Export PyDev Pygame project as .exe? [duplicate] - python

I thought I heard that py2exe was able to do this, but I never figured it out. Has anyone successfully done this? Can I see your setup.py file, and what command line options you used?
Basically I'm thinking of it giving me a single executable file that does something like unzips itself to maybe /temp and runs.

The way to do this using py2exe is to use the bundle_files option in your setup.py file. For a single file you will want to set bundle_files to 1, compressed to True, and set the zipfile option to None. That way it creates one compressed file for easy distribution.
Here is a more complete description of the bundle_file option quoted directly from the py2exe site*
Using "bundle_files" and "zipfile"
An easier (and better) way to create
single-file executables is to set
bundle_files to 1 or 2, and to set
zipfile to None. This approach does
not require extracting files to a
temporary location, which provides
much faster program startup.
Valid values for bundle_files are:
3 (default) don't bundle
2 bundle everything but the Python interpreter
1 bundle everything, including the Python interpreter
If zipfile is set to None, the files will be bundle
within the executable instead of library.zip.
Here is a sample setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {'py2exe': {'bundle_files': 1, 'compressed': True}},
windows = [{'script': "single.py"}],
zipfile = None,
)

PyInstaller will create a single .exe file with no dependencies; use the --onefile option. It does this by packing all the needed shared libs into the executable, and unpacking them before it runs, just as you describe (EDIT: py2exe also has this feature, see minty's answer)
I use the version of PyInstaller from svn, since the latest release (1.3) is somewhat outdated. It's been working really well for an app which depends on PyQt, PyQwt, numpy, scipy and a few more.

As the other poster mention, py2exe, will generate an executable + some libraries to load. You can also have some data to add to your program.
Next step is to use an installer, to package all this into one easy-to-use installable/unistallable program.
I have used InnoSetup with delight for several years and for commercial programs, so I heartily recommend it.

I've been able to create a single exe file with all resources embeded into the exe.
I'm building on windows. so that will explain some of the os.system calls i'm using.
First I tried converting all my images into bitmats and then all my data files into text strings.
but this caused the final exe to be very very large.
After googleing for a week i figured out how to alter py2exe script to meet my needs.
here is the patch link on sourceforge i submitted, please post comments so we can get it included in
the next distribution.
http://sourceforge.net/tracker/index.php?func=detail&aid=3334760&group_id=15583&atid=315583
this explanes all the changes made, i've simply added a new option to the setup line.
here is my setup.py.
i'll try to comment it as best I can.
Please know that my setup.py is complex do to the fact that i'm access the images by filename.
so I must store a list to keep track of them.
this is from a want-to-b screen saver I was trying to make.
I use exec to generate my setup at run time, its easyer to cut and paste like that.
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
breakdown
script = py script i want to turn to an exe
icon_resources = the icon for the exe
file_resources = files I want to embed into the exe
other_resources = a string to embed into the exe, in this case a file list.
options = py2exe options for creating everything into one exe file
bitmap_strings = a list of files to include
Please note that file_resources is not a valid option untill you edit your py2exe.py file as described in the link above.
first time i've tried to post code on this site, if I get it wrong don't flame me.
from distutils.core import setup
import py2exe ##UnusedImport
import os
#delete the old build drive
os.system("rmdir /s /q dist")
#setup my option for single file output
py2exe_options = dict( ascii=True, # Exclude encodings
excludes=['_ssl', # Exclude _ssl
'pyreadline', 'difflib', 'doctest', 'locale',
'optparse', 'pickle', 'calendar', 'pbd', 'unittest', 'inspect'], # Exclude standard library
dll_excludes=['msvcr71.dll', 'w9xpopen.exe',
'API-MS-Win-Core-LocalRegistry-L1-1-0.dll',
'API-MS-Win-Core-ProcessThreads-L1-1-0.dll',
'API-MS-Win-Security-Base-L1-1-0.dll',
'KERNELBASE.dll',
'POWRPROF.dll',
],
#compressed=None, # Compress library.zip
bundle_files = 1,
optimize = 2
)
#storage for the images
bitmap_string = ''
resource_string = ''
index = 0
print "compile image list"
for image_name in os.listdir('images/'):
if image_name.endswith('.jpg'):
bitmap_string += "( " + str(index+1) + "," + "'" + 'images/' + image_name + "'),"
resource_string += image_name + " "
index += 1
print "Starting build\n"
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
print "Removing Trash"
os.system("rmdir /s /q build")
os.system("del /q *.pyc")
print "Build Complete"
ok, thats it for the setup.py
now the magic needed access the images.
I developed this app without py2exe in mind then added it later.
so you'll see access for both situations. if the image folder can't be found
it tries to pull the images from the exe resources. the code will explain it.
this is part of my sprite class and it uses a directx. but you can use any api you want or just access the raw data.
doesn't matter.
def init(self):
frame = self.env.frame
use_resource_builtin = True
if os.path.isdir(SPRITES_FOLDER):
use_resource_builtin = False
else:
image_list = LoadResource(0, u'INDEX', 1).split(' ')
for (model, file) in SPRITES.items():
texture = POINTER(IDirect3DTexture9)()
if use_resource_builtin:
data = LoadResource(0, win32con.RT_RCDATA, image_list.index(file)+1) #windll.kernel32.FindResourceW(hmod,typersc,idrsc)
d3dxdll.D3DXCreateTextureFromFileInMemory(frame.device, #Pointer to an IDirect3DDevice9 interface
data, #Pointer to the file in memory
len(data), #Size of the file in memory
byref(texture)) #ppTexture
else:
d3dxdll.D3DXCreateTextureFromFileA(frame.device, ##UndefinedVariable
SPRITES_FOLDER + file,
byref(texture))
self.model_sprites[model] = texture
#else:
# raise Exception("'sprites' folder is not present!")
Any questions fell free to ask.

You should create an installer, as mentioned before. Even though it is also possible to let py2exe bundle everything into a single executable, by setting bundle_files option to 1 and the zipfile keyword argument to None, I don't recommend this for PyGTK applications.
That's because of GTK+ tries to load its data files (locals, themes, etc.) from the directory it was loaded from. So you have to make sure that the directory of your executable contains also the libraries used by GTK+ and the directories lib, share and etc from your installation of GTK+. Otherwise you will get problems running your application on a machine where GTK+ is not installed system-wide.
For more details read my guide to py2exe for PyGTK applications. It also explains how to bundle everything, but GTK+.

I'm told bbfreeze will create a single file .EXE, and is newer than py2exe.

I recently used py2exe to create an executable for post-review for sending reviews to ReviewBoard.
This was the setup.py I used
from distutils.core import setup
import py2exe
setup(console=['post-review'])
It created a directory containing the exe file and the libraries needed. I don't think it is possible to use py2exe to get just a single .exe file. If you need that you will need to first use py2exe and then use some form of installer to make the final executable.
One thing to take care of is that any egg files you use in your application need to be unzipped, otherwise py2exe can't include them. This is covered in the py2exe docs.

try
c_x freeze
it can create a good standalone

Related

Inkscape extension: python doesn't invoke .exe

I'm developing a plugin for Inkscape. Some versions:
Inkscape v0.92.3
Windows 10, version 1803 (build 17134.165)
Python 3.7 explicitly installed
MonoDevelop Version 7.7 Preview (7.7) Extra versions below
Installation Locations:
Inkscape: C:\Program Files\Inkscape
Extension: C:\Program Files\Inkscape\share\extensions
Contains: myplugin.inx, myplugin.py, MyPlugin.exe
I've made a plugin which, for development reasons, works as currently intended.
Most important of all, it runs when I run it either from MonoDevelop, or the built exe itself (both with the generated .dll's etc in the same location, or with only the exe copied to a different location).
I use (a slightly edited version of) SugarPillStudio's python script to run the .exe file. However, when I run that python script by invoking the extension, the .exe is not launched. Inkscape blinks a message that says 'MyPlugin is launching...' and closes that as fast as it opens.
I know that the python script works, because I have it print debugging lines to a .log file on my desktop. I know that the .exe doesn't launch because I have it also writing lines to the same .log file, first thing when the main() is invoked. When I (successfully) run the .exe it does print to the file, when I run the extension it doesn't.
This leads me to believe there's a problem with the python script in invoking the .exe. Any help?
Python Script:
#!/usr/bin/env python
'''
sugarpillstudios.com/wp/?p=142
'''
import os, sys, subprocess, datetime
f=open("C:\Users\Diamundo\Documents\plugin.log", "a+")
f.write("[PYT] %s Python script called at: %s.\n" % (datetime.datetime.now().isoformat(), os.getcwd() ) )
argv = []
for arg in sys.argv[:]:
if arg.startswith("--executable="):
executable = arg.split("=")[1]
else:
argv.append(arg)
argv[0] = executable
f.write("[PYT] %s %s\n" % ( datetime.datetime.now().isoformat(), executable ) )
process = subprocess.Popen(argv,shell=False,stdout=subprocess.PIPE)
print process.communicate()[0]
Plugin.inx:
<inkscape-extension>
<name>MyPlugin</name>
<id>name.space.plugin.main</id>
<param name="executable" type="string" gui-hidden="true">MyPlugin.exe</param>
<effect>
<object-type>all</object-type>
<effects-menu>
<submenu _name="MyPlugin"/>
</effects-menu>
</effect>
<script>
<command reldir="extensions" interpreter="python">myplugin.py</command>
</script>
</inkscape-extension>
Extra Monodevelop versions:
Runtime:
Microsoft .NET 4.0.30319.42000
GTK+ 2.24.26 (Light theme)
GTK# 2.12.45
NuGet
Version: 4.3.1.4445
.NET Core
Runtime: C:\Program Files\dotnet\dotnet.exe
Runtime Versions:
2.0.9
2.0.5
SDK: C:\Program Files\dotnet\sdk\2.1.202\Sdks
SDK Versions:
2.1.202
2.1.4
MSBuild SDKs: Not installed
Inkscape uses Python 2.7, which it brings with it, unless you set that differently in the settings file (edit manually).
If you want to write an Inkscape extension, you can learn how to do this by:
reading https://inkscape.org/develop/extensions/
following the examples in other extensions that work (e.g. for running additional Inkscape instances, you could follow this one: https://gitlab.com/su-v/inx-pathops/blob/master/src/pathops.py)
Loosely based on the pathops.py file, linked by Moini in her answer, I've come up with the following file.
About
It uses the inkex.py (source on GitLab) library to declare an Inkscape Effect. The Effect class uses the OptionParser library to parse the default given parameters (e.g. --id=$$ for selected nodes where $$ is the XML node's 'id' tag's value). By adding the custom executable option, we can also parse this.
Parsing arguments
After the OptionParser is done parsing, the values will be visible in self.options, i.e. our executable now lives in self.options.executable (because of the action="store" and dest="executable" parameters).
Furthermore, the temporary SVG-file as created by Inkscape, can be found in self.svg_file.
Saving edits
As previously said, Inkscape makes a temporary file with the contents of the SVG in its then current state. Any edits you(r plugin) make(s) should not be saved back to this file, but returned to Inkscape itself - this is the premise of the Effect class: it edits an SVG and returns the edit to Inkscape. Further reading here.
Instead, in your plugin you should (readonly) open the file, read its contents, and then edit it. When you're done editing, write the entire SVG to your commandline.
Then, the line out, err = process.communicate(None) will grab your plugin's output and error-output. These are used to return information to Inkscape.
Notes
The structure of the cmd array is of no importance, except the fact that the executable should come as the very first element. All other array-elements can be anything in any order, I just added '--id=$$' to every ID because that's the way Inkscape uses, and this way it looks the same as if there's no Python middleware present. The same goes for the self.svg_file which I placed last, Inkscape does the same in its arguments - you could also make '--file='+self.svg_file from it for clarity.
Source
#!/usr/bin/env python
import os
from subprocess import Popen, PIPE
import time
try:
import inkex_local as inkex
except ImportError:
import inkex
#import simplestyle
class MyPlugin(inkex.Effect):
def __init__(self):
inkex.Effect.__init__(self)
self.OptionParser.add_option("--executable", action="store", type="string", dest="executable", default="MyPlugin.exe")
def effect(self):
out = err = None
cmd = []
cmd.append(self.options.executable)
for id in self.options.ids:
cmd.append("--id=" + id)
cmd.append(self.svg_file)
#inkex.debug(cmd);
process = Popen(cmd, shell=False, stdin=PIPE, stdout=PIPE, stderr=PIPE)
out, err = process.communicate(None)
if process.returncode == 0:
print out
elif err is not None:
inkex.errormsg(err)
if __name__ == '__main__':
myplugin = MyPlugin()
myplugin.affect()

Making .py to .exe with py2exe: can't run program [duplicate]

I thought I heard that py2exe was able to do this, but I never figured it out. Has anyone successfully done this? Can I see your setup.py file, and what command line options you used?
Basically I'm thinking of it giving me a single executable file that does something like unzips itself to maybe /temp and runs.
The way to do this using py2exe is to use the bundle_files option in your setup.py file. For a single file you will want to set bundle_files to 1, compressed to True, and set the zipfile option to None. That way it creates one compressed file for easy distribution.
Here is a more complete description of the bundle_file option quoted directly from the py2exe site*
Using "bundle_files" and "zipfile"
An easier (and better) way to create
single-file executables is to set
bundle_files to 1 or 2, and to set
zipfile to None. This approach does
not require extracting files to a
temporary location, which provides
much faster program startup.
Valid values for bundle_files are:
3 (default) don't bundle
2 bundle everything but the Python interpreter
1 bundle everything, including the Python interpreter
If zipfile is set to None, the files will be bundle
within the executable instead of library.zip.
Here is a sample setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {'py2exe': {'bundle_files': 1, 'compressed': True}},
windows = [{'script': "single.py"}],
zipfile = None,
)
PyInstaller will create a single .exe file with no dependencies; use the --onefile option. It does this by packing all the needed shared libs into the executable, and unpacking them before it runs, just as you describe (EDIT: py2exe also has this feature, see minty's answer)
I use the version of PyInstaller from svn, since the latest release (1.3) is somewhat outdated. It's been working really well for an app which depends on PyQt, PyQwt, numpy, scipy and a few more.
As the other poster mention, py2exe, will generate an executable + some libraries to load. You can also have some data to add to your program.
Next step is to use an installer, to package all this into one easy-to-use installable/unistallable program.
I have used InnoSetup with delight for several years and for commercial programs, so I heartily recommend it.
I've been able to create a single exe file with all resources embeded into the exe.
I'm building on windows. so that will explain some of the os.system calls i'm using.
First I tried converting all my images into bitmats and then all my data files into text strings.
but this caused the final exe to be very very large.
After googleing for a week i figured out how to alter py2exe script to meet my needs.
here is the patch link on sourceforge i submitted, please post comments so we can get it included in
the next distribution.
http://sourceforge.net/tracker/index.php?func=detail&aid=3334760&group_id=15583&atid=315583
this explanes all the changes made, i've simply added a new option to the setup line.
here is my setup.py.
i'll try to comment it as best I can.
Please know that my setup.py is complex do to the fact that i'm access the images by filename.
so I must store a list to keep track of them.
this is from a want-to-b screen saver I was trying to make.
I use exec to generate my setup at run time, its easyer to cut and paste like that.
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
breakdown
script = py script i want to turn to an exe
icon_resources = the icon for the exe
file_resources = files I want to embed into the exe
other_resources = a string to embed into the exe, in this case a file list.
options = py2exe options for creating everything into one exe file
bitmap_strings = a list of files to include
Please note that file_resources is not a valid option untill you edit your py2exe.py file as described in the link above.
first time i've tried to post code on this site, if I get it wrong don't flame me.
from distutils.core import setup
import py2exe ##UnusedImport
import os
#delete the old build drive
os.system("rmdir /s /q dist")
#setup my option for single file output
py2exe_options = dict( ascii=True, # Exclude encodings
excludes=['_ssl', # Exclude _ssl
'pyreadline', 'difflib', 'doctest', 'locale',
'optparse', 'pickle', 'calendar', 'pbd', 'unittest', 'inspect'], # Exclude standard library
dll_excludes=['msvcr71.dll', 'w9xpopen.exe',
'API-MS-Win-Core-LocalRegistry-L1-1-0.dll',
'API-MS-Win-Core-ProcessThreads-L1-1-0.dll',
'API-MS-Win-Security-Base-L1-1-0.dll',
'KERNELBASE.dll',
'POWRPROF.dll',
],
#compressed=None, # Compress library.zip
bundle_files = 1,
optimize = 2
)
#storage for the images
bitmap_string = ''
resource_string = ''
index = 0
print "compile image list"
for image_name in os.listdir('images/'):
if image_name.endswith('.jpg'):
bitmap_string += "( " + str(index+1) + "," + "'" + 'images/' + image_name + "'),"
resource_string += image_name + " "
index += 1
print "Starting build\n"
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
print "Removing Trash"
os.system("rmdir /s /q build")
os.system("del /q *.pyc")
print "Build Complete"
ok, thats it for the setup.py
now the magic needed access the images.
I developed this app without py2exe in mind then added it later.
so you'll see access for both situations. if the image folder can't be found
it tries to pull the images from the exe resources. the code will explain it.
this is part of my sprite class and it uses a directx. but you can use any api you want or just access the raw data.
doesn't matter.
def init(self):
frame = self.env.frame
use_resource_builtin = True
if os.path.isdir(SPRITES_FOLDER):
use_resource_builtin = False
else:
image_list = LoadResource(0, u'INDEX', 1).split(' ')
for (model, file) in SPRITES.items():
texture = POINTER(IDirect3DTexture9)()
if use_resource_builtin:
data = LoadResource(0, win32con.RT_RCDATA, image_list.index(file)+1) #windll.kernel32.FindResourceW(hmod,typersc,idrsc)
d3dxdll.D3DXCreateTextureFromFileInMemory(frame.device, #Pointer to an IDirect3DDevice9 interface
data, #Pointer to the file in memory
len(data), #Size of the file in memory
byref(texture)) #ppTexture
else:
d3dxdll.D3DXCreateTextureFromFileA(frame.device, ##UndefinedVariable
SPRITES_FOLDER + file,
byref(texture))
self.model_sprites[model] = texture
#else:
# raise Exception("'sprites' folder is not present!")
Any questions fell free to ask.
You should create an installer, as mentioned before. Even though it is also possible to let py2exe bundle everything into a single executable, by setting bundle_files option to 1 and the zipfile keyword argument to None, I don't recommend this for PyGTK applications.
That's because of GTK+ tries to load its data files (locals, themes, etc.) from the directory it was loaded from. So you have to make sure that the directory of your executable contains also the libraries used by GTK+ and the directories lib, share and etc from your installation of GTK+. Otherwise you will get problems running your application on a machine where GTK+ is not installed system-wide.
For more details read my guide to py2exe for PyGTK applications. It also explains how to bundle everything, but GTK+.
I'm told bbfreeze will create a single file .EXE, and is newer than py2exe.
I recently used py2exe to create an executable for post-review for sending reviews to ReviewBoard.
This was the setup.py I used
from distutils.core import setup
import py2exe
setup(console=['post-review'])
It created a directory containing the exe file and the libraries needed. I don't think it is possible to use py2exe to get just a single .exe file. If you need that you will need to first use py2exe and then use some form of installer to make the final executable.
One thing to take care of is that any egg files you use in your application need to be unzipped, otherwise py2exe can't include them. This is covered in the py2exe docs.
try
c_x freeze
it can create a good standalone

py2exe - single exe file result [duplicate]

I thought I heard that py2exe was able to do this, but I never figured it out. Has anyone successfully done this? Can I see your setup.py file, and what command line options you used?
Basically I'm thinking of it giving me a single executable file that does something like unzips itself to maybe /temp and runs.
The way to do this using py2exe is to use the bundle_files option in your setup.py file. For a single file you will want to set bundle_files to 1, compressed to True, and set the zipfile option to None. That way it creates one compressed file for easy distribution.
Here is a more complete description of the bundle_file option quoted directly from the py2exe site*
Using "bundle_files" and "zipfile"
An easier (and better) way to create
single-file executables is to set
bundle_files to 1 or 2, and to set
zipfile to None. This approach does
not require extracting files to a
temporary location, which provides
much faster program startup.
Valid values for bundle_files are:
3 (default) don't bundle
2 bundle everything but the Python interpreter
1 bundle everything, including the Python interpreter
If zipfile is set to None, the files will be bundle
within the executable instead of library.zip.
Here is a sample setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {'py2exe': {'bundle_files': 1, 'compressed': True}},
windows = [{'script': "single.py"}],
zipfile = None,
)
PyInstaller will create a single .exe file with no dependencies; use the --onefile option. It does this by packing all the needed shared libs into the executable, and unpacking them before it runs, just as you describe (EDIT: py2exe also has this feature, see minty's answer)
I use the version of PyInstaller from svn, since the latest release (1.3) is somewhat outdated. It's been working really well for an app which depends on PyQt, PyQwt, numpy, scipy and a few more.
As the other poster mention, py2exe, will generate an executable + some libraries to load. You can also have some data to add to your program.
Next step is to use an installer, to package all this into one easy-to-use installable/unistallable program.
I have used InnoSetup with delight for several years and for commercial programs, so I heartily recommend it.
I've been able to create a single exe file with all resources embeded into the exe.
I'm building on windows. so that will explain some of the os.system calls i'm using.
First I tried converting all my images into bitmats and then all my data files into text strings.
but this caused the final exe to be very very large.
After googleing for a week i figured out how to alter py2exe script to meet my needs.
here is the patch link on sourceforge i submitted, please post comments so we can get it included in
the next distribution.
http://sourceforge.net/tracker/index.php?func=detail&aid=3334760&group_id=15583&atid=315583
this explanes all the changes made, i've simply added a new option to the setup line.
here is my setup.py.
i'll try to comment it as best I can.
Please know that my setup.py is complex do to the fact that i'm access the images by filename.
so I must store a list to keep track of them.
this is from a want-to-b screen saver I was trying to make.
I use exec to generate my setup at run time, its easyer to cut and paste like that.
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
breakdown
script = py script i want to turn to an exe
icon_resources = the icon for the exe
file_resources = files I want to embed into the exe
other_resources = a string to embed into the exe, in this case a file list.
options = py2exe options for creating everything into one exe file
bitmap_strings = a list of files to include
Please note that file_resources is not a valid option untill you edit your py2exe.py file as described in the link above.
first time i've tried to post code on this site, if I get it wrong don't flame me.
from distutils.core import setup
import py2exe ##UnusedImport
import os
#delete the old build drive
os.system("rmdir /s /q dist")
#setup my option for single file output
py2exe_options = dict( ascii=True, # Exclude encodings
excludes=['_ssl', # Exclude _ssl
'pyreadline', 'difflib', 'doctest', 'locale',
'optparse', 'pickle', 'calendar', 'pbd', 'unittest', 'inspect'], # Exclude standard library
dll_excludes=['msvcr71.dll', 'w9xpopen.exe',
'API-MS-Win-Core-LocalRegistry-L1-1-0.dll',
'API-MS-Win-Core-ProcessThreads-L1-1-0.dll',
'API-MS-Win-Security-Base-L1-1-0.dll',
'KERNELBASE.dll',
'POWRPROF.dll',
],
#compressed=None, # Compress library.zip
bundle_files = 1,
optimize = 2
)
#storage for the images
bitmap_string = ''
resource_string = ''
index = 0
print "compile image list"
for image_name in os.listdir('images/'):
if image_name.endswith('.jpg'):
bitmap_string += "( " + str(index+1) + "," + "'" + 'images/' + image_name + "'),"
resource_string += image_name + " "
index += 1
print "Starting build\n"
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
print "Removing Trash"
os.system("rmdir /s /q build")
os.system("del /q *.pyc")
print "Build Complete"
ok, thats it for the setup.py
now the magic needed access the images.
I developed this app without py2exe in mind then added it later.
so you'll see access for both situations. if the image folder can't be found
it tries to pull the images from the exe resources. the code will explain it.
this is part of my sprite class and it uses a directx. but you can use any api you want or just access the raw data.
doesn't matter.
def init(self):
frame = self.env.frame
use_resource_builtin = True
if os.path.isdir(SPRITES_FOLDER):
use_resource_builtin = False
else:
image_list = LoadResource(0, u'INDEX', 1).split(' ')
for (model, file) in SPRITES.items():
texture = POINTER(IDirect3DTexture9)()
if use_resource_builtin:
data = LoadResource(0, win32con.RT_RCDATA, image_list.index(file)+1) #windll.kernel32.FindResourceW(hmod,typersc,idrsc)
d3dxdll.D3DXCreateTextureFromFileInMemory(frame.device, #Pointer to an IDirect3DDevice9 interface
data, #Pointer to the file in memory
len(data), #Size of the file in memory
byref(texture)) #ppTexture
else:
d3dxdll.D3DXCreateTextureFromFileA(frame.device, ##UndefinedVariable
SPRITES_FOLDER + file,
byref(texture))
self.model_sprites[model] = texture
#else:
# raise Exception("'sprites' folder is not present!")
Any questions fell free to ask.
You should create an installer, as mentioned before. Even though it is also possible to let py2exe bundle everything into a single executable, by setting bundle_files option to 1 and the zipfile keyword argument to None, I don't recommend this for PyGTK applications.
That's because of GTK+ tries to load its data files (locals, themes, etc.) from the directory it was loaded from. So you have to make sure that the directory of your executable contains also the libraries used by GTK+ and the directories lib, share and etc from your installation of GTK+. Otherwise you will get problems running your application on a machine where GTK+ is not installed system-wide.
For more details read my guide to py2exe for PyGTK applications. It also explains how to bundle everything, but GTK+.
I'm told bbfreeze will create a single file .EXE, and is newer than py2exe.
I recently used py2exe to create an executable for post-review for sending reviews to ReviewBoard.
This was the setup.py I used
from distutils.core import setup
import py2exe
setup(console=['post-review'])
It created a directory containing the exe file and the libraries needed. I don't think it is possible to use py2exe to get just a single .exe file. If you need that you will need to first use py2exe and then use some form of installer to make the final executable.
One thing to take care of is that any egg files you use in your application need to be unzipped, otherwise py2exe can't include them. This is covered in the py2exe docs.
try
c_x freeze
it can create a good standalone

how to use sphinx document generator in windows?

I want to make a site using sphinx document generator. But my machine is windows. I cant find sufficient resources for windows. If anyone could suggest me a way to implement sphinx in windows would be a great help.
Thanks.
Sphinx works just fine on Windows. To get started, go to the Quickstart tutorial and follow the instructions. One thing I would add is make sure you answer "y" to the question that asks if you want to separate the build and source folders. This will make things more simple later.
If you want to use apidoc (I think you do), then can use the command-line tools in the Scripts folder of your Python install. Or you can write your own script. Below is one I wrote to get .rst files for some target modules:
files = [u'C:\\Work\\Scripts\\Grapher\\both_pyplot.py',
u'C:\\Work\\Scripts\\Grapher\\colors_pyplot.py',
u'C:\\Work\\Scripts\\Grapher\\dataEditor.pyw',
u'C:\\Work\\Scripts\\Grapher\\grapher.pyw']
for d in ('pyfiles', 'rst_temp'):
try:
shutil.rmtree(d)
except WindowsError:
pass
os.mkdir(d)
#copy, rename .pyw files to .py so sphinx will pick them up
for fn in files:
fn2 = fn
if fn.lower().endswith('.pyw'):
fn2 = fn[:-1]
shutil.copy2(fn, os.path.join('pyfiles', os.path.basename(fn2)))
#now send to apidoc
lst = [fn, '-o', 'rst_temp', 'pyfiles']
from sphinx.apidoc import main
main(lst)
msg = ('Now copy the rst files you want documentation for from the '
'"rst_temp" dir to the the "source" dir, edit the index.html file '
'in the "source" dir, and run builder.py')
print msg
The apidoc extension does not recognize .pyw files, so this script copies target modules to a temporary location and renames them with a .py extension so apidoc can use them.
To build your project, you can run the make.bat file in your project folder (created when quickstart runs) or you can write your own script. Here's a sample (builder.py):
import sys, os
fn = __file__
sys.path.append(os.path.normpath('C:\\Work\\Scripts\\Grapher'))
lst = [fn, '-b', 'html', 'source', 'build']
from sphinx import main
main(lst)

Troubleshooting py2exe packaging problem

I've written a setup.py script for py2exe, generated an executable for my python GUI application and I have a whole bunch of files in the dist directory, including the app, w9xopen.exe and MSVCR71.dll. When I try to run the application, I get an error message that just says "see the logfile for details". The only problem is, the log file is empty.
The closest error I've seen is "The following modules appear to be missing" but I'm not using any of those modules as far as I know (especially since they seem to be of databases I'm not using) but digging up on Google suggests that these are relatively benign warnings.
I've written and packaged a console application as well as a wxpython one with py2exe and both applications have compiled and run successfully. I am using a new python toolkit called dabo, which in turn makes uses of wxpython modules so I can't figure out what I'm doing wrong. Where do I start investigating the problem since obviously the log file hasn't been too useful?
Edit 1:
The python version is 2.5. py2exe is 0.6.8. There were no significant build errors. The only one was the bit about "The following modules appear to be missing..." which were non critical errors since the packages listed were ones I was definitely not using and shouldn't stop the execution of the app either. Running the executable produced a logfile which was completely empty. Previously it had an error about locales which I've since fixed but clearly something is wrong as the executable wasn't running. The setup.py file is based quite heavily on the original setup.py generated by running their "app wizard" and looking at the example that Ed Leafe and some others posted. Yes, I have a log file and it's not printing anything for me to use, which is why I'm asking if there's any other troubleshooting avenue I've missed which will help me find out what's going on.
I have even written a bare bones test application which simply produces a bare bones GUI - an empty frame with some default menu options. The code written itself is only 3 lines and the rest is in the 3rd party toolkit. Again, that compiled into an exe (as did my original app) but simply did not run. There were no error output in the run time log file either.
Edit 2:
It turns out that switching from "windows" to "console" for initial debugging purposes was insightful. I've now got a basic running test app and on to compiling the real app!
The test app:
import dabo
app = dabo.dApp()
app.start()
The setup.py for test app:
import os
import sys
import glob
from distutils.core import setup
import py2exe
import dabo.icons
daboDir = os.path.split(dabo.__file__)[0]
# Find the location of the dabo icons:
iconDir = os.path.split(dabo.icons.__file__)[0]
iconSubDirs = []
def getIconSubDir(arg, dirname, fnames):
if ".svn" not in dirname and dirname[-1] != "\\":
icons = glob.glob(os.path.join(dirname, "*.png"))
if icons:
subdir = (os.path.join("resources", dirname[len(arg)+1:]), icons)
iconSubDirs.append(subdir)
os.path.walk(iconDir, getIconSubDir, iconDir)
# locales:
localeDir = "%s%slocale" % (daboDir, os.sep)
locales = []
def getLocales(arg, dirname, fnames):
if ".svn" not in dirname and dirname[-1] != "\\":
mo_files = tuple(glob.glob(os.path.join(dirname, "*.mo")))
if mo_files:
subdir = os.path.join("dabo.locale", dirname[len(arg)+1:])
locales.append((subdir, mo_files))
os.path.walk(localeDir, getLocales, localeDir)
data_files=[("resources", glob.glob(os.path.join(iconDir, "*.ico"))),
("resources", glob.glob("resources/*"))]
data_files.extend(iconSubDirs)
data_files.extend(locales)
setup(name="basicApp",
version='0.01',
description="Test Dabo Application",
options={"py2exe": {
"compressed": 1, "optimize": 2, "bundle_files": 1,
"excludes": ["Tkconstants","Tkinter","tcl",
"_imagingtk", "PIL._imagingtk",
"ImageTk", "PIL.ImageTk", "FixTk", "kinterbasdb",
"MySQLdb", 'Numeric', 'OpenGL.GL', 'OpenGL.GLUT',
'dbGadfly', 'email.Generator',
'email.Iterators', 'email.Utils', 'kinterbasdb',
'numarray', 'pymssql', 'pysqlite2', 'wx.BitmapFromImage'],
"includes": ["encodings", "locale", "wx.gizmos","wx.lib.calendar"]}},
zipfile=None,
windows=[{'script':'basicApp.py'}],
data_files=data_files
)
You may need to fix log handling first, this URL may help.
Later you may look for answer here.
My answer is very general because you didn't give any more specific info (like py2exe/python version, py2exe log, other used 3rd party libraries).
See http://www.wxpython.org/docs/api/wx.App-class.html for wxPyton's App class initializer. If you want to run the app from a console and have stderr print to there, then supply False for the redirect argument. Otherwise, if you just want a window to pop up, set redirect to True and filename to None.

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