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We are working on an S60 version and this platform has a nice Python API..
However, there is nothing official about Python on Android, but since Jython exists, is there a way to let the snake and the robot work together??
One way is to use Kivy:
Open source Python library for rapid development of applications
that make use of innovative user interfaces, such as multi-touch apps.
Kivy runs on Linux, Windows, OS X, Android and iOS. You can run the same [python] code on all supported platforms.
Kivy Showcase app
There is also the new Android Scripting Environment (ASE/SL4A) project. It looks awesome, and it has some integration with native Android components.
Note: no longer under "active development", but some forks may be.
Yes! : Android Scripting Environment
An example via Matt Cutts via SL4A -- "here’s a barcode scanner written in six lines of Python code:
import android
droid = android.Android()
code = droid.scanBarcode()
isbn = int(code['result']['SCAN_RESULT'])
url = "http://books.google.com?q=%d" % isbn
droid.startActivity('android.intent.action.VIEW', url)
Pygame Subset for Android
Pygame is a 2D game engine for Python (on desktop) that is popular with new programmers. The Pygame Subset for Android describes itself as...
...a port of a subset of Pygame functionality to the Android platform. The goal of the project is to allow the creation of Android-specific games, and to ease the porting of games from PC-like platforms to Android.
The examples include a complete game packaged as an APK, which is pretty interesting.
As a Python lover and Android programmer, I'm sad to say this is not a good way to go. There are two problems:
One problem is that there is a lot more than just a programming language to the Android development tools. A lot of the Android graphics involve XML files to configure the display, similar to HTML. The built-in java objects are integrated with this XML layout, and it's a lot easier than writing your code to go from logic to bitmap.
The other problem is that the G1 (and probably other Android devices for the near future) are not that fast. 200 MHz processors and RAM is very limited. Even in Java, you have to do a decent amount of rewriting-to-avoid-more-object-creation if you want to make your app perfectly smooth. Python is going to be too slow for a while still on mobile devices.
Scripting Layer for Android
SL4A does what you want. You can easily install it directly onto your device from their site, and do not need root.
It supports a range of languages. Python is the most mature. By default, it uses Python 2.6, but there is a 3.2 port you can use instead. I have used that port for all kinds of things on a Galaxy S2 and it worked fine.
API
SL4A provides a port of their android library for each supported language. The library provides an interface to the underlying Android API through a single Android object.
from android import Android
droid = Android()
droid.ttsSpeak('hello world') # example using the text to speech facade
Each language has pretty much the same API. You can even use the JavaScript API inside webviews.
let droid = new Android();
droid.ttsSpeak("hello from js");
User Interfaces
For user interfaces, you have three options:
You can easily use the generic, native dialogues and menus through the
API. This is good for confirmation dialogues and other basic user inputs.
You can also open a webview from inside a Python script, then use HTML5
for the user interface. When you use webviews from Python, you can pass
messages back and forth, between the webview and the Python process that
spawned it. The UI will not be native, but it is still a good option to
have.
There is some support for native Android user interfaces, but I am not
sure how well it works; I just haven't ever used it.
You can mix options, so you can have a webview for the main interface, and still use native dialogues.
QPython
There is a third party project named QPython. It builds on SL4A, and throws in some other useful stuff.
QPython gives you a nicer UI to manage your installation, and includes a little, touchscreen code editor, a Python shell, and a PIP shell for package management. They also have a Python 3 port. Both versions are available from the Play Store, free of charge. QPython also bundles libraries from a bunch of Python on Android projects, including Kivy, so it is not just SL4A.
Note that QPython still develop their fork of SL4A (though, not much to be honest). The main SL4A project itself is pretty much dead.
Useful Links
SL4A Project (now on GitHub): https://github.com/damonkohler/sl4a
SL4A Python 3 Port: https://code.google.com/p/python-for-android/wiki/Python3
QPython Project: http://qpython.com
Learn SL4A (Tutorialspoint): https://www.tutorialspoint.com/sl4a/index.htm
Cross-Compilation & Ignifuga
My blog has instructions and a patch for cross compiling Python 2.7.2 for Android.
I've also open sourced Ignifuga, my 2D Game Engine. It's Python/SDL based, and it cross compiles for Android. Even if you don't use it for games, you might get useful ideas from the code or builder utility (named Schafer, after Tim... you know who).
Termux
You can use the Termux app, which provides a POSIX environment for Android, to install Python.
Note that apt install python will install Python3 on Termux. For Python2, you need to use apt install python2.
Some demos: https://www.youtube.com/watch?v=fqqsl72mASE
The GitHub project: https://github.com/termux
Kivy
I wanted to add to what #JohnMudd has written about Kivy. It has been years since the situation he described, and Kivy has evolved substantially.
The biggest selling point of Kivy, in my opinion, is its cross-platform compatibility. You can code and test everything using any desktop environment (Windows/*nix etc.), then package your app for a range of different platforms, including Android, iOS, MacOS and Windows (though apps often lack the native look and feel).
With Kivy's own KV language, you can code and build the GUI interface easily (it's just like Java XML, but rather than TextView etc., KV has its own ui.widgets for a similar translation), which is in my opinion quite easy to adopt.
Currently Buildozer and python-for-android are the most recommended tools to build and package your apps. I have tried them both and can firmly say that they make building Android apps with Python a breeze. Their guides are well documented too.
iOS is another big selling point of Kivy. You can use the same code base with few changes required via kivy-ios Homebrew tools, although Xcode is required for the build, before running on their devices (AFAIK the iOS Simulator in Xcode currently doesn't work for the x86-architecture build). There are also some dependency issues which must be manually compiled and fiddled around with in Xcode to have a successful build, but they wouldn't be too difficult to resolve and people in Kivy Google Group are really helpful too.
With all that being said, users with good Python knowledge should have no problem picking up the basics quickly.
If you are using Kivy for more serious projects, you may find existing modules unsatisfactory. There are some workable solutions though. With the (work in progress) pyjnius for Android, and pyobjus, users can now access Java/Objective-C classes to control some of the native APIs.
Using SL4A (which has already been mentioned by itself in other answers) you can run a full-blown web2py instance (other python web frameworks are likely candidates as well). SL4A doesn't allow you to do native UI components (buttons, scroll bars, and the like), but it does support WebViews. A WebView is basically nothing more than a striped down web browser pointed at a fixed address. I believe the native Gmail app uses a WebView instead of going the regular widget route.
This route would have some interesting features:
In the case of most python web frameworks, you could actually develop and test without using an android device or android emulator.
Whatever Python code you end up writing for the phone could also be put on a public webserver with very little (if any) modification.
You could take advantage of all of the crazy web stuff out there: query, HTML5, CSS3, etc.
Not at the moment and you would be lucky to get Jython to work soon. If you're planning to start your development now you would be better off with just sticking to Java for now on.
QPython
I use the QPython app. It's free and includes a code editor, an interactive interpreter and a package manager, allowing you to create and execute Python programs directly on your device.
Here are some tools listed in official python website
There is an app called QPython3 in playstore which can be used for both editing and running python script.
Playstore link
Another app called Termux in which you can install python using command
pkg install python
Playstore Link
If you want develop apps , there is Python Android Scripting Layer (SL4A) .
The Scripting Layer for Android, SL4A, is an open source application that allows programs written in a range of interpreted languages to run on Android. It also provides a high level API that allows these programs to interact with the Android device, making it easy to do stuff like accessing sensor data, sending an SMS, rendering user interfaces and so on.
You can also check PySide for Android, which is actually Python bindings for the Qt 4.
There's a platform called PyMob where apps can be written purely in Python and the compiler tool-flow (PyMob) converts them in native source codes for various platforms.
Also check python-for-android
python-for-android is an open source build tool to let you package Python code into standalone android APKs. These can be passed around, installed, or uploaded to marketplaces such as the Play Store just like any other Android app. This tool was originally developed for the Kivy cross-platform graphical framework, but now supports multiple bootstraps and can be easily extended to package other types of Python apps for Android.
Try Chaquopy
A Python SDK for Android
Anddd... BeeWare
BeeWare allows you to write your app in Python and release it on multiple platforms. No need to rewrite the app in multiple programming languages. It means no issues with build tools, environments, compatibility, etc.
From the Python for android site:
Python for android is a project to create your own Python distribution including the modules you want, and create an apk including python, libs, and your application.
Chaquopy
Chaquopy is a plugin for Android Studio's Gradle-based build system. It focuses on close integration with the standard Android development tools.
It provides complete APIs to call Java from Python or Python from Java, allowing the developer to use whichever language is best for each component of their app.
It can automatically download PyPI packages and build them into an app, including selected native packages such as NumPy.
It enables full access to all Android APIs from Python, including the native user interface toolkit (example pure-Python activity).
This used to be a commercial product, but it's now free and open-source.
(I am the creator of this product.)
Yet another attempt: https://code.google.com/p/android-python27/
This one embed directly the Python interpretter in your app apk.
You can run your Python code using sl4a. sl4a supports Python, Perl, JRuby, Lua, BeanShell, JavaScript, Tcl, and shell script.
You can learn sl4a Python Examples.
You can use QPython:
It has a Python Console, Editor, as well as Package Management / Installers
http://qpython.com/
It's an open source project with both Python 2 and Python 3 implementations. You can download the source and the Android .apk files directly from github.
QPython 2: https://github.com/qpython-android/qpython/releases
QPython 3: https://github.com/qpython-android/qpython3/releases
Another option if you are looking for 3.4.2 or newer (3.9.6 as of this writing) is this archive on GitHub.
Python3-Android 3.4.2 or Python3-Android 3.9.6
I believe the original archive supports Python 3.4.2, the latest GRRedwings branch support 3.9.6 and the 22b version of the NDK. Older branches support other versions, but are not as easy to compile with docker.
The older version you simply clone the archive, run make and you get the .so or the .a
The newer versions follow the ReadMe, but it uses docker for consistent builds.
I currently use this to run raw Python on android devices. With a couple modifications to the build files you can also make x86 and armeabi 64 bit
Take a look at BeeWare. It has grown significantly. It is awarded with PSF (Python Software Foundation) Education Grant.
Beeware's aim is to be able to create native apps with Python for all supported operating systems, including Android.
Official Website: Beeware
Github Repo: https://github.com/beeware
Didn't see this posted here, but you can do it with Pyside and Qt now that Qt works on Android thanks to Necessitas.
It seems like quite a kludge at the moment but could be a viable route eventually...
http://qt-project.org/wiki/PySide_for_Android_guide
One more option seems to be pyqtdeploy which citing the docs is:
a tool that, in conjunction with other tools provided with Qt, enables
the deployment of PyQt4 and PyQt5 applications written with Python
v2.7 or Python v3.3 or later. It supports deployment to desktop
platforms (Linux, Windows and OS X) and to mobile platforms (iOS and
Android).
According to Deploying PyQt5 application to Android via pyqtdeploy and Qt5 it is actively developed, although it is difficult to find examples of working Android apps or tutorial on how to cross-compile all the required libraries to Android. It is an interesting project to keep in mind though!
Check out enaml-native which takes the react-native concept and applies it to python.
It lets users build apps with native Android widgets and provides APIs to use android and java libraries from python.
It also integrates with android-studio and shares a few of react's nice dev features like code reloading and remote debugging.
Is it possible to do PyS60 development on Mac OS X? There is an XCode-plugin for Symbian C++ -development, but I don't know whether I can create Python-apps for my Nokia phone with that. I'm talking about a more thorough SDK experience than just editing files with Textmate/Emacs and copying them over to the device.
I'd recommend you add PuTools to your development environment. It allows you to easily sync files between the phone and the computer, and gives you a remote shell with more functions than the default Bluetooth shell.
The "official" PuTools instructions are written for Windows machines, but the tools definitely does work on the Mac as well. These instructions should help.
(As a new user, I can only post one link. If you're looking for the original PuTools website, it's an easy Google search. Good luck! )
EDIT: A warning if you're using PyS60 v2.x on your Symbian device: Unfortunately PuTools hasn't been updated for PyS60 v2. :(
Well, with python on phone all you need to do is be able to upload the scripts, and use MWS that's the simplest way. MWS supports webdav for upload, also one can use obexftp and bluetooth to drop the scripts in the right place.
One can also wrap them in SIS files in theory, but I haven't done that myself yet.
I use the komodo edit 5 editor on the mac and point it to the nokia appfwui classes, then the editor will autcomplete the Nokia Pys60 apis for you.
I also use the steps given below to copy the script onto the device to test it (as the emulator is not runnable on mac os x)
http://discussion.forum.nokia.com/forum/showthread.php?t=116771
S60 emulator runs only under Windows, so Mac owners run it under emulator. Heard that it works great.
New to python (and programming). What exactly do I need from Cygwin? I'm running python 2.6 on winxp. Can I safely download the complete Cygwin? It just seems like a huge bundle of stuff.
Well, I keep running into modules and functionality (i.e. piping output) which suggest downloading various cygwin components. Will cygwin change or modify any other os functionality or have any other side effects?
There are builds of python which don't require cygwin. For instance (from python.org):
link text
Also, there is the .NET version called Iron Python:
link text
cygwin is effectively a Unix subkernel. Setup and installed in its default manner it won't interrupt or change any existing Windows XP functionality. However, you'll have to start the cygwin equivalent of the command prompt before you can use its functionality.
With that said, some of the functionality you're talking about is available in Windows. Piping definitely is. For instance:
netstat -ano | findstr :1433
is a command line I use to make sure my SQL Server is listening on the default port. The output of netstat is being piped to findstr so I only have to see any lines containing :1433.
I would say the simplest option is to try a Linux Distro. I know if your new Linux can be intimidating, but when I looked at Ubuntu and started developing there my life was changed. Ubuntu is bloated (for linux) however, it comes with the things that I would expect a Microsoft based OS to come pre-packaged with. The limitless amount of free software written by creative minds for creative minds is a wonder. The open-source community is great to get involved in for learning and experience. I can vouch that programming on Linux in any language (except myabe . . . .NET ?) will be a much pleasurable experience from the go. One is windows paths, sure you can still create portable Python applications that will port to windows, it just requires another couple lines of replacing characters and escaping them. If they are personal apps this can be bothersome if you do not plan to distribute them.
I found Ubuntu to be a nice balance suited towards both general usability, and development.
Stock Distro:
Python 2.7
Perl
XTerm
MP3 Player that kills WMP and Winamp =+ V.3.0
E-Mail w/ Thunderbird ( much like outlook express by the makers of Fire Fox browser with add-on and extensions)
Empathy (Internet Chat Client for AIM, ICQ, FACEBOOK, MySpace, etc . . it also keeps all your contacts on one list and operates just like AIM for all accounts)
Gwibber (social networking app that compiles the posts made on your twitter and your Facebook wall into a nice desktop widget that also allows you to reply and comment right from the app.)
Multiple Desktop Support: You can change your "desktop view" by pressing a hot key. Each desktop only has the windows you want on it. So you can create a work space, a chat space, a web browsing space and alternate between them quickly. You can also move windows around between work spaces quickly as needed.
Global Hot-Key Mapper: In your administration options you have an OS wide hot-key map. You can launch programs, and many other tasks simply by assigning a hot-key through the default interface.
Bash, Terminal, Shell, XTerm: These CLI (command line interfaces) offer much more functionality as you found than can be generally found in windows. Yes you can pipe output in windows but that's not what this is about. These CLIs allow you to create scripts that can take user input and perform complex tasks that usually would have to be done manually. The BASH is somewhat a programming language of itself; allowing for the assignment of functions, variables, if statements, etc.
I was very surprised that not only was Ubuntu well and ready to handle the developer but it was also plenty user friendly for your grand-parents. It comes with everything you need out of the box (for an average user not a developer) and the developer only requires a few installs. You're also working in open-source software remember. So you are going to be dealing with bugs and you may be stuck waiting on a ticket to be resolved in Windows for some time. If ever.
Also, Ubuntu is boot-able from CD and you can check out the main interface just by doing so. You can also dual-boot it with a screen asking you which partition/disk to boot after POST boot. There is also a tutorial on running it off a thumb drive.
Linux and the speed of your computer: Linux compared to say Windows 7 is EXTREMELY lightweight. What is considered to be a MID level computer such as an AMD Phenom 955 Black Edition x4 and it will run like a high level computer. 1 gib of memory goes quite a bit further in Linux than it does in windows.
The best way to try a Linux distro is as follows. You do not have to install it on the system. You can sandbox it with a virtual environment if you like it and want the speed and overhead improvements of running it stand-alone maybe consider the dual-boot at first followed by the "change".
Download the Linux Dist ISO of your choosing. For new users again Ubuntu, Mint, something simple. Something debian. Mostly due to the ease of using a good package manager. Download Oracle Virtual Box . Follow the instructions, create a new virtual disk, then start the virtual disk with install media placed in DVD drive or virtual DVD drive and install like a normal OS.
In my experience unless it is essential that you be using windows all the time, there is no reason not to try a Linux Distro. Just be careful because something like ArchLinux or SlackWare may scare you off right away; where as distros like Ubuntu, Mint, and others have built in GUI right off the bat. Linux comes in many varieties. It is more loosely coupled than windows you for example you can use any desktop environment you want. Linux is just a kernal. The distros are collections of tools the group maintaining the distro thinks will fit their over-all goal and purpose. Desktop Environments, programming tools, package managers, and other freely licensed pieces of software.