Problem
I cannot load VTK into python on Windows with support for CUDA, MPI, and TBB. Volume rendering is unreasonably slow for production with the default PyPI distribution (hours or more) and I need to leverage my hardware to speed up computations.
I have successfully built VTK 9.3.0 for Python 3.8.10-x64 with CMake and Visual Studio and have bin, lib, include, and share folders and have added these to PATH, but Python does not see vtk:
Python 3.8.10 (tags/v3.8.10:3d8993a, May 3 2021, 11:48:03) [MSC v.1928 64 bit (AMD64)] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>> import vtk
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ModuleNotFoundError: No module named 'vtk'
>>>
I attempted to place the generated Lib/site-packages, bin, lib, and include folders in appropriate places in C:\Program Files\Python38, but I still get a DLL load error:
> py -3.8
Python 3.8.10 (tags/v3.8.10:3d8993a, May 3 2021, 11:48:03) [MSC v.1928 64 bit (AMD64)] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>> import vtk
Traceback (most recent call last):
File "C:\Program Files\Python38\lib\site-packages\vtkmodules\__init__.py", line 13, in <module>
from . import vtkCommonCore
ImportError: DLL load failed while importing vtkCommonCore: The specified module could not be found.
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:\Program Files\Python38\lib\site-packages\vtk.py", line 30, in <module>
all_m = importlib.import_module('vtkmodules.all')
File "C:\Program Files\Python38\lib\importlib\__init__.py", line 127, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
File "C:\Program Files\Python38\lib\site-packages\vtkmodules\__init__.py", line 15, in <module>
import _vtkmodules_static
ModuleNotFoundError: No module named '_vtkmodules_static'
>>>
Setup
OS: Windows 10 Enterprise, x64-bit, Build 1909
CPU: 2x Intel(R) Xeon(R) Gold 6248R
Disk: 2TB NVMe M.2 SSD
RAM: 192 GB DDR4
Compute GPUs: 2x NVIDIA Quadro RTX8000 in TCC mode with NVLink
Display GPU: 1x NVIDIA Quadro RTX4000
Visual Studio: Visual Studio 16 2019 Community
Windows SDK: 10.0.19041.0, targeting 10.0.18363
Python: 3.8.10 x64-bit
CMake: 3.21.1 (I use CMake-GUI)
vcpkg: 2021-08-12
VTK Source: vtk-9.0.3-cp38-cp38-win_amd64 (download from VTK website; not GitHub master)
VTKPythonPackage: GitHub Link (...not sure if I need this...)
CUDA Toolkit: 11.4
TBB: 2021.3.0 (via Intel(R) oneAPI Base Toolkit)
MPI: 2021.3.0 (via Intel(R) oneAPI HPC Toolkit)
NOTE: If desired, Embree, OSPRay, and OpenVKL are available in the Intel(R) oneAPI Rendering Toolkit
Preparation
NOTE: There are A LOT of programs to be downloaded, installed, and configured, and they are important for proper building. In an attempt to shorten this post to an MRE (Minimal Reproducable Example), please go straight to the Steps to Reproduce section.
NOTE: When setting Environment Variables, you may get an error that a PATH length greater than 2047 is not permitted. To overcome this hurdle, it is simplest to edit the path directly in the Windows Registry. Open regedit as an Admin, navigate to
Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Environment
and set the Path variable there.
TIP: To edit PATH, I copy and paste from the Registry into Word, then selected and replace ;'s with paragraph endings ^p by selecting Ctrl+H and then using the Replace tool as follows:
When finished, I simply reverse the changes by replacing ^p's with ;s. This is simpler for me than struggling with regular expressions.
1. Install Visual Studio
Download the Visual Studio Installer
Run the installer, choose Visual Studio Community 2019, and select Desktop development with C++. Ensure the following are selected in Individual Components
Windows 10 SDK
C++ ATL for latest...
C++ MFC for latest...
C++ CMake tools for Windows
NOTE: (For me on Windows 10 with Visual Studio 2019, these are v142)
Ensure the path to the corresponding bin, lib, and include folders are in the PATH of System Environment Variables. These can be either:
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include
and/or
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\Hostx64\x64\
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64\
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\include
NOTE: (I recommend the latter at a minimum. )
Ensure the following additional System Environment Variables have been set by the installer:
VS140COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\
VS160COMCOMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\Tools\
VS2019INSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2019\Community
VSSDK140INSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio 14.0\VSSDK\
NOTE: Even though the installer downloads these to Program Files (x86), they are in fact the x64-bit programs (I know...Windows is weird...)
2. Install CUDA
Download and run cuda_11.4.1_471.41_win10.exe (link)
TIP: The local installer will take longer to download, but your installs will run faster. I recommend saving the installer for the future anyway in case your CUDA Toolkit becomes corrupted or you need to install on another machine.
Ensure the following are added to PATH in System Environment Variables
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.4\bin
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.4\libnvvp
ASIDE: You MUST use version 11.4 for VTK 9. However, as an aside, when using 10.2 in CMake, if CMake cannot find CUDA, this is probably because the CUDA Toolkit 10.2 installer for some reason does not copy the Visual Studio MSBuild Extensions over to your Visual Studio folder. Copy the files at
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.2\extras\visual_studio_integration\MSBuildExtensions\
to
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\VC\VCTargets\BuildCustomizations
NOTE: If you want to run your GPU in TCC mode (WARNING: This disables graphics output), and/or if you have two GPUs connected via NVLink and want to activate NVLink, run the following command in command prompt:
> nvidia-smi -i 0 -dm 1
> nvidia-smi -i 1 -dm 1
Assuming you have two GPUs with ID's 0 and 1 you want to run in TCC mode. (To check, simply run nvidia-smi and see which GPUs you want to activate in TCC mode with the -dm switch). The PugetSystems Instructions have change with CUDA 11. NVIDIA's newer drivers, which ship with the NVIDIA Control Panel, no longer have the Configure SLI, Surround, PhysX under 3D Settings, particularly if using a Quadro card rather than a GeForce card. Instead, NVLink will be activated once TCC mode is set, which disables graphics output. The program they have provided only works for CUDA 10, so you will get an error with it when using CUDA 11 even though it is enabled.
NOTE: If you get an error "Intel Graphics Driver for Windows not found", ignore it. You only need the drivers for the CPU.
NOTE: Don't add more than the /lib/ and /libnvvp/ folders to path. CMake might not be able to find CUDA if you do. If you have to add other folders (e.g. CUPTI), I recommend the lib/ and libnvvp/ folder appear FIRST in PATH.
3. Install CMake
Download and install CMake (...that was easy)
4. Install vcpkg
Download and configure vcpkg:
cd C:\
git clone https://github.com/microsoft/vcpkg
cd vcpkg
.\bootstrap-vcpkg.bat
vcpkg integrate install
Set the default triplet in the System Environment Variables to x64-windows:
VCPKG_DEFAULT_TRIPLET=x64-windows
Install ports using vcpkg install. Press Configure in CMake and every time it cannot find a dependency you want installed, search for the dependency with vcpkg search and install it with vcpkg install (to remove a package, use vcpkg remove)._
NOTE: BE AWARE that depending on what you install, these dependencies take A LOT of space and take A LONG TIME to download.
5. Install Intel oneAPI Toolkits
NOTE: These include TBB, MPI, OSPRay, and the Intel Fortran compiler ifort.exe, which you need.
Intel(R) oneAPI Base Toolkit
Intel(R) oneAPI HPC Toolkit
Intel(R) oneAPI Rendering Toolkit (for Embree, OSPRay, and OpenVKL, optionally)
and add the corresponding lib, bin, and include folders to PATH.
6. Install Intel SPMD Compiler
Intel(R) Implicit SPMD Program Compiler
7. Additional Dependencies with Installers
NOTE: You may not need or want need these. I am adding them here for completeness. If CMake complains about not finding these, I recommend installing them.
Nullsoft Scriptable Install System
WiX Toolset
MySQL Community (GPL) Installer for Windows
MySQL ODBC Connector
Strawberry Perl
8. Dependencies that are Unsuccessful on Windows
NOTE: I have tried installing binaries for these and adding them to PATH, but they just don't seem to work on Windows..
NOTE: For each of these, you can also try downloading corresponding python 3.8 zip source file (on GitHub, under Releases, and on conda forge, under Files) to a folder on C:` and then add the subfolders bin, lib, include (and share if available) to the PATH System Environment Variable.
OpenTurns 1.17
GDAL 3.3.1
Steps to Reproduce
I set my PATH first. VTK will make bin, include, lib, and share folders, so I make sure these are at the front of PATH. Here is what I have (HINT: Refer to setting PATH in regedit to avoid the Windows error of PATH length greater than 2047 characters in the Preparation section above)
Open an x64 Native Tools Command Prompt for VS 2019 terminal as an Administrator and run
> cmake-gui
This ensures vcvarsall.bat is run and the corresponding Environment Variables it sets are passed on to CMake-GUI.
Set the Source folder to C:\VTK\src and Build folder to C:\VTK
UPDATE 27-AUG-2021:
Step 3 was the problem. The build folder was previously C:\VTK\build. It needed to be C:\VTK. I corrected this.
Press Configure and select Visual Studio 16 2019 as the generator with x64 as the optional platform:
NOTE: I do not know if libraries for VTK and CUDA should be built for 32-bit. I am using 64-bit as my best guess.
After Configuration completes, you will see many variables, which is understandably overwhelming and it is unclear what the differences are between DEFAULT, YES, NO, WANT, and DON'T WANT. Unfortunately, the answer is hidden tucked away in VTK's CMake Module API Doxygen docs
VTK CMake Module API
For now, I leave everything default and edit the following CMake variables:
TIP: Check the Grouped and Advanced check boxes next to the Add Entry button to see all variables grouped by corresponding project/module:
CMAKE_CXX_MP_FLAG Checked
CMAKE_INSTALL_PREFIX C:/VTK
VTK_GROUP_ENABLE_Imaging WANT
VTK_GROUP_ENABLE_MPI WANT
VTK_GROUP_ENABLE_Qt WANT
VTK_PYTHON_VERSION 3
VTK_SMP_IMPLEMENTATION_TYPE TBB
VTK_USE_CUDA Checked
VTK_USE_MPI Checked
VTK_WRAP_PYTHON Checked
VTK_ENABLE_KITS Checked
and delete
Python2_EXECUTABLE
under Ungrouped Entries
Rerun Configure
Change the following CMake Variables:
Python3_EXECUTABLE C:/Program Files/Python38/python.exe
Python3_INCLUDE_DIR C:/Program Files/Python38/include
Python3_LIBRARY C:/Program Files/Python38/libs/python38.lib
Rerun Configure
Output from 3rd Configure:
Selecting Windows SDK version 10.0.19041.0 to target Windows 10.0.18363.
Found Python3: C:/Program Files/Python38/python.exe (found suitable version "3.8.10", minimum required is "3.2") found components: Interpreter Development.Module Development.Embed
Configuring done
My CMake variables now look like this:
ASIDE: Would be nice if the CMake GUI had an option to output variables to a text file, especially for debugging...
ASIDE: Would be nice if CMake GUI could tell you what had actually been activiated/used since everything shows up with DEFAULT value and we don't want to change that...
ASIDE: Would be nice if there was a high level overview somewhere of what all of these modules entail so users can understand what they want/need...
Click Generate
Output from Generate
Selecting Windows SDK version 10.0.19041.0 to target Windows 10.0.18363.
Configuring done
Generating done
Open Visual Studio 2019 as an Administrator
Open the Solution file VTK.sln in C:\VTK\build
Change the build type from Debug to Release for speed:
Right-click on ALL_BUILD and select Build. In the end, the output is
========== Build: 398 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Right-click on INSTALL and select Build. In the end, the output is:
========== Build: 116 succeeded, 0 failed, 283 up-to-date, 0 skipped ==========
Issue
Please see problem at top of post.
Update: 26-AUG-2021
Per #JensMunk suggestion, I copied the VTK master branch source code to overwrite vtkmodules/__init__.py with support for os.add_dll_directory(), but to no avail:
r"""
Currently, this package is experimental and may change in the future.
"""
from __future__ import absolute_import
import sys
def _windows_dll_path():
import os
_vtk_python_path = 'Lib/site-packages/vtkmodules'
_vtk_dll_path = 'bin'
# Compute the DLL path based on the location of the file and traversing up
# the installation prefix to append the DLL path.
_vtk_dll_directory = os.path.dirname(os.path.abspath(__file__))
# Loop while we have components to remove.
print("Folder Search:")
print("==============")
while _vtk_python_path not in ("", ".", "/"):
# Strip a directory away.
_vtk_python_path = os.path.dirname(_vtk_python_path)
_vtk_dll_directory = os.path.dirname(_vtk_dll_directory)
if _vtk_python_path != "C:\\":
print(_vtk_python_path)
print("==============")
print()
_vtk_dll_directory = os.path.join(_vtk_dll_directory, _vtk_dll_path)
print(f"VTK DLL Directory: {_vtk_dll_directory}")
print()
print("Adding DLLs...")
if os.path.exists(_vtk_dll_directory):
# We never remove this path; it is required for VTK to work and there's
# no scope where we can easily remove the directory again.
print(f"DLL: {_vtk_dll_directory}")
_ = os.add_dll_directory(_vtk_dll_directory)
print()
print("Build tree...")
# Build tree support.
try:
from . import _build_paths
# Add any paths needed for the build tree.
for path in _build_paths.paths:
if os.path.exists(path):
print(f"Path: {path}")
_ = os.add_dll_directory(path)
except ImportError:
# Relocatable install tree (or non-Windows).
print("Passing: Relocatable install tree")
pass
print()
print("Imported!")
# CPython 3.8 added behaviors which modified the DLL search path on Windows to
# only search "blessed" paths. When importing SMTK, ensure that SMTK's DLLs are
# in this set of "blessed" paths.
if sys.version_info >= (3, 8) and sys.platform == "win32":
_windows_dll_path()
# ------------------------------------------------------------------------------
# this little trick is for static builds of VTK. In such builds, if
# the user imports this Python package in a non-statically linked Python
# interpreter i.e. not of the of the VTK-python executables, then we import the
# static components importer module.
try:
from . import vtkCommonCore
except ImportError:
import _vtkmodules_static
# ------------------------------------------------------------------------------
# get the version
__version__ = "9.0.3"
Attempting to import again, I get the same error, so DLLs are still missing:
Python 3.8.10 (tags/v3.8.10:3d8993a, May 3 2021, 11:48:03) [MSC v.1928 64 bit (AMD64)] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>> import vtk
Folder Search:
==============
Lib/site-packages
Lib
==============
VTK DLL Directory: C:\Program Files\Python38\bin
Adding DLLs...
DLL: C:\Program Files\Python38\bin
Build tree...
Passing: Relocatable install tree
Imported!
Traceback (most recent call last):
File "C:\Program Files\Python38\lib\site-packages\vtkmodules\__init__.py", line 69, in <module>
from . import vtkCommonCore
ImportError: DLL load failed while importing vtkCommonCore: The specified module could not be found.
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:\Program Files\Python38\lib\site-packages\vtk.py", line 30, in <module>
all_m = importlib.import_module('vtkmodules.all')
File "C:\Program Files\Python38\lib\importlib\__init__.py", line 127, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
File "C:\Program Files\Python38\lib\site-packages\vtkmodules\__init__.py", line 71, in <module>
import _vtkmodules_static
ModuleNotFoundError: No module named '_vtkmodules_static'
Update: 26-AUG-2021 (Continued...)
NOTE: This is NOT an answer.
Pretty much doing the exact same thing, but in vtk.py instead, plus including all other system dependencies, using os.add_dll_directory() does not work:
"""This is the vtk module."""
import sys
if sys.version_info < (3, 5):
# imp is deprecated in 3.4
import imp
import importlib
# import vtkmodules package.
vtkmodules_m = importlib.import_module("vtkmodules")
# import vtkmodules.all
all_m = importlib.import_module("vtkmodules.all")
# create a clone of the `vtkmodules.all` module.
vtk_m = imp.new_module(__name__)
for key in dir(all_m):
if not hasattr(vtk_m, key):
setattr(vtk_m, key, getattr(all_m, key))
# make the clone of `vtkmodules.all` act as a package at the same location
# as vtkmodules. This ensures that importing modules from within the vtkmodules package
# continues to work.
vtk_m.__path__ = vtkmodules_m.__path__
# replace old `vtk` module with this new package.
sys.modules[__name__] = vtk_m
else:
if sys.version_info >= (3, 8):
import os
if os.name == "nt":
WIN_DLLS = set([r"C:\WINDOWS\System32\downlevel"])
PY_ROOT = sys.exec_prefix
PY_DLLS = set(
[
os.path.join(PY_ROOT, "DLLs"),
]
)
try:
VTK_DIR = os.environ["VTK_DIR"]
except KeyError:
VTK_DIR = None
VTK_DLLS = set([])
if VTK_DIR is not None:
# Assumes default folder "bin" used in CMake configuration
for root, dirs, files in os.walk(os.path.join(VTK_DIR, "bin")):
for file_ in files:
if file_.lower().endswith(".dll") or file_.lower().endswith(
".pyd"
):
if root not in VTK_DLLS:
VTK_DLLS.add(root)
break
try:
VULKAN_PATH = os.environ["VK_SDK_PATH"]
except KeyError:
VULKAN_PATH = None
VULKAN_DLLS = set([])
if VULKAN_PATH is not None:
for root, dirs, files in os.walk(VULKAN_PATH):
for file_ in files:
if file_.lower().endswith(".dll"):
if root not in VULKAN_DLLS:
VULKAN_DLLS.add(root)
break
try:
CUDA_PATH = os.environ["CUDA_PATH"]
except KeyError:
CUDA_PATH = None
CUDA_DLLS = set([])
if CUDA_PATH is not None:
for root, dirs, files in os.walk(CUDA_PATH):
for file_ in files:
if file_.lower().endswith(".dll"):
if root not in CUDA_DLLS:
CUDA_DLLS.add(root)
break
try:
ONEAPI_ROOT = os.environ["ONEAPI_ROOT"]
except KeyError:
ONEAPI_ROOT = None
ONEAPI_DLLS = set([])
if ONEAPI_ROOT is not None:
for root, dirs, files in os.walk(CUDA_PATH):
for file_ in files:
if file_.lower().endswith(".dll"):
if root not in ONEAPI_DLLS:
ONEAPI_DLLS.add(root)
break
try:
ISPC_EXECUTABLE = os.environ["ISPC_EXECUTABLE"]
except KeyError:
ISPC_EXECUTABLE = None
ISPC_DLLS = set([])
if ISPC_EXECUTABLE is not None:
ISPC_DLLS.add(os.path.dirname(ISPC_EXECUTABLE))
# INCLUDE = os.path.join(PY_ROOT, "include")
# LIB = os.path.join(PY_ROOT, "Lib")
# SITEPACKAGES = os.path.join(PY_ROOT, "Lib", "site-packages")
# LIBS = os.path.join(PY_ROOT, "libs")
# SCRIPTS = os.path.join(PY_ROOT, "Scripts")
dll_directories = [
WIN_DLLS,
PY_DLLS,
VTK_DLLS,
VULKAN_DLLS,
CUDA_DLLS,
ONEAPI_DLLS,
ISPC_DLLS,
]
print(f"WIN_DLLS: {WIN_DLLS}")
print(f"PY_DLLS: {PY_DLLS}")
print(f"VTK_DLLS: {VTK_DLLS}")
print(f"VULKAN_DLLS: {VULKAN_DLLS}")
print(f"CUDA_DLLS: {CUDA_DLLS}")
print(f"ONEAPI_DLLS: {ONEAPI_DLLS}")
print(f"ISPC_DLLS: {ISPC_DLLS}")
for dll in dll_directories:
if dll is not None:
for dll_ in dll:
os.add_dll_directory(dll_)
import importlib
# import vtkmodules.all
all_m = importlib.import_module("vtkmodules.all")
# import vtkmodules
vtkmodules_m = importlib.import_module("vtkmodules")
# make vtkmodules.all act as the vtkmodules package to support importing
# other modules from vtkmodules package via `vtk`.
all_m.__path__ = vtkmodules_m.__path__
# replace old `vtk` module with the `all` package.
sys.modules[__name__] = all_m
gives output
❯ py
Python 3.8.10 (tags/v3.8.10:3d8993a, May 3 2021, 11:48:03) [MSC v.1928 64 bit (AMD64)] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>> import vtk
WIN_DLLS: {'C:\\WINDOWS\\System32\\downlevel'}
PY_DLLS: {'C:\\Program Files\\Python38\\DLLs'}
VTK_DLLS: {'C:\\VTK\\bin\\Lib\\site-packages\\mpi4py', 'C:\\VTK\\bin', 'C:\\VTK\\bin\\Lib\\site-packages\\vtkmodules'}
VULKAN_DLLS: {'C:\\VulkanSDK\\1.2.182.0\\Tools', 'C:\\VulkanSDK\\1.2.182.0\\Tools32\\styles', 'C:\\VulkanSDK\\1.2.182.0\\Third-Party\\Bin32', 'C:\\VulkanSDK\\1.2.182.0\\Tools\\styles', 'C:\\VulkanSDK\\1.2.182.0\\Tools32\\iconengines', 'C:\\VulkanSDK\\1.2.182.0\\Tools\\imageformats', 'C:\\VulkanSDK\\1.2.182.0\\Tools\\platforms', 'C:\\VulkanSDK\\1.2.182.0\\Tools32\\bearer', 'C:\\VulkanSDK\\1.2.182.0\\Bin32', 'C:\\VulkanSDK\\1.2.182.0\\Tools\\bearer', 'C:\\VulkanSDK\\1.2.182.0\\Bin', 'C:\\VulkanSDK\\1.2.182.0\\Third-Party\\Bin', 'C:\\VulkanSDK\\1.2.182.0\\Tools32', 'C:\\VulkanSDK\\1.2.182.0\\Tools32\\imageformats', 'C:\\VulkanSDK\\1.2.182.0\\Tools\\iconengines', 'C:\\VulkanSDK\\1.2.182.0\\Tools32\\platforms'}
CUDA_DLLS: {'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\extras\\visual_studio_integration\\MSBuildExtensions', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\extras\\demo_suite', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\extras\\CUPTI\\lib64', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\nvvm\\bin', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\compute-sanitizer', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\libnvvp\\plugins\\org.eclipse.equinox.launcher.win32.win32.x86_64_1.1.200.v20140603-1326', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\bin'}
ONEAPI_DLLS: {'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\extras\\visual_studio_integration\\MSBuildExtensions', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\extras\\demo_suite', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\extras\\CUPTI\\lib64', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\nvvm\\bin', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\compute-sanitizer', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\libnvvp\\plugins\\org.eclipse.equinox.launcher.win32.win32.x86_64_1.1.200.v20140603-1326', 'C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v11.4\\bin'}
ISPC_DLLS: {'C:\\Program Files\\ISPC\\ispc-v1.16.1-windows\\bin'}
Traceback (most recent call last):
File "C:\Program Files\Python38\lib\site-packages\vtkmodules\__init__.py", line 13, in <module>
from . import vtkCommonCore
ImportError: DLL load failed while importing vtkCommonCore: The specified module could not be found.
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:\Program Files\Python38\lib\site-packages\vtk.py", line 143, in <module>
all_m = importlib.import_module("vtkmodules.all")
File "C:\Program Files\Python38\lib\importlib\__init__.py", line 127, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
File "C:\Program Files\Python38\lib\site-packages\vtkmodules\__init__.py", line 15, in <module>
import _vtkmodules_static
ModuleNotFoundError: No module named '_vtkmodules_static'
>>>
This is also not an answer - but a short recipe for what worked for me.
I use Python 3.8.8 from python.org - should not make any difference.
I use VTK-9.0.1 - before they attempted to fix the os.add_dll_directory issue.
I use Qt5.15.2
I am not using vcpkg
Make sure the right DLLs are found
In [1]: import sys
In [2]: sys.path.insert(0, "c:/{VTK_BUILD_DIR}/bin/Lib/site-packages/")
Make sure that they are loaded and no errors occur (some are silent)
In [5]: import os
In [6]: os.add_dll_directory("c:/{VTK_BUILD_DIR}/bin/Lib/site-packages/vtkmodules/")
In [7]: os.add_dll_directory("c:/{VTK_BUILD_DIR}/bin/Release/")
In [8]: os.add_dll_directory("c:/QT/Qt5.15/5.15.2/msvc2019_64/bin/")
This is made on top of an empty virtual environment, where only ipython is added.
I was putting my generated CMake files into C:\VTK\build\ and then compiling and installing in C:\VTK, which is why Python couldn't find the DLLs. I have corrected the corresponding step in my post so the install instructions are complete and correct.
See section Steps to Reproduce, step 3
I'm new to python and need help with getting hunspell installed on my windows 10. The tool is PyCharm.
First I tried to install CyHunspell: pip install CyHunspell and got the following error msg:
RuntimeError: 'pkg-config' is not recognized as an internal or external command,operable program or batch file.
Then I tried installing PyHunspell instead and got the following error msg:
ERROR: Could not find a version that satisfies the requirement PyHunspell (from versions: none)
ERROR: No matching distribution found for PyHunspell
Then I tried installing hunspell directly and got the following error msg:
hunspell.cpp
hunspell.cpp(20): fatal error C1083: Cannot open include file: 'hunspell.hxx': No such file or directory
error: command 'C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\BIN\\x86_amd64\\cl.exe' failed with exit status 2
In my test code:
import hunspell
Result:
spellchecker = hunspell.HunSpell() failed with the following error msg:
AttributeError: module 'hunspell' has no attribute 'HunSpell'
I would think I'm not the first one who uses hunspell on windows 10, but somehow I can't seem to find info needed to get this to work.
The GNU Emacs documentation states here (underlined by me):
The EZWinPorts project provides many useful ports of recent versions of GNU and Unix software. This includes all the optional libraries used by Emacs (image libraries, libxml2, GnuTLS), RCS, Texinfo, a clone of man command, Grep, xz, bzip2, bsdtar, ID Utils, Findutils, Hunspell, Gawk, GNU Make, Groff, GDB.
You will indeed find Hunspell in the list of files of the EZWinPorts project on sourceforge.
Once unzipped, you shall find the executable hunspell.exe inside the bin folder. No installation required. The tool is to be used on the command-line. You probably should add it to your Windows Path.
Tested on my Windows 10 PC.
I am having Pygame fail on my install into python. I have tried multiple work arounds with no success. Including reinstalling python with different options path modes same with PiP including upgrades and Path options.
What am I suppose to do now?
Python 3.8.0a1 (tags/v3.8.0a1:e75eeb00b5, Feb 3 2019, 19:46:54) [MSC v.1916 32 bit (Intel)] on win32
Type "help", "copyright", "credits" or "license()" for more information.
>>>
C:\Users\brog\Downloads>pip install pygame
Collecting pygame
Using cached https://files.pythonhosted.org/packages/b2/6b/c510f0853765eb2219ca5aa3d416d65bb0dea7cd9bb2984aea0a0e04c24d/pygame-1.9.4.tar.gz
Complete output from command python setup.py egg_info:
WARNING, No "Setup" File Exists, Running "config.py"
Using WINDOWS configuration...
Path for SDL not found.
Too bad that is a requirement! Hand-fix the "Setup"
Path for FONT not found.
Path for IMAGE not found.
Path for MIXER not found.
Path for PNG not found.
Path for JPEG not found.
Path for PORTMIDI not found.
Path for COPYLIB_tiff not found.
Path for COPYLIB_z not found.
Path for COPYLIB_vorbis not found.
Path for COPYLIB_ogg not found.
If you get compiler errors during install, doublecheck
the compiler flags in the "Setup" file.
Continuing With "setup.py"
Error with the "Setup" file,
perhaps make a clean copy from "Setup.in".
---
For help with compilation see:
https://www.pygame.org/wiki/CompileWindows
To contribute to pygame development see:
https://www.pygame.org/contribute.html
---
C:\Users\brog\AppData\Local\Temp\pip-install-3177swfa\pygame\setup.py:321: SyntaxWarning: invalid escape sequence \d
return ', '.join(s for s in findall('\d+', ver)[0:3])
Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\Users\brog\AppData\Local\Temp\pip-install-3177swfa\pygame\setup.py", line 203, in <module>
extensions = read_setup_file('Setup')
File "c:\users\brog\appdata\local\programs\python\python38-32\lib\distutils\extension.py", line 171, in read_setup_file
line = expand_makefile_vars(line, vars)
File "c:\users\brog\appdata\local\programs\python\python38-32\lib\distutils\sysconfig.py", line 405, in expand_makefile_vars
s = s[0:beg] + vars.get(m.group(1)) + s[end:]
TypeError: can only concatenate str (not "NoneType") to str
----------------------------------------
Command "python setup.py egg_info" failed with error code 1 in C:\Users\brog\AppData\Local\Temp\pip-install-3177swfa\pygame\
C:\Users\brog\Downloads>
You're using Python 3.8 which is still in development. As such, there are no pre-built "wheels" for the package on PyPI (https://pypi.org/project/Pygame/#files) and so pip is trying to build from source. Building from source can be a complex process because you have to make sure you provide a suitable compiler and all the non-Python dependencies. There are instructions for building from source here: https://www.pygame.org/wiki/CompileWindows Bear in mind, though, that if something does go wrong with the build process you might have difficulty finding help since you're using the in-development version of Python.
I'd say your options are:
Use Python 3.7 if you can. Installing pygame should be much easier.
Stick with Python 3.8 and following the instructions here: https://www.pygame.org/wiki/CompileWindows If things still fail, try asking a more specific question explaining which steps of the instructions you've followed.