in TCP sockets you bind then accept connections by s.accept() but in UDP socket you just bind server and anyone connect (if i am wrong correct me) so how to control the clients like for example if 5 clients connect to the server close the server or if someone connect to the server send him a message saying welcome to the server
Thanks for any answers .
By definition, UDP has no concept of 'sessions', so it won't know how many it is currently handling.
You will need to implement some kind of session management within your code to decide when a client is or is not active, and take action on that.
An example code section which should allow up to five clients and expire them after thirty seconds is below.
bind_ip = '192.168.0.1' ## The IP address to bind to, 0.0.0.0 for all
bind_port = 55555 ## The port to bind to
timeout = 30 ## How long before forgetting a client (seconds)
maximum = 5 ## Maximum number of clients
###
import socket
import time
## Create the socket as an internet (INET) and UDP (DGRAM) socket
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
## Bind to the server address and port
sock.bind((bind_ip, bind_port))
## Make a dict to store when each client contacted us last
clients = dict()
## Now loop forever
while True:
## Get the data and the address
data, address = sock.recvfrom(1024)
## Check timeout of all of the clients
for addr in clients.keys():
## See if the timeout has passed
if clients[addr] < (time.time() - timeout):
## Expire the client
print('Nothing from ' + addr + ' for a while. Kicking them off.')
clients.pop(addr)
## Check if there are too many clients and if we know this client
if len(clients.keys()) > maximum and address not in clients.keys():
print('There are too many clients connected!')
continue
## Update the last contact time
clients[address] = time.time()
## Do something with the data
print('Received from ' + str(address) + ': ' + str(data))
This is by no means the most efficient way to do this, and serves as an example only.
Related reading: https://en.wikibooks.org/wiki/Communication_Networks/TCP_and_UDP_Protocols/UDP
Related
First of all I am not talking about a tcp or udp or socket implemented in a vps or server
My question is just like client to client socket communication.
Imagine listening at your home pc with a tcp socket. You can connect to this from home inter network anyway. But suppose someone wants to connect to it via the internet. Then you can create a forwarding rule on the router and bring it to working condition. Then the router knows that if an incoming connection comes from a port, the connection will be forwarded to the device in the relevant inter network.
But the ISP I use does not support port forwarding.
I thought these were not impossible because of the team-viewer software. Because when I was connected to a friend in team-viewer, I opened the wire-shark and reviewed it.
Then I saw that the data packet is exchanged peer to peer. Because the destination source addresses were my ip and friend's ip
This means that the video data is exchanged without the participation of an additional server
I highlighted the team-viewer connection.
61.245.175.81 is my friend's public IP. 192.168.1.130 is my internal IP
I want to do the same
Here is my simple socket code. This does not work through the internet because there is no router forwarding rule. I am very new to socket and networking side
Sever
import socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_socket.bind(('', 12000))
while True:
message, address = server_socket.recvfrom(1024)
message = repr(message)
print("Connected from -> " + str(address) )
print("Received data -> " + message)
reply = b"Hi from server :) "
server_socket.sendto(reply, address)
Client
import time , datetime
import socket
client_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
client_socket.settimeout(1.0)
message = bytes(str(datetime.datetime.now()),'utf-8')
addr = ("192.168.1.130", 12000)
client_socket.sendto(message, addr)
try:
data, server = client_socket.recvfrom(1024)
print( repr(data) )
except: #socket.timeout:
print('REQUEST TIMED OUT')
Can anyone give an explanation for my question
Pretty sure they do it using UDP hole punching, you'd need to do something similar to implement this.
In a nutshell two clients behind NAT (which is what your router is doing) can use a third server acting as a sort of mediator to establish a connection.
I'm building a Client-Server connection for an assignment. The server basically runs everything and the client only receives messages from the server and responds when the server needs it to.
For some reason, I can't build a client that repeatedly listens and then responds.
I thought that I could just listen with socket.recv() and it ended up just stopping everything.
this is what I ended up with after some tweaking (for the client) :
import socket
HOST = 'localhost'
PORT = 65432
conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
conn.connect((HOST, PORT))
conn.setblocking(False)
while True :
try :
msg_lgn = len(conn.recv(1024,socket.MSG_PEEK))
server_message = conn.recv(1024).decode()
print('Server Sent:\n' + server_message)
if server_message == 'exit':
break
except :
conn.send(input().encode())
conn.close()
I set it to non-blocking so it won't hang on the conn.recv() and move on to input in the exception, but then it just freezes on the input.
does the server close the connection every time recv() gets nothing ? why is this happening ?
I just want the client to receive messages whenever the server sends them, and when the server doesn't send, the client will send the server it's input.
would appreciate any help!
Lidor
Edit : the server file is much bigger, so i'll show the important parts.
#imported some classes for the game itself also (that i've created), but has nothing to do with the problem
import socket
import time
import threading
def startGame(conn):
#this is where the servers sends the questions and receives answer (pretty basic send and recv)
# Establish Client-Server Connection
HOST = 'localhost' # Standard loopback interface address (localhost)
PORT = 65432 # Port to listen on (non-privileged ports are > 1023)
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((HOST, PORT))
s.listen(3)
# Use Threading to start the game for an new player
while True:
if playerCount < 3:
(conn, addr) = s.accept()
playerCount += 1
x = threading.Thread(target=startGame, args=(conn,))
x.start()
# Close Server Socket
s.close()
hi i create server client model in which client keep checking if new device add or not and send response to server side its working fine what i want to display the response i get from client to server on web browser continuously using flask or Django.
this is my client code
from socket import *
import subprocess, string, time
host = 'localhost' # '127.0.0.1' can also be used
port = 53000
sock = socket()
# Connecting to socket
sock.connect((host, port)) # Connect takes tuple of host and port
def detect_device(previous):
import socket
username2 = socket.gethostname()
ip=socket.gethostbyname(username2)
total = subprocess.run('lsblk | grep disk | wc -l', shell=True, stdout=subprocess.PIPE).stdout
time.sleep(3)
# if conditon if new device add
if total>previous:
response = "Device Added in " + username2 + " " + ip
sock.send(response.encode())
# if no new device add or remove
elif total==previous:
detect_device(previous)
# if device remove
else:
response = "Device Removed in " + username2 + " " + ip
sock.send(response.encode())
# Infinite loop to keep client running.
while True:
data = sock.recv(1024)
if (data == b'Hi'):
while True:
detect_device(subprocess.run(' lsblk | grep disk | wc -l', shell=True , stdout=subprocess.PIPE).stdout)
sock.close()
this is my server side code
from socket import *
# Importing all from thread
import threading
# Defining server address and port
host = 'localhost'
port = 53000
# Creating socket object
sock = socket()
# Binding socket to a address. bind() takes tuple of host and port.
sock.bind((host, port))
# Listening at the address
sock.listen(5) # 5 denotes the number of clients can queue
def clientthread(conn):
# infinite loop so that function do not terminate and thread do not end.
while True:
# Sending message to connected client
conn.send('Hi'.encode()) # send only takes string
data =conn.recv(1024)
print (data.decode())
while True:
# Accepting incoming connections
conn, addr = sock.accept()
# Creating new thread. Calling clientthread function for this function and passing conn as argument.
thread = threading.Thread(target=clientthread, args=(conn,))
thread.start()
conn.close()
sock.close()
this is output on server side
Device Added in wraith 192.168.10.9
Device Removed in wraith 192.168.10.9
i need to display this output on web page .
Flask and Django are Web application frameworks that are designed for the HTTP protocol, but you're using the low-level socket library and basically not using any established protocol. If you want to use Flask/Django because you want to have a broadcasting platform for the results of your device-watching client-side script, then I recommend that instead of socket, use requests (link) in your client script to send an HTTP POST request to your Flask/Django Web app. As for how to build the app, well there are tutorials for that. I do want to note that the minimalist Flask is probably a better fit for this project than the more opinionated Django framework.
The server only listens for a message from the first socket to connect, even though it is set to nonblocking, it doesn't skip over it when it doesn't receive data. I'm new to networking and this is my first project, if anyone know of any others good for beginners please let me know. Thanks! Here is the code.
import socket
CONNECTED_SENDERS = []
CONNECTED_LISTENERS = []
def Main():
HOST = socket.gethostname()
PORT = 4444
SERVER_SOCKET = socket.socket()
SERVER_SOCKET.bind((HOST, PORT))
SERVER_SOCKET.listen(1)
for i in range(2):
CONNECTION, ADDRESS = SERVER_SOCKET.accept()
CONNECTED_LISTENERS.append(CONNECTION)
for i in range(2):
CONNECTION, ADDRESS = SERVER_SOCKET.accept()
CONNECTED_SENDERS.append(CONNECTION)
for DEVICE in CONNECTED_LISTENERS:
DEVICE.send(b'SERVER: You have succesfully connected.')
DEVICE.send(b'SERVER: Please wait for permission to talk.')
x = 0
for DEVICE in CONNECTED_LISTENERS:
DEVICE.send(b'SERVER: What is your name?')
Name = CONNECTED_SENDERS[x].recv(1024)
CONNECTED_LISTENERS[x] = (CONNECTED_LISTENERS[x], Name)
x += 1
del x, Name
for DEVICE, _ in CONNECTED_LISTENERS:
DEVICE.send(b'SERVER: You may now talk.')
SERVER_SOCKET.setblocking(0)
LEAVE = False
while LEAVE == False:
try:
MESSAGE = CONNECTED_SENDERS[0].recv(1024)
NAME = CONNECTED_LISTENERS[0][1]
for DEVICE, _ in CONNECTED_LISTENERS:
DEVICE.send(NAME + b': ' + MESSAGE)
if MESSAGE == 'QUIT':
LEAVE = True
except:
try:
MESSAGE = CONNECTED_SENDERS[1].recv(1024)
NAME = CONNECTED_LISTENERS[1][1]
for DEVICE, _ in CONNECTED_LISTENERS:
DEVICE.send(NAME + b': ' + MESSAGE)
if MESSAGE == 'QUIT':
LEAVE = True
except:
pass
for CONNECTION in CONNECTED_LISTENERS:
CONNECTION.close()
for CONNECTION in CONNECTED_SENDERS:
CONNECTION.close()
if __name__ == "__main__":
Main()
There are a number of issues with your code, some small and some big. But the main problem is that you're marking the server socket nonblocking, not any of the sockets on which communication takes place.
In standard TCP socket programming, you set up a server which listens for incoming connections. When that server accepts a new client, this returns a new socket, and it's on this new socket that all communication with the remote client happens. In other words, the server socket is just for accepting new connections, and nothing else. You never write data through the server socket.
So it doesn't matter that SERVER_SOCKET is marked nonblocking, you must do something like this:
conn, addr = server.accept()
conn.setblocking(False)
conn is the new socket through which you talk to the client, and can be used in a nonblocking fashion.
Smaller issues:
I should also point out that you call SERVER_SOCKET.listen(1). That argument of 1 means that the server will only have a backlog of waiting connections from one client. So if a second client connects before the first connection is made, the second client will receive an error, ECONNREFUSED. Given what it looks like you're trying to do, I'd guess SERVER_SOCKET.listen(4) is appropriate.
Next, nonblocking communication is much harder than blocking protocols. I'd suggest you improve your networking skills before tackling them, but when you're ready, look at the select or selectors modules for help. They provide tools to wait for communication from any of a number of clients, rather than looping over them all and checking if data is available, as you've done here. This looping is very inefficient.
Finally, in Python, it's good practice to name variables with lower case, underscore-separated names. UPPER_CASE_NAMES are usually reserved for constants. So change SERVER_SOCKET to server_socket, CONNECTED_LISTENERS to connected_listeners, etc.
As an exercise, I looked for a simple Python chat client-server system to modify and toy with. The first major failing I found in the system was that it used a single tcp connection for the server and client to communicate. The second was that you could only have two people (one using the client, and the other using the server) communicate. Thirdly, consecutive posts were impossible. One person sent a message, then had to wait for the other person to send a single message before talking again. Very, very limiting.
So I began threading it and experimenting with the sockets. Clients connect to the server once, give their IP addresses, create a listening thread, and then reconnect to the server's message receiver.
All posts are sent to that receiver, which iterates through a list of connected clients and connects to each of them and sends the message (with the sender's name in the beginning; misc feature).
(I know that opening a new connection so often like that is inefficient, but I wanted to keep with tcp connections until I had it working, and THEN go to UDP)
However, weird crap began happening. Suffice it to say that I have nightmares of Error 91.
Could anyone identify how to render this code operable within this structure and feature-set?
(Python version 2.6 yey; ignore the infinite loop that is just a placeholder)
SERVER CODE:
from socket import *
from time import time, ctime
import Queue, threading
IP = ''
PORT = 5000
PORTPlus = 2
PORTRec = 1000
ADS = (IP, PORT)
namelist = []
clientlist = []
class clientRec(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
print "I'm this far:", (IP, (PORT + PORTRec))
self.receiver = socket(AF_INET, SOCK_STREAM)
self.receiver.bind((IP, PORT + PORTRec))
self.sender = socket(AF_INET, SOCK_STREAM)
def run(self):
global clientlist, namelist
self.receiver.listen(10)
connected = True
while connected:
tcpcli, addr = receiver.accept()
message = tcpcli.recv(1024) # Accept clien't IP for home-dialing
for i in range(clientlist.__len__()): # For each connected client
try:
sender.connect(clientlist(i)) # connect
sender.send(namelist[i] + message) # and deliver message with sender's name
sender.close()
except:
del clientlist[i], namelist[i]
print "ADS:", (IP, 5000)
handle = clientRec()
tcpsoc = socket(AF_INET, SOCK_STREAM) # Paperwork
tcpsoc.bind(ADS) # Bind self to port
tcpsoc.listen(5) # Listen on that port0
handle.start() # Start thread
# Main
while 1:
print "Waiting for connection"
tcpcli, addr = tcpsoc.accept() # Accept unknown client
print "Connection received; handling..."
namelist.append(tcpcli.recv(1024)) # Accept client's name
client_IP = tcpcli.recv(1024) # Accept clien't IP for home-dialing
client_port = int(tcpcli.recv(1024))# Accept clien't listening port
port_assign = PORT + PORTRec
tcpcli.send(str(port_assign)) # Tell the client that port
tcpcli.close() # Close client connection
clientlist.append((client_IP, client_port))# Add client to send-list
print "Handled."
tcpsoc.close()
CLIENT CODE:
#!/usr/bin/env python
from socket import *
import threading, cgi, os
IP = ''
PORT = 5000
PORTmy = 100
ADS = (IP, PORT)
class iListen(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.receiver = socket(AF_INET, SOCK_STREAM)# Paperwork
self.receiver.bind(('', PORT + PORTmy)) # Listen on that port
self.receiver.listen(5) # Listen for posts
def run(self):
while listening:
tcpcli, addr = receiver.accept() # Accept unknown client
message = tcpcli.recv(1024)
if message == "/q":
listening = False
tcpcli.close()
# Initial CONNECT
myname = raw_input("Tell me yer name partnah: ")
tcpsoc = socket(AF_INET, SOCK_STREAM)
tcpsoc.connect(ADS) # First Connect
tcpsoc.send(myname) # Declare name
tcpsoc.send(gethostbyname(gethostname()))# Give IP address
tcpsoc.send(str(PORT + PORTmy)) # Give listening port
ADS = (IP, int(tcpsoc.recv(1024))) # Get new connect details
tcpsoc.close() # Close old connection
listen = iListen() # Create listener thread
listen.start() # Start listening
# RECONNECT
print ADS
tcpsoc = socket(AF_INET, SOCK_STREAM)
tcpsoc.connect(ADS) # reconnect to new port
connected = True
# Main Chat-loop
while connected:
mes = raw_input(">>>")
tcpsoc.send(mes)
if mes == "/q":
tcpsoc.close()
connected = False
time.sleep(4)
sys.exit()
I am working on something alot like this, but I am instead going to implement text encryption. I see you are suing lists for the client list... but I would say there is a better way of doing that. I am using a dictionary.
if you are familiar with dictionaries, skip the next paragraph.
Dicionaries can handle basicly 2 variables, and are defined using the {}.
>>> stuff = {'a':'hello','b':'world'}
>>> print stuff['a']
hello
>>> print stuff['a'],stuff['b']
hello world
so using this, you can can make a dictionary like {'username':'ipaddr'} this way you can make it so that both usernames and ips are all in one variable. If you want the end product like me, you will be making it so all the server does is repeat the message, and send it to everyone who is connected. then the server can just cycle through the usernames.
as another note, I think the tcpsoc.listen(5) is how many people can beconnected at once... I think thats what i read somewhere.
I have no idea why you would be having that error, but if you want to look at my halfway constucted code, you are more than welcome too. (ignore the import random, this is not yet used, but will be part of the encryption system)
http://piratepad.net/PwQzdU0bkk