I like the python-send-buffer command, however I very often use Python embedded in applications, or launch Python via a custom package management system (to launch Python with certain dependencies).. In other words, I can't just run "python" and get a useful Python instance (something that python-send-buffer relies on)
What I would like to achieve is:
in any Python interpreter (or application that allows you to evaluate Python code), import a magic_emacs_python_server.py module (appending to sys.path as necessary)
In emacs, run magic-emacs-python-send-buffer
This would evaluate the buffer in the remote Python instance.
Seems like it should be pretty simple - the Python module listens on a socket, in a thread. It evaluates in the main thread, and returns the repr() of the result (or maybe captures the stdout/stderr, or maybe both). The emacs module would just send text to the socket, waits for a string in response, and displays it in a buffer.
Sounds so simple something like this must exist already... IPython has ipy_vimserver, but this is the wrong way around. There is also swank, while it seems very Lisp-specific, there is a Javascript backend which looks very like what I want... but searching finds almost nothing, other than some vague (possibly true) claims that SLIME doesn't work nicely with non-Lisp languages
In short:
Does a project exist to send code from an emacs buffer to an existing Python process?
If not, how would you recommend I write such a thing (not being very familiar with elisp) - SWANK? IPython's server code? Simple TCP server from scratch?
comint provides most of the infrastructure for stuff like this. There's a bunch of good examples, like this or this
It allows you to run a command, provides things comint-send-string to easily implement send-region type commands.
dbr/remoterepl on Github is a crude proof-of-concept of what I described in the question.
It lacks any kind of polish, but it mostly works - you import the replify.py module in the target interpreter, then evaluate the emacs-remote-repl.el after fixing the stupid hardcoded path to client.py
Doesn't shell-command give you what you are looking for? You could write a wrapper script or adjust the #! and sys.path appropriately.
Related
Introduction
I recently started working on a legacy product, under Linux, which incorporates a builtin TCL shell. Due to company limitations, I can't gain control to "behind the scenes" and all of the code I can write must be run under this TCL shell, handling the pre-defined clumsy TCL API of the product.
I found myself wondering a few times whether it will be possible to patch some Python into this setup, as some solutions seem more legitimate in Python than in TCL. By patching Python I mean: either calling the Python code from the TCL code itself (which can be done with Elmer, for example), or to use Python from outside of the product to wrap the TCL API (for which I found no "classic" solution).
The Problem
Given that the product already has an existing TCL shell in it, most solutions I browsed through (e.g. Tkinter) can't be used to run the TCL code from Python. I need to "inject" the code to the existing shell.
Solutions Considered
As a solution, I thought about bringing up a simple server on the TCL side which runs simple commands it receives from the Python side. I wrote a small demo and it worked. This enabled me to write a nice, class based, wrapper in Python for the clumsy TCL API, also manage a command queue, etc.
Another two solutions I thought of is forking the software from Python and playing with the read/write file descriptors or connecting through FIFO rather than a socket.
However, I wondered whether I'm actually doing it right or can you suggest a better solution?
Thanks in advance.
First:
If you just want a class based OO system to write your code in, you don't need python, Tcl can do OO just fine. (built in with 8.6, but there are quite a few options to get OO features, classes etc. in older versions too, e.g. Tcllibs SNIT or STOOOP
If you still feel Python is the superior tool for the task at hand (e.g. due to better library support for some tasks), you can 'remote control' the Tcl interpreter using the Tcllib comm package. This needs a working event loop in the Tcl shell you want to control, but otherwise it is pretty simple to do.
In your Tcl shell, install the Tcllib comm package.
(ask again if you need help with that)
Once you have that, start the comm server in your Tcl shell.
package require comm
set id [::comm::comm self]
# write ID to a file
set fd [open idfile.txt w]
puts $fd $id
close $fd
proc stop_server {} {set ::forever 1 }
# enter the event loop
vwait forever
On the python side, you do nearly the same, just in Tkinter code.
Basically like this:
import Tkinter
interp = Tkinter.Tcl()
interp.eval('package require comm')
# load the id
with open('idfile.txt') as fd:
comm_id = fd.read().strip()
result = interp.eval(
'comm::comm send {0!s} {1!s}'.format(comm_id, '{puts "Hello World"}')
Using that python code and your shell, you should see Hello World printed in your shell.
Read the comm manual for more details, how to secure things, get callbacks etc. comm
If you don't like the tkinter burden, you can implement the wire procotol for comm too, should not be too hard in Twisted or with the new async support in Python 3.x.
The on the wire protocol is documented in:
comm wire protocol
Per Python documentation, subprocess.call should be blocking and wait for the subprocess to complete. In this code I am trying to convert few xls files to a new format by calling Libreoffice on command line. I assumed that the call to subprocess call is blocking but seems like I need to add an artificial delay after each call otherwise I miss few files in the out directory.
what am I doing wrong? and why do I need the delay?
from subprocess import call
for i in range(0,len(sorted_files)):
args = ['libreoffice', '-headless', '-convert-to',
'xls', "%s/%s.xls" %(sorted_files[i]['filename'],sorted_files[i]['filename']), '-outdir', 'out']
call(args)
var = raw_input("Enter something: ") # if comment this line I dont get all the files in out directory
EDIT It might be hard to find the answer through the comments below. I used unoconv for document conversion which is blocking and easy to work with from an script.
It's possible likely that libreoffice is implemented as some sort of daemon/intermediary process. The "daemon" will (effectively1) parse the commandline and then farm the work off to some other process, possibly detaching them so that it can exit immediately. (based on the -invisible option in the documentation I suspect strongly that this is indeed the case you have).
If this is the case, then your subprocess.call does do what it is advertised to do -- It waits for the daemon to complete before moving on. However, it doesn't do what you want which is to wait for all of the work to be completed. The only option you have in that scenario is to look to see if the daemon has a -wait option or similar.
1It is likely that we don't have an actual daemon here, only something which behaves similarly. See comments by abernert
The problem is that the soffice command-line tool (which libreoffice is either just a link to, or a further wrapper around) is just a "controller" for the real program soffice.bin. It finds a running copy of soffice.bin and/or creates on, tells it to do some work, and then quits.
So, call is doing exactly the right thing: it waits for libreoffice to quit.
But you don't want to wait for libreoffice to quit, you want to wait for soffice.bin to finish doing the work that libreoffice asked it to do.
It looks like what you're trying to do isn't possible to do directly. But it's possible to do indirectly.
The docs say that headless mode:
… allows using the application without user interface.
This special mode can be used when the application is controlled by external clients via the API.
In other words, the app doesn't quit after running some UNO strings/doing some conversions/whatever else you specify on the command line, it sits around waiting for more UNO commands from outside, while the launcher just runs as soon as it sends the appropriate commands to the app.
You probably have to use that above-mentioned external control API (UNO) directly.
See Scripting LibreOffice for the basics (although there's more info there about internal scripting than external), and the API documentation for details and examples.
But there may be an even simpler answer: unoconv is a simple command-line tool written using the UNO API that does exactly what you want. It starts up LibreOffice if necessary, sends it some commands, waits for the results, and then quits. So if you just use unoconv instead of libreoffice, call is all you need.
Also notice that unoconv is written in Python, and is designed to be used as a module. If you just import it, you can write your own (simpler, and use-case-specific) code to replace the "Main entrance" code, and not use subprocess at all. (Or, of course, you can tear apart the module and use the relevant code yourself, or just use it as a very nice piece of sample code for using UNO from Python.)
Also, the unoconv page linked above lists a variety of other similar tools, some that work via UNO and some that don't, so if it doesn't work for you, try the others.
If nothing else works, you could consider, e.g., creating a sentinel file and using a filesystem watch, so at least you'll be able to detect exactly when it's finished its work, instead of having to guess at a timeout. But that's a real last-ditch workaround that you shouldn't even consider until eliminating all of the other options.
If libreoffice is being using an intermediary (daemon) as mentioned by #mgilson, then one solution is to find out what program it's invoking, and then directly invoke it yourself.
I'm trying to run an external, separate program from Python. It wouldn't be a problem normally, but the program is a game, and has a Python interpreter built into it. When I use subprocess.Popen, it starts the separate program, but does so under the original program's Python instance, so that they share the first Python console. I can end the first program fine, but I would rather have separate consoles (mainly because I have the console start off hidden, but it gets shown when I start the program from Python with subprocess.POpen).
I would like it if I could start the second program wholly on its own, as though I just 'double-clicked on it'. Also, os.system won't work because I'm aiming for cross-platform compatibility, and that's only available on Windows.
I would like it if I could start the second program wholly on its own, as though I just 'double-clicked on it'.
As of 2.7 and 3.3, Python doesn't have a cross-platform way to do this. A new shutil.open method may be added in the future (possibly not under that name); see http://bugs.python.org/issue3177 for details. But until then, you'll have to write your own code for each platform you care about.
Fortunately, what you're trying to do is simpler and less general than what shutil.open is ultimately hoped to provide, which means it's not that hard to code:
On OS X, there's a command called open that does exactly what you want: "The open command opens a file (or a directory or URL), just as if you had double-clicked the file's icon." So, you can just popen open /Applications/MyGame.app.
On Windows, the equivalent command is start, but unfortunately, that's part of the cmd.exe shell rather than a standalone program. Fortunately, Python comes with a function os.startfile that does the same thing, so just os.startfile(r'C:\Program Files\MyGame\MyGame.exe').
On FreeDesktop-compatible *nix systems (which includes most modern linux distros, etc.), there's a very similar command called xdg-open: "xdg-open opens a file or URL in the user's preferred application." Again, just popen xdg-open /usr/local/bin/mygame.
If you expect to run on other platforms, you'll need to do a bit of research to find the best equivalent. Otherwise, for anything besides Mac and Windows, I'd just try to popen xdg-open, and throw an error if that fails.
See http://pastebin.com/XVp46f7X for an (untested) example.
Note that this will only work to run something that actually can be double-clicked to launch in Finder/Explorer/Nautilus/etc. For example, if you try to launch './script.py', depending on your settings, it may just fire up a text editor with your script in it.
Also, on OS X, you want to run the .app bundle, not the UNIX executable inside it. (In some cases, launching a UNIX executable—whether inside an .app bundle or standalone—may work, but don't count on it.)
Also, keep in mind that launching a program this way is not the same as running it from the command line—in particular, it will inherit its environment, current directory/drive, etc. from the Windows/Launch Services/GNOME/KDE/etc. session, not from your terminal session. If you need more control over the child process, you will need to look at the documentation for open, xdg-open, and os.startfile and/or come up with a different solution.
Finally, just because open/xdg-open/os.startfile succeeds doesn't actually mean that the game started up properly. For example, if it launches and then crashes before it can even create a window, it'll still look like success to you.
You may want to look around PyPI for libraries that do what you want. http://pypi.python.org/pypi/desktop looks like a possibility.
Or you could look through the patches in issue 3177, and pick the one you like best. As far as I know, they're all pure Python, and you can easily just drop the added function in your own module instead of in os or shutil.
As a quick hack, you may be able to (ab)use webbrowser.open. "Note that on some platforms, trying to open a filename using this function, may work and start the operating system’s associated program. However, this is neither supported nor portable." In particular, IIRC, it will not work on OS X 10.5+. However, I believe that making a file: URL out of the filename actually does work on OS X and Windows, and also works on linux for most, but not all, configurations. If so, it may be good enough for a quick&dirty script. Just keep in mind that it's not documented to work, it may break for some of your users, it may break in the future, and it's explicitly considered abuse by the Python developers, so I wouldn't count on it for anything more serious. And it will have the same problems launching 'script.py' or 'Foo.app/Contents/MacOS/foo', passing env variables, etc. as the more correct method above.
Almost everything else in your question is both irrelevant and wrong:
It wouldn't be a problem normally, but the program is a game, and has a Python interpreter built into it.
That doesn't matter. If the game were writing to stdout from C code, it would do the exact same thing.
When I use subprocess.Popen, it starts the separate program, but does so under the original program's Python instance
No it doesn't. It starts an entirely new process, whose embedded Python interpreter is an entirely new instance of Python. You can verify that by, e.g., running a different version of Python than the game embeds.
so that they share the first Python console.
No they don't. They may share the same tty/cmd window, but that's not the same thing.
I can end the first program fine, but I would rather have separate consoles (mainly because I have the console start off hidden, but it gets shown when I start the program from Python with subprocess.POpen).
You could always pipe the child's stdout and stderr to, e.g., a logfile, which you could then view separately from the parent process's output, if you wanted to. But I think this is going off on a tangent that has nothing to do with what you actually care about.
Also, os.system won't work because I'm aiming for cross-platform compatibility, and that's only available on Windows.
Wrong; os.system is available on "Unix, Windows"--which is probably everywhere you care about. However, it won't work because it runs the child program in a subshell of your script, using the same tty. (And it's got lots of other problems—e.g., blocking until the child finishes.)
When I use subprocess.Popen, it starts the separate program, but does so under the original program's Python instance...
Incorrect.
... so that they share the first Python console.
This is the crux of your problem. If you want it to run in another console then you must run another console and tell it to run your program instead.
... I'm aiming for cross-platform compatibility ...
Sorry, there's no cross-platform way to do it. You'll need to run the console/terminal appropriate for the platform.
I have a Panatone Huey, a monitor calibration probe (device you attach to the monitor, and it gives you colour readings) - I want to get readings from the device in Python.
Having never written such a device driver before, I'm not sure where to start.
I've found are two open-source C/C++ projects that interface with the Heuy - ArgyllCMS and mcalib.
ArgyllCMS comes with a spotread command which returns readings from the device, although it only functions as an interactive command line tool, so running it via subprocess will not (easily) work.
The code ArgyllCMS uses to communicate with the device is in spectro/huey.c
Not tried it (only just found it while writing this question), but mcalib contains much less code, mainly just heuy.cpp - however it has a worrying number of FIXME comments and incomplete methods, and the code appears to have been automatically generated (unhelpful variable names)
There seems to be three options:
Modify spotread to work without any interactive prompts, call it via subprocess
Create a C-based Python module around huey.c or huey.cpp
Re-implement the interface using something like PyUSB
Being much more familiar with Python, I'm tempted to use PyUSB, but will this be substantially more work than wrapping existing code with the Python C API? Is there anything obvious in either of the C implementations that will not be easily doable in PyUSB?
Given the existence of spotread the easiest (though perhaps not the best) way to proceed would be to use pexpect. It allows you to interact with other command-line programs.
Is it possible to use multiple languages along side with ruby. For example, I have my application code in Ruby on Rails. I would like to calculate the recommendations and I would like to use python for that. So essentially, python code would get the data and calculate all the stuff and probably get the data from DB, calculate and update the tables.Is it possible and what do you guys think about its adv/disadv
Thanks
If you are offloading work to an exterior process, you may want to make this a webservice (ajax, perhaps) of some sort so that you have some sort of consistent interface.
Otherwise, you could always execute the python script in a subshell through ruby, using stdin/stdout/argv, but this can get ugly quick.
Depending on your exact needs, you can either call out to an external process (using popen, system, etc) or you can setup another mini-web-server or something along those lines and have the rails server communicate with it over HTTP with a REST-style API (or whatever best suits your needs).
In your example, you have a ruby frontend website and then a number-crunching python backend service that builds up recommendation data for the ruby site. A fairly nice solution is to have the ruby site send a HTTP request to the python service when it needs data updating (with a payload of information to identify what it needs doing to what or some such) and then the python backend service can crunch away and update the table which presumably your ruby frontend will automatically pick up the changes of during the next request and display.
I would use the system command
as such
system("python myscript.py")
An easy, quick 'n' dirty solution in case you have python scripts and you want to execute them from inside rails, is this:
%x[shell commands or python path/of/pythonscript.py #{ruby variables to pass on the script}]
or
``shell commands or python path/of/pythonscript.py #{ruby variables to pass on the script}\ (with ` symbol in the beginning and the end).
Put the above inside a controller and it will execute.
For some reason, inside ruby on rails, system and exec commands didn't work for me (exec crashed my application and system doesn't do anything).