Python tkinter threading and window refresh - python

I'm using python and tkinter to build a visualization tool that can refresh and visualize an updating object. Right now, the object can't change because the threading is not working. Any help or general knowledge would be appreciated. I'm relatively new to threading and tkinter.
example object I want to ingest
class color1:
def __init__(self, color):
self.color = color
def change_col(self, new_color):
self.color = new_color
def pass_col(self):
return(self)
my visualization code
class my_visual(threading.Thread):
def __init__(self, col1):
threading.Thread.__init__(self)
self.start()
self.col1 = col1
def viz(self):
self.root = Tk()
btn1 = Button(self.root, text = 'Refresh', command = self.refresh)
btn1.pack()
frame = Frame(self.root, width = 100, height = 100, bg = self.col1.color)
frame.pack()
btn2 = Button(self.root, text = 'Close', command = self.exit)
btn2.pack()
self.root.mainloop()
def refresh(self):
self.root.quit()
self.root.destroy()
self.col1 = self.col1.pass_col()
self.viz()
def exit(self):
self.root.quit()
self.root.destroy()
Code that works
c = color1('RED')
test = my_visual(c)
test.viz()
Code that doesn't work
In this version, the refresh works, but the threading doesn't. When the threading is working, the refresh won't pick up that the object has changed.
c.change_col('BLUE')

If you extend the threading.Thread class you need to override the run() method with your custom functionality. With no run method, the thread dies immediately. You can test whether a thread is alive with my_visual.is_alive().

The problem is that your test.viz() is an infinite loop because of self.root.mainloop(), so you cannot do anything once you called that function. The solution is to use a thread for test.viz(), and your thread for the class my_visual is no more necessary.
I added a time.sleep of 2 seconds before the refresh makes it blue, otherwise the color is blue at beginning.
Here you go :
import threading
from tkinter import *
import time
class color1:
def __init__(self, color):
self.color = color
def change_col(self, new_color):
self.color = new_color
def pass_col(self):
return(self)
class my_visual():
def __init__(self, col1):
self.col1 = col1
def viz(self):
self.root = Tk()
btn1 = Button(self.root, text = 'Refresh', command = self.refresh)
btn1.pack()
frame = Frame(self.root, width = 100, height = 100, bg = self.col1.color)
frame.pack()
btn2 = Button(self.root, text = 'Close', command = self.exit)
btn2.pack()
self.root.mainloop()
def refresh(self):
self.root.quit()
self.root.destroy()
self.col1 = self.col1.pass_col()
print("self.col1", self.col1, self.col1.color)
self.viz()
def exit(self):
self.root.quit()
self.root.destroy()
c = color1('RED')
test = my_visual(c)
t2 = threading.Thread(target = test.viz)
t2.start()
time.sleep(2)
print('Now you can change to blue when refreshing')
c.change_col('BLUE')

Related

Changing one scale widget will change the secone one

I have two scale widgets in my code that are supposed to display values from a list. I want to be able to set individual values for both sliders. For example, for file 1 "2.4" and for file 2 "5.025". But currently I can only update the second (lower) slider without it triggering the first (upper) one. If I use the upper one, the value of the second one is also changed.
I'm stuck implementing the lambda function, so it would be create if some could give me a hint.
Thanks!
import tkinter as tk
class File_Selection():
def __init__(self, frame, text):
self.frame = frame
self.text = text
self.label_file = tk.Label(self.frame, text=text)
self.label_file.pack(side="left", anchor="s")
self.label_test = tk.Label(self.frame, text="| Select value: ")
self.label_test.pack(side="left", anchor="s")
self.scale = tk.Scale(self.frame, orient=tk.HORIZONTAL, from_=0)
self.scale.pack(side="left", anchor="s")
class View:
def __init__(self, view):
self.view = view
self.frame = tk.Frame(self.view)
self.frame.pack()
self.frame_row1 = tk.Frame(self.frame)
self.frame_row1.pack(side="top")
self.frame_row2 = tk.Frame(self.frame)
self.frame_row2.pack(side="top")
self.file_one = File_Selection(self.frame_row1, "File 1")
self.file_two = File_Selection(self.frame_row2, "File 2")
class Controller:
def __init__(self):
self.root = tk.Tk()
self.view = View(self.root)
self.values = [1.01,2.4,3.6,4.89,5.025,6.547]
self.view.file_one.scale.bind('<Enter>', self.update_scale)
self.view.file_two.scale.bind('<Enter>', self.update_scale)
def run(self):
self.root.mainloop()
def update_scale(self, event):
self.active_scales = [self.view.file_one.scale, self.view.file_two.scale]
for scale in self.active_scales:
scale.config(from_=min(self.values), to=max(self.values), resolution=0.001, command=lambda value=scale: self.set_scale(value, scale))
def set_scale(self, value, scale):
self.newvalue = min(self.values, key=lambda x: abs(x-float(value)))
scale.set(self.newvalue)
if __name__ == "__main__":
c = Controller()
c.run()
The problem is that you have both scales set to active_scales. You can take advantage of the event and do away with active_scales.
You can get the widget associated with an event with event.widget. So, you can change the update_scales function from
def update_scale(self, event):
self.active_scales = [self.view.file_one.scale, self.view.file_two.scale]
for scale in self.active_scales:
scale.config(from_=min(self.values), to=max(self.values), resolution=0.001, command=lambda value=scale: self.set_scale(value, scale))
to
def update_scale(self, event):
event.widget.config(from_=min(self.values), to=max(self.values), resolution=0.001, command=lambda value=event.widget: self.set_scale(value, event.widget))
Additionally, since self.values don't appear to change, it does not seem necessary to config each scale to change its bounds and resolution on each event. You can instead pull that out of the event and make you Controller class as follows.
class Controller:
def __init__(self):
self.root = tk.Tk()
self.view = View(self.root)
self.values = [1.01,2.4,3.6,4.89,5.025,6.547]
self.view.file_one.scale.bind('<Enter>', self.update_scale)
self.view.file_two.scale.bind('<Enter>', self.update_scale)
self.view.file_one.scale.config(from_=min(self.values), to=max(self.values), resolution=0.001)
self.view.file_two.scale.config(from_=min(self.values), to=max(self.values), resolution=0.001)
def run(self):
self.root.mainloop()
def update_scale(self, event):
event.widget.config(command=lambda value=event.widget: self.set_scale(value, event.widget))
def set_scale(self, value, scale):
self.newvalue = min(self.values, key=lambda x: abs(x-float(value)))
scale.set(self.newvalue)

tkinter- subclass of button not placing on screen from inside another class

I'm making a ide for brainf*ck in python using tkinter and I'm adding a recent projects section but when I'm placing the buttons they do not appear on the screen.
Here is the code for the Scene:
from tkinter import *
from tkinter import filedialog as File
import tkinter as tk
class HoverButton(tk.Button):
def __init__(self, master, **kw):
tk.Button.__init__(self, master=master, **kw)
self.defaultBackground = "#5d5d5d"
self['background'] = self.defaultBackground
self['activebackground'] = "#6d6d6d"
self.bind("<Enter>", self.on_enter)
self.bind("<Leave>", self.on_leave)
def on_enter(self, e):
self['background'] = "#6d6d6d"
def on_leave(self, e):
self['background'] = self.defaultBackground
class ProjectPage(Frame):
def __init__(self, master, projects=[]):
super().__init__(master)
self.projects = projects
self.buttons = []
self.mstr = self.master.master
self.title = "PesolIde: Projets"
self.width = 800
self.height = 500
self.color = "#4d4d4d"
self.projectFrame = tk.Frame(self.mstr,width=800,height=50,bg="#5d5d5d")
self.newProject = HoverButton(self.mstr,text="New Project", height=1, bg="#6d6d6d")
self.openProject = HoverButton(self.mstr,text="Open Project", height=1,bg="#6d6d6d", command=OpenAsk)
self.projectdisplay = tk.Frame(self.mstr, width=700, height=300, bg="#5d5d5d", highlightbackground="black", highlightthickness=1)
for i in range(len(self.projects)):
self.buttons.append(HoverButton(master, text=self.projects[i].split(':')[0], width=50, height=1))
if len(self.buttons)>=40:
break
self.loaded = False
def show(self):
self.projectFrame.place(x=0, y=0)
self.newProject.place(x=20, y=10)
self.openProject.place(x=120, y=10)
self.projectdisplay.place(x=50,y=100)
self.y = 100
print(len(self.buttons))
for i in range(len(self.buttons)):
print("placing " + str(self.buttons[i]))
self.buttons[i].place(x=50,y=100+(20*i))
self.master.set(title=self.title,width=self.width,height=self.height)
self.master.master['bg'] = self.color
def hide(self):
self.newProject.place_forget()
self.openProject.place_forget()
def load(self):
if not self.loaded:
self.newProject.place_forget()
self.openProject.place_forget()
self.loaded = True
def unload(self):
self.newProject.destroy()
self.openProject.destroy()
def OpenAsk():
name = File.askopenfilename()
and here is the code for main.py:
from tkinter import *
import src.framework.modules.Window.Window as windows
import src.framework.src.Scenes.all as Scenes
import tkinter as tk
root = tk.Tk()
window = windows.window(root, "", 800, 500)
window.place()
projects = open("projects.txt",'r').read().split("\n")
start = Scenes.ProjectPage.ProjectPage(window,projects)
start.show()
window.mainloop()
When I make a HoverButton outside the ProjectPage class in the ProjectPage file, it appears as expected but not when initialised from within the class of directly from the main file.
Here are some screenshots.
The output from running main.py:
The output from running from outside the ProjectPage class with the code on the left:
Try to insert values for relx, rely, relwidth, relheight as attributes in "place" or you can as well insert height, width as attributes for place.
Check out the documentation: https://www.tutorialspoint.com/python/tk_place.htm

configure tkinter object from separate class

I have a simple program with two classes, one controls a relay board via a serial.serial connection. The other class is for a GUI which will send commands to the relay class and then display the status of the relay board.
I'm having an issue with sending messages from the relay class to the tkinter class. The messages only appear once the relay command has finished. I've cut down my program below. Test.test() represents a function in my relay class where as the MainWindow class is my GUI.
Someone has pointed out to use threading to handle the messages being passed between the classes. Is that my only option? I have not delved into threading yet.
from Tkinter import *
import time
import ScrolledText
class Test():
def test(self):
main.textboxupdate(" test start ")
time.sleep(2)
main.textboxupdate(" test middle ")
time.sleep(2)
main.textboxupdate(" test end ")
class MainWindow(Frame):
def __init__(self, *args, **kwargs):
Frame.__init__(self, *args, **kwargs)
self.canvas = Canvas(width=1200,height=700)
self.canvas.pack(expand=YES,fill=BOTH)
self.frame = Frame(self.canvas)
self.TextBox = ScrolledText.ScrolledText(self.frame)
self.open = Button(self.frame, text="Open Cover",
command=test.test)
def createtextbox(self, statusmsg):
self.frame.place(x=0,y=0)
self.TextBox.config(state = NORMAL)
self.TextBox.insert(END, statusmsg,('error'))
self.TextBox.config(state = 'disabled', height = 2, width = 35)
self.TextBox.see(END)
self.TextBox.grid(columnspan=2, rowspan = 1)
self.open.grid()
def textboxupdate(self, statusmsg):
statusmsg = statusmsg +'\n'
self.TextBox.config(state = NORMAL)
self.TextBox.insert(END, statusmsg,('error'))
self.TextBox.config(state = 'disabled', height = 10, width = 50)
self.TextBox.see(END)
test = Test()
root = Tk()
main = MainWindow(root)
main.createtextbox('Startup\n')
root.mainloop()
Here's one option:
from Tkinter import *
import time
import ScrolledText
import threading, Queue
class Test():
def __init__(self):
self.msg_queue = Queue.Queue()
def test(self):
self.msg_queue.put(" test start ")
time.sleep(2)
self.msg_queue.put(" test middle ")
time.sleep(2)
self.msg_queue.put(" test end ")
class MainWindow(Frame):
def __init__(self, *args, **kwargs):
Frame.__init__(self, *args, **kwargs)
self.canvas = Canvas(width=1200,height=700)
self.canvas.pack(expand=YES,fill=BOTH)
self.frame = Frame(self.canvas)
self.TextBox = ScrolledText.ScrolledText(self.frame)
self.open = Button(self.frame, text="Open Cover",
command=self.create_thread)
self.test_thread = None
self.createtextbox("")
def create_thread(self):
self.test_thread = threading.Thread(target=test.test)
self.test_thread.start()
self.after(10, self.update_textbox)
def update_textbox(self):
while not test.msg_queue.empty():
self.textboxupdate(test.msg_queue.get())
if self.test_thread.is_alive():
self.after(10, self.update_textbox)
else:
self.test_thread = None
def createtextbox(self, statusmsg):
self.frame.place(x=0,y=0)
self.TextBox.config(state = NORMAL)
self.TextBox.insert(END, statusmsg,('error'))
self.TextBox.config(state = 'disabled', height = 2, width = 35)
self.TextBox.see(END)
self.TextBox.grid(columnspan=2, rowspan = 1)
self.open.grid()
def textboxupdate(self, statusmsg):
statusmsg = statusmsg +'\n'
self.TextBox.config(state = NORMAL)
self.TextBox.insert(END, statusmsg,('error'))
self.TextBox.config(state = 'disabled', height = 10, width = 50)
self.TextBox.see(END)
self.update_idletasks()
test = Test()
main = MainWindow()
main.pack()
main.mainloop()
The first change is that instead of calling a function, Test.test puts the messages onto a queue. Test.test is started in a separate thread by MainWindow.start_thread. MainWindow.start_thread also schedules a check on the thread by asking tkinter to call update_textbox after 10 milliseconds (self.after(10, self.update_textbox)). This function takes all the new messages off the queue, and displays them. Then, if the thread is still running, it reschedules itself, otherwise it resets the MainWindow.

Display message when hovering over something with mouse cursor in Python

I have a GUI made with TKinter in Python. I would like to be able to display a message when my mouse cursor goes, for example, on top of a label or button. The purpose of this is to explain to the user what the button/label does or represents.
Is there a way to display text when hovering over a tkinter object in Python?
I think this would meet your requirements.
Here's what the output looks like:
First, A class named ToolTip which has methods showtip and hidetip is defined as follows:
from tkinter import *
class ToolTip(object):
def __init__(self, widget):
self.widget = widget
self.tipwindow = None
self.id = None
self.x = self.y = 0
def showtip(self, text):
"Display text in tooltip window"
self.text = text
if self.tipwindow or not self.text:
return
x, y, cx, cy = self.widget.bbox("insert")
x = x + self.widget.winfo_rootx() + 57
y = y + cy + self.widget.winfo_rooty() +27
self.tipwindow = tw = Toplevel(self.widget)
tw.wm_overrideredirect(1)
tw.wm_geometry("+%d+%d" % (x, y))
label = Label(tw, text=self.text, justify=LEFT,
background="#ffffe0", relief=SOLID, borderwidth=1,
font=("tahoma", "8", "normal"))
label.pack(ipadx=1)
def hidetip(self):
tw = self.tipwindow
self.tipwindow = None
if tw:
tw.destroy()
def CreateToolTip(widget, text):
toolTip = ToolTip(widget)
def enter(event):
toolTip.showtip(text)
def leave(event):
toolTip.hidetip()
widget.bind('<Enter>', enter)
widget.bind('<Leave>', leave)
The widget is where you want to add the tip. For example, if you want the tip when you hover over a button or entry or label, the instance of the same should be provided at the call time.
Quick note: the code above uses from tkinter import *
which is not suggested by some of the programmers out there, and they have valid points. You might want to make necessary changes in such case.
To move the tip to your desired location, you can change x and y in the code.
The function CreateToolTip() helps to create this tip easily. Just pass the widget and string you want to display in the tipbox to this function, and you're good to go.
This is how you call the above part:
button = Button(root, text = 'click mem')
button.pack()
CreateToolTip(button, text = 'Hello World\n'
'This is how tip looks like.'
'Best part is, it\'s not a menu.\n'
'Purely tipbox.')
Do not forget to import the module if you save the previous outline in different python file, and don't save the file as CreateToolTip or ToolTip to avoid confusion.
This post from Fuzzyman shares some similar thoughts, and worth checking out.
You need to set a binding on the <Enter> and <Leave> events.
Note: if you choose to pop up a window (ie: a tooltip) make sure you don't pop it up directly under the mouse. What will happen is that it will cause a leave event to fire because the cursor leaves the label and enters the popup. Then, your leave handler will dismiss the window, your cursor will enter the label, which causes an enter event, which pops up the window, which causes a leave event, which dismisses the window, which causes an enter event, ... ad infinitum.
For simplicity, here's an example that updates a label, similar to a statusbar that some apps use. Creating a tooltip or some other way of displaying the information still starts with the same core technique of binding to <Enter> and <Leave>.
import Tkinter as tk
class Example(tk.Frame):
def __init__(self, *args, **kwargs):
tk.Frame.__init__(self, *args, **kwargs)
self.l1 = tk.Label(self, text="Hover over me")
self.l2 = tk.Label(self, text="", width=40)
self.l1.pack(side="top")
self.l2.pack(side="top", fill="x")
self.l1.bind("<Enter>", self.on_enter)
self.l1.bind("<Leave>", self.on_leave)
def on_enter(self, event):
self.l2.configure(text="Hello world")
def on_leave(self, enter):
self.l2.configure(text="")
if __name__ == "__main__":
root = tk.Tk()
Example(root).pack(side="top", fill="both", expand="true")
root.mainloop()
You can refer to this- HoverClass
It is exactly what you need. Nothing more, nothing less
from Tkinter import *
import re
class HoverInfo(Menu):
def __init__(self, parent, text, command=None):
self._com = command
Menu.__init__(self,parent, tearoff=0)
if not isinstance(text, str):
raise TypeError('Trying to initialise a Hover Menu with a non string type: ' + text.__class__.__name__)
toktext=re.split('\n', text)
for t in toktext:
self.add_command(label = t)
self._displayed=False
self.master.bind("<Enter>",self.Display )
self.master.bind("<Leave>",self.Remove )
def __del__(self):
self.master.unbind("<Enter>")
self.master.unbind("<Leave>")
def Display(self,event):
if not self._displayed:
self._displayed=True
self.post(event.x_root, event.y_root)
if self._com != None:
self.master.unbind_all("<Return>")
self.master.bind_all("<Return>", self.Click)
def Remove(self, event):
if self._displayed:
self._displayed=False
self.unpost()
if self._com != None:
self.unbind_all("<Return>")
def Click(self, event):
self._com()
Example app using HoverInfo:
from Tkinter import *
from HoverInfo import HoverInfo
class MyApp(Frame):
def __init__(self, parent=None):
Frame.__init__(self, parent)
self.grid()
self.lbl = Label(self, text='testing')
self.lbl.grid()
self.hover = HoverInfo(self, 'while hovering press return \n for an exciting msg', self.HelloWorld)
def HelloWorld(self):
print('Hello World')
app = MyApp()
app.master.title('test')
app.mainloop()
Screenshot:
I have a very hacky solution but it has some advantages over the current answers so I figured I would share it.
lab=Label(root,text="hover me")
lab.bind("<Enter>",popup)
def do_popup(event):
# display the popup menu
root.after(1000, self.check)
popup = Menu(root, tearoff=0)
popup.add_command(label="Next")
popup.tk_popup(event.x_root, event.y_root, 0)
def check(event=None):
x, y = root.winfo_pointerxy()
widget = root.winfo_containing(x, y)
if widget is None:
root.after(100, root.check)
else:
leave()
def leave():
popup.delete(0, END)
The only real issue with this is it leaves behind a small box that moves focus away from the main window
If anyone knows how to solve these issues let me know
If anyone is on Mac OSX and tool tip isn't working, check out the example in:
https://github.com/python/cpython/blob/master/Lib/idlelib/tooltip.py
Basically, the two lines that made it work for me on Mac OSX were:
tw.update_idletasks() # Needed on MacOS -- see #34275.
tw.lift() # work around bug in Tk 8.5.18+ (issue #24570)
Here is a simple solution to your problem that subclasses the tk.Button object. We make a special class that tk.Button inherits from, giving it tooltip functionality. The same for tk.Labels.
I don't know what would be cleanest and the easiest way to maintain code for keeping track of the text that goes into the tooltips. I present here one way, in which I pass unique widget IDs to MyButtons, and access a dictionary for storing the tooltip texts. You could store this file as a JSON, or as a class attribute, or as a global variable (as below). Alternatively, perhaps it would be better to define a setter method in MyButton, and just call this method every time you create a new widget that should have a tooltip. Although you would have to store the widget instance in a variable, adding one extra line for all widgets to include.
One drawback in the code below is that the self.master.master syntax relies on determining the "widget depth". A simple recursive function will catch most cases (only needed for entering a widget, since by definition you leave somewhere you once were).
Anyway, below is a working MWE for anyone interested.
import tkinter as tk
tooltips = {
'button_hello': 'Print a greeting message',
'button_quit': 'Quit the program',
'button_insult': 'Print an insult',
'idle': 'Hover over button for help',
'error': 'Widget ID not valid'
}
class ToolTipFunctionality:
def __init__(self, wid):
self.wid = wid
self.widet_depth = 1
self.widget_search_depth = 10
self.bind('<Enter>', lambda event, i=1: self.on_enter(event, i))
self.bind('<Leave>', lambda event: self.on_leave(event))
def on_enter(self, event, i):
if i > self.widget_search_depth:
return
try:
cmd = f'self{".master"*i}.show_tooltip(self.wid)'
eval(cmd)
self.widget_depth = i
except AttributeError:
return self.on_enter(event, i+1)
def on_leave(self, event):
cmd = f'self{".master" * self.widget_depth}.hide_tooltip()'
eval(cmd)
class MyButton(tk.Button, ToolTipFunctionality):
def __init__(self, parent, wid, **kwargs):
tk.Button.__init__(self, parent, **kwargs)
ToolTipFunctionality.__init__(self, wid)
class MyLabel(tk.Label, ToolTipFunctionality):
def __init__(self, parent, wid, **kwargs):
tk.Label.__init__(self, parent, **kwargs)
ToolTipFunctionality.__init__(self, wid)
class Application(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.tooltip = tk.StringVar()
self.tooltip.set(tooltips['idle'])
self.frame = tk.Frame(self, width=50)
self.frame.pack(expand=True)
MyLabel(self.frame, '', text='One Cool Program').pack()
self.subframe = tk.Frame(self.frame, width=40)
self.subframe.pack()
MyButton(self.subframe, 'button_hello', text='Hello!', command=self.greet, width=20).pack()
MyButton(self.subframe, 'button_insutl', text='Insult', command=self.insult, width=20).pack()
MyButton(self.subframe, 'button_quit', text='Quit', command=self.destroy, width=20).pack()
tk.Label(self.subframe, textvar=self.tooltip, width=20).pack()
def show_tooltip(self, wid):
try:
self.tooltip.set(tooltips[wid])
except KeyError:
self.tooltip.set(tooltips['error'])
def hide_tooltip(self):
self.tooltip.set(tooltips['idle'])
def greet(self):
print('Welcome, Fine Sir!')
def insult(self):
print('You must be dead from the neck up')
if __name__ == '__main__':
app = Application()
app.mainloop()
The best way I have found to create a popup help window is to use the tix.Balloon. I have modified it below to make it look better and show an example (note the use of tix.Tk):
import tkinter as tk
import tkinter.tix as tix
class Balloon(tix.Balloon):
# A modified tix popup balloon (to change the default delay, bg and wraplength)
init_after = 1250 # Milliseconds
wraplength = 300 # Pixels
def __init__(self, master):
bg = root.cget("bg")
# Call the parent
super().__init__(master, initwait=self.init_after)
# Change background colour
for i in self.subwidgets_all():
i.config(bg=bg)
# Modify the balloon label
self.message.config(wraplength=self.wraplength)
root = tix.Tk()
l = tk.Label(root, text="\n".join(["text"] * 5))
l.pack()
b = Balloon(root.winfo_toplevel())
b.bind_widget(l, balloonmsg="Some random text")
root.mainloop()
OLD ANSWER:
Here is an example using <enter> and <leave> as #bryanoakley suggested with a toplevel (with overridedirect set to true). Use the hover_timer class for easy use of this. This needs the widget and help-text (with an optional delay argument - default 0.5s) and can be easily called just by initiating the class and then cancelling it.
import threading, time
from tkinter import *
class hover_window (Toplevel):
def __init__ (self, coords, text):
super ().__init__ ()
self.geometry ("+%d+%d" % (coords [0], coords [1]))
self.config (bg = "white")
Label (self, text = text, bg = "white", relief = "ridge", borderwidth = 3, wraplength = 400, justify = "left").grid ()
self.overrideredirect (True)
self.update ()
self.bind ("<Enter>", lambda event: self.destroy ())
class hover_timer:
def __init__ (self, widget, text, delay = 2):
self.wind, self.cancel_var, self.widget, self.text, self.active, self.delay = None, False, widget, text, False, delay
threading.Thread (target = self.start_timer).start ()
def start_timer (self):
self.active = True
time.sleep (self.delay)
if not self.cancel_var: self.wind = hover_window ((self.widget.winfo_rootx (), self.widget.winfo_rooty () + self.widget.winfo_height () + 20), self.text)
self.active = False
def delayed_stop (self):
while self.active: time.sleep (0.05)
if self.wind:
self.wind.destroy ()
self.wind = None
def cancel (self):
self.cancel_var = True
if not self.wind: threading.Thread (target = self.delayed_stop).start ()
else:
self.wind.destroy ()
self.wind = None
def start_help (event):
# Create a new help timer
global h
h = hover_timer (l, "This is some additional information.", 0.5)
def end_help (event):
# If therre is one, end the help timer
if h: h.cancel ()
if __name__ == "__main__":
# Create the tkinter window
root = Tk ()
root.title ("Hover example")
# Help class not created yet
h = None
# Padding round label
Frame (root, width = 50).grid (row = 1, column = 0)
Frame (root, height = 50).grid (row = 0, column = 1)
Frame (root, width = 50).grid (row = 1, column = 2)
Frame (root, height = 50).grid (row = 2, column = 1)
# Setup the label
l = Label (root, text = "Hover over me for information.", font = ("sans", 32))
l.grid (row = 1, column = 1)
l.bind ("<Enter>", start_help)
l.bind ("<Leave>", end_help)
# Tkinter mainloop
root.mainloop ()
I wanted to contribute to the answer of #squareRoot17 as he inspired me to shorten his code while providing the same functionality:
import tkinter as tk
class ToolTip(object):
def __init__(self, widget, text):
self.widget = widget
self.text = text
def enter(event):
self.showTooltip()
def leave(event):
self.hideTooltip()
widget.bind('<Enter>', enter)
widget.bind('<Leave>', leave)
def showTooltip(self):
self.tooltipwindow = tw = tk.Toplevel(self.widget)
tw.wm_overrideredirect(1) # window without border and no normal means of closing
tw.wm_geometry("+{}+{}".format(self.widget.winfo_rootx(), self.widget.winfo_rooty()))
label = tk.Label(tw, text = self.text, background = "#ffffe0", relief = 'solid', borderwidth = 1).pack()
def hideTooltip(self):
tw = self.tooltipwindow
tw.destroy()
self.tooltipwindow = None
This class can then be imported and used as:
import tkinter as tk
from tooltip import ToolTip
root = tk.Tk()
your_widget = tk.Button(root, text = "Hover me!")
ToolTip(widget = your_widget, text = "Hover text!")
root.mainloop()

Tkinter Freeze on grid_remove

So I am trying to build a GUI where I enter some information, clear the entry fields, and then add new entry fields. However, when I try to clear the frame from the root via grid_remove, the application freezes. The relevant code is below.
import tkinter
from threading import Thread
class PinGui(tkinter.Frame):
def __init__(self, client):
self.client = client
self.root = client.root
self.add_pin = client.add_pin
self.end = client.end
tkinter.Frame.__init__(self, self.root)
self.grid_widgets()
self.grid_buttons()
self.bind_keys()
self.grid(padx=32, pady=32)
def grid_buttons(self, b1='Add', b2='Reset', b3='Quit'):
self.addButton = tkinter.Button(self, text=b1, command=self.validate)
self.resetButton = tkinter.Button(self, text=b2, command=self.reset)
self.quitButton = tkinter.Button(self, text=b3, command=self.end)
self.buttons = [self.addButton, self.resetButton, self.quitButton]
for i in range(3): self.buttons[i].grid(row=i, column=11)
def grid_widgets(self):
widths = [3,3,4,4,6]
self.pin_vars = []
self.pin_fields = []
for i in range(5):
self.pin_vars.append(tkinter.StringVar())
self.pin_fields.append(
tkinter.Entry(self,width=widths[i], textvariable=self.pin_vars[i])
)
self.pin_fields[i].grid(row=0, column=2*i, padx=3)
self.pin_fields[0].focus_set()
def bind_keys(self):
self.root.bind_all("<Return>", self.validate)
self.root.bind_all("<Escape>", self.end)
def validate(self, args=None):
self.client.pin = []
for field in self.pin_fields:
self.client.pin.append(field.get())
Thread(target=self.add_pin).start()
def ungrid(self):
for field in self.pin_fields: field.grid_remove()
for button in self.buttons: button.grid_remove()
self.display.grid_remove()
And:
class PinClient:
def __init__(self):
self.root = tkinter.Tk()
self.gui = PinGui(self)
self.pins = []
def add_pin(self):
self.gui.reset()
if 'display' in self.__dict__:
self.pins.append(self.pin)
self.display.add_pin(self.pin)
self.ping("Enter PIN for Comp %s:" % len(self.display.col1))
if len(self.display.col1) > 5:
self.end() # THIS IS WHERE IT FREEZES
else:
self.subject = self.pin
self.display = Display(self.root, self.pin)
self.display.grid(row=1, padx=32, pady=32)
self.ping("Enter PIN for Comp 1:")
def ping(self, msg):
self.gui.d_var.set(msg)
def end(self, args=None):
self.gui.ungrid()
class Display(tkinter.Frame):
def __init__(self, master, pin):
tkinter.Frame.__init__(self, master)
self.pin = pin
self.col1 = []
self.col2 = []
self.col1.append(tkinter.Label(self, text="Subject:"))
self.col2.append(tkinter.Label(self, text=self.pin))
self.grid_widgets()
def grid_widgets(self):
self.ungrid()
for i in range(len(self.col1)):
self.col1[i].grid(row=i, column=0)
self.col2[i].grid(row=i, column=1)
def ungrid(self):
for i in range(len(self.col1)):
self.col1[i].grid_remove()
self.col2[i].grid_remove()
def add_pin(self, pin):
self.col1.append(tkinter.Label(self, text="Comp %s:" % len(self.col1)))
self.col2.append(tkinter.Label(self, text=pin))
i = len(self.col1)
self.col1[i-1].grid(row=i, column=0)
self.col2[i-1].grid(row=i, column=1)
It seems to be somehow related to the threading, but I haven't been able to find any reason this should freeze. Any help is greatly appreciated!
Tkinter is not thread safe. If you do anything in a thread other than the main thread that touches a GUI object then you will get unpredictable results. Almost certainly, it is threading that is causing your problem, since you are trying to access widgets from the worker thread.

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