Python multi-body animation does not work - python

I am stuck with a python animation in which I am trying to animate a system of particles initially arranged in a 2 dimensional hexagonal lattice and gradually spreading out as per rule: xpos1[i]=xpos1[i]+L/10.0. If any particle goes out of the window limit, they are brought in through the other side
if xpos1[i]>L*3: # translate back the particle if it goes out of window limit 0 to L*3
xpos1[i]=xpos1[i]-L*3
elif xpos1[i]<0:
xpos1[i]=L*3-xpos1[i]
And all the updates of position are stored in two list xpos1 and ypos1. This is done for several time steps.
I wish to visualize the time evolution of the system by turning it to an animation. My code is as follows. I have never done matplotlib animations before and actually copied the 'animation' part from another program where it works fine. But it does not work for mine.
from numpy import*
import matplotlib.pyplot as plt
import matplotlib.animation as animation
sigma=3.4e-10 # dist of closest approach
L=4.8e-10 # lattice constant = sigma*2**0.5 (Let)
xpos1=zeros(18,float)
ypos1=zeros(18,float)
# ~~~~~~~~~~~ Setting up the hexagonal lattice ~~~~~~~~~~~~~~~~~~~~~~
k=0
for x in range(0,6,1):
for y in range(0,6,1):
if (x+y)%2==0:
xpos1[k]=x*L*.5+.25*L
ypos1[k]=y*L*.5+.25*L
k=k+1
#~~~~~~~~~~~~~~~~~~TIME EVOLUTION~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
t = 4.5e-12
iteration=1
while t<=1e-9:
for i in range(18):
xpos1[i]=xpos1[i]+L/10.0
ypos1[i]=ypos1[i]+L/10.0
if xpos1[i]>L*3: # translate back the particle if it goes out of window limit 0 to L*cell
xpos1[i]=xpos1[i]-L*3
elif xpos1[i]<0:
xpos1[i]=L*3-xpos1[i]
if ypos1[i]>L*3: # translate back the particle if it goes out of window limit 0 to L*cell
ypos1[i]=ypos1[i]-L*3
elif ypos1[i]<0:
ypos1[i]=L*3-ypos1[i]
t = t + 4.5e-12
#~~~~~~~~~~~~~~~~~ ANIMATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def simData():
for i in range(18):
x=xpos1[i]
y=ypos1[i]
yield x,y
def simPoints(simData):
x,y= simData[0],simData[1]
line.set_data(x,y)
return line
fig = plt.figure()
ax = fig.add_subplot(111)
line,= ax.plot([],[],'bo',ms=8)
ax.set_ylim(0 , L*3)
ax.set_xlim(0 , L*3)
ani = animation.FuncAnimation(fig, simPoints, simData, blit=True , interval=200)
plt.show()
Can somebody tell me how to make the animation successfully?

Your animation update (and init if you have one) must return an iterable.
def simPoints(simData):
x, y = simData[0], simData[1]
line.set_data(x, y)
return line, # added a comma to return a tuple
You may also need to set blit=False if you are on mac os
ani = animation.FuncAnimation(fig, simPoints, simData, blit=False, interval=200)
Edit:
Here is a minimum working example that shows 18 random points - you'll have to change the random generation to the pattern you want for the points on your lattice.
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
x = np.random.random(18)
y = np.random.random(18)
def simData():
"""updates the points position on your lattice.
replace with your own code - can call a helper function to accomplish this task
"""
x = np.random.random(18)
y = np.random.random(18)
yield x, y
def simPoints(simData):
"""initializes the points position on your lattice.
replace with your own code - can call a helper function to accomplish this task
"""
x = np.random.random(18)
y = np.random.random(18)
line.set_data(x, y)
return line,
fig = plt.figure()
ax = fig.add_subplot(111)
line, = ax.plot(x, y,'bo', ms=8)
ani = animation.FuncAnimation(fig, simPoints, simData, blit=False, interval=200)
plt.show()

Related

How can I animate a matplotlib plot from within for loop

I would like to update my matplotlibplot with values calculated in each iteration of a for loop. The idea is that I can see in real time which values are calculated and watch the progress iteration by iteration as my script is running. I do not want to first iterate through the loop, store the values and then perform the plot.
Some sample code is here:
from itertools import count
import random
from matplotlib.animation import FuncAnimation
import matplotlib.pyplot as plt
def animate(i, x_vals, y_vals):
plt.cla()
plt.plot(x_vals, y_vals)
if __name__ == "__main__":
x_vals = []
y_vals = []
fig = plt.figure()
index = count()
for i in range(10):
print(i)
x_vals.append(next(index))
y_vals.append(random.randint(0, 10))
ani = FuncAnimation(fig, animate, fargs=(x_vals, y_vals))
plt.show()
Most of the examples I have seen online, deal with the case where everything for the animation is global variables, which I would like to avoid. When I use a debugger to step through my code line by line, the figure does appear and it is animated. When I just run the script without the debugger, the figure displays but nothing is plot and I can see that my loop doesn't progress past the first iteration, first waiting for the figure window to be closed and then continuing.
You should never be using a loop when animating in matplotlib.
The animate function gets called automatically based on your interval.
Something like this should work
def animate(i, x=[], y=[]):
plt.cla()
x.append(i)
y.append(random.randint(0, 10))
plt.plot(x, y)
if __name__ == "__main__":
fig = plt.figure()
ani = FuncAnimation(fig, animate, interval=700)
plt.show()
trying to elaborate on #dumbpotato21 answer, here my attempt:
import random
from matplotlib.animation import FuncAnimation
import matplotlib.pyplot as plt
def data():
cnt = 0
x = []
y = []
for i in range(1,10):
# x = []
# y = []
x.append(cnt*i)
y.append(random.randint(0, 10))
cnt += 1
yield x, y, cnt
input('any key to exit !!!')
quit()
def init_animate():
pass
def animate( data, *fargs) :
print('data : ', data, '\n data type : ', type(data), ' cnt : ', data[2])
plt.cla()
x = [i*k for i in data[0]]
y = [i*p for i in data[1]]
plt.plot(x,y)
if __name__ == "__main__":
fig = plt.figure()
k = 3
p = 5
ani = FuncAnimation(fig, animate, init_func=init_animate, frames=data, interval=700, fargs = [k,p])
plt.show()
There are a number of alternatives which might come in handy in different situations. Here is one that I have used:
import matplotlib.pyplot as plt
import numpy as np
from time import sleep
x = np.linspace(0, 30, 51)
y = np.linspace(0, 30, 51)
xx, yy = np.meshgrid(x, y)
# plt.style.use("ggplot")
plt.ion()
fig, ax = plt.subplots()
fig.canvas.draw()
for n in range(50):
# compute data for new plot
zz = np.random.randint(low=-10, high=10, size=np.shape(xx))
# erase previous plot
ax.clear()
# create plot
im = ax.imshow(zz, vmin=-10, vmax=10, cmap='RdBu', origin='lower')
# Re-render the figure and give the GUI event loop the chance to update itself
# Instead of the two lines one can use "plt.pause(0.001)" which, however gives a
# decepracted warning.
# See https://github.com/matplotlib/matplotlib/issues/7759/ for an explanation.
fig.canvas.flush_events()
sleep(0.1)
# make sure that the last plot is kept
plt.ioff()
plt.show()
Additionally, the set_data(...) method of a line plot or imshow object is useful if only the data changes and you don't want to re-drw the whole figure (as this is very time consuming).

Matplotlib: Include certain points during animation

I wanted to simulate the trajectory of a projectile which is fired from a certain position and show the highest point and the position where it hits the ground during the animation. My problem is that I can´t figure out how to add these points dynamically while the animation takes place.
Here´s how I animate the path:
import matplotlib.pyplot as plt
import numpy as np
from matplotlib import animation, rc
from IPython.display import HTML
# First set up the figure, the axis, and the plot element we want to animate:
## Get Figure and Axes to plot in
fig, ax = plt.subplots()
## Limits the x- and y-axis
ax.set_xlim((0, 30))
ax.set_ylim((0, 25))
line, = ax.plot([], [], lw=2)
# Setup interval for plotting
interval = np.linspace(0, 29.43, 100)
# Defines the path function of the projectile
def path_of_projectile(x):
return (-(x - 9.81)**2 / 19.62) + 19.62
# Defines the highest point of the projectile
def get_highest_point(x):
return 14.715 + 9.81 * x - 4.905 * (1)**2
# Define the initialization function, which plots the background of each frame:
def init():
line.set_data([], [])
return (line,)
y = path_of_projectile((interval))
# Define the animation function, which is called for each new frame:
def animate(i):
line.set_data(interval[0:i], y[0:i])
return (line,)
# Compile the animation
anim = animation.FuncAnimation(fig, animate, init_func=init,
frames=100, interval=20,
blit=True)
# Plot it
HTML(anim.to_jshtml())
The function get_highest_point returns the highest point of the projectile f.e. How can I include it to show up during the animation?
As I also commented, I don't understand the relationship between the function to get the highest point and the Y-value; by indicating the highest point of the Y-value as a point, I think the same technique can be used to handle the highest point obtained from the function. The point is that since the highest point is known before drawing, only the same value as the highest point should be drawn on the graph.
def animate(i):
line.set_data(interval[0:i], y[0:i])
if y[i] == max(y):
ax.scatter(interval[i], y[i], s=25, color='r')
return (line,)

Animate Points Movement in Scatter plot (matplotlib python)

I'm not a beginner, but I'm also not advanced dev of python code.
I'm been trying to animate points movement in scatter plot and to put annotation on every point. All I have done is animation of one point with no annotation. I've searched similar solutions, but it's so confusing. Any help is welcome. This is what I've done.
from mpl_toolkits.mplot3d import axes3d
import matplotlib.pyplot as plt
import matplotlib.animation as animation
frame_count = 0
points = reading_file("some_data") # this method is not of intrest
def make_one_point(i):
global frame_count, points
ex = [1]
ey = [1]
ez = [1]
point = points[i]
frame = point[frame_count]
ex[0] = frame[0]
ey[0] = frame[1]
ez[0] = frame[2]
frame_count += 1
return ex, ey, ez
def update(i):
global frame_count, points
if frame_count < len(points[i]):
return make_one_point(i)
else:
frame_count = 0
return make_one_point(i)
fig = plt.figure()
ax1 = fig.add_subplot(111, projection='3d')
ax1.set_xlim3d(-500, 2000)
ax1.set_ylim3d(-500, 2000)
ax1.set_zlim3d(0, 2000)
x = [1]
y = [1]
z = [1]
scat = ax1.scatter(x,y,z)
def animate(i):
scat._offsets3d = update(0)
ani = animation.FuncAnimation(fig, animate,
frames=len(points[10]),
interval=100, repeat=True)
plt.show()
How to animate more points at the same time, and put annontation on every one of them? There are 50 points, and I'm not so consern about efficiency, just to make it work.
This code output is moving one point animation
It turns out animating Text in 3D was harder than I anticipated. Not surprisingly, I was able to find the solution to the problem in an answer from #ImportanceOfBeingErnest. I then simply adapted the code I had already written in a previous answer, and produced the following code:
import numpy as np
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D, proj3d
import matplotlib.animation as animation
N_points = 10
def update(num, my_ax):
# the following corresponds to whatever logic must append in your code
# to get the new coordinates of your points
# in this case, we're going to move each point by a quantity (dx,dy,dz)
dx, dy, dz = np.random.normal(size=(3,N_points), loc=0, scale=1)
debug_text.set_text("{:d}".format(num)) # for debugging
x,y,z = graph._offsets3d
new_x, new_y, new_z = (x+dx, y+dy, z+dz)
graph._offsets3d = (new_x, new_y, new_z)
for t, new_x_i, new_y_i, new_z_i in zip(annots, new_x, new_y, new_z):
# animating Text in 3D proved to be tricky. Tip of the hat to #ImportanceOfBeingErnest
# for this answer https://stackoverflow.com/a/51579878/1356000
x_, y_, _ = proj3d.proj_transform(new_x_i, new_y_i, new_z_i, my_ax.get_proj())
t.set_position((x_,y_))
return [graph,debug_text]+annots
# create N_points initial points
x,y,z = np.random.normal(size=(3,N_points), loc=0, scale=10)
fig = plt.figure(figsize=(5, 5))
ax = fig.add_subplot(111, projection="3d")
graph = ax.scatter(x, y, z, color='orange')
debug_text = fig.text(0, 1, "TEXT", va='top') # for debugging
annots = [ax.text2D(0,0,"POINT") for _ in range(N_points)]
# Creating the Animation object
ani = animation.FuncAnimation(fig, update, fargs=[ax], frames=100, interval=50, blit=True)
plt.show()

animating a stem plot in matplotlib

I'm trying to animate a stem plot in matplotlib and I can't find the necessary documentation to help me. I have a series of data files which each look like this:
1 0.345346
2 0.124325
3 0.534585
and I want plot each file as a separate frame.
According to this and this other tutorial, I should create a function which updates the data contained in each plot object (artist? I'm not sure about the terminology)
From the second link, this is the update function
def update(frame):
global P, C, S
# Every ring is made more transparent
C[:,3] = np.maximum(0, C[:,3] - 1.0/n)
# Each ring is made larger
S += (size_max - size_min) / n
# Reset ring specific ring (relative to frame number)
i = frame % 50
P[i] = np.random.uniform(0,1,2)
S[i] = size_min
C[i,3] = 1
# Update scatter object
scat.set_edgecolors(C)
scat.set_sizes(S)
scat.set_offsets(P)
# Return the modified object
return scat,
How can I adapt this kind of update function for a stem plot? The documentation for stem is horribly brief (in fact this is a recurring issue as I'm learning matplotlib), but the example code shows that the output of stem is a tuple markerline, stemlines, baseline rather than an artist object like for plt.plot or plt.imshow.
So when I write my update function for the animation, how can I update the data inside the stem plot?
Here you go!
import matplotlib.pyplot as plt
from matplotlib.animation import FuncAnimation
import numpy as np
fig, ax = plt.subplots()
x = np.linspace(0.1, 2*np.pi, 10)
markerline, stemlines, baseline = ax.stem(x, np.cos(x), '-.')
def update(i):
ax.cla()
markerline, stemlines, baseline = ax.stem(x, np.cos(x+i/10), '-.')
ax.set_ylim((-1, 1))
anim = FuncAnimation(fig, update, frames=range(10, 110, 10), interval=500)
anim.save('so.gif', dpi=80, writer='imagemagick')
I think there can be better ways of achieving this- not requiring to clear the plot each time. However, this works!
When using the keyword use_line_collection=True (default behavior since Matplotlib 3.3) one can update the three elements
markerline
stemlines
baseline
individualy. Here is the code for the sine wave example:
import numpy as np
import matplotlib.pyplot as plt
from matplotlib.animation import FuncAnimation
fig, ax = plt.subplots()
x = np.linspace(0.1, 2*np.pi, 10)
y = np.cos(x)
bottom = 0
h_stem = ax.stem(x, y, bottom=bottom, use_line_collection=True, linefmt='-.')
def update(i):
y = np.cos(x+i/10)
# markerline
h_stem[0].set_ydata(y)
h_stem[0].set_xdata(x) # not necessary for constant x
# stemlines
h_stem[1].set_paths([np.array([[xx, bottom],
[xx, yy]]) for (xx, yy) in zip(x, y)])
# baseline
h_stem[2].set_xdata([np.min(x), np.max(x)])
h_stem[2].set_ydata([bottom, bottom]) # not necessary for constant bottom
anim = FuncAnimation(fig, update, frames=range(10, 110, 10), interval=1)
anim.save('so.gif', dpi=80, writer='imagemagick')
Depending on what values (x, y, bottom) should be updated you can omit some parts of this update or reuse the current values. I wrote a more general function, where you can pass an arbitrary combination of these values:
def update_stem(h_stem, x=None, y=None, bottom=None):
if x is None:
x = h_stem[0].get_xdata()
else:
h_stem[0].set_xdata(x)
h_stem[2].set_xdata([np.min(x), np.max(x)])
if y is None:
y = h_stem[0].get_ydata()
else:
h_stem[0].set_ydata(y)
if bottom is None:
bottom = h_stem[2].get_ydata()[0]
else:
h_stem[2].set_ydata([bottom, bottom])
h_stem[1].set_paths([np.array([[xx, bottom],
[xx, yy]]) for (xx, yy) in zip(x, y)])

How to update a plot in matplotlib

I'm having issues with redrawing the figure here. I allow the user to specify the units in the time scale (x-axis) and then I recalculate and call this function plots(). I want the plot to simply update, not append another plot to the figure.
def plots():
global vlgaBuffSorted
cntr()
result = collections.defaultdict(list)
for d in vlgaBuffSorted:
result[d['event']].append(d)
result_list = result.values()
f = Figure()
graph1 = f.add_subplot(211)
graph2 = f.add_subplot(212,sharex=graph1)
for item in result_list:
tL = []
vgsL = []
vdsL = []
isubL = []
for dict in item:
tL.append(dict['time'])
vgsL.append(dict['vgs'])
vdsL.append(dict['vds'])
isubL.append(dict['isub'])
graph1.plot(tL,vdsL,'bo',label='a')
graph1.plot(tL,vgsL,'rp',label='b')
graph2.plot(tL,isubL,'b-',label='c')
plotCanvas = FigureCanvasTkAgg(f, pltFrame)
toolbar = NavigationToolbar2TkAgg(plotCanvas, pltFrame)
toolbar.pack(side=BOTTOM)
plotCanvas.get_tk_widget().pack(side=TOP)
You essentially have two options:
Do exactly what you're currently doing, but call graph1.clear() and graph2.clear() before replotting the data. This is the slowest, but most simplest and most robust option.
Instead of replotting, you can just update the data of the plot objects. You'll need to make some changes in your code, but this should be much, much faster than replotting things every time. However, the shape of the data that you're plotting can't change, and if the range of your data is changing, you'll need to manually reset the x and y axis limits.
To give an example of the second option:
import matplotlib.pyplot as plt
import numpy as np
x = np.linspace(0, 6*np.pi, 100)
y = np.sin(x)
# You probably won't need this if you're embedding things in a tkinter plot...
plt.ion()
fig = plt.figure()
ax = fig.add_subplot(111)
line1, = ax.plot(x, y, 'r-') # Returns a tuple of line objects, thus the comma
for phase in np.linspace(0, 10*np.pi, 500):
line1.set_ydata(np.sin(x + phase))
fig.canvas.draw()
fig.canvas.flush_events()
You can also do like the following:
This will draw a 10x1 random matrix data on the plot for 50 cycles of the for loop.
import matplotlib.pyplot as plt
import numpy as np
plt.ion()
for i in range(50):
y = np.random.random([10,1])
plt.plot(y)
plt.draw()
plt.pause(0.0001)
plt.clf()
This worked for me. Repeatedly calls a function updating the graph every time.
import matplotlib.pyplot as plt
import matplotlib.animation as anim
def plot_cont(fun, xmax):
y = []
fig = plt.figure()
ax = fig.add_subplot(1,1,1)
def update(i):
yi = fun()
y.append(yi)
x = range(len(y))
ax.clear()
ax.plot(x, y)
print i, ': ', yi
a = anim.FuncAnimation(fig, update, frames=xmax, repeat=False)
plt.show()
"fun" is a function that returns an integer.
FuncAnimation will repeatedly call "update", it will do that "xmax" times.
This worked for me:
from matplotlib import pyplot as plt
from IPython.display import clear_output
import numpy as np
for i in range(50):
clear_output(wait=True)
y = np.random.random([10,1])
plt.plot(y)
plt.show()
I have released a package called python-drawnow that provides functionality to let a figure update, typically called within a for loop, similar to Matlab's drawnow.
An example usage:
from pylab import figure, plot, ion, linspace, arange, sin, pi
def draw_fig():
# can be arbitrarily complex; just to draw a figure
#figure() # don't call!
plot(t, x)
#show() # don't call!
N = 1e3
figure() # call here instead!
ion() # enable interactivity
t = linspace(0, 2*pi, num=N)
for i in arange(100):
x = sin(2 * pi * i**2 * t / 100.0)
drawnow(draw_fig)
This package works with any matplotlib figure and provides options to wait after each figure update or drop into the debugger.
In case anyone comes across this article looking for what I was looking for, I found examples at
How to visualize scalar 2D data with Matplotlib?
and
http://mri.brechmos.org/2009/07/automatically-update-a-figure-in-a-loop
(on web.archive.org)
then modified them to use imshow with an input stack of frames, instead of generating and using contours on the fly.
Starting with a 3D array of images of shape (nBins, nBins, nBins), called frames.
def animate_frames(frames):
nBins = frames.shape[0]
frame = frames[0]
tempCS1 = plt.imshow(frame, cmap=plt.cm.gray)
for k in range(nBins):
frame = frames[k]
tempCS1 = plt.imshow(frame, cmap=plt.cm.gray)
del tempCS1
fig.canvas.draw()
#time.sleep(1e-2) #unnecessary, but useful
fig.clf()
fig = plt.figure()
ax = fig.add_subplot(111)
win = fig.canvas.manager.window
fig.canvas.manager.window.after(100, animate_frames, frames)
I also found a much simpler way to go about this whole process, albeit less robust:
fig = plt.figure()
for k in range(nBins):
plt.clf()
plt.imshow(frames[k],cmap=plt.cm.gray)
fig.canvas.draw()
time.sleep(1e-6) #unnecessary, but useful
Note that both of these only seem to work with ipython --pylab=tk, a.k.a.backend = TkAgg
Thank you for the help with everything.
All of the above might be true, however for me "online-updating" of figures only works with some backends, specifically wx. You just might try to change to this, e.g. by starting ipython/pylab by ipython --pylab=wx! Good luck!
Based on the other answers, I wrapped the figure's update in a python decorator to separate the plot's update mechanism from the actual plot. This way, it is much easier to update any plot.
def plotlive(func):
plt.ion()
#functools.wraps(func)
def new_func(*args, **kwargs):
# Clear all axes in the current figure.
axes = plt.gcf().get_axes()
for axis in axes:
axis.cla()
# Call func to plot something
result = func(*args, **kwargs)
# Draw the plot
plt.draw()
plt.pause(0.01)
return result
return new_func
Usage example
And then you can use it like any other decorator.
#plotlive
def plot_something_live(ax, x, y):
ax.plot(x, y)
ax.set_ylim([0, 100])
The only constraint is that you have to create the figure before the loop:
fig, ax = plt.subplots()
for i in range(100):
x = np.arange(100)
y = np.full([100], fill_value=i)
plot_something_live(ax, x, y)

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