name
tcpsoc.send(gethostbyname(gethostname()))# Give IP address
tcpsoc.send(str(PORT + PORTmy)) # Give listening port
ADS = (IP, int(tcpsoc.recv(1024))) # Get new connect details
tcpsoc.close() # Close old connection
listen = iListen() # Create listener thread
listen.start() # Start listening
# RECONNECT
print ADS
tcpsoc = socket(AF_INET, SOCK_STREAM)
tcpsoc.connect(ADS) # reconnect to new port
connected = True
# Main Chat-loop
while connected:
mes = raw_input(">>>")
tcpsoc.send(mes)
if mes == "/q":
tcpsoc.close()
connected = False
time.sleep(4)
sys.exit()
I am working on something alot like this, but I am instead going to implement text encryption. I see you are suing lists for the client list... but I would say there is a better way of doing that. I am using a dictionary.
if you are familiar with dictionaries, skip the next paragraph.
Dicionaries can handle basicly 2 variables, and are defined using the {}.
>>> stuff = {'a':'hello','b':'world'}
>>> print stuff['a']
hello
>>> print stuff['a'],stuff['b']
hello world
so using this, you can can make a dictionary like {'username':'ipaddr'} this way you can make it so that both usernames and ips are all in one variable. If you want the end product like me, you will be making it so all the server does is repeat the message, and send it to everyone who is connected. then the server can just cycle through the usernames.
as another note, I think the tcpsoc.listen(5) is how many people can beconnected at once... I think thats what i read somewhere.
I have no idea why you would be having that error, but if you want to look at my halfway constucted code, you are more than welcome too. (ignore the import random, this is not yet used, but will be part of the encryption system)
http://piratepad.net/PwQzdU0bkk

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