Related
I am fairly new to programming and currently working on a python script. It is supposed to gather all the files and directories that are given as paths inside the program and copy them to a new location that the user can choose as an input.
import shutil
import os
from pathlib import Path
import argparse
src = [ [insert name of destination directory, insert path of file/directory that
should be copied ]
]
x = input("Please choose a destination path\n>>>")
if not os.path.exists(x):
os.makedirs(x)
print("Directory was created")
else:
print("Existing directory was chosen")
dest = Path(x.strip())
for pfad in src:
if os.path.isdir(pfad[1]):
shutil.copytree(pfad[1], dest / pfad[0])
elif os.path.isfile(pfad[1]):
pfad1 = Path(dest / pfad[0])
if not os.path.exists(pfad1):
os.makedirs(pfad1)
shutil.copy(pfad[1], dest / pfad[0])
else:
print("An error occured")
print(pfad)
print("All files and directories have been copied!")
input()
The script itself is working just fine. The problem is that I want write a test that automatically test the code each time I push it to my GitLab repository. I have been browsing through the web for quite some time now but wasnt able to find a good explanation on how to approach creating a test for a script like this.
I would be extremely thankful for any kind of feedback or hints to helpful resources.
First, you should write a test that you can run in command line.
I suggest you use the argparse module to pass source and destination directories, so that you can run thescript.py source_dir dest_dir without human interaction.
Then, as you have a test you can run, you need to add a .gitlab-ci.yml to the root of the project so that you can use the gitlab CI.
If you never used the gitlab CI, you need to start here: https://docs.gitlab.com/ee/ci/quick_start/
After that, you'll be able to add a job to your .gitlab-ci.yml, so that a runner with python installed will run the test. If you don't understad the bold terms of the previous sentence, you need to understant Gitlab CI first.
Working with scientific data, specifically climate data, I am constantly hard-coding paths to data directories in my Python code. Even if I were to write the most extensible code in the world, the hard-coded file paths prevent it from ever being truly portable. I also feel like having information about the file system of your machine coded in your programs could be security issue.
What solutions are out there for handling the configuration of paths in Python to avoid having to code them out explicitly?
One of the solution rely on using configuration files.
You can store all your path in a json file like so :
{
"base_path" : "/home/bob/base_folder",
"low_temp_area_path" : "/home/bob/base/folder/low_temp"
}
and then in your python code, you could just do :
import json
with open("conf.json") as json_conf :
CONF = json.load(json_conf)
and then you can use your path (or any configuration variable you like) like so :
print "The base path is {}".format(CONF["base_path"])
First off its always good practise to add a main function to go with each class to test that class or functions in the file. Along with this you determine the current working directory. This becomes incredibly important when running python from a cron job or from a directory that is not the current working directory. No JSON files or environment variables are then needed and you will obtain interoperation across Mac, RHEL and Debian distributions.
This is how you do it, and it will work on windows also if you use '\' instead of '/' (if that is even necessary, in your case).
if "__main__" == __name__:
workingDirectory = os.path.realpath(sys.argv[0])
As you can see when you run your command, the working directory is calculated if you provide a full path or relative path, meaning it will work in a cron job automatically.
After that if you want to work with data that is stored in the current directory use:
fileName = os.path.join( workingDirectory, './sub-folder-of-current-directory/filename.csv' )
fp = open( fileName,'r')
or in the case of the above working directory (parallel to your project directory):
fileName = os.path.join( workingDirectory, '../folder-at-same-level-as-my-project/filename.csv' )
fp = open( fileName,'r')
I believe there are many ways around this, but here is what I would do:
Create a JSON config file with all the paths I need defined.
For even more portability, I'd have a default path where I look for this config file but also have a command line input to change it.
In my opinion passing arguments from command line would be best solution. You should take a look at argparse . This allows you to create nice way to handle arguments from the command line. for example:
myDataScript.py /home/userName/datasource1/
I thought I heard that py2exe was able to do this, but I never figured it out. Has anyone successfully done this? Can I see your setup.py file, and what command line options you used?
Basically I'm thinking of it giving me a single executable file that does something like unzips itself to maybe /temp and runs.
The way to do this using py2exe is to use the bundle_files option in your setup.py file. For a single file you will want to set bundle_files to 1, compressed to True, and set the zipfile option to None. That way it creates one compressed file for easy distribution.
Here is a more complete description of the bundle_file option quoted directly from the py2exe site*
Using "bundle_files" and "zipfile"
An easier (and better) way to create
single-file executables is to set
bundle_files to 1 or 2, and to set
zipfile to None. This approach does
not require extracting files to a
temporary location, which provides
much faster program startup.
Valid values for bundle_files are:
3 (default) don't bundle
2 bundle everything but the Python interpreter
1 bundle everything, including the Python interpreter
If zipfile is set to None, the files will be bundle
within the executable instead of library.zip.
Here is a sample setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {'py2exe': {'bundle_files': 1, 'compressed': True}},
windows = [{'script': "single.py"}],
zipfile = None,
)
PyInstaller will create a single .exe file with no dependencies; use the --onefile option. It does this by packing all the needed shared libs into the executable, and unpacking them before it runs, just as you describe (EDIT: py2exe also has this feature, see minty's answer)
I use the version of PyInstaller from svn, since the latest release (1.3) is somewhat outdated. It's been working really well for an app which depends on PyQt, PyQwt, numpy, scipy and a few more.
As the other poster mention, py2exe, will generate an executable + some libraries to load. You can also have some data to add to your program.
Next step is to use an installer, to package all this into one easy-to-use installable/unistallable program.
I have used InnoSetup with delight for several years and for commercial programs, so I heartily recommend it.
I've been able to create a single exe file with all resources embeded into the exe.
I'm building on windows. so that will explain some of the os.system calls i'm using.
First I tried converting all my images into bitmats and then all my data files into text strings.
but this caused the final exe to be very very large.
After googleing for a week i figured out how to alter py2exe script to meet my needs.
here is the patch link on sourceforge i submitted, please post comments so we can get it included in
the next distribution.
http://sourceforge.net/tracker/index.php?func=detail&aid=3334760&group_id=15583&atid=315583
this explanes all the changes made, i've simply added a new option to the setup line.
here is my setup.py.
i'll try to comment it as best I can.
Please know that my setup.py is complex do to the fact that i'm access the images by filename.
so I must store a list to keep track of them.
this is from a want-to-b screen saver I was trying to make.
I use exec to generate my setup at run time, its easyer to cut and paste like that.
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
breakdown
script = py script i want to turn to an exe
icon_resources = the icon for the exe
file_resources = files I want to embed into the exe
other_resources = a string to embed into the exe, in this case a file list.
options = py2exe options for creating everything into one exe file
bitmap_strings = a list of files to include
Please note that file_resources is not a valid option untill you edit your py2exe.py file as described in the link above.
first time i've tried to post code on this site, if I get it wrong don't flame me.
from distutils.core import setup
import py2exe ##UnusedImport
import os
#delete the old build drive
os.system("rmdir /s /q dist")
#setup my option for single file output
py2exe_options = dict( ascii=True, # Exclude encodings
excludes=['_ssl', # Exclude _ssl
'pyreadline', 'difflib', 'doctest', 'locale',
'optparse', 'pickle', 'calendar', 'pbd', 'unittest', 'inspect'], # Exclude standard library
dll_excludes=['msvcr71.dll', 'w9xpopen.exe',
'API-MS-Win-Core-LocalRegistry-L1-1-0.dll',
'API-MS-Win-Core-ProcessThreads-L1-1-0.dll',
'API-MS-Win-Security-Base-L1-1-0.dll',
'KERNELBASE.dll',
'POWRPROF.dll',
],
#compressed=None, # Compress library.zip
bundle_files = 1,
optimize = 2
)
#storage for the images
bitmap_string = ''
resource_string = ''
index = 0
print "compile image list"
for image_name in os.listdir('images/'):
if image_name.endswith('.jpg'):
bitmap_string += "( " + str(index+1) + "," + "'" + 'images/' + image_name + "'),"
resource_string += image_name + " "
index += 1
print "Starting build\n"
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
print "Removing Trash"
os.system("rmdir /s /q build")
os.system("del /q *.pyc")
print "Build Complete"
ok, thats it for the setup.py
now the magic needed access the images.
I developed this app without py2exe in mind then added it later.
so you'll see access for both situations. if the image folder can't be found
it tries to pull the images from the exe resources. the code will explain it.
this is part of my sprite class and it uses a directx. but you can use any api you want or just access the raw data.
doesn't matter.
def init(self):
frame = self.env.frame
use_resource_builtin = True
if os.path.isdir(SPRITES_FOLDER):
use_resource_builtin = False
else:
image_list = LoadResource(0, u'INDEX', 1).split(' ')
for (model, file) in SPRITES.items():
texture = POINTER(IDirect3DTexture9)()
if use_resource_builtin:
data = LoadResource(0, win32con.RT_RCDATA, image_list.index(file)+1) #windll.kernel32.FindResourceW(hmod,typersc,idrsc)
d3dxdll.D3DXCreateTextureFromFileInMemory(frame.device, #Pointer to an IDirect3DDevice9 interface
data, #Pointer to the file in memory
len(data), #Size of the file in memory
byref(texture)) #ppTexture
else:
d3dxdll.D3DXCreateTextureFromFileA(frame.device, ##UndefinedVariable
SPRITES_FOLDER + file,
byref(texture))
self.model_sprites[model] = texture
#else:
# raise Exception("'sprites' folder is not present!")
Any questions fell free to ask.
You should create an installer, as mentioned before. Even though it is also possible to let py2exe bundle everything into a single executable, by setting bundle_files option to 1 and the zipfile keyword argument to None, I don't recommend this for PyGTK applications.
That's because of GTK+ tries to load its data files (locals, themes, etc.) from the directory it was loaded from. So you have to make sure that the directory of your executable contains also the libraries used by GTK+ and the directories lib, share and etc from your installation of GTK+. Otherwise you will get problems running your application on a machine where GTK+ is not installed system-wide.
For more details read my guide to py2exe for PyGTK applications. It also explains how to bundle everything, but GTK+.
I'm told bbfreeze will create a single file .EXE, and is newer than py2exe.
I recently used py2exe to create an executable for post-review for sending reviews to ReviewBoard.
This was the setup.py I used
from distutils.core import setup
import py2exe
setup(console=['post-review'])
It created a directory containing the exe file and the libraries needed. I don't think it is possible to use py2exe to get just a single .exe file. If you need that you will need to first use py2exe and then use some form of installer to make the final executable.
One thing to take care of is that any egg files you use in your application need to be unzipped, otherwise py2exe can't include them. This is covered in the py2exe docs.
try
c_x freeze
it can create a good standalone
I thought I heard that py2exe was able to do this, but I never figured it out. Has anyone successfully done this? Can I see your setup.py file, and what command line options you used?
Basically I'm thinking of it giving me a single executable file that does something like unzips itself to maybe /temp and runs.
The way to do this using py2exe is to use the bundle_files option in your setup.py file. For a single file you will want to set bundle_files to 1, compressed to True, and set the zipfile option to None. That way it creates one compressed file for easy distribution.
Here is a more complete description of the bundle_file option quoted directly from the py2exe site*
Using "bundle_files" and "zipfile"
An easier (and better) way to create
single-file executables is to set
bundle_files to 1 or 2, and to set
zipfile to None. This approach does
not require extracting files to a
temporary location, which provides
much faster program startup.
Valid values for bundle_files are:
3 (default) don't bundle
2 bundle everything but the Python interpreter
1 bundle everything, including the Python interpreter
If zipfile is set to None, the files will be bundle
within the executable instead of library.zip.
Here is a sample setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {'py2exe': {'bundle_files': 1, 'compressed': True}},
windows = [{'script': "single.py"}],
zipfile = None,
)
PyInstaller will create a single .exe file with no dependencies; use the --onefile option. It does this by packing all the needed shared libs into the executable, and unpacking them before it runs, just as you describe (EDIT: py2exe also has this feature, see minty's answer)
I use the version of PyInstaller from svn, since the latest release (1.3) is somewhat outdated. It's been working really well for an app which depends on PyQt, PyQwt, numpy, scipy and a few more.
As the other poster mention, py2exe, will generate an executable + some libraries to load. You can also have some data to add to your program.
Next step is to use an installer, to package all this into one easy-to-use installable/unistallable program.
I have used InnoSetup with delight for several years and for commercial programs, so I heartily recommend it.
I've been able to create a single exe file with all resources embeded into the exe.
I'm building on windows. so that will explain some of the os.system calls i'm using.
First I tried converting all my images into bitmats and then all my data files into text strings.
but this caused the final exe to be very very large.
After googleing for a week i figured out how to alter py2exe script to meet my needs.
here is the patch link on sourceforge i submitted, please post comments so we can get it included in
the next distribution.
http://sourceforge.net/tracker/index.php?func=detail&aid=3334760&group_id=15583&atid=315583
this explanes all the changes made, i've simply added a new option to the setup line.
here is my setup.py.
i'll try to comment it as best I can.
Please know that my setup.py is complex do to the fact that i'm access the images by filename.
so I must store a list to keep track of them.
this is from a want-to-b screen saver I was trying to make.
I use exec to generate my setup at run time, its easyer to cut and paste like that.
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
breakdown
script = py script i want to turn to an exe
icon_resources = the icon for the exe
file_resources = files I want to embed into the exe
other_resources = a string to embed into the exe, in this case a file list.
options = py2exe options for creating everything into one exe file
bitmap_strings = a list of files to include
Please note that file_resources is not a valid option untill you edit your py2exe.py file as described in the link above.
first time i've tried to post code on this site, if I get it wrong don't flame me.
from distutils.core import setup
import py2exe ##UnusedImport
import os
#delete the old build drive
os.system("rmdir /s /q dist")
#setup my option for single file output
py2exe_options = dict( ascii=True, # Exclude encodings
excludes=['_ssl', # Exclude _ssl
'pyreadline', 'difflib', 'doctest', 'locale',
'optparse', 'pickle', 'calendar', 'pbd', 'unittest', 'inspect'], # Exclude standard library
dll_excludes=['msvcr71.dll', 'w9xpopen.exe',
'API-MS-Win-Core-LocalRegistry-L1-1-0.dll',
'API-MS-Win-Core-ProcessThreads-L1-1-0.dll',
'API-MS-Win-Security-Base-L1-1-0.dll',
'KERNELBASE.dll',
'POWRPROF.dll',
],
#compressed=None, # Compress library.zip
bundle_files = 1,
optimize = 2
)
#storage for the images
bitmap_string = ''
resource_string = ''
index = 0
print "compile image list"
for image_name in os.listdir('images/'):
if image_name.endswith('.jpg'):
bitmap_string += "( " + str(index+1) + "," + "'" + 'images/' + image_name + "'),"
resource_string += image_name + " "
index += 1
print "Starting build\n"
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
print "Removing Trash"
os.system("rmdir /s /q build")
os.system("del /q *.pyc")
print "Build Complete"
ok, thats it for the setup.py
now the magic needed access the images.
I developed this app without py2exe in mind then added it later.
so you'll see access for both situations. if the image folder can't be found
it tries to pull the images from the exe resources. the code will explain it.
this is part of my sprite class and it uses a directx. but you can use any api you want or just access the raw data.
doesn't matter.
def init(self):
frame = self.env.frame
use_resource_builtin = True
if os.path.isdir(SPRITES_FOLDER):
use_resource_builtin = False
else:
image_list = LoadResource(0, u'INDEX', 1).split(' ')
for (model, file) in SPRITES.items():
texture = POINTER(IDirect3DTexture9)()
if use_resource_builtin:
data = LoadResource(0, win32con.RT_RCDATA, image_list.index(file)+1) #windll.kernel32.FindResourceW(hmod,typersc,idrsc)
d3dxdll.D3DXCreateTextureFromFileInMemory(frame.device, #Pointer to an IDirect3DDevice9 interface
data, #Pointer to the file in memory
len(data), #Size of the file in memory
byref(texture)) #ppTexture
else:
d3dxdll.D3DXCreateTextureFromFileA(frame.device, ##UndefinedVariable
SPRITES_FOLDER + file,
byref(texture))
self.model_sprites[model] = texture
#else:
# raise Exception("'sprites' folder is not present!")
Any questions fell free to ask.
You should create an installer, as mentioned before. Even though it is also possible to let py2exe bundle everything into a single executable, by setting bundle_files option to 1 and the zipfile keyword argument to None, I don't recommend this for PyGTK applications.
That's because of GTK+ tries to load its data files (locals, themes, etc.) from the directory it was loaded from. So you have to make sure that the directory of your executable contains also the libraries used by GTK+ and the directories lib, share and etc from your installation of GTK+. Otherwise you will get problems running your application on a machine where GTK+ is not installed system-wide.
For more details read my guide to py2exe for PyGTK applications. It also explains how to bundle everything, but GTK+.
I'm told bbfreeze will create a single file .EXE, and is newer than py2exe.
I recently used py2exe to create an executable for post-review for sending reviews to ReviewBoard.
This was the setup.py I used
from distutils.core import setup
import py2exe
setup(console=['post-review'])
It created a directory containing the exe file and the libraries needed. I don't think it is possible to use py2exe to get just a single .exe file. If you need that you will need to first use py2exe and then use some form of installer to make the final executable.
One thing to take care of is that any egg files you use in your application need to be unzipped, otherwise py2exe can't include them. This is covered in the py2exe docs.
try
c_x freeze
it can create a good standalone
I thought I heard that py2exe was able to do this, but I never figured it out. Has anyone successfully done this? Can I see your setup.py file, and what command line options you used?
Basically I'm thinking of it giving me a single executable file that does something like unzips itself to maybe /temp and runs.
The way to do this using py2exe is to use the bundle_files option in your setup.py file. For a single file you will want to set bundle_files to 1, compressed to True, and set the zipfile option to None. That way it creates one compressed file for easy distribution.
Here is a more complete description of the bundle_file option quoted directly from the py2exe site*
Using "bundle_files" and "zipfile"
An easier (and better) way to create
single-file executables is to set
bundle_files to 1 or 2, and to set
zipfile to None. This approach does
not require extracting files to a
temporary location, which provides
much faster program startup.
Valid values for bundle_files are:
3 (default) don't bundle
2 bundle everything but the Python interpreter
1 bundle everything, including the Python interpreter
If zipfile is set to None, the files will be bundle
within the executable instead of library.zip.
Here is a sample setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {'py2exe': {'bundle_files': 1, 'compressed': True}},
windows = [{'script': "single.py"}],
zipfile = None,
)
PyInstaller will create a single .exe file with no dependencies; use the --onefile option. It does this by packing all the needed shared libs into the executable, and unpacking them before it runs, just as you describe (EDIT: py2exe also has this feature, see minty's answer)
I use the version of PyInstaller from svn, since the latest release (1.3) is somewhat outdated. It's been working really well for an app which depends on PyQt, PyQwt, numpy, scipy and a few more.
As the other poster mention, py2exe, will generate an executable + some libraries to load. You can also have some data to add to your program.
Next step is to use an installer, to package all this into one easy-to-use installable/unistallable program.
I have used InnoSetup with delight for several years and for commercial programs, so I heartily recommend it.
I've been able to create a single exe file with all resources embeded into the exe.
I'm building on windows. so that will explain some of the os.system calls i'm using.
First I tried converting all my images into bitmats and then all my data files into text strings.
but this caused the final exe to be very very large.
After googleing for a week i figured out how to alter py2exe script to meet my needs.
here is the patch link on sourceforge i submitted, please post comments so we can get it included in
the next distribution.
http://sourceforge.net/tracker/index.php?func=detail&aid=3334760&group_id=15583&atid=315583
this explanes all the changes made, i've simply added a new option to the setup line.
here is my setup.py.
i'll try to comment it as best I can.
Please know that my setup.py is complex do to the fact that i'm access the images by filename.
so I must store a list to keep track of them.
this is from a want-to-b screen saver I was trying to make.
I use exec to generate my setup at run time, its easyer to cut and paste like that.
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
breakdown
script = py script i want to turn to an exe
icon_resources = the icon for the exe
file_resources = files I want to embed into the exe
other_resources = a string to embed into the exe, in this case a file list.
options = py2exe options for creating everything into one exe file
bitmap_strings = a list of files to include
Please note that file_resources is not a valid option untill you edit your py2exe.py file as described in the link above.
first time i've tried to post code on this site, if I get it wrong don't flame me.
from distutils.core import setup
import py2exe ##UnusedImport
import os
#delete the old build drive
os.system("rmdir /s /q dist")
#setup my option for single file output
py2exe_options = dict( ascii=True, # Exclude encodings
excludes=['_ssl', # Exclude _ssl
'pyreadline', 'difflib', 'doctest', 'locale',
'optparse', 'pickle', 'calendar', 'pbd', 'unittest', 'inspect'], # Exclude standard library
dll_excludes=['msvcr71.dll', 'w9xpopen.exe',
'API-MS-Win-Core-LocalRegistry-L1-1-0.dll',
'API-MS-Win-Core-ProcessThreads-L1-1-0.dll',
'API-MS-Win-Security-Base-L1-1-0.dll',
'KERNELBASE.dll',
'POWRPROF.dll',
],
#compressed=None, # Compress library.zip
bundle_files = 1,
optimize = 2
)
#storage for the images
bitmap_string = ''
resource_string = ''
index = 0
print "compile image list"
for image_name in os.listdir('images/'):
if image_name.endswith('.jpg'):
bitmap_string += "( " + str(index+1) + "," + "'" + 'images/' + image_name + "'),"
resource_string += image_name + " "
index += 1
print "Starting build\n"
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
print "Removing Trash"
os.system("rmdir /s /q build")
os.system("del /q *.pyc")
print "Build Complete"
ok, thats it for the setup.py
now the magic needed access the images.
I developed this app without py2exe in mind then added it later.
so you'll see access for both situations. if the image folder can't be found
it tries to pull the images from the exe resources. the code will explain it.
this is part of my sprite class and it uses a directx. but you can use any api you want or just access the raw data.
doesn't matter.
def init(self):
frame = self.env.frame
use_resource_builtin = True
if os.path.isdir(SPRITES_FOLDER):
use_resource_builtin = False
else:
image_list = LoadResource(0, u'INDEX', 1).split(' ')
for (model, file) in SPRITES.items():
texture = POINTER(IDirect3DTexture9)()
if use_resource_builtin:
data = LoadResource(0, win32con.RT_RCDATA, image_list.index(file)+1) #windll.kernel32.FindResourceW(hmod,typersc,idrsc)
d3dxdll.D3DXCreateTextureFromFileInMemory(frame.device, #Pointer to an IDirect3DDevice9 interface
data, #Pointer to the file in memory
len(data), #Size of the file in memory
byref(texture)) #ppTexture
else:
d3dxdll.D3DXCreateTextureFromFileA(frame.device, ##UndefinedVariable
SPRITES_FOLDER + file,
byref(texture))
self.model_sprites[model] = texture
#else:
# raise Exception("'sprites' folder is not present!")
Any questions fell free to ask.
You should create an installer, as mentioned before. Even though it is also possible to let py2exe bundle everything into a single executable, by setting bundle_files option to 1 and the zipfile keyword argument to None, I don't recommend this for PyGTK applications.
That's because of GTK+ tries to load its data files (locals, themes, etc.) from the directory it was loaded from. So you have to make sure that the directory of your executable contains also the libraries used by GTK+ and the directories lib, share and etc from your installation of GTK+. Otherwise you will get problems running your application on a machine where GTK+ is not installed system-wide.
For more details read my guide to py2exe for PyGTK applications. It also explains how to bundle everything, but GTK+.
I'm told bbfreeze will create a single file .EXE, and is newer than py2exe.
I recently used py2exe to create an executable for post-review for sending reviews to ReviewBoard.
This was the setup.py I used
from distutils.core import setup
import py2exe
setup(console=['post-review'])
It created a directory containing the exe file and the libraries needed. I don't think it is possible to use py2exe to get just a single .exe file. If you need that you will need to first use py2exe and then use some form of installer to make the final executable.
One thing to take care of is that any egg files you use in your application need to be unzipped, otherwise py2exe can't include them. This is covered in the py2exe docs.
try
c_x freeze
it can create a good standalone