I am following the useful advice on this thread:
How to pass arguments to animation.FuncAnimation()?
for passing arguments into maptlotlib.
My issue is I have a device generating (x,y) coordinates at 200Hz.
I would like to plot the x,y position at a slower rate of about 20 Hz.
The issue with my code now is that after getting the first set of (x,y,) points, it goes into the animation.FuncAnimation function and stays there. I am trying to instead keep the (x,y,) data going at 200 Hz and only have the animation.FuncAnimation run at the desired, slower rate.
My code looks like the following:
#!/usr/bin/python
import numpy as np
import matplotlib.pyplot as plt
from matplotlib import animation
from matplotlib import style
style.use('dark_background')
# First set up the figure, the axis, and the plot element we want to animate
fig = plt.figure()
ax = plt.axes(xlim=(-1, 1), ylim=(-1, 1))
line, = ax.plot([], [], lw=2)
pointsFollower, = ax.plot([], [], marker='o', color = 'C0',ls="")
def init():
pointsFollower.set_data([], [])
return pointsFollower,
def animate(i,factor):
xFollower = (factor[0])
yFollower = (factor[1])
print("in anim loop:",xFollower,yFollower)
pointsFollower.set_data(xFollower,yFollower)
return pointsFollower,
def main():
while True:
# Wait for the next set of frames from the camera
##function here sets pipeline to device
# Fetch pose frame
##function here gets x and y data.
K = (data.translation.x,data.translation.y)
anim = animation.FuncAnimation(fig, animate, fargs=(K,), init_func=init,
frames=200, interval=20, blit=True)
plt.show()
pipe.stop()
if __name__ == '__main__':
main()
Related
I would like to update my matplotlibplot with values calculated in each iteration of a for loop. The idea is that I can see in real time which values are calculated and watch the progress iteration by iteration as my script is running. I do not want to first iterate through the loop, store the values and then perform the plot.
Some sample code is here:
from itertools import count
import random
from matplotlib.animation import FuncAnimation
import matplotlib.pyplot as plt
def animate(i, x_vals, y_vals):
plt.cla()
plt.plot(x_vals, y_vals)
if __name__ == "__main__":
x_vals = []
y_vals = []
fig = plt.figure()
index = count()
for i in range(10):
print(i)
x_vals.append(next(index))
y_vals.append(random.randint(0, 10))
ani = FuncAnimation(fig, animate, fargs=(x_vals, y_vals))
plt.show()
Most of the examples I have seen online, deal with the case where everything for the animation is global variables, which I would like to avoid. When I use a debugger to step through my code line by line, the figure does appear and it is animated. When I just run the script without the debugger, the figure displays but nothing is plot and I can see that my loop doesn't progress past the first iteration, first waiting for the figure window to be closed and then continuing.
You should never be using a loop when animating in matplotlib.
The animate function gets called automatically based on your interval.
Something like this should work
def animate(i, x=[], y=[]):
plt.cla()
x.append(i)
y.append(random.randint(0, 10))
plt.plot(x, y)
if __name__ == "__main__":
fig = plt.figure()
ani = FuncAnimation(fig, animate, interval=700)
plt.show()
trying to elaborate on #dumbpotato21 answer, here my attempt:
import random
from matplotlib.animation import FuncAnimation
import matplotlib.pyplot as plt
def data():
cnt = 0
x = []
y = []
for i in range(1,10):
# x = []
# y = []
x.append(cnt*i)
y.append(random.randint(0, 10))
cnt += 1
yield x, y, cnt
input('any key to exit !!!')
quit()
def init_animate():
pass
def animate( data, *fargs) :
print('data : ', data, '\n data type : ', type(data), ' cnt : ', data[2])
plt.cla()
x = [i*k for i in data[0]]
y = [i*p for i in data[1]]
plt.plot(x,y)
if __name__ == "__main__":
fig = plt.figure()
k = 3
p = 5
ani = FuncAnimation(fig, animate, init_func=init_animate, frames=data, interval=700, fargs = [k,p])
plt.show()
There are a number of alternatives which might come in handy in different situations. Here is one that I have used:
import matplotlib.pyplot as plt
import numpy as np
from time import sleep
x = np.linspace(0, 30, 51)
y = np.linspace(0, 30, 51)
xx, yy = np.meshgrid(x, y)
# plt.style.use("ggplot")
plt.ion()
fig, ax = plt.subplots()
fig.canvas.draw()
for n in range(50):
# compute data for new plot
zz = np.random.randint(low=-10, high=10, size=np.shape(xx))
# erase previous plot
ax.clear()
# create plot
im = ax.imshow(zz, vmin=-10, vmax=10, cmap='RdBu', origin='lower')
# Re-render the figure and give the GUI event loop the chance to update itself
# Instead of the two lines one can use "plt.pause(0.001)" which, however gives a
# decepracted warning.
# See https://github.com/matplotlib/matplotlib/issues/7759/ for an explanation.
fig.canvas.flush_events()
sleep(0.1)
# make sure that the last plot is kept
plt.ioff()
plt.show()
Additionally, the set_data(...) method of a line plot or imshow object is useful if only the data changes and you don't want to re-drw the whole figure (as this is very time consuming).
I wanted to simulate the trajectory of a projectile which is fired from a certain position and show the highest point and the position where it hits the ground during the animation. My problem is that I can´t figure out how to add these points dynamically while the animation takes place.
Here´s how I animate the path:
import matplotlib.pyplot as plt
import numpy as np
from matplotlib import animation, rc
from IPython.display import HTML
# First set up the figure, the axis, and the plot element we want to animate:
## Get Figure and Axes to plot in
fig, ax = plt.subplots()
## Limits the x- and y-axis
ax.set_xlim((0, 30))
ax.set_ylim((0, 25))
line, = ax.plot([], [], lw=2)
# Setup interval for plotting
interval = np.linspace(0, 29.43, 100)
# Defines the path function of the projectile
def path_of_projectile(x):
return (-(x - 9.81)**2 / 19.62) + 19.62
# Defines the highest point of the projectile
def get_highest_point(x):
return 14.715 + 9.81 * x - 4.905 * (1)**2
# Define the initialization function, which plots the background of each frame:
def init():
line.set_data([], [])
return (line,)
y = path_of_projectile((interval))
# Define the animation function, which is called for each new frame:
def animate(i):
line.set_data(interval[0:i], y[0:i])
return (line,)
# Compile the animation
anim = animation.FuncAnimation(fig, animate, init_func=init,
frames=100, interval=20,
blit=True)
# Plot it
HTML(anim.to_jshtml())
The function get_highest_point returns the highest point of the projectile f.e. How can I include it to show up during the animation?
As I also commented, I don't understand the relationship between the function to get the highest point and the Y-value; by indicating the highest point of the Y-value as a point, I think the same technique can be used to handle the highest point obtained from the function. The point is that since the highest point is known before drawing, only the same value as the highest point should be drawn on the graph.
def animate(i):
line.set_data(interval[0:i], y[0:i])
if y[i] == max(y):
ax.scatter(interval[i], y[i], s=25, color='r')
return (line,)
I have the following function to generate a brownian motion:
from matplotlib import pyplot as plt
from matplotlib import animation
import numpy as np
from scipy.stats import uniform, norm
def walk(n):
angle = uniform.rvs( size=(n,), loc=.0, scale=2.*np.pi )
r = norm.rvs( size=n )
x = np.cumsum( r * np.cos(angle) )
y = np.cumsum( r * np.sin(angle) )
return np.array((x, y, r, angle))
If I call this like brownian = walk(1000), and plot it like ax.plot( brownian[0,:], brownian[1,:], color='k'), it plots it correctly, but now I want to animate it and do this (taken from here):
# Length of array (or how long motion is modeled)
motionLength = 1000
# First set up the figure, the axis, and the plot element we want to animate
fig = plt.figure()
xyMin = brownian.min() * 1.2
xyMax = brownian.max() * 1.2
plt.axis('equal')
ax = plt.axes(xlim=(xyMin,xyMax), ylim=(xyMin,xyMax))
line, = plt.plot([], [], lw=1, color='k')
# initialization function: plot the background of each frame
def init():
line.set_data([], [])
return line,
def iterr(i):
line.set_data(brownian[:i,0],brownian[[:i,1]) # problem here?
return line,
anim = animation.FuncAnimation(fig, iterr, init_func=init, frames=motionLength,
interval=100, blit=True)
anim.save('test_animation_2.mp4', fps=120, bitrate=-1,
extra_args=['-vcodec', 'libx264'])
But I cannot seem to get it to work. I guess the problem lies in my building the lists in iterr, because either 1) I'm not taking the correct values with my slices, or 2) I'm not getting getting from walk what I think I'm getting.
How do I rewrite iterr to work with my ndarray.
I am stuck with a python animation in which I am trying to animate a system of particles initially arranged in a 2 dimensional hexagonal lattice and gradually spreading out as per rule: xpos1[i]=xpos1[i]+L/10.0. If any particle goes out of the window limit, they are brought in through the other side
if xpos1[i]>L*3: # translate back the particle if it goes out of window limit 0 to L*3
xpos1[i]=xpos1[i]-L*3
elif xpos1[i]<0:
xpos1[i]=L*3-xpos1[i]
And all the updates of position are stored in two list xpos1 and ypos1. This is done for several time steps.
I wish to visualize the time evolution of the system by turning it to an animation. My code is as follows. I have never done matplotlib animations before and actually copied the 'animation' part from another program where it works fine. But it does not work for mine.
from numpy import*
import matplotlib.pyplot as plt
import matplotlib.animation as animation
sigma=3.4e-10 # dist of closest approach
L=4.8e-10 # lattice constant = sigma*2**0.5 (Let)
xpos1=zeros(18,float)
ypos1=zeros(18,float)
# ~~~~~~~~~~~ Setting up the hexagonal lattice ~~~~~~~~~~~~~~~~~~~~~~
k=0
for x in range(0,6,1):
for y in range(0,6,1):
if (x+y)%2==0:
xpos1[k]=x*L*.5+.25*L
ypos1[k]=y*L*.5+.25*L
k=k+1
#~~~~~~~~~~~~~~~~~~TIME EVOLUTION~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
t = 4.5e-12
iteration=1
while t<=1e-9:
for i in range(18):
xpos1[i]=xpos1[i]+L/10.0
ypos1[i]=ypos1[i]+L/10.0
if xpos1[i]>L*3: # translate back the particle if it goes out of window limit 0 to L*cell
xpos1[i]=xpos1[i]-L*3
elif xpos1[i]<0:
xpos1[i]=L*3-xpos1[i]
if ypos1[i]>L*3: # translate back the particle if it goes out of window limit 0 to L*cell
ypos1[i]=ypos1[i]-L*3
elif ypos1[i]<0:
ypos1[i]=L*3-ypos1[i]
t = t + 4.5e-12
#~~~~~~~~~~~~~~~~~ ANIMATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def simData():
for i in range(18):
x=xpos1[i]
y=ypos1[i]
yield x,y
def simPoints(simData):
x,y= simData[0],simData[1]
line.set_data(x,y)
return line
fig = plt.figure()
ax = fig.add_subplot(111)
line,= ax.plot([],[],'bo',ms=8)
ax.set_ylim(0 , L*3)
ax.set_xlim(0 , L*3)
ani = animation.FuncAnimation(fig, simPoints, simData, blit=True , interval=200)
plt.show()
Can somebody tell me how to make the animation successfully?
Your animation update (and init if you have one) must return an iterable.
def simPoints(simData):
x, y = simData[0], simData[1]
line.set_data(x, y)
return line, # added a comma to return a tuple
You may also need to set blit=False if you are on mac os
ani = animation.FuncAnimation(fig, simPoints, simData, blit=False, interval=200)
Edit:
Here is a minimum working example that shows 18 random points - you'll have to change the random generation to the pattern you want for the points on your lattice.
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
x = np.random.random(18)
y = np.random.random(18)
def simData():
"""updates the points position on your lattice.
replace with your own code - can call a helper function to accomplish this task
"""
x = np.random.random(18)
y = np.random.random(18)
yield x, y
def simPoints(simData):
"""initializes the points position on your lattice.
replace with your own code - can call a helper function to accomplish this task
"""
x = np.random.random(18)
y = np.random.random(18)
line.set_data(x, y)
return line,
fig = plt.figure()
ax = fig.add_subplot(111)
line, = ax.plot(x, y,'bo', ms=8)
ani = animation.FuncAnimation(fig, simPoints, simData, blit=False, interval=200)
plt.show()
I am having a hard time setting up my code to create a real time animated graph, my code is graphing after the data is being collected, not showing every iteration. My script runs a regression function then stores in a file, then I access the files and plot them, here is what I have, what do I need to move around or change to have it graph real time? I tried moving the plot functions inside the for loop but that didn't work, any suggestions?
fig = plt.figure()
ax1 = fig.add_subplot(1,1,1)
num = 10
for idx in range(1,num):
c,e = Regr_magic()
with open("CK_output.txt",'a') as CK:
CK.write("{0},{1}\n".format(idx,c))
with open("error_output.txt",'a') as E:
E.write("{0},{1}\n".format(idx,e))
def animate(i):
pull = open('error_output.txt','r').read()
data = pull.split('\n')
xar = []
yar = []
for each in data:
if len(each)>1:
x,y = each.split(',')
xar.append(float(x))
yar.append(float(y))
ax1.plot(xar, yar)
ani = animation.FuncAnimation(fig, animate, interval=1000)
plt.show()
FYI, data files contain the following, the iteration number and Ck value or error, so they look like this
1,.0554
2,.0422
3,.0553
4,.0742
5,.0232
Solution for pre-computed results
This makes a decent animation from the data in your output file:
from matplotlib import pyplot as plt
from matplotlib import animation
fig = plt.figure()
with open('error_output.txt') as fobj:
x, y = zip(*([float(x) for x in line.split(',')] for line in fobj))
def animate(n):
line, = plt.plot(x[:n], y[:n], color='g')
return line,
anim = animation.FuncAnimation(fig, animate, frames=len(x), interval=1000)
plt.show()
Solution for a real-time animation as the values are computed
Here a version that allows real-time animation of data produce by regr_magic:
import random
import time
from matplotlib import pyplot as plt
from matplotlib import animation
class RegrMagic(object):
"""Mock for function Regr_magic()
"""
def __init__(self):
self.x = 0
def __call__(self):
time.sleep(random.random())
self.x += 1
return self.x, random.random()
regr_magic = RegrMagic()
def frames():
while True:
yield regr_magic()
fig = plt.figure()
x = []
y = []
def animate(args):
x.append(args[0])
y.append(args[1])
return plt.plot(x, y, color='g')
anim = animation.FuncAnimation(fig, animate, frames=frames, interval=1000)
plt.show()
The class RegrMagic is a helper the mocks Regr_magic(). The __call__method makes an instance of this class behave like a function. It has state and produces the numbers 1, 0.56565, 2, 0.65566 etc. for each call (second number is a random number). It also has a time delay to mimic the computation time.
The important thing is frames(). Replace Regr_magic() with Regr_magic() and should be good to go.
Solution for the concrete problem
A version without mocks:
import random
import time
from matplotlib import pyplot as plt
from matplotlib import animation
def frames():
while True:
yield Regr_magic()
fig = plt.figure()
x = []
y = []
def animate(args):
x.append(args[0])
y.append(args[1])
return plt.plot(x, y, color='g')
anim = animation.FuncAnimation(fig, animate, frames=frames, interval=1000)
plt.show()