With this code I want to make label L3 and L4 change dynamically according to global variabel LED 1 and LED 2, but cant make it work with my code below, anyone have good suggestion for me?
I know it wont work because method init just running once every time I start run my code.
I read some suggestion before using root.after but I cant make it work with my code.
from Tkinter import *
import ttk
from ttk import *
suhu=30
cahaya=50
LED1='-'
LED2='-'
def mqttx():
def on_message(mqttc,obj,msg):
global LED1
global LED2
print "Telah Diterima message : "+msg.payload+" topik "+msg.topic
r.rpush(msg.topic,msg.payload)
datasuhu = r.lrange("suhu",-1,-1)
datacahaya = r.lrange("cahaya",-1,-1)
if msg.topic=="suhu":
if float(msg.payload)<=suhu :
mqttc.publish("2","1",qos=0,retain=False)
LED1="ON"
elif float(msg.payload)>suhu:
mqttc.publish("2","0",qos=0,retain=False)
LED1="OFF"
if msg.topic=="cahaya" :
if float(msg.payload) <=cahaya:
mqttc.publish("1","1",qos=0,retain=False)
LED2="ON"
elif float(msg.payload)>cahaya:
mqttc.publish("1","0",qos=0,retain=False)
LED2="OFF"
mqttc.on_message = on_message
mqttc.connect("localhost",1883)
mqttc.subscribe("suhu")
mqttc.subscribe("cahaya")
class Example(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
self.parent = parent
self.initUI()
def initUI(self):
self.parent.title("Subcriber")
self.style = Style()
self.style.theme_use("default")
self.pack(fill=BOTH, expand=1)
self.L3 =Label(self,text="LED 1 : "+LED1)
self.L3.pack
self.L3.grid()
self.L4 =Label(self,text="LED 2 : "+LED2)
self.L4.pack
self.L4.grid()
def main():
root = Tk()
root.geometry("250x150+300+300")
app = Example(root)
root.mainloop()
if __name__ == '__main__':
mqttx()
mqttc.loop_start()
main()
Use after() to call function which will change text in labels.
I created test() function to test it without function mqttx()
from Tkinter import *
import ttk
from ttk import *
LED1 = '-'
LED2 = '-'
class Example(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
self.parent = parent
self.initUI()
# run first time
self.update()
def initUI(self):
self.parent.title("Subcriber")
self.style = Style()
self.style.theme_use("default")
self.pack(fill=BOTH, expand=1)
self.L3 = Label(self,text="LED 1 : "+LED1)
self.L3.grid()
self.L4 = Label(self, text="LED 2 : "+LED2)
self.L4.grid()
def update(self):
#print('[DEBUG] update_text')
self.L3['text'] = "LED 1 : " + LED1
self.L4['text'] = "LED 2 : " + LED2
# run again after 500ms (0.5s)
self.after(500, self.update)
def test(root):
import random
global LED1
global LED2
print('[DEBUG] test')
LED1 = str(random.randint(1,10))
LED2 = str(random.randint(1,10))
# run again after 500ms (0.5s)
root.after(500, test, root)
def main():
root = Tk()
root.geometry("250x150+300+300")
app = Example(root)
test(root)
root.mainloop()
main()
Related
I'm making a ide for brainf*ck in python using tkinter and I'm adding a recent projects section but when I'm placing the buttons they do not appear on the screen.
Here is the code for the Scene:
from tkinter import *
from tkinter import filedialog as File
import tkinter as tk
class HoverButton(tk.Button):
def __init__(self, master, **kw):
tk.Button.__init__(self, master=master, **kw)
self.defaultBackground = "#5d5d5d"
self['background'] = self.defaultBackground
self['activebackground'] = "#6d6d6d"
self.bind("<Enter>", self.on_enter)
self.bind("<Leave>", self.on_leave)
def on_enter(self, e):
self['background'] = "#6d6d6d"
def on_leave(self, e):
self['background'] = self.defaultBackground
class ProjectPage(Frame):
def __init__(self, master, projects=[]):
super().__init__(master)
self.projects = projects
self.buttons = []
self.mstr = self.master.master
self.title = "PesolIde: Projets"
self.width = 800
self.height = 500
self.color = "#4d4d4d"
self.projectFrame = tk.Frame(self.mstr,width=800,height=50,bg="#5d5d5d")
self.newProject = HoverButton(self.mstr,text="New Project", height=1, bg="#6d6d6d")
self.openProject = HoverButton(self.mstr,text="Open Project", height=1,bg="#6d6d6d", command=OpenAsk)
self.projectdisplay = tk.Frame(self.mstr, width=700, height=300, bg="#5d5d5d", highlightbackground="black", highlightthickness=1)
for i in range(len(self.projects)):
self.buttons.append(HoverButton(master, text=self.projects[i].split(':')[0], width=50, height=1))
if len(self.buttons)>=40:
break
self.loaded = False
def show(self):
self.projectFrame.place(x=0, y=0)
self.newProject.place(x=20, y=10)
self.openProject.place(x=120, y=10)
self.projectdisplay.place(x=50,y=100)
self.y = 100
print(len(self.buttons))
for i in range(len(self.buttons)):
print("placing " + str(self.buttons[i]))
self.buttons[i].place(x=50,y=100+(20*i))
self.master.set(title=self.title,width=self.width,height=self.height)
self.master.master['bg'] = self.color
def hide(self):
self.newProject.place_forget()
self.openProject.place_forget()
def load(self):
if not self.loaded:
self.newProject.place_forget()
self.openProject.place_forget()
self.loaded = True
def unload(self):
self.newProject.destroy()
self.openProject.destroy()
def OpenAsk():
name = File.askopenfilename()
and here is the code for main.py:
from tkinter import *
import src.framework.modules.Window.Window as windows
import src.framework.src.Scenes.all as Scenes
import tkinter as tk
root = tk.Tk()
window = windows.window(root, "", 800, 500)
window.place()
projects = open("projects.txt",'r').read().split("\n")
start = Scenes.ProjectPage.ProjectPage(window,projects)
start.show()
window.mainloop()
When I make a HoverButton outside the ProjectPage class in the ProjectPage file, it appears as expected but not when initialised from within the class of directly from the main file.
Here are some screenshots.
The output from running main.py:
The output from running from outside the ProjectPage class with the code on the left:
Try to insert values for relx, rely, relwidth, relheight as attributes in "place" or you can as well insert height, width as attributes for place.
Check out the documentation: https://www.tutorialspoint.com/python/tk_place.htm
I'm working on a little project and made a little on-screen keyboard as a tkinter Toplevel
my application is buildt like this:
Root-Window (Tk-Widget)
input 1 (Entry-Widget)
input 2 (Entry-Widget)
input 3 (Text-Widget)
on_screen-keyboard (Toplevel-Widget)
the Toplevel-Widget contains Buttons, with callbacks that should enter text in the entries (just like keyboard-Buttons)
What I want is a communication between children of the keyboard/the keyboard and the last active input-Widget. My Problem is, that I don't know, how to say the keyboard, to which input-Widget it should send the message.
import tkinter as tk
from tkinter import ttk
class MainWindow(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
self.active_input = tk.Variable(value=None)
ttk.Button(self, text="show Keyboard", command=lambda: Keyboard(self)).pack()
self.text = tk.StringVar(value="")
self.input1 = ttk.Entry(self)
self.input1.bind("<FocusIn>", lambda e: self.active_input.set(self.input1))
self.input2 = ttk.Entry(self)
self.input2.bind("<FocusIn>", lambda e: self.active_input.set(self.input2))
self.input3 = tk.Text(self, height=3, width=15)
self.input3.bind("<FocusIn>", lambda e: self.active_input.set(self.input3))
self.input1.pack()
self.input3.pack()
self.input2.pack()
class Keyboard(tk.Toplevel):
OPENED = False
NAME = "- Keyboard -"
NUM = [{"text":"1", "width":1},
{"text":"2", "width":1},
{"text":"3", "width":2}]
CHAR= [{"text":"A", "width":1},
{"text":"B", "width":1},
{"text":"C", "width":2}]
def __init__(self, master):
if not Keyboard.OPENED:
Keyboard.OPENED = True
print("keyboard opened!")
self.master = master
tk.Toplevel.__init__(self, master)
self.title(self.NAME)
self.protocol("WM_DELETE_WINDOW", self.close)
self.keyb_nb = ttk.Notebook(self)
self.keyb_nb.pack()
self.num_tab = ttk.Frame(self.keyb_nb)
self.createPad(self.num_tab, Keyboard.NUM,2)
self.keyb_nb.add(self.num_tab, text="123")
self.char_tab = ttk.Frame(self.keyb_nb)
self.createPad(self.char_tab, Keyboard.CHAR, 2)
self.keyb_nb.add(self.char_tab, text="ABC")
def createPad(self, master, pad:list, max_col):
self.co_count = 0
self.ro = 1
for button in pad:
button["id"] = ttk.Button(master, width=6*button["width"], text=button["text"], command=self.bclicked(button))
if self.co_count >= max_col:
self.ro = self.ro + 1
self.co_count = 0
button["id"].grid(row=self.ro, columnspan=button["width"], column=self.co_count)
self.co_count = self.co_count+button["width"]
def bclicked(self, button:dict):
"""
reciver = self.master.active_input #I think the Problem here is, that the variable contains a string, not a widget
reciever.focus_force()
reciever.insert(index=tk.INSERT, string=button["text"])
"""
pass
def close(self):
Keyboard.OPENED = False
self.destroy()
print("keyboard closed!")
root = MainWindow()
root.mainloop()
Here the init of the Mainwindow and the bclicked of the Keyboard class are important...
the code is debug-ready
I would prefer a solution, similar to the communication in the internet (sender=button, receiver-id, message), but very welcome every working solution
btw: I'm also looking for a solution, how I don't have to force the input to focus and the Toplevel stays an the highest layer of the screen (that if I focus the Tk-Widget/one of the inputs/the button, the keyboard will stay in front of it)
SUMMARY: how do I find out, which of the 3 input-widgets was active at last, when the keyboard-toplevel has already the focus?
I may made more changes than needed, but mainly focus on the method keyboard_triger() and pass_key_to_master(), this two use the idea that the variable master implements, having access to call methods out of scope.
Olso the method set_focused_object() stores a reference to the last object beeng focused, note than it stores the widget and not the event, it's easyer than searching each time the object
import tkinter as tk
from tkinter import ttk
class MainWindow(tk.Tk):
def keyboard_triger(self, key):
# to identify wath object is just use
# isinstance(self.active_input, ttk.Entry)
self.active_input.insert(tk.END, key)
def new_keyboard(self):
Keyboard(self)
def set_focused_object(self, event):
self.active_input = event.widget
def __init__(self):
tk.Tk.__init__(self)
self.active_input = None
ttk.Button(self, text="Show Keyboard", command=self.new_keyboard).pack()
self.input1 = ttk.Entry(self)
self.input1.bind("<FocusIn>", self.set_focused_object)
self.input1.pack()
self.input2 = ttk.Entry(self)
self.input2.bind("<FocusIn>", self.set_focused_object)
self.input2.pack()
self.input3 = tk.Text(self, height=3, width=15)
self.input3.bind("<FocusIn>", self.set_focused_object)
self.input3.pack()
class Keyboard(tk.Toplevel):
def pass_key_to_master(self, key):
self.master.keyboard_triger(key)
def __init__(self, master):
tk.Toplevel.__init__(self, master)
self.master = master
self.title('Keyboard')
# this way of agruping keys stores the kwags
# of the drawing method
keys = {
'A': {'x': 0, 'y': 0},
'B': {'x': 20, 'y': 20},
'C': {'x': 50, 'y': 50}
}
# expected structure
# {string key: reference to the button}
self.buttons = {}
for i in keys:
self.buttons[i] = tk.Button( # i=i is required to make a instance
self, text=i, command=lambda i=i: self.pass_key_to_master(i)
)
self.buttons[i].place(**keys[i])
if __name__ == '__main__':
root = MainWindow()
root.mainloop()
Your code maybe could have a better construction.(But I didn't revise your code construction.)
Followed by your code,I use a global variable.And fix some errors in your code.And it could work normally in my computer.
import tkinter as tk
from tkinter import ttk
class MainWindow(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
self.active_input = tk.Variable(value=None)
ttk.Button(self, text="show Keyboard", command=lambda: Keyboard(self)).pack()
global focusedWidget
focusedWidget = None
self.text = tk.StringVar(value="")
self.input1 = ttk.Entry(self)
self.input1.bind("<FocusIn>", self.getFocusWidget)
self.input2 = ttk.Entry(self)
self.input2.bind("<FocusIn>", self.getFocusWidget)
self.input3 = tk.Text(self, height=3, width=15)
self.input3.bind("<FocusIn>", self.getFocusWidget)
self.input1.pack()
self.input3.pack()
self.input2.pack()
def getFocusWidget(self,event): # this function could be a static function
global focusedWidget
focusedWidget = event.widget
class Keyboard(tk.Toplevel):
OPENED = False
NAME = "- Keyboard -"
NUM = [{"text":"1", "width":1},
{"text":"2", "width":1},
{"text":"3", "width":2}]
CHAR= [{"text":"A", "width":1},
{"text":"B", "width":1},
{"text":"C", "width":2}]
def __init__(self, master):
if not Keyboard.OPENED:
Keyboard.OPENED = True
print("keyboard opened!")
self.master = master
tk.Toplevel.__init__(self, master)
self.title(self.NAME)
self.protocol("WM_DELETE_WINDOW", self.close)
self.keyb_nb = ttk.Notebook(self)
self.keyb_nb.pack()
self.num_tab = ttk.Frame(self.keyb_nb)
self.createPad(self.num_tab, Keyboard.NUM,2)
self.keyb_nb.add(self.num_tab, text="123")
self.char_tab = ttk.Frame(self.keyb_nb)
self.createPad(self.char_tab, Keyboard.CHAR, 2)
self.keyb_nb.add(self.char_tab, text="ABC")
def createPad(self, master, pad:list, max_col):
self.co_count = 0
self.ro = 1
for button in pad:
button["id"] = ttk.Button(master, width=6*button["width"], text=button["text"], command=lambda button=button:self.bclicked(button)) # this lambda expression has some errors.
if self.co_count >= max_col:
self.ro = self.ro + 1
self.co_count = 0
button["id"].grid(row=self.ro, columnspan=button["width"], column=self.co_count)
self.co_count = self.co_count+button["width"]
def bclicked(self, button:dict):
global focusedWidget
"""
reciver = self.master.active_input #I think the Problem here is, that the variable contains a string, not a widget
reciever.focus_force()
reciever.insert(index=tk.INSERT, string=button["text"])
"""
if not focusedWidget: # If user hasn't click a entry or text widget.
print("Please select a entry or text")
return
if focusedWidget.widgetName=='ttk::entry': # use if statement to check the type of selected entry.
focusedWidget.insert(index=tk.INSERT,string=button["text"])
else:
focusedWidget.insert("end",button["text"])
def close(self):
Keyboard.OPENED = False
self.destroy()
print("keyboard closed!")
root = MainWindow()
root.mainloop()
I'm using python and tkinter to build a visualization tool that can refresh and visualize an updating object. Right now, the object can't change because the threading is not working. Any help or general knowledge would be appreciated. I'm relatively new to threading and tkinter.
example object I want to ingest
class color1:
def __init__(self, color):
self.color = color
def change_col(self, new_color):
self.color = new_color
def pass_col(self):
return(self)
my visualization code
class my_visual(threading.Thread):
def __init__(self, col1):
threading.Thread.__init__(self)
self.start()
self.col1 = col1
def viz(self):
self.root = Tk()
btn1 = Button(self.root, text = 'Refresh', command = self.refresh)
btn1.pack()
frame = Frame(self.root, width = 100, height = 100, bg = self.col1.color)
frame.pack()
btn2 = Button(self.root, text = 'Close', command = self.exit)
btn2.pack()
self.root.mainloop()
def refresh(self):
self.root.quit()
self.root.destroy()
self.col1 = self.col1.pass_col()
self.viz()
def exit(self):
self.root.quit()
self.root.destroy()
Code that works
c = color1('RED')
test = my_visual(c)
test.viz()
Code that doesn't work
In this version, the refresh works, but the threading doesn't. When the threading is working, the refresh won't pick up that the object has changed.
c.change_col('BLUE')
If you extend the threading.Thread class you need to override the run() method with your custom functionality. With no run method, the thread dies immediately. You can test whether a thread is alive with my_visual.is_alive().
The problem is that your test.viz() is an infinite loop because of self.root.mainloop(), so you cannot do anything once you called that function. The solution is to use a thread for test.viz(), and your thread for the class my_visual is no more necessary.
I added a time.sleep of 2 seconds before the refresh makes it blue, otherwise the color is blue at beginning.
Here you go :
import threading
from tkinter import *
import time
class color1:
def __init__(self, color):
self.color = color
def change_col(self, new_color):
self.color = new_color
def pass_col(self):
return(self)
class my_visual():
def __init__(self, col1):
self.col1 = col1
def viz(self):
self.root = Tk()
btn1 = Button(self.root, text = 'Refresh', command = self.refresh)
btn1.pack()
frame = Frame(self.root, width = 100, height = 100, bg = self.col1.color)
frame.pack()
btn2 = Button(self.root, text = 'Close', command = self.exit)
btn2.pack()
self.root.mainloop()
def refresh(self):
self.root.quit()
self.root.destroy()
self.col1 = self.col1.pass_col()
print("self.col1", self.col1, self.col1.color)
self.viz()
def exit(self):
self.root.quit()
self.root.destroy()
c = color1('RED')
test = my_visual(c)
t2 = threading.Thread(target = test.viz)
t2.start()
time.sleep(2)
print('Now you can change to blue when refreshing')
c.change_col('BLUE')
import tkinter as tk
from tkinter import messagebox
import xlrd as rd
class Example():
def __init__(self,master):
self.frameExample =tk.Frame(master,width =600,height = 200)
self.frameExample.pack()
self.loadButton = tk.Button(self.frameExample,text = "Load",command =self.loadFile)
self.loadButton.pack()
def loadFile(self):
sheetWindow = tk.Toplevel()
sheetFrame = tk.Frame(sheetWindow, width = 600,height = 400,bg = "alice blue")
sheetFrame.pack()
try:
print("entered")
self.workbook = rd.open_workbook("tiger.jpg")
except:
print("entered 1")
messagebox.showinfo(title = "Load error",message = "Error")
self.master.destroy()
root = tk.Tk()
Example(root)
root.mainloop()
I have tried self.masterdestroy(), not sure how to kill main window
Just add self.master = master to your __init__ method and then your code should work.
The program I am working with currently requires input from the user to be displayed on the programs window. I have researched on both the internet and stackoverflow, discovering several solutions to my problem, but none seem to work. My goal is to receive input from the user via Python's tkinter entry widget and display the results in a new label, while taking out my initial one and the entry box, however, the program is rejecting my attempts at an answer.
What strategy, lines of code/library's, or pieces of advice do you have for me to accomplish my goal?
My existing solutions:
.get()
textvariable=self.entdat
Existing code is as follows:
from Tkinter import *
import time
class Input(Frame):
def __init__(self, parent=None, **kw):
Frame.__init__(self, parent, background="white")
self.parent = parent
self.initUI()
self.entdat = StringVar
self.timestr = StringVar()
self.makeWidgets()
def makeWidgets(self):
self.ol = Label(text="Objective:")
self.ol.pack(side=TOP)
self.ew = Entry()
self.ew.pack(side=TOP)
self.b = Button(text="OK", command=self.clicked)
self.b.pack(side=TOP)
def clicked(self):
self.entdat = self.ew.get()
self.dat = Label(textvariable=self.ew.get())
self.dat.pack(side=TOP)
self.hide_Widget()
def hide_Widget(event):
event.ew.pack_forget()
event.ol.pack_forget()
event.b.pack_forget()
def main():
root = Tk()
root.geometry("240x135+25+50")
tm = Input(root)
tm.pack(side=TOP)
root.mainloop()
if __name__ == '__main__':
main()
I amended your code, so that it executes at least, and hopefully in a way you want.
from Tkinter import *
class Input(Frame):
def __init__(self, parent=None, **kw):
Frame.__init__(self, parent, background="white")
self.parent = parent
self.entdat = StringVar()
self.makeWidgets()
def makeWidgets(self):
self.ol = Label(text="Objective:")
self.ol.pack(side=TOP)
self.ew = Entry(textvariable=self.entdat)
self.ew.pack(side=TOP)
self.b = Button(text="OK", command=self.clicked)
self.b.pack(side=TOP)
def clicked(self):
self.dat = Label(self, textvariable=self.entdat )
self.dat.pack(side=TOP)
self.distroy_Widget()
def distroy_Widget(self):
self.ew.destroy()
self.ol.destroy()
self.b.destroy()
def main():
root = Tk()
root.geometry("240x135+25+50")
tm = Input(root)
tm.pack(side=TOP)
root.mainloop()
if __name__ == '__main__':
main()
Hope it helps.