How can I set dictionary values to behave like instance properties? - python

I would like to store a number of temperature values as a dictionary instance attribute. Whenever the dictionary key is used, I would like the corresponding value to update, with behaviour similar to that of an instance #property decorator.
Is there a way to to this without updating the entire dictionary? Below is code of how I'd expect it to pan out, with simplified update functions (the real ones will read from sensors), but the temperatures need to update on each access.
import random
class Thermal():
def __init__(self):
self.temperatures = {'outside': self.outside, 'inside': self.inside}
#property
def outside(self):
return random.random()
#property
def inside(self):
return 1 + random.random()
#property
def c(self):
return random.random()
a = Thermal()
print(a.temperatures['outside'])
print(a.temperatures['outside'])
print(a.temperatures['inside'])
print(a.temperatures['inside'])
The outside and inside temperatures printed above do not change on access, though of course it works for the basic attribute, c. Is this a case where I need to create a dict subclass, or is there another way to do it?
I can resign to having individual instance attributes for each temperature, but I think it's neater in a dictionary and am keen to see if there is a way to achieve this.

With minimal changes to your code and keeping the semantics like a.temperatures['outside'] here is possible solution:
import random
class Temperatures(): # here
def __init__(self, thermal):
self.thermal = thermal
def __getitem__(self, item):
return getattr(self.thermal, item)
class Thermal():
def __init__(self):
self.temperatures = Temperatures(self) # and here
#property
def outside(self):
return random.random()
#property
def inside(self):
return 1 + random.random()
#property
def c(self):
return random.random()
a = Thermal()
print(a.temperatures['outside'])
print(a.temperatures['outside']) # will give different random number
print(a.temperatures['inside'])
print(a.temperatures['inside'])

How about this?
class Thermal:
def __init__(self):
self._temperatures = {'inside': None, 'outside': None}
def __getitem__(self, key):
self.update()
return self._temperatures[key]
def update(self):
# update temperatures here...

Related

Dynamically creating properties of a class

Take a look at this code snippet:
class Face():
pass
class Cube():
def __init__(self):
self.faces = {
'front': Face(1),
...
}
#property
def front(self):
return self.faces['front']
#front.setter
def front(self, f):
pass
I've created getters and setters for all the faces. Is there any way to make this code more compact, maybe by dynamically creating the getters and setters?
The following code assumes that you
have a reason to have the self.faces dict instead of setting attributes like front directly on the instance
and/or want to implement some meaningful getter and setter logic for the keys in self.faces.
Otherwise, this exercise is pretty pointless because as Corentin Limier noted you can simply set self.front = Face(1), and so on.
You can use descriptors, a class variable holding the face names and a class decorator. Think of descriptors as reusable properties.
In the following sample code I added a num instance variable to Face and the face 'side' just for demonstration purposes.
class FaceDescriptor:
def __get__(self, instance, owner):
# your custom getter logic
# dummy implementation
if instance is not None:
return instance.faces[self.face]
def __set__(self, instance, value):
# your custom setter logic
# dummy implementation
instance.faces[self.face] = value
def set_faces(cls):
for face in cls._faces:
desc = FaceDescriptor()
desc.face = face
setattr(cls, face, desc)
return cls
class Face():
def __init__(self, num):
self.num = num
#set_faces
class Cube():
_faces = ['front', 'side']
def __init__(self):
self.faces = {face:Face(i) for i, face in enumerate(self._faces, 1)}
In action:
>>> c = Cube()
>>> c.front.num
1
>>> c.side.num
2
>>> c.front = 'stuff'
>>> c.front
'stuff'
>>> c.faces
{'front': 'stuff', 'side': <__main__.Face at 0x7fd0978f37f0>}
Assuming that's all your class does, you could do something like
class Cube:
...
def __getattr__(self, name):
return self.faces[name]
def __setattr__(self, name, value):
self.faces[name] = value
if you really want to do that you could use __getattr__ and __setattr__:
class Cube:
...
def __getattr__(self, item):
return self.faces[item]
def __setattr__(self, item, value):
self.faces[item] = value
but as you set front in the __init__ methoud you could just as well make it a regular member...
Your code is redundant, since instance attributes are already stored in a dictionary which is the __dict__ property. I recognize that you are focused on writing your code in fewer lines. It is a good challenge to keep yourself growing, but in the long term you should be focused on the clarity of your code instead.
Here is a simpler way to write your code without using properties:
class Face():
pass
class Cube():
def __init__(self):
self.front = Face()
self.rear = Face()
It is a tenet of encapsulation that you should hide your "attributes" behind "properties". Even though this isn't strongly enforced in python, it's not a bad idea to do that. Here's the proper way to do that:
class Face():
pass
class Cube():
def __init__(self):
self._front = Face()
#property
def front(self):
return self._front
#front.setter
def front(self, value):
self._front = value
To answer your question at the end, yes you can dynamically create properties.
https://stackoverflow.com/a/1355444/3368572
But keep in mind that writing dynamic code should be reserved for special cases since it will make it more difficult for your IDE to follow the flow of your program. If you use the conventions as they are intended then your code becomes self-explanatory to people and to your IDE.

Declaring class attributes in __init__ vs with #property

If I'm creating a class that needs to store properties, when is it appropriate to use an #property decorator and when should I simply define them in __init__?
The reasons I can think of:
Say I have a class like
class Apple:
def __init__(self):
self.foodType = "fruit"
self.edible = True
self.color = "red"
This works fine. In this case, it's pretty clear to me that I shouldn't write the class as:
class Apple:
#property
def foodType(self):
return "fruit"
#property
def edible(self):
return True
#property
def color(self):
return "red"
But say I have a more complicated class, which has slower methods (say, fetching data over the internet).
I could implement this assigning attributes in __init__:
class Apple:
def __init__(self):
self.wikipedia_url = "https://en.wikipedia.org/wiki/Apple"
self.wikipedia_article_content = requests.get(self.wikipedia_url).text
or I could implement this with #property:
class Apple:
def __init__(self):
self.wikipedia_url = "https://en.wikipedia.org/wiki/Apple"
#property
def wikipedia_article_content(self):
return requests.get(self.wikipedia_url).text
In this case, the latter is about 50,000 times faster to instantiate. However, I could argue that if I were fetching wikipedia_article_content multiple times, the former is faster:
a = Apple()
a.wikipedia_article_content
a.wikipedia_article_content
a.wikipedia_article_content
In which case, the former is ~3 times faster because it has one third the number of requests.
My question
Is the only difference between assigning properties in these two ways the ones I've thought of? What else does #property allow me to do other than save time (in some cases)? For properties that take some time to assign, is there a "right way" to assign them?
Using a property allows for more complex behavior. Such as fetching the article content only when it has changed and only after a certain time period has passed.
Yes, I would suggest using property for those arguments. If you want to make it lazy or cached you can subclass property.
This is just an implementation of a lazy property. It does some operations inside the property and returns the result. This result is saved in the class with another name and each subsequent call on the property just returns the saved result.
class LazyProperty(property):
def __init__(self, *args, **kwargs):
# Let property set everything up
super(LazyProperty, self).__init__(*args, **kwargs)
# We need a name to save the cached result. If the property is called
# "test" save the result as "_test".
self._key = '_{0}'.format(self.fget.__name__)
def __get__(self, obj, owner=None):
# Called on the class not the instance
if obj is None:
return self
# Value is already fetched so just return the stored value
elif self._key in obj.__dict__:
return obj.__dict__[self._key]
# Value is not fetched, so fetch, save and return it
else:
val = self.fget(obj)
obj.__dict__[self._key] = val
return val
This allows you to calculate the value once and then always return it:
class Test:
def __init__(self):
pass
#LazyProperty
def test(self):
print('Doing some very slow stuff.')
return 100
This is how it would work (obviously you need to adapt it for your case):
>>> a = Test()
>>> a._test # The property hasn't been called so there is no result saved yet.
AttributeError: 'Test' object has no attribute '_test'
>>> a.test # First property access will evaluate the code you have in your property
Doing some very slow stuff.
100
>>> a.test # Accessing the property again will give you the saved result
100
>>> a._test # Or access the saved result directly
100

How do i add the value that is in createData using #property and use that in putData

Class Data(self):
def __ init __(self):
self._dictList = []
#property
def dictList(self):
return self._dictList
#dictList.setter
def dictList(self, value):
self._dictList.append(value)
def putData(self):
for value in self.dictList:
print value
def createData(self):
value = 10
self.dictList = value
How do i add the value that is in createData using #property and use that in putData ?
Even if I still do not understand your expectation, let's correct what's wrong here:
This is not how you declare a class
Class Data(self): # incorrect
class Data(object): # correct
Your dict is a list ... and should not be name like a dict
Then from your comment I will propose to use heritage:
class Data(list): # <-- Data is now a list
That way you can add values like on a normal list (ie: list[key] = value or list.append(value) or list.insert(index, value))
And add your custom methods like in a normal class.

python - setting property of class on module loading

I'm working on a code dealing with dict data on python.
While implementing such class, I have to define a lot of properties. It's not that hard, but recently I thought it would be much better if I could use something like helper function.
For example, let's assume that I have a class like the following.
class MyClass(object):
def __init__(self, data):
self.data = data
#property
def version(self):
return self.data["version"]
If I could write this class in something like the following.
class MyClass(object):
def __init__(self, data):
self.data = data
define_own_property("data", "version")
It looks trivial, but if I can do that, I think I can reuse a lot of validation/exception handling cases.
Any idea? :D
You can achieve something like that by just writing a function to return the accessor you want:
def define_own_property(attr, key):
def prop(self):
return getattr(self, attr)[key]
return property(prop)
class MyClass(object):
def __init__(self, data):
self.data = data
version = define_own_property("data", "version")
Note that you must do version = ... There is no way to make a simple function call define_own_property add a property to the class being defined, because that class doesn't yet exist so you can't reference it.
Another possibility is to give your class an attribute that is a list or dict or something containing the relevant parameters ("data", "version", etc.), then write a class decorator that reads these parameters and auto-creates the series of properties. This would remove the need to define the properties inside the class at all; you would just give a list of the things you wanted the properties to access, and use the decorator once on the class.
It seems like you could use a descriptor:
class Descr(object):
def __init__(self,attr,key):
self.attr = attr
self.key = key
def __get__(self,obj,type=None):
return getattr(obj,self.attr)[self.key]
def __set__(self,obj,value):
getattr(obj,self.attr)[self.key] = value
def __delete__(self,obj):
del getattr(obj,self.attr)[self.key]
class MyClass(object):
def __init__(self, data):
self.data = data
version = Descr("data","version")
foobar = Descr("data","foobar")
a = MyClass({})
a.version = 1
print a.version
a.foobar = 'string'
print a.data

Python "callable" attribute (pseudo-property)

In python, I can alter the state of an instance by directly assigning to attributes, or by making method calls which alter the state of the attributes:
foo.thing = 'baz'
or:
foo.thing('baz')
Is there a nice way to create a class which would accept both of the above forms which scales to large numbers of attributes that behave this way? (Shortly, I'll show an example of an implementation that I don't particularly like.) If you're thinking that this is a stupid API, let me know, but perhaps a more concrete example is in order. Say I have a Document class. Document could have an attribute title. However, title may want to have some state as well (font,fontsize,justification,...), but the average user might be happy enough just setting the title to a string and being done with it ...
One way to accomplish this would be to:
class Title(object):
def __init__(self,text,font='times',size=12):
self.text = text
self.font = font
self.size = size
def __call__(self,*text,**kwargs):
if(text):
self.text = text[0]
for k,v in kwargs.items():
setattr(self,k,v)
def __str__(self):
return '<title font={font}, size={size}>{text}</title>'.format(text=self.text,size=self.size,font=self.font)
class Document(object):
_special_attr = set(['title'])
def __setattr__(self,k,v):
if k in self._special_attr and hasattr(self,k):
getattr(self,k)(v)
else:
object.__setattr__(self,k,v)
def __init__(self,text="",title=""):
self.title = Title(title)
self.text = text
def __str__(self):
return str(self.title)+'<body>'+self.text+'</body>'
Now I can use this as follows:
doc = Document()
doc.title = "Hello World"
print (str(doc))
doc.title("Goodbye World",font="Helvetica")
print (str(doc))
This implementation seems a little messy though (with __special_attr). Maybe that's because this is a messed up API. I'm not sure. Is there a better way to do this? Or did I leave the beaten path a little too far on this one?
I realize I could use #property for this as well, but that wouldn't scale well at all if I had more than just one attribute which is to behave this way -- I'd need to write a getter and setter for each, yuck.
It is a bit harder than the previous answers assume.
Any value stored in the descriptor will be shared between all instances, so it is not the right place to store per-instance data.
Also, obj.attrib(...) is performed in two steps:
tmp = obj.attrib
tmp(...)
Python doesn't know in advance that the second step will follow, so you always have to return something that is callable and has a reference to its parent object.
In the following example that reference is implied in the set argument:
class CallableString(str):
def __new__(class_, set, value):
inst = str.__new__(class_, value)
inst._set = set
return inst
def __call__(self, value):
self._set(value)
class A(object):
def __init__(self):
self._attrib = "foo"
def get_attrib(self):
return CallableString(self.set_attrib, self._attrib)
def set_attrib(self, value):
try:
value = value._value
except AttributeError:
pass
self._attrib = value
attrib = property(get_attrib, set_attrib)
a = A()
print a.attrib
a.attrib = "bar"
print a.attrib
a.attrib("baz")
print a.attrib
In short: what you want cannot be done transparently. You'll write better Python code if you don't insist hacking around this limitation
You can avoid having to use #property on potentially hundreds of attributes by simply creating a descriptor class that follows the appropriate rules:
# Warning: Untested code ahead
class DocAttribute(object):
tag_str = "<{tag}{attrs}>{text}</{tag}>"
def __init__(self, tag_name, default_attrs=None):
self._tag_name = tag_name
self._attrs = default_attrs if default_attrs is not None else {}
def __call__(self, *text, **attrs):
self._text = "".join(text)
self._attrs.update(attrs)
return self
def __get__(self, instance, cls):
return self
def __set__(self, instance, value):
self._text = value
def __str__(self):
# Attrs left as an exercise for the reader
return self.tag_str.format(tag=self._tag_name, text=self._text)
Then you can use Document's __setattr__ method to add a descriptor based on this class if it is in a white list of approved names (or not in a black list of forbidden ones, depending on your domain):
class Document(object):
# prelude
def __setattr__(self, name, value):
if self.is_allowed(name): # Again, left as an exercise for the reader
object.__setattr__(self, name, DocAttribute(name)(value))

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