GTK Progressbar pulsing python - python

How can I get a Progressbar to "pulse" while another function is run?

There is an example of how to do this here.

Push that another function into a separate thread. As long as your main thread runs any code, GUI is frozen. This is not a problem for short code pieces, but obviously a problem in your case.
Also read what PyGTK FAQ has to say about using threads in PyGTK program.

If your function runs in many iterations that don't take too long by themselves, then you don't necessarily need to mess around with separate threads. You can also cause the GUI to update itself during your long calculation:
def long_function(some_args):
while task_is_not_finished():
do_some_stuff_that_doesnt_take_too_long()
progress_bar.pulse()
while gtk.events_pending():
gtk.main_iteration()

Related

Python : How to deal with threads priority in Gtk3

I am building an user interface using Python, Gtk3 and Glade. I want to change several things on the UI at the same time (i.e start an animation and display a new text) which leads to the application freezing.
I have read that Gtk wasn't thread safe so I didn't used the Thread module.
Instead, I used Glib.idle_add and Gdk.threads_add_idle functions. I am tryig to update a treeview, display some text and show an animated logo at the same time. The application works but it freezes a few seconds and then everything appears at the same time. I try to set different priorities to the threads but it does'nt seem to fix it.
Gtk.threads_add_idle(Glib.PRIORITY_DEFAULT, label.set_text, "text_to_set")
Gtk.threads_add_igle(GLib.PRIORITY_DEFAULT, function_to_display_logo)
I expect the different texts and the treeview and the logo to be displayed without any freeze. Does anyone know how I can fix that ?
Please have a look here at a script example in https://github.com/f4iteightiz/UWR_scoreboard : a GTK window is updated all 0,2s for example (countdowns of several timers appearing in labels; I think anything else could be updated) and it stay reactiv the whole time. No freezing noticeable.
I found out what my error was. I was using the GLib.idle_add function too many times even in some cases where I had no use for it.
For example in the main code I had :
Glib.idle_add(my_function,buffer)
but my_function looked like this :
def myfuntion(buffer):
GLib.idle_add(buffer.set_text,"text")
I deleted the GLib.idle_add call in the main code and now it works perfectly.

Force update GUI in kivy

I am writing an app in kivy which does cpu-heavy calculations at launch. I want the app to display what it's doing at the moment along with the progress, however, since the main loop is not reached yet, it just displays empty white screen until it finishes working. Can I force kivy to update the interface?
Basically I'm looking for kivy's equivalent of Tkinter's root.update()
I could create a workaround by defining a series of functions with each calling the next one through Clock.schedule_once(nextFunction, 1), but that would be very sloppy.
Thanks in advance.
Leaving aside the question of whether you should be using threading or something instead (which possibly you should), the answer is just that you should move your cpu calculations to somewhere else. Display something simple initially (i.e. returning a simple widget from your build method), then do the calculations after that, such as by clock scheduling them.
Your calculations will still block the gui in this case. You can work around this by doing them in a thread or by manually breaking them up into small pieces that can be sequentially scheduled.
It might be possible to update the gui by manually calling something like Clock.tick(), but I'm not sure if this will work right, and even if so it won't be able to display graphics before they have been initialised.

Can I safely use a thread to call a script from a Tkinter application with subprocess.call?

So I have a Tkinter application that I use at work. I wrote another Tkinter application that I wanted to call from the main Tkinter application. I know that Tkinter isn't 'thread safe', but I'm not 100% sure what that means. Does it mean that it can 'work', but it isn't guaranteed to work as written? Or should it just not work at all?
The reason I ask is because when I run the code below(self.thread_easy_imaging() is triggered by a filemenu option), it works just fine. So far I haven't encountered any issues and both GUIs are operational so far as I can tell. Is this because I'm using subprocess.call to call the script? I'm having a hard time wrapping my head around this because I know you can't use thread in a Tkinter app to do something like run a function while still being able to use buttons in the GUI, but for some reason when I use a thread to call the script with subprocess.call it does it just fine. When I wrote it, I assumed it wouldn't work, but for some odd reason it does. Here is an example of the code I'm using:
def thread_easy_imaging(self):
thread.start_new_thread(self.start_easy_imaging, ('EASY-IMAGING-1', 0))
def start_easy_imaging(self, thread_name, delay):
time.sleep(delay) #have to have args for some reason? I just did a delay of 0 seconds so I could use the tuple.
subprocess.call(['c:/python27/python.exe', 'EasyImaging.py'])
self.thread_easy_imaging()
I have only used this on a windows machine, but I'm guessing that it should work on any OS.
Edit: The scripts don't have to interact at all, I just want to add my other GUI application into the filemenu so I can call it as a separate application. If needed, I'll just use a Toplevel widget to recreate the application I want to call because it won't muck up the main thread at all.
Thanks in advance!

Tkinter GUI freeze while multiprocessing/subprocessing

So i am running into a major issue. I am currently trying to use multi-processing/sub-processing to run files next to my Tkinter application, however, as soon as I run the process, the GUI freezes until I finish the process. Is there any way to get around this? I have also looked at other questions on SO but to no avail (I found one suggesting root.update() however that is not working as expected.
Note: I have not included GUI elements, as I have made basic programs to try this (only a couple of lines) and get the same problem. It also may be worth noting that I am running windows.
code (taken out of context):
def run_file(self):
self.root.update()
sub_process=subprocess.call(self.sub_proc_args)
process=multiprocessing.Process(target=self.run_file())
process.start()
By doing self.run_file() you are calling run_file before multiprocessing can use it. You need to use target=self.run_file (note, without parentheses).
I have found the problem (other then the target issue that BrenBarn pointed out). Here is my fix:
(i took out the multiprocessing.)
def run_file(self):
sub_process=subprocess.Popen(self.sub_proc_args) #Open subprocess
self.root.update() #Update GUI
self.run_file() #Initiate sub_process
I have found that this is the fix because using call, when you execute it, it must return a return value, which makes Tkinter not continue its mainloop. This is fixed by using Popen.

Progress bar not updating during operation

in my python program to upload a file to the internet, im using a GTK progress bar to show the upload progress. But the problems that im facing is that the progress bar does not show any activity until the upload is complete, and then it abruptly indicates upload complete. im using pycurl to make the http requests...my question is -
do i need to have a multi-threaded application to upload the file and simultaneously update the gui? or is there some other mistake that im making?
Thanks in advance!
I'm going to quote the PyGTK FAQ:
You have created a progress bar inside a window, then you start running a loop that does some work:
while work_left:
...do something...
progressbar.set_fraction(...)
You will notice that the window doesn't even show up, or if it does the progress bar stays frozen until the end of the task. The explanation is simple: gtk is event driven, and you are stealing control away from the gtk main loop, thus preventing it from processing normal GUI update events.
The simplest solution consists on temporarily giving control back to gtk every time the progress is changed:
while work_left:
...do something...
progressbar.set_fraction(...)
while gtk.events_pending():
gtk.main_iteration()
Notice that with this solution, the user cannot quit the application (gtk.main_quit would not work because of new loop [gtk.main_iteration()]) until your heavy_work is done.
Another solution consists on using gtk idle functions, which are called by the gtk main loop whenever it has nothing to do. Therefore, gtk is in control, and the idle function has to do a bit of work. It should return True if there's more work to be done, otherwise False.
The best solution (it has no drawbacks) was pointed out by James Henstridge. It is taking advantage of python's generators as idle functions, to make python automatically preserve the state for us. It goes like this:
def my_task(data):
...some work...
while heavy_work_needed:
...do heavy work here...
progress_label.set_text(data) # here we update parts of UI
# there's more work, return True
yield True
# no more work, return False
yield False
def on_start_my_task_button_click(data):
task = my_task(data)
gobject.idle_add(task.next)
The 'while' above is just an example. The only rules are that it should yield True after doing a bit of work and there's more work to do, and it must yield False when the task is done.
More than likely the issue is that in your progress callback, which is where I presume you're updating the progress bar, you're not making a call to manually update the display i.e. run through the GUI's event loop. This is just speculation though, if you can provide more code, it might be easier to narrow it down further.
The reason you need to manually update the display is because your main thread is also performing the upload, which is where it's blocking.
In python 2.x integer operands result in integer division. Try this:
#Callback function invoked when download/upload has progress
def progress(download_t, download_d, upload_t, upload_d):
print 'in fileupload progress'
mainwin.mainw.prog_bar.set_fraction(float(upload_d) / upload_t)
Yes, you probably need concurrency, and yes threads are one approach, but if you do use threads, please use an method like this one: http://unpythonic.blogspot.com/2007/08/using-threads-in-pygtk.html which will abstract away the pain, and allow you to focus on the important aspects.
(I have not repeated everything in that blog post through laziness, hence community wiki).
One option, if you are not married to pycurl, is to use GObject's IO watchers.
http://pygtk.org/pygtk2reference/gobject-functions.html#function-gobject--io-add-watch
Using this you can interleave the file upload with the normal PyGTK event loop, and even do the set_progress call in your IO watch callback. If you are offloading all the work for uploading onto pycurl this is not really feasible, but if you're just uploading a file over HTTP, io_add_watch will make using a socket for this much less painful as well.

Categories

Resources