binary search tree: NameError - python

I'm trying to build a binary search tree class and get a name error for:
children_num for this children_num == node.children_count()
This is the code that uses children_num:
def delete(self, value):
'''delete node containing value'''
node, parent = self.lookup(value)
if node is not None:
children_num == node.children_count()
if children_num == 0:
# first case- if there are no children you can just remove node
if parent:
if parent.leftChild is node:
parent.leftChild = None
else:
parent.rightChild = None
del node
else:
self.value = None
elif children_num == 1:
# case 2- if node has 1 child->replace node with its child
if node.leftChild:
n = node.leftChild
and this is the children_count function:
def children_count(self):
# returns the number of children: 0 , 1 , 2
total=0
if self.leftChild:
total += 1
if self.rightChild:
total += 1
return total
I tried entering children_num in the __init__ (self.children_num= None), making it a global var (global children_num) and define it as children_num==0, none of these worked.

Related

Binary search Tree recursive deletion (python)

I am trying to write a function for my BST class that will allow me to delete a node from the tree but when I run it on a node with two children it reaches maximum recursion depth and I cannot figure out what is wrong and what I need to change. Any help would be appreciated.
def delete_node(self, node):
self.number_children = self.num_children(node.value)
if self.number_children == 0:
if node.parent !=None:
if node.parent.left_child == node:
node.parent.left_child = None
else:
node.parent.left_child = None
else:
self.root = None
elif self.number_children == 1:
if node.left_child != None:
self.child = node.left_child
else:
self.child = node.right_child
if node.parent != None:
if node.parent.left_child == node:
node.parent.left_child = self.child
else:
node.parent.right_child = self.child
else:
self.root = self.child
self.child.parent = node.parent
elif self.number_children == 2:
self.replace = self.replacment(node)
node.value = self.replace.value
self.delete_node(self.replace)
#case for value not found
else:
return None

Python: Recursion not iterating all elements of the list

I have below method where self contains a data structure as below
self.place = "India"
self.children = ["Tamil Nadu", "Karnataka"]
self.parent
Method
def get_node(self, value):
if value is None:
return self
if self.place == value:
return self
for node in self.children:
if node.place == value:
return node
elif len(node.children) > 0:
return node.get_node(value)
So via recursion, I am iterating on all possible child nodes to find the node I am looking for via return node.get_node(value) but I observed that, iteration happening via "Tamil Nadu" but not via "Karnataka".
I understood that, it took the first element of the list and then continued from there, but not coming back to 2nd element of the list.
is this expected behavior from recursion or am I doing something wrong ?
Full code( In case needed for testing)
class TreeNode:
def __init__(self, place):
self.place = place
self.children = []
self.parent = None
def add_child(self, child):
child.parent = self
self.children.append(child)
def print_tree(self):
prefix = ""
if self.parent is None:
print(self.place)
else:
prefix = prefix + (" " * self.get_level() * 3)
prefix = prefix + "|__"
print(prefix + self.place)
for child in self.children:
child.print_tree()
def get_level(self):
level = 0
p = self.parent
while p:
level = level + 1
p = p.parent
return level
def get_node(self, value):
if value is None:
return self
if self.place == value:
return self
for node in self.children:
if node.place == value:
return node
elif len(node.children) > 0:
return node.get_node(value)
def tree_map(self, nodes):
for node in nodes:
self.add_child(TreeNode(node))
def build_places():
root = TreeNode("Global")
india = TreeNode("India")
usa = TreeNode("USA")
root.add_child(india)
root.add_child(usa)
india_nodes = ["Gujarat" ,"Karnataka"]
gujarath_nodes = [ "Ahmedabad", "Baroda"]
karnataka_nodes = ["Bangalore", "Mysore"]
usa_nodes = ["New Jersey", "California"]
newjersey_nodes = ["Princeton", "Trenton"]
california_nodes = ["San Franciso", "Mountain View", "Palo Alto"]
for node in india_nodes:
india.add_child(TreeNode(node))
for node in usa_nodes:
usa.add_child(TreeNode(node))
gujarath_node = root.get_node("Gujarat")
print(gujarath_node.place)
for node in gujarath_nodes:
gujarath_node.add_child(TreeNode(node))
karnataka_node = root.get_node("Karnataka")
print(karnataka_node.place)
return root
if __name__ == "__main__":
root = build_places()
root.print_tree()
The problem is that in your loop you are always exiting the loop in its first iteration (when the node has at least some children). You should only exit on success, not when the recursive call comes back without success.
So change the loop to this:
for node in self.children:
if node.place == value:
return node
elif len(node.children) > 0:
result = node.get_node(value)
if result:
return result
Secondly, there is a strange base case you have at the start of this function. I would replace this:
if value is None:
return self
With:
if value is None:
return None
...since you didn't look for the value in that case: so then (in my opinion) it is not right to return a node instance (which might have any value -- you didn't verify it). It seems more consistent to return None or to remove this whole if block and not treat None in a special way.

How do you print all nodes in a specific level?

I want to figure out how to print all nodes at a specific level. Right now, I can get to that level but I can only print out a part of the nodes. How would I get it to print all the nodes from all branches instead of nodes from one branch? I tried recursively calling get_level_nodes but it keeps outputting an error.
import random
class Node(object):
def __init__(self, value):
self.value = value
self.children = []
self.parent = None
def create_children(self, infects, depth):
# root node
if depth == 0:
return
for i in range(infects):
rand2 = random.random()
if rand2 <= 0.37:
if rand2 <= 0.02:
child = Node('NA')
else:
child = Node('CA')
else:
if rand2 <= 0.5:
child = Node('NS')
else:
child = Node('CS')
child.parent = self
child.grandparent = self.parent
self.children.append(child)
# recursive call to create more child nodes
child.create_children(infects, depth-1)
def tree_level(self):
level = 0
p = self.parent
while p:
level += 1
p = p.parent
return level
def print_tree(self):
spaces = ' ' * self.tree_level() * 2
prefix = spaces + '|__' if self.parent else ''
print(prefix + self.value, self.quarantined)
if self.children:
for child in self.children:
if child.value != None:
child.print_tree()
def get_level_nodes(self, cur_level):
level = 0
c = self.children
while c:
level += 1
c = self.children
if level == cur_level:
return c
if __name__ == "__main__":
rand1 = random.random()
if rand1 <= .35:
a = Node('CA')
else:
a = Node('CA')
a.create_children(2, 5) # create_children(R0, depth)
for child in a.get_level_nodes(4):
print(child.value)
a.print_tree()
Your get_level_nodes function has some issues:
c never changes value: it always represents self.children, so you are not actually moving down in the tree. You should somewhere iterate over those children and extend your collection of nodes with the children of these children.
You start out with self.children, but that list of nodes already represents the second level in the tree. You should foresee that the function can return the top-level of the tree, i.e. a list with just the root node in it.
I'll assume that you use the definition of "level" as specified in Wikipedia, although other definitions exist:
Level
      1 + the number of edges between a node and the root, i.e. (depth + 1)
Solution:
def get_level_nodes(self, cur_level):
nodes = [self]
for i in range(cur_level-1): # assuming that cur_level is at least 1
children = []
for node in nodes:
children.extend(node.children)
nodes = children
return nodes

Binary Search Tree - finding height and depth

This is my first time coding binary search tree.
I reference alot from online, and tried some of their code.
Was wondering
why this 2 code isn't working and gave me the same error, when I'm trying to print it out
def height(self,node):
if node is None:
return 0
else:
return max(height(node.left), height(node.right)) + 1
def depth(self, count=0):
if self.root is None:
return count
return max(depth(self.root.left, count+1),
depth(self.root.right, count+1))
both have the same error which says
"global name height is not define"
"global name depth is not define"
I wonder why, because I'm calling the same function
complete code:
class BST:
root=None
def put(self, key, val):
self.root = self.put2(self.root, key, val)
def put2(self, node, key, val):
if node is None:
#key is not in tree, create node and return node to parent
return Node(key, val)
if key < node.key:
# key is in left subtree
node.left = self.put2(node.left, key, val)
elif key > node.key:
# key is in right subtree
node.right = self.put2(node.right, key, val)
else:
node.val = val
# node.count = 1 + self.size2(node.left) + self.size2(node.right)
return node
# draw the graph
def drawTree(self, filename):
# create an empty undirected graph
G=pgv.AGraph('graph myGraph {}')
# create queue for breadth first search
q = deque([self.root])
# breadth first search traversal of the tree
while len(q) <> 0:
node = q.popleft()
G.add_node(node, label=node.key+":"+str(node.val))
if node.left is not None:
# draw the left node and edge
G.add_node(node.left, label=node.left.key+":"+str(node.left.val))
G.add_edge(node, node.left)
q.append(node.left)
if node.right is not None:
# draw the right node and edge
G.add_node(node.right, label=node.right.key+":"+str(node.right.val))
G.add_edge(node, node.right)
q.append(node.right)
# render graph into PNG file
G.draw(filename,prog='dot')
os.startfile(filename)
def createTree(self):
self.put("F",6)
self.put("D",4)
self.put("C",3)
self.put("B",2)
self.put("A",1)
self.put("E",5)
self.put("I",9)
self.put("G",7)
self.put("H",8)
self.put("J",10)
def height(self,node):
if node is None:
return 0
else:
return max(height(node.left), height(node.right)) + 1
def depth(self, count=0):
if self.root is None:
return count
return max(depth(self.root.left, count+1),
depth(self.root.right, count+1))
class Node:
left = None
right = None
key = 0
val = 0
def __init__(self, key, val):
self.key = key
self.val = val
bst = BST()
bst.createTree()
bst.drawTree("demo.png")
print bst.get("B")
##print bst.size("D")
##print bst.size("F")
print bst.depth("B")
Python doesn't scope code to the local class automatically :
return max(self.height(node.left), self.height(node.right)) + 1
and
return max(self.depth(self.root.left, count+1),
self.depth(self.root.right, count+1))
Are you sure that your BST.height() and BST.depth() methods are really in the scope of BST? It looks like they are not indented into the BST class. Check your spacing.

How to implement a binary search tree in Python?

This is what I've got so far but it is not working:
class Node:
rChild,lChild,data = None,None,None
def __init__(self,key):
self.rChild = None
self.lChild = None
self.data = key
class Tree:
root,size = None,0
def __init__(self):
self.root = None
self.size = 0
def insert(self,node,someNumber):
if node is None:
node = Node(someNumber)
else:
if node.data > someNumber:
self.insert(node.rchild,someNumber)
else:
self.insert(node.rchild, someNumber)
return
def main():
t = Tree()
t.root = Node(4)
t.root.rchild = Node(5)
print t.root.data #this works
print t.root.rchild.data #this works too
t = Tree()
t.insert(t.root,4)
t.insert(t.root,5)
print t.root.data #this fails
print t.root.rchild.data #this fails too
if __name__ == '__main__':
main()
Here is a quick example of a binary insert:
class Node:
def __init__(self, val):
self.l_child = None
self.r_child = None
self.data = val
def binary_insert(root, node):
if root is None:
root = node
else:
if root.data > node.data:
if root.l_child is None:
root.l_child = node
else:
binary_insert(root.l_child, node)
else:
if root.r_child is None:
root.r_child = node
else:
binary_insert(root.r_child, node)
def in_order_print(root):
if not root:
return
in_order_print(root.l_child)
print root.data
in_order_print(root.r_child)
def pre_order_print(root):
if not root:
return
print root.data
pre_order_print(root.l_child)
pre_order_print(root.r_child)
r = Node(3)
binary_insert(r, Node(7))
binary_insert(r, Node(1))
binary_insert(r, Node(5))
3
/ \
1 7
/
5
print "in order:"
in_order_print(r)
print "pre order"
pre_order_print(r)
in order:
1
3
5
7
pre order
3
1
7
5
class Node:
rChild,lChild,data = None,None,None
This is wrong - it makes your variables class variables - that is, every instance of Node uses the same values (changing rChild of any node changes it for all nodes!). This is clearly not what you want; try
class Node:
def __init__(self, key):
self.rChild = None
self.lChild = None
self.data = key
now each node has its own set of variables. The same applies to your definition of Tree,
class Tree:
root,size = None,0 # <- lose this line!
def __init__(self):
self.root = None
self.size = 0
Further, each class should be a "new-style" class derived from the "object" class and should chain back to object.__init__():
class Node(object):
def __init__(self, data, rChild=None, lChild=None):
super(Node,self).__init__()
self.data = data
self.rChild = rChild
self.lChild = lChild
class Tree(object):
def __init__(self):
super(Tree,self).__init__()
self.root = None
self.size = 0
Also, main() is indented too far - as shown, it is a method of Tree which is uncallable because it does not accept a self argument.
Also, you are modifying the object's data directly (t.root = Node(4)) which kind of destroys encapsulation (the whole point of having classes in the first place); you should be doing something more like
def main():
t = Tree()
t.add(4) # <- let the tree create a data Node and insert it
t.add(5)
class Node:
rChild,lChild,parent,data = None,None,None,0
def __init__(self,key):
self.rChild = None
self.lChild = None
self.parent = None
self.data = key
class Tree:
root,size = None,0
def __init__(self):
self.root = None
self.size = 0
def insert(self,someNumber):
self.size = self.size+1
if self.root is None:
self.root = Node(someNumber)
else:
self.insertWithNode(self.root, someNumber)
def insertWithNode(self,node,someNumber):
if node.lChild is None and node.rChild is None:#external node
if someNumber > node.data:
newNode = Node(someNumber)
node.rChild = newNode
newNode.parent = node
else:
newNode = Node(someNumber)
node.lChild = newNode
newNode.parent = node
else: #not external
if someNumber > node.data:
if node.rChild is not None:
self.insertWithNode(node.rChild, someNumber)
else: #if empty node
newNode = Node(someNumber)
node.rChild = newNode
newNode.parent = node
else:
if node.lChild is not None:
self.insertWithNode(node.lChild, someNumber)
else:
newNode = Node(someNumber)
node.lChild = newNode
newNode.parent = node
def printTree(self,someNode):
if someNode is None:
pass
else:
self.printTree(someNode.lChild)
print someNode.data
self.printTree(someNode.rChild)
def main():
t = Tree()
t.insert(5)
t.insert(3)
t.insert(7)
t.insert(4)
t.insert(2)
t.insert(1)
t.insert(6)
t.printTree(t.root)
if __name__ == '__main__':
main()
My solution.
class BST:
def __init__(self, val=None):
self.left = None
self.right = None
self.val = val
def __str__(self):
return "[%s, %s, %s]" % (self.left, str(self.val), self.right)
def isEmpty(self):
return self.left == self.right == self.val == None
def insert(self, val):
if self.isEmpty():
self.val = val
elif val < self.val:
if self.left is None:
self.left = BST(val)
else:
self.left.insert(val)
else:
if self.right is None:
self.right = BST(val)
else:
self.right.insert(val)
a = BST(1)
a.insert(2)
a.insert(3)
a.insert(0)
print a
The Op's Tree.insert method qualifies for the "Gross Misnomer of the Week" award -- it doesn't insert anything. It creates a node which is not attached to any other node (not that there are any nodes to attach it to) and then the created node is trashed when the method returns.
For the edification of #Hugh Bothwell:
>>> class Foo(object):
... bar = None
...
>>> a = Foo()
>>> b = Foo()
>>> a.bar
>>> a.bar = 42
>>> b.bar
>>> b.bar = 666
>>> a.bar
42
>>> b.bar
666
>>>
The accepted answer neglects to set a parent attribute for each node inserted, without which one cannot implement a successor method which finds the successor in an in-order tree walk in O(h) time, where h is the height of the tree (as opposed to the O(n) time needed for the walk).
Here is an implementation based on the pseudocode given in Cormen et al., Introduction to Algorithms, including assignment of a parent attribute and a successor method:
class Node(object):
def __init__(self, key):
self.key = key
self.left = None
self.right = None
self.parent = None
class Tree(object):
def __init__(self, root=None):
self.root = root
def insert(self, z):
y = None
x = self.root
while x is not None:
y = x
if z.key < x.key:
x = x.left
else:
x = x.right
z.parent = y
if y is None:
self.root = z # Tree was empty
elif z.key < y.key:
y.left = z
else:
y.right = z
#staticmethod
def minimum(x):
while x.left is not None:
x = x.left
return x
#staticmethod
def successor(x):
if x.right is not None:
return Tree.minimum(x.right)
y = x.parent
while y is not None and x == y.right:
x = y
y = y.parent
return y
Here are some tests to show that the tree behaves as expected for the example given by DTing:
import pytest
#pytest.fixture
def tree():
t = Tree()
t.insert(Node(3))
t.insert(Node(1))
t.insert(Node(7))
t.insert(Node(5))
return t
def test_tree_insert(tree):
assert tree.root.key == 3
assert tree.root.left.key == 1
assert tree.root.right.key == 7
assert tree.root.right.left.key == 5
def test_tree_successor(tree):
assert Tree.successor(tree.root.left).key == 3
assert Tree.successor(tree.root.right.left).key == 7
if __name__ == "__main__":
pytest.main([__file__])
Just something to help you to start on.
A (simple idea of) binary tree search would be quite likely be implement in python according the lines:
def search(node, key):
if node is None: return None # key not found
if key< node.key: return search(node.left, key)
elif key> node.key: return search(node.right, key)
else: return node.value # found key
Now you just need to implement the scaffolding (tree creation and value inserts) and you are done.
I find the solutions a bit clumsy on the insert part. You could return the root reference and simplify it a bit:
def binary_insert(root, node):
if root is None:
return node
if root.data > node.data:
root.l_child = binary_insert(root.l_child, node)
else:
root.r_child = binary_insert(root.r_child, node)
return root
its easy to implement a BST using two classes, 1. Node and 2. Tree
Tree class will be just for user interface, and actual methods will be implemented in Node class.
class Node():
def __init__(self,val):
self.value = val
self.left = None
self.right = None
def _insert(self,data):
if data == self.value:
return False
elif data < self.value:
if self.left:
return self.left._insert(data)
else:
self.left = Node(data)
return True
else:
if self.right:
return self.right._insert(data)
else:
self.right = Node(data)
return True
def _inorder(self):
if self:
if self.left:
self.left._inorder()
print(self.value)
if self.right:
self.right._inorder()
class Tree():
def __init__(self):
self.root = None
def insert(self,data):
if self.root:
return self.root._insert(data)
else:
self.root = Node(data)
return True
def inorder(self):
if self.root is not None:
return self.root._inorder()
else:
return False
if __name__=="__main__":
a = Tree()
a.insert(16)
a.insert(8)
a.insert(24)
a.insert(6)
a.insert(12)
a.insert(19)
a.insert(29)
a.inorder()
Inorder function for checking whether BST is properly implemented.
Another Python BST with sort key (defaulting to value)
LEFT = 0
RIGHT = 1
VALUE = 2
SORT_KEY = -1
class BinarySearchTree(object):
def __init__(self, sort_key=None):
self._root = []
self._sort_key = sort_key
self._len = 0
def insert(self, val):
if self._sort_key is None:
sort_key = val // if no sort key, sort key is value
else:
sort_key = self._sort_key(val)
node = self._root
while node:
if sort_key < node[_SORT_KEY]:
node = node[LEFT]
else:
node = node[RIGHT]
if sort_key is val:
node[:] = [[], [], val]
else:
node[:] = [[], [], val, sort_key]
self._len += 1
def minimum(self):
return self._extreme_node(LEFT)[VALUE]
def maximum(self):
return self._extreme_node(RIGHT)[VALUE]
def find(self, sort_key):
return self._find(sort_key)[VALUE]
def _extreme_node(self, side):
if not self._root:
raise IndexError('Empty')
node = self._root
while node[side]:
node = node[side]
return node
def _find(self, sort_key):
node = self._root
while node:
node_key = node[SORT_KEY]
if sort_key < node_key:
node = node[LEFT]
elif sort_key > node_key:
node = node[RIGHT]
else:
return node
raise KeyError("%r not found" % sort_key)
Here is a compact, object oriented, recursive implementation:
class BTreeNode(object):
def __init__(self, data):
self.data = data
self.rChild = None
self.lChild = None
def __str__(self):
return (self.lChild.__str__() + '<-' if self.lChild != None else '') + self.data.__str__() + ('->' + self.rChild.__str__() if self.rChild != None else '')
def insert(self, btreeNode):
if self.data > btreeNode.data: #insert left
if self.lChild == None:
self.lChild = btreeNode
else:
self.lChild.insert(btreeNode)
else: #insert right
if self.rChild == None:
self.rChild = btreeNode
else:
self.rChild.insert(btreeNode)
def main():
btreeRoot = BTreeNode(5)
print 'inserted %s:' %5, btreeRoot
btreeRoot.insert(BTreeNode(7))
print 'inserted %s:' %7, btreeRoot
btreeRoot.insert(BTreeNode(3))
print 'inserted %s:' %3, btreeRoot
btreeRoot.insert(BTreeNode(1))
print 'inserted %s:' %1, btreeRoot
btreeRoot.insert(BTreeNode(2))
print 'inserted %s:' %2, btreeRoot
btreeRoot.insert(BTreeNode(4))
print 'inserted %s:' %4, btreeRoot
btreeRoot.insert(BTreeNode(6))
print 'inserted %s:' %6, btreeRoot
The output of the above main() is:
inserted 5: 5
inserted 7: 5->7
inserted 3: 3<-5->7
inserted 1: 1<-3<-5->7
inserted 2: 1->2<-3<-5->7
inserted 4: 1->2<-3->4<-5->7
inserted 6: 1->2<-3->4<-5->6<-7
Here is a working solution.
class BST:
def __init__(self,data):
self.root = data
self.left = None
self.right = None
def insert(self,data):
if self.root == None:
self.root = BST(data)
elif data > self.root:
if self.right == None:
self.right = BST(data)
else:
self.right.insert(data)
elif data < self.root:
if self.left == None:
self.left = BST(data)
else:
self.left.insert(data)
def inordertraversal(self):
if self.left != None:
self.left.inordertraversal()
print (self.root),
if self.right != None:
self.right.inordertraversal()
t = BST(4)
t.insert(1)
t.insert(7)
t.insert(3)
t.insert(6)
t.insert(2)
t.insert(5)
t.inordertraversal()
A simple, recursive method with only 1 function and using an array of values:
class TreeNode(object):
def __init__(self, value: int, left=None, right=None):
super().__init__()
self.value = value
self.left = left
self.right = right
def __str__(self):
return str(self.value)
def create_node(values, lower, upper) -> TreeNode:
if lower > upper:
return None
index = (lower + upper) // 2
value = values[index]
node = TreeNode(value=value)
node.left = create_node(values, lower, index - 1)
node.right = create_node(values, index + 1, upper)
return node
def print_bst(node: TreeNode):
if node:
# Simple pre-order traversal when printing the tree
print("node: {}".format(node))
print_bst(node.left)
print_bst(node.right)
if __name__ == '__main__':
vals = [0, 1, 2, 3, 4, 5, 6]
bst = create_node(vals, lower=0, upper=len(vals) - 1)
print_bst(bst)
As you can see, we really only need 1 method, which is recursive: create_node. We pass in the full values array in each create_node method call, however, we update the lower and upper index values every time that we make the recursive call.
Then, using the lower and upper index values, we calculate the index value of the current node and capture it in value. This value is the value for the current node, which we use to create a node.
From there, we set the values of left and right by recursively calling the function, until we reach the end state of the recursion call when lower is greater than upper.
Important: we update the value of upper when creating the left side of the tree. Conversely, we update the value of lower when creating the right side of the tree.
Hopefully this helps!
The following code is basic on #DTing‘s answer and what I learn from class, which uses a while loop to insert (indicated in the code).
class Node:
def __init__(self, val):
self.l_child = None
self.r_child = None
self.data = val
def binary_insert(root, node):
y = None
x = root
z = node
#while loop here
while x is not None:
y = x
if z.data < x.data:
x = x.l_child
else:
x = x.r_child
z.parent = y
if y == None:
root = z
elif z.data < y.data:
y.l_child = z
else:
y.r_child = z
def in_order_print(root):
if not root:
return
in_order_print(root.l_child)
print(root.data)
in_order_print(root.r_child)
r = Node(3)
binary_insert(r, Node(7))
binary_insert(r, Node(1))
binary_insert(r, Node(5))
in_order_print(r)
The problem, or at least one problem with your code is here:-
def insert(self,node,someNumber):
if node is None:
node = Node(someNumber)
else:
if node.data > someNumber:
self.insert(node.rchild,someNumber)
else:
self.insert(node.rchild, someNumber)
return
You see the statement "if node.data > someNumber:" and the associated "else:" statement both have the same code after them. i.e you do the same thing whether the if statement is true or false.
I'd suggest you probably intended to do different things here, perhaps one of these should say self.insert(node.lchild, someNumber) ?
Another Python BST solution
class Node(object):
def __init__(self, value):
self.left_node = None
self.right_node = None
self.value = value
def __str__(self):
return "[%s, %s, %s]" % (self.left_node, self.value, self.right_node)
def insertValue(self, new_value):
"""
1. if current Node doesnt have value then assign to self
2. new_value lower than current Node's value then go left
2. new_value greater than current Node's value then go right
:return:
"""
if self.value:
if new_value < self.value:
# add to left
if self.left_node is None: # reached start add value to start
self.left_node = Node(new_value)
else:
self.left_node.insertValue(new_value) # search
elif new_value > self.value:
# add to right
if self.right_node is None: # reached end add value to end
self.right_node = Node(new_value)
else:
self.right_node.insertValue(new_value) # search
else:
self.value = new_value
def findValue(self, value_to_find):
"""
1. value_to_find is equal to current Node's value then found
2. if value_to_find is lower than Node's value then go to left
3. if value_to_find is greater than Node's value then go to right
"""
if value_to_find == self.value:
return "Found"
elif value_to_find < self.value and self.left_node:
return self.left_node.findValue(value_to_find)
elif value_to_find > self.value and self.right_node:
return self.right_node.findValue(value_to_find)
return "Not Found"
def printTree(self):
"""
Nodes will be in sequence
1. Print LHS items
2. Print value of node
3. Print RHS items
"""
if self.left_node:
self.left_node.printTree()
print(self.value),
if self.right_node:
self.right_node.printTree()
def isEmpty(self):
return self.left_node == self.right_node == self.value == None
def main():
root_node = Node(12)
root_node.insertValue(6)
root_node.insertValue(3)
root_node.insertValue(7)
# should return 3 6 7 12
root_node.printTree()
# should return found
root_node.findValue(7)
# should return found
root_node.findValue(3)
# should return Not found
root_node.findValue(24)
if __name__ == '__main__':
main()
def BinaryST(list1,key):
start = 0
end = len(list1)
print("Length of List: ",end)
for i in range(end):
for j in range(0, end-i-1):
if(list1[j] > list1[j+1]):
temp = list1[j]
list1[j] = list1[j+1]
list1[j+1] = temp
print("Order List: ",list1)
mid = int((start+end)/2)
print("Mid Index: ",mid)
if(key == list1[mid]):
print(key," is on ",mid," Index")
elif(key > list1[mid]):
for rindex in range(mid+1,end):
if(key == list1[rindex]):
print(key," is on ",rindex," Index")
break
elif(rindex == end-1):
print("Given key: ",key," is not in List")
break
else:
continue
elif(key < list1[mid]):
for lindex in range(0,mid):
if(key == list1[lindex]):
print(key," is on ",lindex," Index")
break
elif(lindex == mid-1):
print("Given key: ",key," is not in List")
break
else:
continue
size = int(input("Enter Size of List: "))
list1 = []
for e in range(size):
ele = int(input("Enter Element in List: "))
list1.append(ele)
key = int(input("\nEnter Key for Search: "))
print("\nUnorder List: ",list1)
BinaryST(list1,key)
class TreeNode:
def __init__(self, value):
self.value = value
self.left = None
self.right = None
class BinaryTree:
def __init__(self, root=None):
self.root = root
def add_node(self, node, value):
"""
Node points to the left of value if node > value; right otherwise,
BST cannot have duplicate values
"""
if node is not None:
if value < node.value:
if node.left is None:
node.left = TreeNode(value)
else:
self.add_node(node.left, value)
else:
if node.right is None:
node.right = TreeNode(value)
else:
self.add_node(node.right, value)
else:
self.root = TreeNode(value)
def search(self, value):
"""
Value will be to the left of node if node > value; right otherwise.
"""
node = self.root
while node is not None:
if node.value == value:
return True # node.value
if node.value > value:
node = node.left
else:
node = node.right
return False
def traverse_inorder(self, node):
"""
Traverse the left subtree of a node as much as possible, then traverse
the right subtree, followed by the parent/root node.
"""
if node is not None:
self.traverse_inorder(node.left)
print(node.value)
self.traverse_inorder(node.right)
def main():
binary_tree = BinaryTree()
binary_tree.add_node(binary_tree.root, 200)
binary_tree.add_node(binary_tree.root, 300)
binary_tree.add_node(binary_tree.root, 100)
binary_tree.add_node(binary_tree.root, 30)
binary_tree.traverse_inorder(binary_tree.root)
print(binary_tree.search(200))
if __name__ == '__main__':
main()

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