Puppet like syntax for python - python

Anyone know of any good ways to do puppet like pp files for python. Almost like config files that can inherit other configs files and also have limited logic in them like if statements and variables?
Thanks!

Kokki is an interesting project which attempts to be Chef / Puppet but for Python. It looks a little immature to use in production, but if you're looking for a Python-based configuration management system and don't want to use something more well established (and heavy-handed) like Bcfg2, I'd go with Kokki.

Consider using Python, with in-house rules limiting what can appear in a config file.
The advantages are that no one has to learn another language, it's really, really cheap to implement, and you don't have to worry about maintenance of the config parser. The disadvantages are that it's not a custom-designed language for your particular use-case, and that if you're not strict in limiting what syntax may be used you'll end up with mushrooming complexity in your config files.

This is a pretty good list of open source configuration management tools. Good Python implementations include Synctool, Salt, Pacha, and Bcfg2.

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Is templating Terraform files a good idea?

tl;dr: If you manage hundreds of terraform files, is it worth writing a high level engine in a fully fledged programming language to manages those files ?
I spend a lot of time, editing, copying, and changing terraform files for infrastructure changes. Although the cicd used to make changes to the infrastructure, deploying a new release, uses cp, and seds to change terraform files and create new ones.
I find that a bit complicated to introduce changes to our cicd pipelines.
I thought of having a set of template that I could manage using a python engine, to create files, plan and apply, ...
Is it a good idea ? Do you have experience, or have you tried that too ?
Generic templating of Terraform HCL modules (.tf files) seems like an almost insurmountable goal and you would lose a lot of smart editor and IDE support in the process.
You would be better off moving the changing values into .tfvars or terragrunt.hcl files and sticking to you sed script or subscribing to Gruntwork and using their terraform-update-variable script which has a lot of testing and functionality that might prove useful.

Using config files written in Python [closed]

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I've noticed a few Python packages that use config files written in Python. Apart from the obvious privilege escalation, what are the pros and cons of this approach?
Is there much of a precedence for this? Are there any guides as to the best way to implement this?
Just to clarify: In my particular use case, this will only be used by programmers or people who know what they're doing. It's not a config file in a piece of software that will be distributed to end users.
The best example I can think of for this is the django settings.py file, but I'm sure there are tons of other examples for using a Python file for configuration.
There are a couple of key advantages for using Python as config file over other solutions, for example:
There is no need to parse the file: Since the file is already Python, you don't have to write or import a parser to extract the key value pairs from the file.
Configuration settings can be more than just key/values: While it would be folly to have settings define their own classes, you can use them to define tuples, lists or dictionaries of settings allowing for more options and configuration than other options. This is especially true with django, where the settings file has to accommodate for all manner of plug-ins that weren't originally known by the framework designers.
Writing configuration files is easy: This is spurious, but since the configuration is a Python file it can be edited and debugged within the IDE of the program itself.
Implicit error-checking: If your program requires an option called FILE_NAME and that isn't in the settings the program will throw an exception. This means that settings become mandatory and error handling of the settings can be more explicit. This can be a double edged sword, but manually changing config files should be for power editors who should be able to handle the consequences of exceptions.
Config options are easily accessed and namespaces: Once you go import settings you can wildly start calling settings.UI_COLOR or settings.TIMEOUT. These are clear, and with the right IDE, tracking where these settings are made becomes easier than with flat files.
But the most powerful reason: Overrides, overrides, overrides. This is quite an advanced situation and can be use-case specific, but one that is encouraged by django in a few places.
Picture that you are building a web application, where there is a development and production server. Each of these need their own settings, but 90% of them are the same. In that case you can do things like define a config file that covers all of development and make it (if its safer) the default settings, and then override if its production, like so:
PORT = 8080
HOSTNAME = "dev.example.com"
COLOR = "0000FF"
if SITE_IS_LIVE:
import * from production_settings.py
Doing an import * from will cause any settings that have been declared in the production_settings.py file to override the declarations in the settings file.
I've not seen a best practise guideline or PEP document that covers how to do this, but if you wanted some general guidelines, the django settings.py is a good example to follow.
Use consistent variable names, preferably UPPER CASE as they are understood to be settings or constants.
Expect odd data structures, if you are using Python as the configuration language, then try to handle all basic data types.
Don't try and make an interface to change settings, that isn't a simple text editor.
When shouldn't you use this approach? When you are dealing with simple key/value pairs that need to be changed by novice users. Python configs are a power user option only. Novice users will forget to end quotes or lists, not be consistent, will delete options they think don't apply and will commit the unholiest of unholies and will mix tabs and spaces spaces only. Because you are essentially dealing with code not config files, all off these will break your program. On the otherside, writing a tool that would parse through through a python file to find the appropriate options and update them is probably more trouble than it is worth, and you'd be better of reusing an existing module like ConfigParser
I think Python code gets directly used for configuration mostly because it's just so easy, quick, powerful and flexible way to get it done. There is currently no other tool in the Python ecosystem that provides all these benefits together. The ConfigParserShootout cat give you enough reasons why it may be better to roll Python code as config.
There are some security considerations that can be worked around either by defensive code evaluation or by policies such as properly setting the filesystem permissions in deployment.
I've seen so much struggle with rather complex configuration being done in various formats, using various parsers, but in the end being the easiest when done in code.
The only real downside I came upon is that people managing the configuration have to be somewhat aware of Python, at least the syntax, to be able to do anything and not to brake anything. May or may not matter case by case.
Also the fact that some serious projects, such as Django and Sphinx, are using this very approach should be soothing enough:
https://docs.djangoproject.com/en/dev/topics/settings/
http://sphinx-doc.org/config.html
There are many options for writing configuration files, with well written parsers:
ini
json
yaml
xml
csv
there's no good reason to have any kind of configuration be parsed as a python script directly. That could led to many kind of problems, from the security aspects to the hard to debug errors, that could be raised late in the run of the program life.
There's even discussions to build an alternative to the setup.py for python packages, which is pretty close to a python source code based configuration from a python coder's point of view.
Otherwise, you may just have seen python objects exported as strings, that looks a bit like json, though a little more flexible… Which is then perfectly fine as long as you don't eval()/exec() them or even import them, but pass it through a parser, like 'ast.literal_eval' or parsing, so you can make sure you only load static data not executable code.
The only few times I'd understand having something close to a config file written in python, is a module included in a library that defines constants used by that library designed to be handled by the user of the library. I'm not even sure that would be a good design decision, but I'd understand such a thing.
edit:
I wouldn't consider django's settings.py an example of good practice, though I consider it's part of what I'm consider a configuration file for coding-literate users that works fine because django is aimed at being used mostly by coders and sysadmins. Also, django offers a way of configuration through a webpage.
To take #lego's arguments:
There is no need to parse the file
there's no need to explicitly parse it, though the cost of parsing is anecdotic, even more given the safety and the extra safety and the ability to detect problems early on
Configuration settings can be more than just key/values
ini files apart, you can define almost any fundamental python type using json/yaml or xml. And you don't want to define classes, or instanciate complex objects in a configuration file…
Writing configuration files is easy:
but using a good editor, json/yaml or even xml syntax can be checked and verified, to have a perfectly parsable file.
Implicit error-checking:
not an argument neither, as you say it's double sworded, you can have something that parses fine, but causes an exception after many hours of run.
Config options are easily accessed and namespaces:
using json/yaml or xml, options can easily be namespaced, and used as python objects naturally.
But the most powerful reason: Overrides, overrides, overrides
It's not a good argument neither in favor of python code. Considering your code is made of several modules that are interdendant and use a common configuration file, and each of them have their own configuration, then it's pretty easy to load first the main configuration file as a good old python dictionary, and the other configuration files just loaded by updating the dictionary.
If you want to track changes, then there are many recipes to organize a hierarchy of dicts that fallbacks to another dict if it does not contain the value.
And finally, configuration values changed at runtime can't be (actually shouldn't be) serialized in python correctly, as doing so would mean changing the currently running program.
I'm not saying you shouldn't use python to store configuration variables, I'm just saying that whatever syntax you choose, you should get it through a parser before getting it as instances in your program. Never, ever load user modifiable content without double checking. Never trust your users!
If the django people are doing it, it's because they've built a framework that only makes sense when gathering many plugins together to build an application. And then, to configure the application, you're using a database (which is a kind of configuration file… on steroids), or actual files.
HTH
I've done this frequently in company internal tools and games. Primary reason being simplicity: you just import the file and don't need to care about formats or parsers. Usually it has been exactly what #zmo said, constants meant for non programmers in the team to modify (say the size of the grid of the game level. or the display resolution).
Sometimes it has been useful to be able to have logic in the configuration. For example alternative functions that populate the initial configuration of the board in the game. I've found this a great advantage actually.
I acknowledge that this could lead to hard to debug problems. Perhaps in these cases those modules have been more like game level init modules than typical config files. Anyhow I've been really happy about the straightforward way to make clear textual config files with the ability to have logic there too and haven't gotten bit by it.
This is yet another config file option. There are several quite adequate config file formats available.
Please take a moment to understand the system administrator's viewpoint or some 3rd party vendor supporting your product. If there is yet another config file format they might drop your product. If you have a product that is of monumental importance then people will go through the hassle of learning the syntax just to read your config file. (like X.org, or apache)
If you plan on another programming language accessing/writing the config file info then a python based config file would be a bad idea.

General system architecture for Linux configuration tool

I am going to write configuration tool for my Ubuntu based system. Next I would like to write frontends (text, GUI and web). But it is the most complicated project I wanted to write and I am not sure about general architecture I should use.
At the current I have functions and classes for changing system config. But these functions will probably grow & change. #Abki gave me advice how to write interface for frontends. I am going to make base classes for this interface but I don't know how to connect it with backend and next with frontends. Probably I should use design patterns like fasade, wrapper or something else.
It looks like (without interface_to_backend layer):
I don't care about UI and functions to change system config now. But I don't know how to write middle layer so It would be easy to connect it with the rest and extend functionality i the future.
I need general ideas, design patterns, advices how to implement this in Python.
I'm not sure this is entirely appropriate for SO but I'm intrigued and so I'll bite. As a rubyist I can't help much with the Python but here is some opinion on pattens from my experience.
My initial suggestion is you should review a few of the contenders out there. Specifically I'd be looking at cfengine, chef and bcfg2. They each tell a different story but if I'd summarise I'd say:
Chef has a lovely dsl syntax but is let down by a complicated architecture
bcfg2 is written in python but seems to have an annoying tendency to use XML :(
cfengine has the strongest theoretical underpinnings in promise theory (which is v.interesting BTW) but is C based.
Wikipedia also provides a pretty impressive list of configuration management tools that you will find useful.
In regard to designing your own tool I'd suggest there are three principles you want to pursue:
Simplicity, the simpler you make this the better. Simple in terms of scope, configuration and use are all important.
You'll need a single way to store data, you need to be able to trace the choices as they are made and not trample other people's changes (especially in a team environment).
Security, most configuration management tools need root privileges at some point. So you need to make sure that users can trust the code they're running.
You could use Fabric with Python as described in the article Ubuntu Server Setup with Python Fabric
The Wikipedia article at Comparison of open source configuration management software has several other tools that use Python to do this.
I like the approach taken by SALT.
If you write the GUI, text/CLI, and Web interfaces using Python, they can all use the same Python module. That way a change in one interface transparently affects the others. Plus all of those are in Python's area of strength.

ConfigParser vs. import config

ConfigParser is the much debated vanilla configuration parser for Python.
However you can simply import config where config.py has python code which sets configuration parameters.
What are the pros\cons of these two approaches of configuration?
When should I choose each?
The biggest issue I see with import config is that you don't know what will happen when you import it. Yes, you will get a set of symbols that are naturally referenced using a . style interface. But the code in the configuration file can also do who-knows-what. Now, if you completely trust your users, then allowing them to do whatever they feel like in the config file is possibly a good thing. However, if you have unknown quantities, or you want to protect users from themselves, then having a configuration file in a more traditional format will be safer and more secure.
This completley depends on your needs and goals for the script. One way really isnt "better", just different. For a very detailed discussion on most of pythons config parsers (including ConfigParser and config modules), see:
Python Wiki - ConfigParserShootout
"import config" is very simple, flexible and powerfull but, since it can do anything, it might be dangerous if the config.py is not in a safe place.
IMO it comes down to a matter of personal style. Do you intend for 3rd parties to edit your config? If so, maybe it makes sense to have a more "natural" configuration style a la ConfigParser that is not as technical and that may not be too far over the heads of your target audience.
Many popular projects such as Fabric and Django use the "native" configuration style which is essentially just a Python module. Fabry has fabfile.py and Django has settings.py.
Overall, you're going to have a lot more flexibility using a native approach of importing a module simply because you can do anything you want in that file, including defining functions, classes, etc. because it's just another Python module you're importing.

Which language to use for writing an admin console à la webmin?

We have an in house developed web-based admin console that uses a combination of C CGI and Perl scripts to administer our mail server stack. Of late we have been thinking of cleaning up the code (well, replacing most of it), making the implementation more secure, and improving the overall behavior.
I don't have much programming knowledge, but I use Ruby on and off (mainly for writing erb templates), and hence was thinking of using ruby/rails for developing such an app (off-duty for now, I also need to learn stuff !).
Before blindly picking up a language though, what would you folks suggest ? Please let me know if this is too vague a question, I'll try to supply more information, if needed.
Have you considered writing your applications as Webmin modules?
You get a lot of stuff for free when you do so (users and groups, tons of security features, a pretty big variety of helper functions related to config files, and tons of existing code for most aspects of a UNIX/Linux system). You also get a lot of stuff for nearly free, like action logging, packages and updates via wbm or apt or yum, an online help system, etc.
There are some cons, as well. It's an old codebase, so it has some clunky bits in the API among other places. A lot of the old modules can be a bit hard to grok if you're not an old-school Perl programmer. But, it's a well-maintained codebase, and it's been banged on by millions of users for over a dozen years. It's pretty robust. The UI isn't beautiful, but it is relatively theme-able, and if you're distributing a minimized version it becomes easier to customize the UI.
I suspect you can be up and running a lot faster than starting from scratch or using most existing frameworks that aren't targeted specifically to building systems management interfaces the way Webmin is.
Also, it's BSD licensed, so you can do whatever you want with it, including building a custom commercial app with it (hundreds of companies have done so over the years).
If you already know a bit of ruby, then there's no reason not to use that.
If you're interested specifically in learning another language, then what you're trying to do could be done in pretty much any language/framework, it's just a matter of which one you want to learn.
Without knowing much about your existing application I'd say that this effectively boils down to "which language do you like to work with?".
Python and Ruby are both mature languages with ample library infrastructure. They also boast popular, similar web application frameworks namely Django and Ruby-on-Rails respectively.
Since you are porting an existing Perl app(lets) it may be worthwhile to note that Ruby is relatively more similar to Perl. Not surprising given that Ruby was influenced "primarily by Perl, Smalltalk, Eiffel and Lisp".
django has a nice admin interface

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