Automatic Resizing in Python's tkinter - python

In the following method, I am trying to create a frame, put a label and text widget inside of it, and place them inside of another text widget. There are two problems with the results. How should it be changed to:
Have the inner text objects have the correct height based on the inserted text?
Get the frame and text to resize to the current dimensions of the outer widget?
Suggestions would be appreciated! It is somewhat difficult to get messages to appear as intended in the code. They are supposed to automatically wrap and resize as the main widget gets stretched around.
def display(self, name, message):
frame = tkinter.ttk.Frame(self.__text, borderwidth=1)
frame.grid_rowconfigure(0, weight=1)
frame.grid_columnconfigure(1, weight=1)
name = tkinter.ttk.Label(frame, text=name)
name.grid(row=0, column=0)
text = tkinter.Text(frame, wrap=tkinter.WORD, height=1)
text.grid(row=0, column=1, sticky=tkinter.EW)
text.insert('1.0', message)
text.configure(state=tkinter.DISABLED)
self.__text.window_create('1.0', window=frame, stretch=tkinter.TRUE)
The code is supposed to generate a frame with a label in it along with word-wrapped text beside it. Each new message that is being displayed should be on top of older messages, and as the message list grows, it should be possible to scroll and read older messages (indefinitely). Unfortunately, this does not work any better than the code up above.
def display(self, name, message):
frame = tkinter.ttk.Frame(self.__text, borderwidth=1, relief='solid')
name = tkinter.ttk.Label(frame, text=name)
text = tkinter.Text(frame, wrap=tkinter.WORD, height=1)
frame.pack(expand=tkinter.TRUE, fill=tkinter.BOTH)
name.pack(fill=tkinter.BOTH, side=tkinter.LEFT)
text.pack(expand=tkinter.TRUE, fill=tkinter.BOTH)
text.insert('1.0', message)
text.configure(state=tkinter.DISABLED)
self.__text.window_create('1.0', window=frame)
The frame appears to be properly configured, but getting the outer text box to act like a geometry manager and setting the height property of the inner text box appear to be the main problems here. The outer text box is not currently resizing the frame, and I am not sure what code to write to resize the height of the inner text box based on how much text is inside of it. Here is the full code of the program:
import tkinter
import tkinter.ttk
import datetime
import getpass
import os
import uuid
################################################################################
class DirectoryMonitor:
def __init__(self, path):
self.__path = path
self.__files = {}
def update(self, callback):
for name in os.listdir(self.__path):
if name not in self.__files:
path_name = os.path.join(self.__path, name)
self.__files[name] = FileMonitor(path_name)
errors = set()
for name, monitor in self.__files.items():
try:
monitor.update(callback)
except OSError:
errors.add(name)
for name in errors:
del self.__files[name]
################################################################################
class FileMonitor:
def __init__(self, path):
self.__path = path
self.__modified = 0
self.__position = 0
def update(self, callback):
modified = os.path.getmtime(self.__path)
if modified != self.__modified:
self.__modified = modified
with open(self.__path, 'r') as file:
file.seek(self.__position)
text = file.read()
self.__position = file.tell()
callback(self.__path, text)
################################################################################
class Aggregator:
def __init__(self):
self.__streams = {}
def update(self, path, text):
if path not in self.__streams:
self.__streams[path] = MessageStream()
parts = text.split('\0')
assert not parts[-1], 'Text is not properly terminated!'
self.__streams[path].update(parts[:-1])
def get_messages(self):
all_messages = set()
for stream in self.__streams.values():
all_messages.update(stream.get_messages())
return sorted(all_messages, key=lambda message: message.time)
################################################################################
class MessageStream:
def __init__(self):
self.__name = None
self.__buffer = None
self.__waiting = set()
def update(self, parts):
if self.__name is None:
self.__name = parts.pop(0)
if self.__buffer is not None:
parts.insert(0, self.__buffer)
self.__buffer = None
if len(parts) & 1:
self.__buffer = parts.pop()
for index in range(0, len(parts), 2):
self.__waiting.add(Message(self.__name, *parts[index:index+2]))
def get_messages(self):
messages = self.__waiting
self.__waiting = set()
return messages
################################################################################
class Message:
def __init__(self, name, timestamp, text):
self.name = name
self.time = datetime.datetime.strptime(timestamp, '%Y-%m-%dT%H:%M:%SZ')
self.text = text
################################################################################
class MessageWriter:
def __init__(self, path, name):
assert '\0' not in name, 'Name may not have null characters!'
self.__name = str(uuid.uuid1())
self.__path = os.path.join(path, self.__name)
with open(self.__path, 'w') as file:
file.write(name + '\0')
#property
def name(self):
return self.__name
def write(self, text):
assert '\0' not in text, 'Text may not have null characters!'
timestamp = datetime.datetime.utcnow().strftime('%Y-%m-%dT%H:%M:%SZ')
with open(self.__path, 'a') as file:
file.write(timestamp + '\0' + text + '\0')
################################################################################
class Logos(tkinter.ttk.Frame):
#classmethod
def main(cls, path):
tkinter.NoDefaultRoot()
root = tkinter.Tk()
root.title('Logos 2.0')
root.minsize(320, 240) # QVGA
view = cls(root, path)
view.grid(row=0, column=0, sticky=tkinter.NSEW)
root.grid_rowconfigure(0, weight=1)
root.grid_columnconfigure(0, weight=1)
root.mainloop()
def __init__(self, master, path, **kw):
super().__init__(master, **kw)
self.configure_widgets()
self.__writer = MessageWriter(path, getpass.getuser())
self.__monitor = DirectoryMonitor(path)
self.__messages = Aggregator()
self.after_idle(self.update)
def configure_widgets(self):
# Create widgets.
self.__text = tkinter.Text(self, state=tkinter.DISABLED)
self.__scroll = tkinter.ttk.Scrollbar(self, orient=tkinter.VERTICAL,
command=self.__text.yview)
self.__entry = tkinter.ttk.Entry(self, cursor='xterm')
# Alter their settings.
self.__text.configure(yscrollcommand=self.__scroll.set)
# Place everything on the grid.
self.__text.grid(row=0, column=0, sticky=tkinter.NSEW)
self.__scroll.grid(row=0, column=1, sticky=tkinter.NS)
self.__entry.grid(row=1, column=0, columnspan=2, sticky=tkinter.EW)
self.grid_rowconfigure(0, weight=1)
self.grid_columnconfigure(0, weight=1)
# Setup box for typing.
self.__entry.bind('<Control-Key-a>', self.select_all)
self.__entry.bind('<Control-Key-/>', lambda event: 'break')
self.__entry.bind('<Return>', self.send_message)
self.__entry.focus_set()
def select_all(self, event):
event.widget.selection_range(0, tkinter.END)
return 'break'
def send_message(self, event):
text = self.__entry.get()
self.__entry.delete(0, tkinter.END)
self.__writer.write(text)
def update(self):
self.after(1000, self.update)
self.__monitor.update(self.__messages.update)
for message in self.__messages.get_messages():
self.display(message.name, message.text)
def display(self, name, message):
frame = tkinter.ttk.Frame(self.__text, borderwidth=1, relief='solid')
name = tkinter.ttk.Label(frame, text=name)
text = tkinter.Text(frame, wrap=tkinter.WORD, height=1)
name.grid(row=0, column=0)
text.grid(row=0, column=1, sticky=tkinter.EW)
frame.grid_rowconfigure(0, weight=1)
frame.grid_columnconfigure(1, weight=1)
text.insert('1.0', message)
text.configure(state=tkinter.DISABLED)
self.__text.window_create('1.0', window=frame)
################################################################################
if __name__ == '__main__':
Logos.main('Feeds')

.grid methods have always been a bit of a hassle for me to get resizing/stretching correctly.
For your code, I would change the .grid calls to the following .pack calls:
frame.pack(expand=1, fill='both')
name.pack(fill='both', side='left')
text.pack(expand=1, fill='both')
You can then drop your .grid_{row,column}configure calls as well.
Is your __text widget resizing properly? If it doesn't resize, it will not allow this frame widget to resize either.

Your description is hard to understand. Are you saying that even though you are placing the frame/text combo inside another text widget, you want the frame/text widget combo to grow and shrink to fit the outer text widget? If so, why are you using a text widget?
It's possible you're using the wrong type of widgets for the effect you are trying to achieve. What exactly are you trying to do that requires text widgets nested inside other text widgets?

Related

How to set background color of tk.simpledialog?

Is there a way to set the background color of a tkinter simpledialog window?
I am trying to implement a darkmode theme by changing background colors and am struggling with getting the simpledialog & filedialog windows to follow suit.
My current approach is to check right after creating a new toplevel, whether darkmode should apply, but I couldn't find any information in the Tkinter Dialogs documentation regarding options for the simpledialogs
top = tk.Toplevel()
if self.config["global"]["darkmode"] == "True":
top.configure(bg='black')
Simpledialog call:
cur_row = tk.simpledialog.askinteger("Row Selection", msg_string, parent = parent)
There isn't an existing argument, but I did some digging through the code for tkinter.simpledialog and it turns out that askinteger is based on the Toplevel class anyway so if you change tkinter/simpledialog.py to the code at the end of this answer, it adds a bg parameter to simpledialog that you can use as follows:
cur_row = tk.simpledialog.askinteger("Row Selection", msg_string, parent = parent, bg = "black")
I hope this helps :)
Here is the full code:
#
# An Introduction to Tkinter
#
# Copyright (c) 1997 by Fredrik Lundh
#
# This copyright applies to Dialog, askinteger, askfloat and asktring
#
# fredrik#pythonware.com
# http://www.pythonware.com
#
"""This modules handles dialog boxes.
It contains the following public symbols:
SimpleDialog -- A simple but flexible modal dialog box
Dialog -- a base class for dialogs
askinteger -- get an integer from the user
askfloat -- get a float from the user
askstring -- get a string from the user
"""
from tkinter import *
from tkinter import messagebox
import tkinter # used at _QueryDialog for tkinter._default_root
class SimpleDialog:
def __init__(self, master,
text='', buttons=[], default=None, cancel=None,
title=None, class_=None):
if class_:
self.root = Toplevel(master, class_=class_)
else:
self.root = Toplevel(master)
if title:
self.root.title(title)
self.root.iconname(title)
self.message = Message(self.root, text=text, aspect=400)
self.message.pack(expand=1, fill=BOTH)
self.frame = Frame(self.root)
self.frame.pack()
self.num = default
self.cancel = cancel
self.default = default
self.root.bind('<Return>', self.return_event)
for num in range(len(buttons)):
s = buttons[num]
b = Button(self.frame, text=s,
command=(lambda self=self, num=num: self.done(num)))
if num == default:
b.config(relief=RIDGE, borderwidth=8)
b.pack(side=LEFT, fill=BOTH, expand=1)
self.root.protocol('WM_DELETE_WINDOW', self.wm_delete_window)
self._set_transient(master)
def _set_transient(self, master, relx=0.5, rely=0.3):
widget = self.root
widget.withdraw() # Remain invisible while we figure out the geometry
widget.transient(master)
widget.update_idletasks() # Actualize geometry information
if master.winfo_ismapped():
m_width = master.winfo_width()
m_height = master.winfo_height()
m_x = master.winfo_rootx()
m_y = master.winfo_rooty()
else:
m_width = master.winfo_screenwidth()
m_height = master.winfo_screenheight()
m_x = m_y = 0
w_width = widget.winfo_reqwidth()
w_height = widget.winfo_reqheight()
x = m_x + (m_width - w_width) * relx
y = m_y + (m_height - w_height) * rely
if x+w_width > master.winfo_screenwidth():
x = master.winfo_screenwidth() - w_width
elif x < 0:
x = 0
if y+w_height > master.winfo_screenheight():
y = master.winfo_screenheight() - w_height
elif y < 0:
y = 0
widget.geometry("+%d+%d" % (x, y))
widget.deiconify() # Become visible at the desired location
def go(self):
self.root.wait_visibility()
self.root.grab_set()
self.root.mainloop()
self.root.destroy()
return self.num
def return_event(self, event):
if self.default is None:
self.root.bell()
else:
self.done(self.default)
def wm_delete_window(self):
if self.cancel is None:
self.root.bell()
else:
self.done(self.cancel)
def done(self, num):
self.num = num
self.root.quit()
class Dialog(Toplevel):
'''Class to open dialogs.
This class is intended as a base class for custom dialogs
'''
def __init__(self, parent, title = None, bg = None):
'''Initialize a dialog.
Arguments:
parent -- a parent window (the application window)
title -- the dialog title
'''
Toplevel.__init__(self, parent, bg = bg)
self.withdraw() # remain invisible for now
# If the master is not viewable, don't
# make the child transient, or else it
# would be opened withdrawn
if parent.winfo_viewable():
self.transient(parent)
if title:
self.title(title)
self.parent = parent
self.result = None
body = Frame(self)
self.initial_focus = self.body(body)
body.pack(padx=5, pady=5)
self.buttonbox()
if not self.initial_focus:
self.initial_focus = self
self.protocol("WM_DELETE_WINDOW", self.cancel)
if self.parent is not None:
self.geometry("+%d+%d" % (parent.winfo_rootx()+50,
parent.winfo_rooty()+50))
self.deiconify() # become visible now
self.initial_focus.focus_set()
# wait for window to appear on screen before calling grab_set
self.wait_visibility()
self.grab_set()
self.wait_window(self)
def destroy(self):
'''Destroy the window'''
self.initial_focus = None
Toplevel.destroy(self)
#
# construction hooks
def body(self, master):
'''create dialog body.
return widget that should have initial focus.
This method should be overridden, and is called
by the __init__ method.
'''
pass
def buttonbox(self):
'''add standard button box.
override if you do not want the standard buttons
'''
box = Frame(self)
w = Button(box, text="OK", width=10, command=self.ok, default=ACTIVE)
w.pack(side=LEFT, padx=5, pady=5)
w = Button(box, text="Cancel", width=10, command=self.cancel)
w.pack(side=LEFT, padx=5, pady=5)
self.bind("<Return>", self.ok)
self.bind("<Escape>", self.cancel)
box.pack()
#
# standard button semantics
def ok(self, event=None):
if not self.validate():
self.initial_focus.focus_set() # put focus back
return
self.withdraw()
self.update_idletasks()
try:
self.apply()
finally:
self.cancel()
def cancel(self, event=None):
# put focus back to the parent window
if self.parent is not None:
self.parent.focus_set()
self.destroy()
#
# command hooks
def validate(self):
'''validate the data
This method is called automatically to validate the data before the
dialog is destroyed. By default, it always validates OK.
'''
return 1 # override
def apply(self):
'''process the data
This method is called automatically to process the data, *after*
the dialog is destroyed. By default, it does nothing.
'''
pass # override
# --------------------------------------------------------------------
# convenience dialogues
class _QueryDialog(Dialog):
def __init__(self, title, prompt,
initialvalue=None,
minvalue = None, maxvalue = None,
parent = None, bg = None):
if not parent:
parent = tkinter._default_root
self.prompt = prompt
self.minvalue = minvalue
self.maxvalue = maxvalue
self.initialvalue = initialvalue
Dialog.__init__(self, parent, title, bg = bg)
def destroy(self):
self.entry = None
Dialog.destroy(self)
def body(self, master):
w = Label(master, text=self.prompt, justify=LEFT)
w.grid(row=0, padx=5, sticky=W)
self.entry = Entry(master, name="entry")
self.entry.grid(row=1, padx=5, sticky=W+E)
if self.initialvalue is not None:
self.entry.insert(0, self.initialvalue)
self.entry.select_range(0, END)
return self.entry
def validate(self):
try:
result = self.getresult()
except ValueError:
messagebox.showwarning(
"Illegal value",
self.errormessage + "\nPlease try again",
parent = self
)
return 0
if self.minvalue is not None and result < self.minvalue:
messagebox.showwarning(
"Too small",
"The allowed minimum value is %s. "
"Please try again." % self.minvalue,
parent = self
)
return 0
if self.maxvalue is not None and result > self.maxvalue:
messagebox.showwarning(
"Too large",
"The allowed maximum value is %s. "
"Please try again." % self.maxvalue,
parent = self
)
return 0
self.result = result
return 1
class _QueryInteger(_QueryDialog):
errormessage = "Not an integer."
def getresult(self):
return self.getint(self.entry.get())
def askinteger(title, prompt, **kw):
'''get an integer from the user
Arguments:
title -- the dialog title
prompt -- the label text
**kw -- see SimpleDialog class
Return value is an integer
'''
d = _QueryInteger(title, prompt, **kw)
return d.result
class _QueryFloat(_QueryDialog):
errormessage = "Not a floating point value."
def getresult(self):
return self.getdouble(self.entry.get())
def askfloat(title, prompt, **kw):
'''get a float from the user
Arguments:
title -- the dialog title
prompt -- the label text
**kw -- see SimpleDialog class
Return value is a float
'''
d = _QueryFloat(title, prompt, **kw)
return d.result
class _QueryString(_QueryDialog):
def __init__(self, *args, **kw):
if "show" in kw:
self.__show = kw["show"]
del kw["show"]
else:
self.__show = None
_QueryDialog.__init__(self, *args, **kw)
def body(self, master):
entry = _QueryDialog.body(self, master)
if self.__show is not None:
entry.configure(show=self.__show)
return entry
def getresult(self):
return self.entry.get()
def askstring(title, prompt, **kw):
'''get a string from the user
Arguments:
title -- the dialog title
prompt -- the label text
**kw -- see SimpleDialog class
Return value is a string
'''
d = _QueryString(title, prompt, **kw)
return d.result
if __name__ == '__main__':
def test():
root = Tk()
def doit(root=root):
d = SimpleDialog(root,
text="This is a test dialog. "
"Would this have been an actual dialog, "
"the buttons below would have been glowing "
"in soft pink light.\n"
"Do you believe this?",
buttons=["Yes", "No", "Cancel"],
default=0,
cancel=2,
title="Test Dialog")
print(d.go())
print(askinteger("Spam", "Egg count", initialvalue=12*12))
print(askfloat("Spam", "Egg weight\n(in tons)", minvalue=1,
maxvalue=100))
print(askstring("Spam", "Egg label"))
t = Button(root, text='Test', command=doit)
t.pack()
q = Button(root, text='Quit', command=t.quit)
q.pack()
t.mainloop()
test()
I just added by own buttonbox method, found the children and configured them.
class bug_dialog(tk.simpledialog.Dialog):
def buttonbox(self):
super().buttonbox()
for _ in self.children.values(): _.configure(bg='light green')
self.configure(bg='light green')

How manage sys.stdout on ScrolledText

I've write a simple app, see below, to redirect help function data of tkinter library on ScrolledText , something like
print (help(tkinter.Label)) on cli.
I' ve use a class written by #Bryan Oakley.
After launch the scipt press 'Load' button and after click on a voice on the left tree.
This cause the writing of help function data of the selected item on ScrolledText using sys.stdout by #Bryan Oakley class
sys.stdout.write(help(s))
All works but I can't refresh data on my ScrolledText even with
self.widget.delete('1.0', tk.END)
than using
sys.stdout.flush()
Basically I'm not able, when you click another item, to delete all data from ScrolledText and write new sys.stdout
Wath is wrong in my approach?
import sys
import tkinter as tk
from tkinter import ttk
from tkinter.scrolledtext import ScrolledText
class TextRedirector(object):
"""Written Bryan Oakley
https://stackoverflow.com/users/7432/bryan-oakley
"""
def __init__(self, widget, tag="stdout"):
self.widget = widget
self.tag = tag
def write(self, str):
#this generate an error
#self.widget.delete('1.0', tk.END)
self.widget.configure(state="normal")
#it works but generete an error
self.widget.insert("end", str, self.tag)
self.widget.configure(state="disabled")
class App(tk.Frame):
def __init__(self,):
super().__init__()
self.master.title("Hello Tkinter ")
self.selected = tk.StringVar()
self.init_ui()
def init_ui(self):
f = tk.Frame()
f1 = tk.Frame(f)
tk.Label(f, textvariable = self.selected).pack()
cols = (["#0",'','w',False,200,200],
["#1",'','w',True,0,0],)
self.Voices = self.get_tree(f1, cols, show="tree")
self.Voices.show="tree"
self.Voices.pack(fill=tk.Y, padx=2, pady=2)
self.Voices.bind("<<TreeviewSelect>>", self.on_selected)
f1.pack(side=tk.LEFT, fill=tk.BOTH, expand=0)
f2 = tk.Frame(f)
self.text = ScrolledText(f2)
self.text.pack(side="top", fill="both", expand=True)
self.text.tag_configure("stderr", foreground="#b22222")
sys.stdout = TextRedirector(self.text, "stdout")
sys.stderr = TextRedirector(self.text, "stderr")
f2.pack(side=tk.LEFT, fill=tk.BOTH, expand=1)
w = tk.Frame()
tk.Button(w, text="Load", command=self.set_values).pack()
tk.Button(w, text="Close", command=self.on_close).pack()
w.pack(side=tk.RIGHT, fill=tk.Y, expand=0)
f.pack(side=tk.LEFT, fill=tk.BOTH, expand=0)
def set_values(self,):
rs = []
for i in dir(tk):
rs.append(i)
for i in rs:
tree = self.Voices.insert("", tk.END, text=i, values=(i,'tree'))
def on_selected(self, evt=None):
selected_item = self.Voices.focus()
d = self.Voices.item(selected_item)
if d['values']:
item = (d['values'][0])
self.selected.set(item)
s = "tkinter.{}".format(item)
#this generate an error
#sys.stdout.flush()
sys.stdout.write(help(s))
def get_tree(self,container, cols, size=None, show=None):
headers = []
for col in cols:
headers.append(col[1])
del headers[0]
if show is not None:
w = ttk.Treeview(container,show=show)
else:
w = ttk.Treeview(container,)
w['columns']=headers
for col in cols:
w.heading(col[0], text=col[1], anchor=col[2],)
w.column(col[0], anchor=col[2], stretch=col[3],minwidth=col[4], width=col[5])
sb = ttk.Scrollbar(container)
sb.configure(command=w.yview)
w.configure(yscrollcommand=sb.set)
w.pack(side=tk.LEFT, fill=tk.BOTH, expand =1)
sb.pack(fill=tk.Y, expand=1)
return w
def on_close(self):
self.master.destroy()
if __name__ == '__main__':
app = App()
app.mainloop()
Adding a delete inside the write statement is the wrong solution since you do not always have control over what gets sent to the write statement. For example, help may actually call write more than once each time you call it. If it does, you will only ever see the results of the most recent call to write.
The correct solution is to delete the contents before calling help. For that, you need to enable the widget before deleting the contents since the redirector class as written leaves the widget disabled.
For example, you could add the method clear to the redirector class like so:
class TextRedirector(object):
...
def clear(self):
self.widget.configure(state="normal")
self.widget.delete("1.0", "end")
self.widget.configure(state="disabled")
You can then call it immediately before calling help:
def on_selected(self, evt=None):
...
if d['values']:
...
sys.stdout.clear()
help(s)
Note: you do not need to do sys.stdout.write(help(s)) because help(s) merely returns an empty string. help(s) is already sending its information to stdout.

Classes/Attributes in Python

I am currently working on an assignment that states that I must build a GUI using Tkinter, that will load strings from a text file and display them in a text box. The instructions also state that classes must be utilized.
Being new to programming, I'm not sure how this all works out. My current text file looks like this:
(Item identity #, Quantity,Item, Location, Color)
(23871243, 20, Remote, California, White)
(94938443, 10, Socks, Canada, Black)
As per the requirements, each line must be an individual object, with
attributes, such as Quantity, Location, etc.
I'm fine with the GUI component, however the main problem I am having is telling Python that each line in the text file is a separate object, with certain attributes.
The 'OpenFile' function is likely where the issue is. As of right now it returns a list of strings, but I would like it to return an object with 5 attributes(as listed above, in the text file).
Any help would be greatly appreciated.
from tkinter import *
from tkinter import ttk
from tkinter import font
from tkinter.filedialog import askopenfile
class Manager:
def __init__(self, root):
#The frame for the GUI itself
mainframe = ttk.Frame(root, relief=SUNKEN, padding="3 10 12 12")
mainframe.grid(column=0, row=0, columnspan=10, rowspan=10, sticky="NW")
button_load= ttk.Button(mainframe, text="Load",command=self.OpenFile)
button_load.grid(row=35, column=17, sticky = "NE", padx=5, pady=10)
global text_identity
text_identity = Text(mainframe, width = 15, height = 2)
text_identity.grid(column=8, row=5, sticky=(N,W))
def OpenFile(self):
listing=[]
name = askopenfile(mode='r',initialdir="D:/Documents",
filetypes =(("Text File", "*.txt"),("All Files","*.*")),
title = "Choose a file.")
with name as rd:
global items
items=rd.readlines()
one=[x.strip('\n') for x in items]
return one
class Items:
identity=''
num=''
name = ''
location = ''
other = ''
def __init__(self,identity,num,name,location,other):
self.identity = identity
self.num = num
self.name = name
self.location = location
self.other = other
def main():
root = Tk()
Manager(root)
root.title("Data Management")
root.mainloop()
if __name__ == main():
main()
First of all, you should create a file named item_descriptions.csv and fill it with the following text:
item_id,quantity,item,location,color
23871243,20,Remote,California,White
94938443,10,Socks,Canada,Black
The first row of any CSV file will need to have a row of identifiers that can be used within Python. Why? Because the following program relies on field names to automatically generate a named tuple:
#! /usr/bin/env python3
import collections
import csv
import pathlib
import tkinter.filedialog
import tkinter.messagebox
import tkinter.scrolledtext
import tkinter.ttk
# Make the constants easy to refer to in the rest of the program.
from tkinter.constants import *
class Manager(tkinter.ttk.Frame):
"""Manager(master=None, **kw) -> Manager instance"""
#classmethod
def main(cls):
"""Create a root window for the Manager and display the widget."""
tkinter.NoDefaultRoot()
root = tkinter.Tk()
root.title('Manager')
root.minsize(680, 420)
frame = cls(root)
frame.grid(sticky=NSEW)
root.grid_columnconfigure(0, weight=1)
root.grid_rowconfigure(0, weight=1)
root.mainloop()
def __init__(self, master=None, **kw):
"""Initialize the Manager instance and its attributes."""
super().__init__(master, **kw)
self.initial_dir = pathlib.Path.home()
self.scrolled_text = tkinter.scrolledtext.ScrolledText(self)
self.load_button = tkinter.ttk.Button(self)
self.size_grip = tkinter.ttk.Sizegrip(self)
self.setup_widgets()
self.grid_columnconfigure(0, weight=1)
self.grid_rowconfigure(0, weight=1)
def setup_widgets(self):
""" Change options on the widgets so they work properly."""
self.scrolled_text.configure(state=DISABLED, wrap=WORD)
self.load_button.configure(text='Load', command=self.find_csv_file)
# Place widgets where they belong in the frame.
self.scrolled_text.grid(row=0, column=0, columnspan=2, sticky=NSEW)
self.load_button.grid(row=1, column=0, sticky=EW)
self.size_grip.grid(row=1, column=1, sticky=SE)
def find_csv_file(self):
"""Begin the process of loading a CSV file for display."""
source = tkinter.filedialog.askopenfilename(
parent=self,
title='Where is the file you want to open?',
multiple=False,
defaultextension='.csv',
filetypes=(('Spreadsheet', '.csv'), ('All Files', '*')),
initialdir=self.initial_dir
)
if source:
self.initial_dir = pathlib.Path(source).parent
self.show_records(self.load_records(source))
def load_records(self, source):
"""Open the requested file and try to yield out its records."""
with open(source, newline='') as file:
reader = csv.DictReader(file)
try:
Record = collections.namedtuple('Record', reader.fieldnames)
except Exception as error:
tkinter.messagebox.showerror(
'Exception',
f'{type(error).__name__}: {error}',
master=self
)
else:
self.scrolled_text.configure(state=NORMAL)
self.scrolled_text.delete(0.0, END)
yield from (Record(**row) for row in reader)
def show_records(self, iterable):
"""Display each record when able without locking up the GUI."""
try:
record = next(iterable)
except StopIteration:
self.scrolled_text.configure(state=DISABLED)
else:
self.scrolled_text.insert(END, f'{record}\n')
self.after_idle(self.show_records, iterable)
if __name__ == '__main__':
Manager.main()
If you need further help with your program, you may need to ask another question for more answers.

Display message when hovering over something with mouse cursor in Python

I have a GUI made with TKinter in Python. I would like to be able to display a message when my mouse cursor goes, for example, on top of a label or button. The purpose of this is to explain to the user what the button/label does or represents.
Is there a way to display text when hovering over a tkinter object in Python?
I think this would meet your requirements.
Here's what the output looks like:
First, A class named ToolTip which has methods showtip and hidetip is defined as follows:
from tkinter import *
class ToolTip(object):
def __init__(self, widget):
self.widget = widget
self.tipwindow = None
self.id = None
self.x = self.y = 0
def showtip(self, text):
"Display text in tooltip window"
self.text = text
if self.tipwindow or not self.text:
return
x, y, cx, cy = self.widget.bbox("insert")
x = x + self.widget.winfo_rootx() + 57
y = y + cy + self.widget.winfo_rooty() +27
self.tipwindow = tw = Toplevel(self.widget)
tw.wm_overrideredirect(1)
tw.wm_geometry("+%d+%d" % (x, y))
label = Label(tw, text=self.text, justify=LEFT,
background="#ffffe0", relief=SOLID, borderwidth=1,
font=("tahoma", "8", "normal"))
label.pack(ipadx=1)
def hidetip(self):
tw = self.tipwindow
self.tipwindow = None
if tw:
tw.destroy()
def CreateToolTip(widget, text):
toolTip = ToolTip(widget)
def enter(event):
toolTip.showtip(text)
def leave(event):
toolTip.hidetip()
widget.bind('<Enter>', enter)
widget.bind('<Leave>', leave)
The widget is where you want to add the tip. For example, if you want the tip when you hover over a button or entry or label, the instance of the same should be provided at the call time.
Quick note: the code above uses from tkinter import *
which is not suggested by some of the programmers out there, and they have valid points. You might want to make necessary changes in such case.
To move the tip to your desired location, you can change x and y in the code.
The function CreateToolTip() helps to create this tip easily. Just pass the widget and string you want to display in the tipbox to this function, and you're good to go.
This is how you call the above part:
button = Button(root, text = 'click mem')
button.pack()
CreateToolTip(button, text = 'Hello World\n'
'This is how tip looks like.'
'Best part is, it\'s not a menu.\n'
'Purely tipbox.')
Do not forget to import the module if you save the previous outline in different python file, and don't save the file as CreateToolTip or ToolTip to avoid confusion.
This post from Fuzzyman shares some similar thoughts, and worth checking out.
You need to set a binding on the <Enter> and <Leave> events.
Note: if you choose to pop up a window (ie: a tooltip) make sure you don't pop it up directly under the mouse. What will happen is that it will cause a leave event to fire because the cursor leaves the label and enters the popup. Then, your leave handler will dismiss the window, your cursor will enter the label, which causes an enter event, which pops up the window, which causes a leave event, which dismisses the window, which causes an enter event, ... ad infinitum.
For simplicity, here's an example that updates a label, similar to a statusbar that some apps use. Creating a tooltip or some other way of displaying the information still starts with the same core technique of binding to <Enter> and <Leave>.
import Tkinter as tk
class Example(tk.Frame):
def __init__(self, *args, **kwargs):
tk.Frame.__init__(self, *args, **kwargs)
self.l1 = tk.Label(self, text="Hover over me")
self.l2 = tk.Label(self, text="", width=40)
self.l1.pack(side="top")
self.l2.pack(side="top", fill="x")
self.l1.bind("<Enter>", self.on_enter)
self.l1.bind("<Leave>", self.on_leave)
def on_enter(self, event):
self.l2.configure(text="Hello world")
def on_leave(self, enter):
self.l2.configure(text="")
if __name__ == "__main__":
root = tk.Tk()
Example(root).pack(side="top", fill="both", expand="true")
root.mainloop()
You can refer to this- HoverClass
It is exactly what you need. Nothing more, nothing less
from Tkinter import *
import re
class HoverInfo(Menu):
def __init__(self, parent, text, command=None):
self._com = command
Menu.__init__(self,parent, tearoff=0)
if not isinstance(text, str):
raise TypeError('Trying to initialise a Hover Menu with a non string type: ' + text.__class__.__name__)
toktext=re.split('\n', text)
for t in toktext:
self.add_command(label = t)
self._displayed=False
self.master.bind("<Enter>",self.Display )
self.master.bind("<Leave>",self.Remove )
def __del__(self):
self.master.unbind("<Enter>")
self.master.unbind("<Leave>")
def Display(self,event):
if not self._displayed:
self._displayed=True
self.post(event.x_root, event.y_root)
if self._com != None:
self.master.unbind_all("<Return>")
self.master.bind_all("<Return>", self.Click)
def Remove(self, event):
if self._displayed:
self._displayed=False
self.unpost()
if self._com != None:
self.unbind_all("<Return>")
def Click(self, event):
self._com()
Example app using HoverInfo:
from Tkinter import *
from HoverInfo import HoverInfo
class MyApp(Frame):
def __init__(self, parent=None):
Frame.__init__(self, parent)
self.grid()
self.lbl = Label(self, text='testing')
self.lbl.grid()
self.hover = HoverInfo(self, 'while hovering press return \n for an exciting msg', self.HelloWorld)
def HelloWorld(self):
print('Hello World')
app = MyApp()
app.master.title('test')
app.mainloop()
Screenshot:
I have a very hacky solution but it has some advantages over the current answers so I figured I would share it.
lab=Label(root,text="hover me")
lab.bind("<Enter>",popup)
def do_popup(event):
# display the popup menu
root.after(1000, self.check)
popup = Menu(root, tearoff=0)
popup.add_command(label="Next")
popup.tk_popup(event.x_root, event.y_root, 0)
def check(event=None):
x, y = root.winfo_pointerxy()
widget = root.winfo_containing(x, y)
if widget is None:
root.after(100, root.check)
else:
leave()
def leave():
popup.delete(0, END)
The only real issue with this is it leaves behind a small box that moves focus away from the main window
If anyone knows how to solve these issues let me know
If anyone is on Mac OSX and tool tip isn't working, check out the example in:
https://github.com/python/cpython/blob/master/Lib/idlelib/tooltip.py
Basically, the two lines that made it work for me on Mac OSX were:
tw.update_idletasks() # Needed on MacOS -- see #34275.
tw.lift() # work around bug in Tk 8.5.18+ (issue #24570)
Here is a simple solution to your problem that subclasses the tk.Button object. We make a special class that tk.Button inherits from, giving it tooltip functionality. The same for tk.Labels.
I don't know what would be cleanest and the easiest way to maintain code for keeping track of the text that goes into the tooltips. I present here one way, in which I pass unique widget IDs to MyButtons, and access a dictionary for storing the tooltip texts. You could store this file as a JSON, or as a class attribute, or as a global variable (as below). Alternatively, perhaps it would be better to define a setter method in MyButton, and just call this method every time you create a new widget that should have a tooltip. Although you would have to store the widget instance in a variable, adding one extra line for all widgets to include.
One drawback in the code below is that the self.master.master syntax relies on determining the "widget depth". A simple recursive function will catch most cases (only needed for entering a widget, since by definition you leave somewhere you once were).
Anyway, below is a working MWE for anyone interested.
import tkinter as tk
tooltips = {
'button_hello': 'Print a greeting message',
'button_quit': 'Quit the program',
'button_insult': 'Print an insult',
'idle': 'Hover over button for help',
'error': 'Widget ID not valid'
}
class ToolTipFunctionality:
def __init__(self, wid):
self.wid = wid
self.widet_depth = 1
self.widget_search_depth = 10
self.bind('<Enter>', lambda event, i=1: self.on_enter(event, i))
self.bind('<Leave>', lambda event: self.on_leave(event))
def on_enter(self, event, i):
if i > self.widget_search_depth:
return
try:
cmd = f'self{".master"*i}.show_tooltip(self.wid)'
eval(cmd)
self.widget_depth = i
except AttributeError:
return self.on_enter(event, i+1)
def on_leave(self, event):
cmd = f'self{".master" * self.widget_depth}.hide_tooltip()'
eval(cmd)
class MyButton(tk.Button, ToolTipFunctionality):
def __init__(self, parent, wid, **kwargs):
tk.Button.__init__(self, parent, **kwargs)
ToolTipFunctionality.__init__(self, wid)
class MyLabel(tk.Label, ToolTipFunctionality):
def __init__(self, parent, wid, **kwargs):
tk.Label.__init__(self, parent, **kwargs)
ToolTipFunctionality.__init__(self, wid)
class Application(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.tooltip = tk.StringVar()
self.tooltip.set(tooltips['idle'])
self.frame = tk.Frame(self, width=50)
self.frame.pack(expand=True)
MyLabel(self.frame, '', text='One Cool Program').pack()
self.subframe = tk.Frame(self.frame, width=40)
self.subframe.pack()
MyButton(self.subframe, 'button_hello', text='Hello!', command=self.greet, width=20).pack()
MyButton(self.subframe, 'button_insutl', text='Insult', command=self.insult, width=20).pack()
MyButton(self.subframe, 'button_quit', text='Quit', command=self.destroy, width=20).pack()
tk.Label(self.subframe, textvar=self.tooltip, width=20).pack()
def show_tooltip(self, wid):
try:
self.tooltip.set(tooltips[wid])
except KeyError:
self.tooltip.set(tooltips['error'])
def hide_tooltip(self):
self.tooltip.set(tooltips['idle'])
def greet(self):
print('Welcome, Fine Sir!')
def insult(self):
print('You must be dead from the neck up')
if __name__ == '__main__':
app = Application()
app.mainloop()
The best way I have found to create a popup help window is to use the tix.Balloon. I have modified it below to make it look better and show an example (note the use of tix.Tk):
import tkinter as tk
import tkinter.tix as tix
class Balloon(tix.Balloon):
# A modified tix popup balloon (to change the default delay, bg and wraplength)
init_after = 1250 # Milliseconds
wraplength = 300 # Pixels
def __init__(self, master):
bg = root.cget("bg")
# Call the parent
super().__init__(master, initwait=self.init_after)
# Change background colour
for i in self.subwidgets_all():
i.config(bg=bg)
# Modify the balloon label
self.message.config(wraplength=self.wraplength)
root = tix.Tk()
l = tk.Label(root, text="\n".join(["text"] * 5))
l.pack()
b = Balloon(root.winfo_toplevel())
b.bind_widget(l, balloonmsg="Some random text")
root.mainloop()
OLD ANSWER:
Here is an example using <enter> and <leave> as #bryanoakley suggested with a toplevel (with overridedirect set to true). Use the hover_timer class for easy use of this. This needs the widget and help-text (with an optional delay argument - default 0.5s) and can be easily called just by initiating the class and then cancelling it.
import threading, time
from tkinter import *
class hover_window (Toplevel):
def __init__ (self, coords, text):
super ().__init__ ()
self.geometry ("+%d+%d" % (coords [0], coords [1]))
self.config (bg = "white")
Label (self, text = text, bg = "white", relief = "ridge", borderwidth = 3, wraplength = 400, justify = "left").grid ()
self.overrideredirect (True)
self.update ()
self.bind ("<Enter>", lambda event: self.destroy ())
class hover_timer:
def __init__ (self, widget, text, delay = 2):
self.wind, self.cancel_var, self.widget, self.text, self.active, self.delay = None, False, widget, text, False, delay
threading.Thread (target = self.start_timer).start ()
def start_timer (self):
self.active = True
time.sleep (self.delay)
if not self.cancel_var: self.wind = hover_window ((self.widget.winfo_rootx (), self.widget.winfo_rooty () + self.widget.winfo_height () + 20), self.text)
self.active = False
def delayed_stop (self):
while self.active: time.sleep (0.05)
if self.wind:
self.wind.destroy ()
self.wind = None
def cancel (self):
self.cancel_var = True
if not self.wind: threading.Thread (target = self.delayed_stop).start ()
else:
self.wind.destroy ()
self.wind = None
def start_help (event):
# Create a new help timer
global h
h = hover_timer (l, "This is some additional information.", 0.5)
def end_help (event):
# If therre is one, end the help timer
if h: h.cancel ()
if __name__ == "__main__":
# Create the tkinter window
root = Tk ()
root.title ("Hover example")
# Help class not created yet
h = None
# Padding round label
Frame (root, width = 50).grid (row = 1, column = 0)
Frame (root, height = 50).grid (row = 0, column = 1)
Frame (root, width = 50).grid (row = 1, column = 2)
Frame (root, height = 50).grid (row = 2, column = 1)
# Setup the label
l = Label (root, text = "Hover over me for information.", font = ("sans", 32))
l.grid (row = 1, column = 1)
l.bind ("<Enter>", start_help)
l.bind ("<Leave>", end_help)
# Tkinter mainloop
root.mainloop ()
I wanted to contribute to the answer of #squareRoot17 as he inspired me to shorten his code while providing the same functionality:
import tkinter as tk
class ToolTip(object):
def __init__(self, widget, text):
self.widget = widget
self.text = text
def enter(event):
self.showTooltip()
def leave(event):
self.hideTooltip()
widget.bind('<Enter>', enter)
widget.bind('<Leave>', leave)
def showTooltip(self):
self.tooltipwindow = tw = tk.Toplevel(self.widget)
tw.wm_overrideredirect(1) # window without border and no normal means of closing
tw.wm_geometry("+{}+{}".format(self.widget.winfo_rootx(), self.widget.winfo_rooty()))
label = tk.Label(tw, text = self.text, background = "#ffffe0", relief = 'solid', borderwidth = 1).pack()
def hideTooltip(self):
tw = self.tooltipwindow
tw.destroy()
self.tooltipwindow = None
This class can then be imported and used as:
import tkinter as tk
from tooltip import ToolTip
root = tk.Tk()
your_widget = tk.Button(root, text = "Hover me!")
ToolTip(widget = your_widget, text = "Hover text!")
root.mainloop()

How to redirecting "stdout" to a Label widget?

I am trying to redirect stdout to a Label widget. The goal is to "print" into the Label all the Python prints that are in my script.
But when I click on BUTTON1 nothing happens...
Here is my code:
from Tkinter import *
import sys
import tkMessageBox
class App:
def __init__(self, master):
self.frame = Frame(master, borderwidth=5, relief=RIDGE)
self.frame.grid()
class IORedirector(object):
def __init__(self,TEXT_INFO):
self.TEXT_INFO = TEXT_INFO
class StdoutRedirector(IORedirector):
def write(self,str):
self.TEXT_INFO.config(text=str)
self.TEXT_HEADER = self.text_intro = Label(self.frame, bg="lightblue",text="MY SUPER PROGRAMM") ## HEADER TEXT
self.TEXT_HEADER.grid(row=0, column=0, columnspan=2, sticky=W+E+N+S)
self.MENU = Frame(self.frame, borderwidth=5, relief=RIDGE, height=12)
self.MENU.grid(row=1, column=0, sticky=N)
self.button = Button(self.MENU, text="QUIT", fg="red", bg="red", command=self.frame.quit)
self.button.grid(row=4, column=0)
self.BUTTON1 = Button(self.MENU, text="BUTTON1", command=self.BUTTON1_CMD)
self.BUTTON1.grid(row=0, column=0,sticky=W+E)
self.TEXT_INFO = Label(self.frame, height=12, width=40, text="I WANT TO SEE THE STDOUT OUTPUT HERE", bg="grey",borderwidth=5, relief=RIDGE)
self.TEXT_INFO.grid(row=1, column=1)
sys.stdout = StdoutRedirector(self.TEXT_INFO)
def BUTTON1_CMD(self):
print "TEST NUMBER ONE"
print "TEST NUMBER TWO"
root = Tk()
app = App(root)
root.mainloop()
The reason you are not seeing the text set is that it is set correctly for a split second and then immediately set to blank. This is because print is sending a newline to stdout after the print statements. Here is a modified version that appends to the Label rather than overwrite it for every print statement.
class StdoutRedirector(IORedirector):
def write(self,str):
self.TEXT_INFO.config(text=self.TEXT_INFO.cget('text') + str)
I made a class which copies stdout write calls to a tkinter widget be it a Label or a Text. Works for me on Python3.3.1/WindowsXp.:
import sys
class StdoutToWidget:
'''
Retrieves sys.stdout and show write calls also in a tkinter
widget. It accepts widgets which have a "text" config and defines
their width and height in characters. It also accepts Text widgets.
Use stop() to stop retrieving.
You can manage output height by using the keyword argument. By default
the class tries to get widget\'s height configuration and use that. If
that fails it sets self.height to None which you can also do manually.
In this case the output will not be trimmed. However if you do not
manage your widget, it can grow vertically hard by getting more and
more inputs.
'''
# Inspired by Jesse Harris and Stathis
# http://stackoverflow.com/a/10846997/2334951
# http://stackoverflow.com/q/14710529/2334951
# TODO: horizontal wrapping
# make it a widget decorator (if possible)
# height management for Text widget mode
def __init__(self, widget, height='default', width='default'):
self._content = []
self.defstdout = sys.stdout
self.widget = widget
if height == 'default':
try:
self.height = widget.cget('height')
except:
self.height = None
else:
self.height = height
if width == 'default':
try:
self.width = widget.cget('width')
except:
self.width = None
else:
self.width = width
def flush(self):
'''
Frame sys.stdout's flush method.
'''
self.defstdout.flush()
def write(self, string, end=None):
'''
Frame sys.stdout's write method. This method puts the input
strings to the widget.
'''
if string is not None:
self.defstdout.write(string)
try:
last_line_last_char = self._content[-1][-1]
except IndexError:
last_line_last_char = '\n'
else:
if last_line_last_char == '\n':
self._content[-1] = self._content[-1][:-1]
if last_line_last_char != '\n' and string.startswith('\r'):
self._content[-1] = string[1:]
elif last_line_last_char != '\n':
self._content[-1] += string
elif last_line_last_char == '\n' and string.startswith('\r'):
self._content.append(string[1:])
else:
self._content.append(string)
if hasattr(self.widget, 'insert') and hasattr(self.widget, 'see'):
self._write_to_textwidget()
else:
self._write_to_regularwidget(end)
def _write_to_regularwidget(self, end):
if self.height is None:
self.widget.config(text='\n'.join(self.content))
else:
if not end:
content = '\n'.join(self.content[-self.height:])
else:
content = '\n'.join(self.content[-self.height+end:end])
self.widget.config(text=content)
def _write_to_textwidget(self):
self.widget.insert('end', '\n'.join(self.content))
self.widget.see('end')
def start(self):
'''
Starts retrieving.
'''
sys.stdout = self
def stop(self):
'''
Stops retrieving.
'''
sys.stdout = self.defstdout
#property
def content(self):
c = []
for li in self._content:
c.extend(li.split('\n'))
if not self.width:
return c
else:
result = []
for li in c:
while len(li) > self.width:
result.append(li[:self.width])
li = li[self.width:]
result.append(li)
return result
#content.setter
def content(self, string):
self._content = string.split('\n')
#property
def errors(self):
return self.defstdout.errors
#property
def encoding(self):
return self.defstdout.encoding
EDIT1: I received a downvote, so here is the updated one. I use this in a Label widget and print() functions appear smoothly in my widget. Moreover as an extra feature if I pass None to the write call and let's say -1 as end argument, then it won't show last line (careful with indexing). I use this because I attached a slider to the widget. I will publish a demo soon.

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