I'm currently looking to find a module, or code that would allow me to capture another processes window.
I've tried working with ImageGrab, however that just captures an area of the screen rather than binding to a specific process window. Since I'm working with a small monitor I can't guarantee that something won't lap over onto the captured area of the screen, so sadly the ImageGrab solution isn't good enough.
You can achieve this using win32gui.
from PIL import ImageGrab
import win32gui
hwnd = win32gui.FindWindow(None, r'Window_Title')
win32gui.SetForegroundWindow(hwnd)
dimensions = win32gui.GetWindowRect(hwnd)
image = ImageGrab.grab(dimensions)
image.show()
You could also move the window to a preferred position if a small screen is the problem.
win32gui.MoveWindow(hwnd, 0, 0, 500, 700, True)
see win32gui.MoveWindow
Related
I am trying to take a screenshot for my screen(s).
I am aware of the function
pyautogui.screenshot()
The problem with this function is that it can take a screenshot for one screen only. I am trying to take a full screenshot for all available screens (typically two). But, it does not seem to work in this regards.
Given the fact that you want to use a Windows system I would like to suggest you to use Desktopmagic, a Python Library.
Here's an example:
from __future__ import print_function
from desktopmagic.screengrab_win32 import (
getDisplayRects, saveScreenToBmp, saveRectToBmp, getScreenAsImage,
getRectAsImage, getDisplaysAsImages)
# Save the entire virtual screen as a BMP (no PIL required)
saveScreenToBmp('screencapture_entire.bmp')
# Save an arbitrary rectangle of the virtual screen as a BMP (no PIL required)
saveRectToBmp('screencapture_256_256.bmp', rect=(0, 0, 256, 256))
# Save the entire virtual screen as a PNG
entireScreen = getScreenAsImage()
entireScreen.save('screencapture_entire.png', format='png')
# Get bounding rectangles for all displays, in display order
print("Display rects are:", getDisplayRects())
# -> something like [(0, 0, 1280, 1024), (-1280, 0, 0, 1024), (1280, -176, 3200, 1024)]
# Capture an arbitrary rectangle of the virtual screen: (left, top, right, bottom)
rect256 = getRectAsImage((0, 0, 256, 256))
rect256.save('screencapture_256_256.png', format='png')
# Unsynchronized capture, one display at a time.
# If you need all displays, use getDisplaysAsImages() instead.
for displayNumber, rect in enumerate(getDisplayRects(), 1):
imDisplay = getRectAsImage(rect)
imDisplay.save('screencapture_unsync_display_%d.png' % (displayNumber,), format='png')
# Synchronized capture, entire virtual screen at once, cropped to one Image per display.
for displayNumber, im in enumerate(getDisplaysAsImages(), 1):
im.save('screencapture_sync_display_%d.png' % (displayNumber,), format='png')
I would suggest another module if you mind: MSS (you do not need PIL or any other module, just Python; and it is cross-platform):
from mss import mss
with mss() as sct:
sct.shot(mon=-1, output="fullscreen.png")
The documentation tries to explain more things, if you are interested.
Using pyscreenshot library worked for me, I took a screenshot of all screens.
Source: https://pypi.org/project/pyscreenshot/
#-- include('examples/showgrabfullscreen.py') --#
import pyscreenshot as ImageGrab
if __name__ == '__main__':
# grab fullscreen
im = ImageGrab.grab()
# save image file
im.save('screenshot.png')
# show image in a window
im.show()
#-#
If you don't want to open the GUI, just comment the im.show() line.
I'm just wondering if it is possible for me to get the resolution of a monitor in Pygame and then use these dimensions to create a window so that launching the program detects the monitor resolution and then automatically fits the window to the screen in fullscreen.
I am currently using pygame.display.set_mode((AN_INTEGER, AN_INTEGER)) to create the window.
I am aware that you can get video info including the monitor resolution using pygame.display.Info() but how can I extract these values and then use them in pygame.display.set_mode()???
Thanks in advance,
Ilmiont
You can use pygame.display.Info():
The docs say:
current_h, current_w: Height and width of the current video mode, or of the
desktop mode if called before the display.set_mode is called.
(current_h, current_w are available since SDL 1.2.10, and pygame
1.8.0) They are -1 on error, or if an old SDL is being used.1.8.0)
pygame.display.Info() creates an Info Object with the attributes current_h and current_w.
Create the Info Object before you call display.set_mode and then call display.set_mode with current_h and current_w from the object.
Example:
infoObject = pygame.display.Info()
pygame.display.set_mode((infoObject.current_w, infoObject.current_h))
I don't know if this will work, but if you just want a fullscreen window use the following:
pygame.display.set_mode((0,0),pygame.FULLSCREEN)
(of course you still have to import pygame).
I don't know much about pygame, but here is a way using the module win32api:
from win32api import GetSystemMetrics
width = GetSystemMetrics(0)
height = GetSystemMetrics(1)
Update: After taking a glance at the docs, seems like you can get it from pygame.display.Info, like this:
width, height = pygame.display.Info().current_w, pygame.display.Info().current_h
Hope this helps!
What imaging modules for python will allow you to take a specific size screenshot (not whole screen)?
I have tried PIL, but can't seem to make ImageGrab.grab() select a small rectangle
and i have tried PyGame but i can't make it take a screen shot outside of it's main display panel
You can use pyscreenshot module.
The pyscreenshot module can be used to copy the contents of the screen to a PIL image memory or file.
You can install it using pip.
$ sudo pip install pyscreenshot
Usage:
import pyscreenshot as ImageGrab
# fullscreen
im=ImageGrab.grab()
im.show()
# part of the screen
im=ImageGrab.grab(bbox=(10,10,500,500))
im.show()
# to file
ImageGrab.grab_to_file('im.png')
I have tried PIL, but can't seem to make ImageGrab.grab() select a small rectangle
What did you try?
As the documentation for ImageGrab clearly states, the function has a bbox parameter, and:
The pixels inside the bounding box are returned as an “RGB” image. If the bounding box is omitted, the entire screen is copied.
So, you only get the whole screen if you don't pass a bbox.
Note that, although I linked to the Pillow docs (and you should be using Pillow), old-school PIL's docs say the same thing:
The bounding box argument can be used to copy only a part of the screen.
So, unless you're using a really, really old version of PIL (before 1.1.3, which I believe is more than a decade out of date), it has this feature.
1) Use pyscreenshot, ImageGrab works but only on Windows
2) Grab the image and box it, then save that image
3) Don't use ImageGrab.grab_to_file, it saves the full size image
4) You don't need to show the image with im.show if you just want to save a screenshot
import pyscreenshot as ImageGrab
im=ImageGrab.grab(bbox=(10,10,500,500))
im.save('im.png')
You could use Python MSS.
From documentation to capture only a part of the screen:
import mss
import mss.tools
with mss.mss() as sct:
# The screen part to capture
monitor = {"top": 160, "left": 160, "width": 160, "height": 135}
output = "sct-{top}x{left}_{width}x{height}.png".format(**monitor)
# Grab the data
sct_img = sct.grab(monitor)
# Save to the picture file
mss.tools.to_png(sct_img.rgb, sct_img.size, output=output)
print(output)
You can use pyscreenshot at linux or windows platforms . I am using Ubuntu it works for me. You can force if subprocess is applied setting it to false together with mss gives the best performance.
import pyscreenshot as ImageGrab
import time
t1 = time.time()
imgScreen = ImageGrab.grab(backend="mss", childprocess=False)
img = imgScreen.resize((640,480))
img.save("screen.png")
t2 = time.time()
print("The passing time",(t2-t1))
I along with some friends are trying to do an anti cheats for a game, we chose python because it is multiplatform.
The problem is we're trying to make a screenshot of what is shown on the screen, not just the game (with OpenGL) but any windows that are open to detect programs that are superimposed on the image of the game (for example to indicate the positions of other players in online games)
We tried to use Python Imaging Library (PIL) but with the game open, taking pictures in gray, OpenGL draws the images in black and have tried other things, but nothing has worked (problems with Aero in Windows Vista / 7).
Google does not show anything about it.
Anyone know any way to make a screenshot with python in Windows 7?
from PIL import ImageGrab
ImageGrab.grab().save('test.jpg', "JPEG")
This does not work
import Tkinter
from OpenGL.GL import *
root = Tkinter.Tk()
width = int(root.winfo_screenwidth())
height = root.winfo_screenheight()
screenshot = glReadPixels( 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE)
im = Image.frombuffer("RGBA", (width, height), screenshot, "raw", "RGBA", 0, 0)
im.save('test.jpg')
And this does not work
The ImageGrab module should work on Windows 7.
http://effbot.org/imagingbook/imagegrab.htm
I'm trying to take a screen shot of an applet running inside a
browser. The applet is using JOGL (OpenGL for Java) to display 3D
models. (1) The screen shots always come out either black or white.The
current solution uses the usual GDI calls. Screen shots of applets not
running OpenGL are fine.
A few examples of JOGL apps can be found here https://jogl-demos.dev.java.net/
(2) Another thing I'm trying to achieve is to get the scrollable area
inside the screen shot as well.
I found this code on the internet which works fine except for the 2
issues mentioned above.
import win32gui as wg
import win32ui as wu
import win32con
def copyBitMap(hWnd, fname):
wg.SetForegroundWindow(hWnd)
cWnd = wu.CreateWindowFromHandle(hWnd)
rect = cWnd.GetClientRect()
(x,y) = (rect[2] - rect[0], rect[3] - rect[1])
hsrccDc = wg.GetDC(hWnd)
hdestcDc = wg.CreateCompatibleDC(hsrccDc)
hdestcBm = wg.CreateCompatibleBitmap(hsrccDc, x, y)
wg.SelectObject(hdestcDc, hdestcBm.handle)
wg.BitBlt(hdestcDc, 0, 0, x, y, hsrccDc, rect[0], rect[1], win32con.SRCCOPY)
destcDc = wu.CreateDCFromHandle(hdestcDc)
bmp = wu.CreateBitmapFromHandle(hdestcBm.handle)
bmp.SaveBitmapFile(destcDc, fname)
Unless you are trying to automate it, I would just use a Firefox extension for this. There are a number of them returned from a search for "screenshot" that can take a screenshot of the entire browser page including the scrollable area:
FireShot
Screengrab
Snapper (for older Firefox versions)
However, I apologize, I don't know enough about Python to debug your specific issue if you are indeed trying to do it programmatically.
Here is one way to do it by disabling dwm (Desktop Window Manager) composition before taking the screen shot, but this causes the whole screen to blink whenever its enabled/disabled.
from ctypes import WinDLL
from time import sleep
import win32gui as wg
import win32ui as wu
import win32con
def copyBitMap(hWnd, fname):
dwm = WinDLL("dwmapi.dll")
dwm.DwmEnableComposition(0)
wg.SetForegroundWindow(hWnd)
# Give the window sometime to redraw itself
sleep(2)
cWnd = wu.CreateWindowFromHandle(hWnd)
rect = cWnd.GetClientRect()
(x,y) = (rect[2] - rect[0], rect[3] - rect[1])
hsrccDc = wg.GetDC(hWnd)
hdestcDc = wg.CreateCompatibleDC(hsrccDc)
hdestcBm = wg.CreateCompatibleBitmap(hsrccDc, x, y)
wg.SelectObject(hdestcDc, hdestcBm.handle)
wg.BitBlt(hdestcDc, 0, 0, x, y, hsrccDc, rect[0], rect[1], win32con.SRCCOPY)
destcDc = wu.CreateDCFromHandle(hdestcDc)
bmp = wu.CreateBitmapFromHandle(hdestcBm.handle)
bmp.SaveBitmapFile(destcDc, fname)
dwm.DwmEnableComposition(1)
Grabbing an OpenGL window may be quite hard in some cases, since the OpenGL is being rendered by the GPU directly into its frame buffer. The same applies to DirectX windows and Video overlay windows.
Why not using the Screenshot class of JOGL??
com.jogamp.opengl.util.awt.Screenshot in JOGL 2.0 beta