I'm very new to wxPython and working on a desktop screenshot utility. In short, user selects a rectangular region on their screen from and produce an image from it as most screenshot tools already do. Its all working except for the fact that I cannot get the main frame, and all it contains, to hide or close, so the screenshot image produced contains the overlay mask and dashed selection box.
FYI, screenshots are triggered by pressing the ENTER key. I have tried a vast number of ways to achieve this without luck. Hiding the frame, or destroying the panel first etc. makes no difference. However, if I break things up to two steps with button to proceed it all works fine so I am betting it's something small. I tried Refresh on the frame and panel as well. For what it's worth, my desktop environment if Linux KDE (latest ArchLinux rolling release).
Here is my code in full.
#!/usr/bin/env python2
import wx, time
#--------------------------------------------------------------------------------------------------------#
class SelectableFrame(wx.Frame):
c1 = None
c2 = None
def __init__(self, parent=None, id=-1, title=""):
wx.Frame.__init__(self, parent, id, title, pos=(0, 0), size=wx.DisplaySize(), style=wx.FRAME_NO_TASKBAR | wx.NO_BORDER | wx.STAY_ON_TOP)
self.panel = wx.Panel(self, size=self.GetSize())
self.panel.Bind(wx.EVT_MOTION, self.OnMouseMove)
self.panel.Bind(wx.EVT_LEFT_DOWN, self.OnMouseSelect)
self.panel.Bind(wx.EVT_RIGHT_DOWN, self.OnReset)
self.panel.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
self.panel.Bind(wx.EVT_PAINT, self.OnPaint)
self.panel.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
self.Bind(wx.EVT_CLOSE, self.OnClose)
self.SetCursor(wx.StockCursor(wx.CURSOR_CROSS))
self.panel.SetBackgroundColour(wx.Colour(0, 0, 0))
self.panel.SetBackgroundStyle(wx.BG_STYLE_COLOUR)
self.SetTransparent(150)
def OnClose(self, event):
self.Destroy()
def OnMouseMove(self, event):
if event.Dragging() and event.LeftIsDown():
self.c2 = event.GetPosition()
self.Refresh()
def OnMouseSelect(self, event):
self.SetCursor(wx.StockCursor(wx.CURSOR_CROSS))
self.c1 = event.GetPosition()
def OnMouseUp(self, event):
self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
def OnKeyDown(self, event):
key = event.GetKeyCode()
if key == wx.WXK_ESCAPE:
self.Close()
elif (key == wx.WXK_RETURN or key == wx.WXK_NUMPAD_ENTER) and self.RegionSelected():
self.TakeScreenshot()
event.Skip()
def OnReset(self, event=None):
wx.PaintDC(self.panel).Clear()
self.SetCursor(wx.StockCursor(wx.CURSOR_CROSS))
def OnPaint(self, event):
if not self.RegionSelected():
return
dc = wx.PaintDC(self.panel)
dc.SetPen(wx.Pen("white", 1, wx.LONG_DASH))
dc.SetBrush(wx.Brush(wx.Colour(100, 100, 100), wx.SOLID))
dc.DrawRectangle(self.c1.x, self.c1.y, self.c2.x - self.c1.x, self.c2.y - self.c1.y)
def RegionSelected(self):
if self.c1 is None or self.c2 is None:
return False
else:
return True
def TakeScreenshot(self):
if not self.RegionSelected():
return
wx.PaintDC(self.panel).Clear()
self.Hide()
self.Refresh()
dcScreen = wx.ScreenDC()
bmp = wx.EmptyBitmap(self.c2.x - self.c1.x, self.c2.y - self.c1.y)
memDC = wx.MemoryDC()
memDC.SelectObject(bmp)
memDC.Blit(0, 0, self.c2.x - self.c1.x, self.c2.y - self.c1.y, dcScreen, self.c1.x, self.c1.y)
memDC.SelectObject(wx.NullBitmap)
img = bmp.ConvertToImage()
filename = "/tmp/ocr-screenshot-" + time.strftime('%Y%m%d-%H%M%S') + ".png"
img.SaveFile(filename, wx.BITMAP_TYPE_PNG)
self.Close()
#--------------------------------------------------------------------------------------------------------
class SelectableApp(wx.App):
def OnInit(self):
self.frame = SelectableFrame()
self.frame.Show(True)
self.SetTopWindow(self.frame)
return True
#--------------------------------------------------------------------------------------------------------#
app = SelectableApp(False)
app.MainLoop()
I'm facing a problem with python.
i want to draw on my monitor a circle, that can move around.
let's say i have my browser open, i want to be able to make the circle go around on his own AND be able to use the mouse to press any button i want.
the idea is that the circle is connected to my hands movement thanks to Leap Motion, and i want to display the gestures i make while being able to use the mouse.
my worries are that i have to make a trasparent window which doesn't let me to use the mouse because i would clik on the trasparent window.
Thanks!
Found the solution, i used wxPython
Down below the code:
import wx, inspect, os, sys, win32gui
IMAGE_PATH = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe()))) + '\cerchio.png'
class Cursor(wx.Frame):
def __init__(self, parent, log):
self.log = log
self.delta = wx.Point(0,0)
wx.Frame.__init__(self, parent, -1, "Shaped Window",
style =
wx.FRAME_SHAPED
| wx.SIMPLE_BORDER
| wx.FRAME_NO_TASKBAR
| wx.STAY_ON_TOP
)
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.update, self.timer)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.x=0
self.y=0
self.hasShape = False
self.SetClientSize( (50, 50) )
image = wx.Image(IMAGE_PATH, wx.BITMAP_TYPE_PNG)
image.SetMaskColour(255,255,255)
image.SetMask(True)
self.bmp = wx.BitmapFromImage(image)
self.SetWindowShape()
self.timer.Start(1)
dc = wx.ClientDC(self)
dc.DrawBitmap(self.bmp, 0, 0, True)
def OnExit(self, evt):
self.Close()
def SetWindowShape(self, *evt):
# Use the bitmap's mask to determine the region
r = wx.RegionFromBitmap(self.bmp)
self.hasShape = self.SetShape(r)
def OnPaint(self, evt):
dc = wx.PaintDC(self)
dc.DrawBitmap(self.bmp, 0, 0, True)
def OnExit(self, evt):
self.Close()
def update(self, event):
#self.x, self.y = win32gui.GetCursorPos()
self.SetPosition((self.x,self.y))
if __name__ == '__main__':
app = wx.App( False )
frm = Cursor(None, -1)
frm.Show()
app.MainLoop()
This maps 50x50 png image with white background (modify IMAGE_PATH) to the cursor position (you won't be able to click though)
I am trying to write a non-webbased client for a chat service on a web site, it connects to it fine via socket and can communicate with it and everything. I am writing a GUI for it (I tried writing it in tkinter but I hit some walls I really wantd to get passed, so I switched to wxPython)
What I'm having a problem with:
This application uses an extended Notebook widget called NotebookCtrl. However the same problem appears with regular Notebook. First it creates a page in which things are logged to, which is successful, and then it connects, and it's supposed to add pages with each chatroom it joins on the service. However, when it adds a tab after it's mainloop has been started (I am communicating with the GUI and the sockets via queues and threading), the tab comes up completely blank. I have been stuck on this for hours and hours and got absolutely nowhere
The example that came with the NotebookCtrl download adds and deletes pages by itself perfectly fine. I am on the edge of completely giving up on this project. Here is what the code looks like (note this is a very small portion of the application, but this covers the wxPython stuff)
class Chatroom(Panel):
''' Frame for the notebook widget to tabulate a chatroom'''
def __init__(self, ns, parent):
Panel.__init__(self, parent, -1)
self.msgs, self.typed, self.pcbuff = [], [], {}
self.members, self._topic, self._title, self.pc = None, None, None, None
self.name, self.tabsign, = ns, 0
self.hSizer1 = wx.BoxSizer(wx.HORIZONTAL)
self.vSizer = wx.BoxSizer(wx.VERTICAL)
self.Grid = wx.GridBagSizer(5, 2)
self.Title = TextCtrl(self, size=(-1, 50), style=wx.TE_MULTILINE | wx.TE_READONLY)
self.Topic = TextCtrl(self, size=(-1, 50), style=wx.TE_MULTILINE | wx.TE_READONLY)
self.Privclasses = TreeCtrl(self, size=(150, -1))
self.Buffer = wx.html.HtmlWindow(self)
self.Buffer.SetStandardFonts(8)
self.templbl = StaticText(self, -1, 'This is where the formatting buttons will go!')
# note to remember: self.templbl.SetLabel('string') sets the label
self.Typer = TextCtrl(self, size=(-1, 50), style=wx.TE_MULTILINE)
self.Grid.Add(self.Title, (0,0), (1,2), wx.EXPAND, 2)
self.Grid.Add(self.Topic, (1,0), (1,1), wx.EXPAND, 2)
self.Grid.Add(self.Privclasses, (1,1), (2,1), wx.EXPAND, 2)
self.Grid.Add(self.Buffer, (2,0), (1,1), wx.EXPAND, 2)
self.Grid.Add(self.templbl, (3,0), (1,1), wx.EXPAND | wx.ALIGN_LEFT, 2)
self.Grid.Add(self.Typer, (4,0), (1,1), wx.EXPAND, 2)
self.Grid.AddGrowableCol(0)
self.Grid.AddGrowableRow(2)
self.SetSizerAndFit(self.Grid)
self.Show(True)
self.Typer.Bind(EVT_CHAR, self.Typer_OnKeyDown)
def Typer_OnKeyDown(self, event):
keycode = event.GetKeyCode()
if event.ShiftDown():
if keycode == WXK_RETURN:
pass
elif keycode == WXK_BACK:
pass
elif keycode == WXK_UP:
pass
elif keycode == WXK_DOWN:
pass
else:
if keycode == WXK_RETURN:
pass
event.Skip()
def Write(self, msg, K):
self.msgs.append(msg)
if len(self.msgs) > 300:
self.msgs = self.msgs[50:]
self.Buffer.SetPage('<br>'.join(self.msgs))
class Application(App):
def __init__(self, K):
self.Queue = Queue.Queue()
self.current = ''
self.chatorder = []
self.Window = App(0)
self.frame = MainFrame(None, 0, "Komodo Dragon")
self.Pages = NC.NotebookCtrl(self.frame, 9000)
self.Channels = {}
self.AddChatroom('~Komodo', K)
self.frame.Show(True)
self.Window.SetTopWindow(self.frame)
self.Timer = _Timer(0.050, self.OnTimer)
self.Timer.start()
self.Pages.Bind(NC.EVT_NOTEBOOKCTRL_PAGE_CHANGED, self.onPageChanged)
self.Pages.Bind(NC.EVT_NOTEBOOKCTRL_PAGE_CHANGING, self.onPageChanging)
self.Pages.Bind(EVT_PAINT, self.onPaint)
self.Pages.Bind(EVT_SIZE, self.onSize)
def onPaint(self, event):
event.Skip()
def onSize(self, event):
event.Skip()
def Run(self):
self.Window.MainLoop()
def onPageChanged(self, event):
event.Skip()
def onPageChanging(self, event):
event.Skip()
# Timer and Queue functions
def OnTimer(self):
self.CheckQueue()
self.Timer = _Timer(0.050, self.OnTimer)
self.Timer.start()
def CheckQueue(self): # the Application needs to use a queue to do things in order to prevent
try: # overlaps from happening, such as runtime errors and widgets changing
while not self.Queue.empty(): # suddenly. The most common error seems to be size
func = self.Queue.get_nowait() # changes during iterations. Everything from
func() # packet processing to adding widgets needs to wait in line this way
except Queue.Empty:
pass
def AddQueue(self, func):
self.Queue.put(func)
# Channel controls
def AddChatroom(self, ns, K):
if ns in self.Channels: return
#self.typedindex = 0
c = K.format_ns(ns)
self.chatorder.append(ns)
self.current = ns
self.Channels[ns] = Chatroom(ns, self.Pages)
self.Pages.AddPage(self.Channels[ns], ns, True)
def DeleteChatroom(self, ns, bot): # Delete a channel, it's properties, and buttons
ind = self.chatorder.index(ns)
del self.chatorder[ind]
for each in self.chatorder[ind:]:
x = self.channels[each].tab.grid_info()
if x['column'] == '0': r, c = int(x['row'])-1, 9
else: r, c = int(x['row']), int(x['column'])-1
self.channels[each].tab.grid_configure(row=r, column=c)
x = self.channels[each].tab.grid_info()
self.channels[ns].Tab.destroy()
self.channels[ns].tab.destroy()
self.channels[self.chatorder[-1]].tab.select()
self.switchtab(bot, self.chatorder[-1])
x = self.tabids_reverse[ns]
del self.tabids_reverse[ns], self.tabids[x], self.channels[ns]
The Chatroom class covers what each tab should have in it. the first tab that is added in class Application's init function is perfectly fine, and even prints messages it receives from the chat service when it attempts to connect. Once the service sends a join packet to me, it calls the same exact function used to add that tab, AddChatroom(), and should create the exact same thing, only printing messages specifically for that chatroom. It creates the tab, but the Chatroom page is completely empty and grey. I am very sad :C
Thanks in advance if you can help me.
EDIT
I have written a working example of this script you can run yourself (if you have wxPython). It uses regular Notebook instead of NotebookCtrl so you don't have to download that widget as well, but the bug happens for both. The example sets up the window, and sets up the main debug tab and then a chatroom tab before entering mainloop. After mainloop, any chatrooms added afterwords are completely blank
from wx import *
import Queue, time
from threading import Timer as _Timer
from threading import Thread
# import System._NotebookCtrl.NotebookCtrl as NC ## Using regular notebook for this example
class MainFrame(Frame):
def __init__(self, parent, ID, title):
ID_FILE_LOGIN = 100
ID_FILE_RESTART = 101
ID_FILE_EXIT = 102
ID_HELP_ABOUT = 200
Frame.__init__(self, parent, ID, title,
DefaultPosition, Size(1000, 600))
self.CreateStatusBar()
self.SetStatusText("This is the statusbar")
menu_File = Menu()
menu_Help = Menu()
menu_Edit = Menu()
menu_Config = Menu()
menu_File.Append(ID_FILE_LOGIN, "&Login Info",
"Enter your deviantArt Login information")
menu_File.AppendSeparator()
menu_File.Append(ID_FILE_RESTART, "&Restart",
"Restart the program")
menu_File.Append(ID_FILE_EXIT, "E&xit",
"Terminate the program")
menu_Help.Append(ID_HELP_ABOUT, "&About",
"More information about this program")
menuBar = MenuBar()
menuBar.Append(menu_File, "&File");
menuBar.Append(menu_Edit, "&Edit");
menuBar.Append(menu_Config, "&Config");
menuBar.Append(menu_Help, "&Help");
self.SetMenuBar(menuBar)
EVT_MENU(self, ID_FILE_LOGIN, self.OnLogin)
EVT_MENU(self, ID_FILE_RESTART, self.OnRestart)
EVT_MENU(self, ID_FILE_EXIT, self.OnQuit)
EVT_MENU(self, ID_HELP_ABOUT, self.OnAbout)
def OnAbout(self, event):
dlg = MessageDialog(self, "Hi! I am Komodo Dragon! I am an application\n"
"that communicates with deviantArt's Messaging Network (dAmn)",
"Komodo", OK | ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
def OnQuit(self, event):
self.Close(True)
def OnRestart(self, event):
pass
def OnLogin(self, event):
dlg = MessageDialog(self, "Enter your Login information here:\n"
"Work in progress, LOL",
"Login", OK | ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
class Chatroom(Panel):
''' Frame for the notebook widget to tabulate a chatroom'''
def __init__(self, parent, ns):
Panel.__init__(self, parent, -1)
self.msgs, self.typed, self.pcbuff = [], [], {}
self.members, self._topic, self._title, self.pc = None, None, None, None
self.name, self.tabsign, = ns, 0
self.hSizer1 = wx.BoxSizer(wx.HORIZONTAL)
self.vSizer = wx.BoxSizer(wx.VERTICAL)
self.Grid = wx.GridBagSizer(5, 2)
self.Title = TextCtrl(self, size=(-1, 50), style=wx.TE_MULTILINE | wx.TE_READONLY)
self.Topic = TextCtrl(self, size=(-1, 50), style=wx.TE_MULTILINE | wx.TE_READONLY)
self.Privclasses = TreeCtrl(self, size=(150, -1))
self.Buffer = wx.html.HtmlWindow(self)
self.Buffer.SetStandardFonts(8)
self.templbl = StaticText(self, -1, 'This is where the formatting buttons will go!')
self.Typer = TextCtrl(self, size=(-1, 50), style=wx.TE_MULTILINE)
self.Grid.Add(self.Title, (0,0), (1,2), wx.EXPAND, 2)
self.Grid.Add(self.Topic, (1,0), (1,1), wx.EXPAND, 2)
self.Grid.Add(self.Privclasses, (1,1), (2,1), wx.EXPAND, 2)
self.Grid.Add(self.Buffer, (2,0), (1,1), wx.EXPAND, 2)
self.Grid.Add(self.templbl, (3,0), (1,1), wx.EXPAND | wx.ALIGN_LEFT, 2)
self.Grid.Add(self.Typer, (4,0), (1,1), wx.EXPAND, 2)
self.Grid.AddGrowableCol(0)
self.Grid.AddGrowableRow(2)
self.SetSizerAndFit(self.Grid)
self.Show(True)
self.Typer.Bind(EVT_CHAR, self.Typer_OnKeyDown)
def Typer_OnKeyDown(self, event):
keycode = event.GetKeyCode()
if event.ShiftDown():
if keycode == WXK_RETURN:
pass
elif keycode == WXK_BACK:
pass
elif keycode == WXK_UP:
pass
elif keycode == WXK_DOWN:
pass
else:
if keycode == WXK_RETURN:
pass
event.Skip()
def Write(self, msg):
self.msgs.append(msg)
if len(self.msgs) > 300:
self.msgs = self.msgs[50:]
self.Buffer.SetPage('<br>'.join(self.msgs))
class Application(App):
def __init__(self, K):
self.Queue = Queue.Queue()
self.current = ''
self.chatorder = []
self.Window = App(0)
self.frame = MainFrame(None, 0, "Komodo Dragon")
self.Pages = Notebook(self.frame, 9000)
self.Channels = {}
self.AddChatroom('~Komodo', K)
self.frame.Show(True)
self.Window.SetTopWindow(self.frame)
self.Timer = _Timer(0.050, self.OnTimer)
self.Pages.Bind(EVT_NOTEBOOK_PAGE_CHANGED, self.onPageChanged)
self.Pages.Bind(EVT_NOTEBOOK_PAGE_CHANGING, self.onPageChanging)
self.Pages.Bind(EVT_PAINT, self.onPaint)
self.Pages.Bind(EVT_SIZE, self.onSize)
def onPaint(self, event):
event.Skip()
def onSize(self, event):
event.Skip()
def onPageChanged(self, event):
event.Skip()
def onPageChanging(self, event):
event.Skip()
def Run(self):
self.Window.MainLoop()
# Timer and Queue functions
def OnTimer(self):
self.CheckQueue()
self.Timer = _Timer(0.050, self.OnTimer)
self.Timer.start()
def CheckQueue(self): # the Application needs to use a queue to do things in order to prevent
try: # overlaps from happening, such as runtime errors and widgets changing
while not self.Queue.empty(): # suddenly. The most common error seems to be size
func = self.Queue.get_nowait() # changes during iterations. Everything from
if func is not None:
func() # packet processing to adding widgets needs to wait in line this way
except Queue.Empty:
pass
def AddQueue(self, func):
self.Queue.put(func)
# Channel controls
def AddChatroom(self, ns, K):
if ns in self.Channels: return
self.chatorder.append(ns)
self.current = ns
self.Channels[ns] = Chatroom(self.Pages, ns)
self.Pages.AddPage(self.Channels[ns], ns, True)
class _Thread(Thread):
def __init__(self, K):
Thread.__init__(self)
self.K = K
def run(self):
self.K.Mainloop()
class K:
def __init__(self):
self.App = Application(self)
self.App.AddQueue(self.App.Channels['~Komodo'].Write('>> Welcome!') )
self.App.AddQueue(self.App.Channels['~Komodo'].Write('>> Entering mainloop...') )
self.App.AddChatroom('#TestChatroom1', self)
self.roomcount = 1
self.timer = time.time() + 3
self.thread = _Thread(self)
self.thread.start()
self.App.Timer.start()
self.App.Run()
def Mainloop(self):
while True:
if time.time() > self.timer:
self.App.AddQueue(
lambda: self.App.Channels['~Komodo'].Write('>> Testing') )
if self.roomcount < 5:
self.roomcount += 1
self.App.AddQueue(
lambda: self.App.AddChatroom('#TestChatroom{0}'.format(self.roomcount), self) )
self.timer = time.time() + 3
if __name__ == '__main__':
test = K()
Here is your problem:
lambda: self.App.AddChatroom('#TestChatroom{0}'.format(self.roomcount), self) )
Fixed by using wx.CallAfter (tested on win xp sp3):
lambda: wx.CallAfter(self.App.AddChatroom, '#TestChatroom{0}'.format(self.roomcount), self)
You were probably tying up the GUI by calling wx objects from thread code. See this wxPython wiki article.
It doesn't look like you're creating your Chatroom with its parent as the Notebook. What is "K" in Application.__init__? (you didn't post a fully runnable sample)
When adding or deleting tabs, you probably need to call Layout() right after you're done. One easy way to find out is to grab an edge of the frame and resize it slightly. If you see widgets magically appear, then it's because Layout() was called and your page re-drawn.
After looking at questions like this it doesn't make sense that my __init__(self, parrent, id) would be throwing a unbound error? help?
main.py
import wx
from customButton import customButton
from wxPython.wx import *
class MyFrame(wx.Frame):
def __init__(self, parent, ID, title):
wxFrame.__init__(self, parent, ID, title,
wxDefaultPosition, wxSize(400, 400))
# Non-important code here...
# This is the first declaration of the Button1
# This is also where the ERROR is thrown.
# Omitting this line causes the window to execute
# flawlessly.
self.Button1 = customButton.__init__(self, parent, -1)
# ... finishes in a basic wx.program style...
customButton.py
# I've included all of the code in the file
# because have no idea where the bug/error happens
import wx
from wxPython.wx import *
class Custom_Button(wx.PyControl):
# The BMP's
Over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over
Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP
Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP
def __init__(self, parent, id, **kwargs):
wx.PyControl.__init__(self,parent, id, **kwargs)
# Set the BMP's to the ones given in the constructor
#self.Over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap())
#self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap())
#self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap())
#self.Pos_bmp = self.pos
self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown)
self.Bind(wx.EVT_LEFT_UP, self._onMouseUp)
self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave)
self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter)
self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground)
self.Bind(wx.EVT_PAINT,self._onPaint)
self._mouseIn = self._mouseDown = False
def _onMouseEnter(self, event):
self._mouseIn = True
def _onMouseLeave(self, event):
self._mouseIn = False
def _onMouseDown(self, event):
self._mouseDown = True
def _onMouseUp(self, event):
self._mouseDown = False
self.sendButtonEvent()
def sendButtonEvent(self):
event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId())
event.SetInt(0)
event.SetEventObject(self)
self.GetEventHandler().ProcessEvent(event)
def _onEraseBackground(self,event):
# reduce flicker
pass
def _onPaint(self, event):
dc = wx.BufferedPaintDC(self)
dc.SetFont(self.GetFont())
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
dc.DrawBitmap(self.Norm_bmp)
# draw whatever you want to draw
# draw glossy bitmaps e.g. dc.DrawBitmap
if self._mouseIn: # If the Mouse is over the button
dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False)
if self._mouseDown: # If the Mouse clicks the button
dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)
You don't create an object like this:
self.Button1 = customButton.__init__(self, parent, -1)
you do it like this:
self.Button1 = customButton(parent, -1)
__init__ is an implicitly invoked method during object creation.
Don't call __init__() explicitly unless you know you need to.
self.Button1 = customButton(parent, -1)