How Get Message from TCP/IP Python? - python

how do I get the message that more than two messages in the buffer in the TCP / IP connection in python if I use the XML-RPC. I've tried using Cherrypy if the message is received by a normal state if more than one it will not get the message.

About the best answer you will get is to switch framework to twisted. Twisted makes networking laughable because of its simplicity
http://twistedmatrix.com/documents/current/web/howto/xmlrpc.html
Here is a tutorial for xml rpc using twisted.

Related

How to make simple python UDP socket server?

I am trying to make a python socket server based on UDP.
The point is that we need to receive data from the Java client socket server and the python UDP protocol socket server must throw JSON data to React in the front.
I have the level of knowledge to make a simple UDP chat server, so I'm worried a lot now.
I am currently reading the django channels official documentation.
Does django-channeles provide easy configuration to use UDP protocol as well?
There is a specification for raw UDP in the docs. UDP is not reliable as some of the data may be lost, so it is not widely used. If you must use it, you have to implement a UDP consumer based on the specification using the websocket consumers as a template

Python TCP sockets to make a chat

I'm trying to make a chat in Py3 using tcp sockets but I'm kind of a noob…
How should I handle my sockets correctly to have them receive messages aswell as send them ?
Do I need to bind to a local port to send packages to an external machine ?
Do I need to use different sockets to receive and send ?
I can not get my program to work to both receive and send (I'm getting some errors) but I have no problem sending on one instance and receiving on another.
Thanks in advance!

python uwsgi 2.0 websocket implementation

I am working on a websocket implementation based on uwsgi 2.0 in python. I am a little confused about how messages are sent from the websocket server to the client. Would appreciate if someone would clarify the following for me.
When uwsgi.websocket_send(msg) is used, is the message sent to all connected clients or the one for which the handshake is established?
Is it possible to use websocket to send messages to a group of clients (channels) if yes, are there any examples out there for this?
the whole api is peer 2 peer, uwsgi.websocket_send send to the currently connected peer. You need an additional layer (generally redis) to have room/channels support.
This is an example (gevent + redis) https://github.com/unbit/uwsgi/blob/master/tests/websockets_chat.py

Python : Clear the buffer in Twisted Transport write

I am developing a chat application in twisted in Python. I am using transport.write() to write to the TCP stream.
However, sometimes, I notice that the data received at the client side is combined( concatenated).
Is there any way that, we could clear the buffer or flush the data, so that data is received as it is sent and not buffered?
Thanks
This is basically the same as this FAQ item:
http://twistedmatrix.com/trac/wiki/FrequentlyAskedQuestions#Whyisprotocol.dataReceivedcalledwithonlypartofthedataIcalledtransport.writewith

Using the quickfix python along with twisted

I have used quickfix in c++. I am trying to use the python version.
Documentation seems a little sparse, so I was hoping to get some information regarding the same.
I have an emulator, that assembles a message in various protocols (some fix/ some non fix).
opens a tcp connection to a server and sends these messages over.
I am considering assembling the fix message using quickfix.
I don't want to use the client portion of quickfix, just the part which assembles a fix message.
Can this be done? ie: does the api support getting the raw fix(which can then be sent over tcp connection) from Message format.
Thanks and Regards.
Use the message.ToString() function to serialize the message.

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