Ready-made Javascript library for modelling card games? [closed] - python

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MVC 'architecture'. I would like a convenient way of specifying the rules of a card game including aspects such as hands or tricks, scoring, which cards from the deck or pack are used, and so on. Does anyone know of anything like this, preferably in Javascript?
Thanks for any guidance.

There's a good article here (and as a complement I suggest the companion article about displaying playing cards with CSS that's here). Nothing much to do with Python though!-) If you do want an example of handling a card game (including showing the cards as images in Tkinter) with Python, try this one (which however has nothing to do with Javascript: not sure why you've tagged your question with both languages).

C++ and Javascript have enough similarities that you should be able to at least understand general concepts and how things work from C++ code..?
http://drac-cardlib.sourceforge.net/
I found DRAC to be a good reference for general card game programming. I ended up applying a few of their approaches in my own poker AI simulations.

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Examples of test frameworks on python [closed]

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I have a bit wide question. Maybe someone knows where I can find good examples of functional test frameworks on python.
I'm working on functional tests on python 2.5. I use standart unittest framework, but maybe where is some better ways, with support of nice html reporting.
Also maybe where is examples of tests structure.
Thanks
Unfortuantly I dont have that much experience with testing in Python, but I found these links which seems to contain a lot of useful information:
The sites below lists a lot of different test frameworks. One of which is called TestOOB and has html/xml reporting.
https://pythonhosted.org/testing/
http://pycheesecake.org/wiki/PythonTestingToolsTaxonomy
O'reilly also has a free book on test driven python development which can be found here:
http://chimera.labs.oreilly.com/books/1234000000754/index.html
This site also has some information and examples of different testing frameworks.
http://docs.python-guide.org/en/latest/writing/tests/

Lightweight, compliant, cross-platform WebView? [closed]

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I'm a Python/Web dev who wants to build rich desktop applications. After realizing that both Qt and Kivy are trying to ram a shitty DSL down my throat (not saying that's a necessarily bad thing, I just kind of have an aversion to it), I thought I'd much rather work with the technologies I feel most comfortable with - namely, HTML5/CSS/JS on the front end and a back end driven by something like Tornado or Node.js.
What options would I then have for the container which would run the front end? Everything just looks so bloated and unwieldy.
I've had some success with running Chromium Embedded Framework via its Python bindings. I'd like to play around with a Gecko-based analogue, though.

Python Programmer test [closed]

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I am looking for a way to test python programmers as part of my hiring process.
I can understand python and follow the flow but have no idea how to technically challenge someone.
Can someone recommend an online test?
Thanks
There's been plenty of such discussions over at /r/Python. Here's one:
http://www.reddit.com/r/Python/comments/1knw7z/python_interview_questions/
What do specifically want to check?
Their algorithm skills?
Knowledge of specific python technologies (such as django)?
Python pit falls compered to other 3 generation language?
For the first one any interview question can be ok (like how to reverse a linked list, or sort an sorted binary tree and so on) you can find more here http://programmerinterview.com/index.php/data-structures/introduction
For the second ones it more depends on what are you looking for (web developer, server side and so on).

Current GUI options for Pygame [closed]

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I'm looking for a good GUI library for Pygame (Python 3.x), but I cannot find one that has been maintained. I've looked at a few, including Pgu, which I liked, but couldn't find a maintained, updated version. I don't want anything to simple, which I could wrap myself if I needed to, but something less complicated than Ocemp.
I think the newest one was https://launchpad.net/simplegc , which started from a Google Summer of Code.
I've been looking around for a GUI library too. Yet I am learning so a 2013-updated library is not as critical for me, but I've been looking at various code.
You may want to try this, it is the newest (November 2013!)
https://pypi.python.org/pypi/SimpleGUICS2Pygame/
Here's another one:
http://www.pygame.org/project-MenuSystem-2031-.html
It was updated as recently as November 2012, so not in the last year, but late in 2012.
Here's a third try.
http://florian-berger.de/en/software/planes
You may have seen these already.
I'm a big fan of PyQt, and it looks like it works with pygame.
That answer is old, Qt is close to releasing version 5.2 and Qt 5 includes a new way of designing UIs with a new language called QML. There's also Qt3d support. See, for instance, the powerful Monkey God!

What are some Python libraries written to demostrate Functional Reactive Programming? [closed]

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We handle huge data streams through our socket servers and in need of a non-block way to management callbacks to prevent race conditions.
Recently I came to know about functional reactive programming a method of programming and the solution is just what we are looking for.
There are examples in Haskell (reactive banana), ClojureScript and Javascript (bacon js), but none for python. Are there any libraries written for Python enabling Functional Reactive Programming? If there aren't any libraries, where is a good place to start? What are the possible challenges to write one?
There's an official Microsoft wip Rx (Reactive Extensions) implementation for Python called Rx.py.
This project targets Python 3.
I just checked the Wikipedia article on reactive programming, and in there, three modules are mentioned. You could check those out:
Trellis
Yoopf
Traits

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