compiler vs interpreter ( on basis of construction and design ) - python

After viewing lots of posts about the difference between compilers and interpreters, I'm still not able to figure out the difference in their construction and internal mechanism.
The most common difference I read was that a compiler produces a target program which is executable { means machine code as its output } which can run on a system and than be fed with input.
Whereas an interpreter simply runs the input line by line { what exactly is happening here ?} and produces the output.
My main doubts are :
1) A compiler consists of a lexical analyzer, parser, intermediate code generator and code generator but what are the parts of an interpreter?
2) Who gives the run-time support to interpreted languages, I mean who manages the heap and stacks for recursive functions?
3) This is specific to the Python language:
Python comprises of a compiler stage and than interpreter stage as well
compiler produces some byte-code and and than this byte-code is interpreted by its Virtual Machine.
if I were to design only the compiler for Python (Python -> bytecode)
a) will I have to manage memory { write code to manage stack and heap } for it?
b) how will this compiler differ from the traditional compiler or say interpreter?
I know this is a whole lot to ask here but I really want to understand these minute details.
I'm referring the compiler book by Alfred V. Aho
Based on the feedback and some further study I think I should modify my question
A compiler need not produce only machine code as its output
But one question is still bugging me
Let say I want to design a ( Python->bytecode ) compiler and then bytecode will be interpreted by the virtual machine.. (correct me if I'm wrong ).
Then I'll have to write a lexical analyzer for Python and then a parser which will generate some sort of abstract syntax tree.. after this do I have to generate some intermediate code (3 address code as mentioned in the dragon book) or direct bytecode instructions ( which I suppose will be given in the VM's documentation ) ?
Will I have to write code for handling stack as well to provide support for recursion and scope ?

First off, "compiler" does not imply "outputs machine code". You can compile from any language to any other, be it a high-level programming language, some intermediate format, code for a virtual machine (bytecode) or code for a physical machine (machine code).
Like a compiler, an interpreter needs to read and understand the language it implements. Thus you have the same front-end code (though today's interpreters usually implement far simpler language - the bytecode only; therefore these interpreters only need a very simple frontend). Unlike a compiler, an interpreter's backend doesn't generate code, but executes it. Obviously, this is a different problem entirely and hence an interpreter looks quite difference from a compiler. It emulates a computer (often one that's far more high-level than real life machines) instead of producing a representation of an equivalent program.
Assuming today's somewhat-high-level virtual machines, this is the job of the interpreter - there are dedicated instructions for, among other things, calling functions and creating objects, and garbage collection is baked into the VM. When you target lower-level machines (such as the x86 instruction set), many such details need to be baked into the generated code, be it directly (system calls or whatever) or via calling into the C standard library implementation.
3.
a) Probably not, as a VM dedicated to Python won't require it. It would be very easy to screw up, unnecessary and arguably incompatible to Python semantics as it allows manual memory management. On the other hand, if you were to target something low-level like LLVM, you'd have to take special care - the details depend on the target language. That's part of why nobody does it.
b) It would be a perfectly fine compiler, and obviously not an interpreter. You'd probably have a simpler backend than a compiler targeting machine code, and due to the nature of the input language you wouldn't have quite as much analysis and optimization to do, but there's no fundamental difference.

Related

Why are there no languages that are both interpreted and (really) compiled?

I am an (old) engineer not a programmer so forgive me for asking a naïve question.
My understanding is that to get really fast execution times for a program, it needs to be compiled to native machine code. And there are a relatively small number of languages still in use that do this (e.g. C and C++).
But I much prefer the syntax of Python over that of the C-derived compiled languages. However my understanding is that interpreted Python (and pseudo-compiled Python run on a virtual machine) cannot match the execution speed of a truly compiled language.
Is there some reason that a true native-code Python compiler cannot be developed?
[I am interested specifically in Python but I am not aware of any language that can be interpreted and also compiled to native machine code.]
The key distinction is a clean separation between compile time and run time. In Python, for instance, import happens at runtime, and can happen conditionally. And per the halting problem, that means a compiler cannot determine up front if a given import will happen. Yet, this affects the code that would need to be generated.
As Bill the Lizard notes, if the language does have a clean distinction, an interpreter can still choose to ignore it. C's #include can happen before main, but that does not mean an interpreter must do so.
Outside the syntax, Python is also virtually uncompilable due to weak typing. In C, + has a very limited set of meanings - integer, floating point or pointer, and the compiler will know the static type of the arguments. C++ has far more extensive overloading, but the same basic principle applies. virtual functions allow some run-time flexibility, but from an finite set of options, all compiled before main starts.
Also not syntax is the memory model - both C and C++ have a memory model that's an improved derivative of Java's memory model, which makes threading quite efficient. (Unlike Java, not every object can be synchronized, you need special members). As CPU's gain more and more cores, the advantages only continue to grow. Compilers can see pretty well where memory and CPU registers need to be brought in sync.

Access variable from several threads in Python language

What guarantees are provided for this code execution in the case of using multithreading in Python:
a=b
Where a, b are integer variables (i.e. they have class 'int' in a Python Programming language). Also "a", "b" are variables from a global context.
Q1: I think it's not necessary that this instruction be translated into something like "mov [a], [b]" (in x86). If write code in ASM x86 there is a possibility to specify "lock mov [a], [b]". Of course, it's too low level and scripting language like Python, I bet, does a lot of instruction on top.
But still, some language like C++ has volatile keyword which will restrict compiler to create instruction which for optimization purpose store variables in a CPU registers.
How in Python language specify that? Is it possible?
Q2: With this line of code, there is another problem, even if it's possible to create some form of volatile behavior (maybe), but another question how to put Memory Fence. For people who are working with Python/Bash and less with compile languages, there is a thing that threads may execute in separate CPU cores, and sometimes you maybe not so lucky and will read the incorrect values from the CPU core cache. In compiling language which is translated in x86 or ARM instruction it's you that responsible for that at the end of the day, but for Python - I have no idea who is responsible for that.
You cannot make any general statements about the execution of a program that is written in Python, as it depends too much on the implementation details of the interpreter that is being used (CPython, Jython, IronPython, etc.), or the libraries that are used by the program. As far as I know, the Python language itself barely makes any promises at this level, and doesn't expose any relevant mechanics, with the exception of for high-level concepts such as threads, processes, mutexes, etc.
If you're concerned about the execution of your program, then simply don't use just Python. Instead, you should implement the critical parts of your codebase in C or C++, and use Python bindings to interact with those components. That way, you can manage memory and execution problems at the appropriate level with programming languages that are better suited, while also being able to use Python to tie most of the codebase together.

Porting an old fortran program to work with python+numpy [closed]

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I am supposed to be doing research with this huge Fortran 77 program (which I recently ported to Fortran 90 superficially). It is a very old piece of software used for modeling using finite element methods.
It is a monstrosity. It is roughly 240,000 lines.
Since it began its life in Fortran 77, it uses some really dirty hacks for dynamic memory allocation; basically it uses the functions from the C standard library, mixed programming with C and Fortran. I am yet to fully grasp how allocation works. The program is built to be easily extendable by the user, and the user generally needs to allocate some globally accessible arrays for later use. This is done by having an array of memory addresses, which point to the beginning addresses of dynamically allocable arrays. Of course, which element of the address array pointing to which information all depends on conventions which has to be learned by the user, before one can start to really program. There are two address arrays, one for integers, and the other for floating points.
By dirty hacks, I mean inconsistent ones. For example an update in the optimization algorithm of the GNU compilers caused the program to exit with random memory leaks.
The program is far from elegant. Global variable names are generally short (3-4 characters) and cryptic. Passing data across routines is of course accomplished by using common blocks, which include all program switches, and the aforementioned arrays.
The usage of the program is roughly like that of an interactive shell, albeit a stupid one. First, an input file is read by the program itself, then per choice, the user is dropped into a pseudo-shell, in which the user has to type 4 character wide commands, followed by the parameters. The parser then parses the command, and corresponding subroutine is called with the parameters. You would guess that there is a loop structure in this pseudo-parser (a goto bonanza, rather) which wraps the subroutine behavior in a manner more complex than it should be in the 21st century.
The format of the input file is the same (commands, then parameters), since it is the same parser. But the syntax is not really consistent (by that, I mean it lacks control structures, and some commands cause the finite state machine to do behavior that contradict with other commands; it lacks definite grammar), time to time causing the end user to discover pitfalls. The user must learn these pitfalls by experience; I did not see them in any documentation of the program. This is a problem that can easily be avoided with python, and it is not even necessary to implement a parser.
What I want to do:
Port parts of the program into python, namely the parts that don't have anything to do with numerical computation. This includes
cleaning up and abstracting the API with an OOP approach in python,
giving meaningful variable names,
migrating dynamic allocation to either numpy or Fortran 90 and losing the C part,
migrating non-numerical execution to python, and wrap the numerical objects using f2py, so there is no loss in performance. Have I told that the program is damn fast in its current state? Hopefully porting the calls to numerical subroutines and I/O to python will not slow it down to an impractical level (or will it?).
Making use of python's interactive shell as a replacement for the pseudo-shell. This way, there will not be any inconsistencies for the end user. The aforementioned commands will be simply replaced by functions defined in python. This will allow the user to actually access the data. Plus, the user will be able to extend the program without going to deep.
What I wonder:
Is f2py suitable and up-to this task of wrapping numerous subroutines and common blocks without any confusion? I have only seen single-file examples on the net for f2py; I know that numpy has used it to wrap LAPACK and stuff, but I need reassurance that f2py is a tool consistent enough for this task.
Whether there are any suggestions on the general strategy that I should follow, or pitfalls I should avoid.
How can & should I implement a system in this python-wrapped Fortran 90 environment, so that I will be able to modify (allocate and assign) globally accessible arrays and variables inside fortran routines. This should preferably omit address arrays and I should preferably be able to inject verbal representations into the namespaces. These variables should preferably be accessible inside both python and fortran.
Notes:
I may have been asking for too much, something beyond the boundaries of the possible realm. In this case, please forgive me for I am a beginner with this aspect of programming; and don't hesitate to correct me.
The "program" I have been talking about is open source but it is commercial and the license does not allow its distribution, so I decided not to mention its name. However, you could deduce it from the 2nd sentence and the description I gave throughout.
I'm doing something depressingly similar. Instead of dynamic memory allocation via C we have a single global array with integer indices (also at global scope), but otherwise it's much the same. Weird, inconsistent input file and all.
I'd advise against trying to rewrite the majority of the program, whether in python or anything else. It's time consuming, unpleasant and largely unnecessary. As an alternative, get the F77 code base to the point whether it compiles cleanly enough that you're willing to trust it, then write an interface routine.
I now have a big, ugly F77 code base which sits behind an interface. The program requires input as a text file so a large part of the interface's job is to produce that text file. Beyond that, the legacy code is reduced to a single gateway routine which takes a few arguments (including a means of identifying the text file) and returns the answer. If you use the iso_c_binding of Fortran 2003 you can expose the interface in a format C understands, at which point you can link it to whatever you wish.
As far as the modern code (mostly optimisation routines) is concerned, the legacy code base is the single subroutine behind the C interface. This is much nicer than trying to modify the old code further and probably a valid strategy for your case as well.
For an example how to generate the f2py interface library using multiple fortran files see this post.
f2py might be suitable for your task, but there are some pitfalls that might cause some problems. Some pitfalls concerning f2py are listed here and summarized below:
Concerning your specific problem you might run into problems with your allocatable arrays, because f2py was writen for Fortran77 and does not support many of the Fortran90+ features (such as allocatable arrays).
I also encountered a problem with an undocumented maximum array size (arround 400 x 200 x 20 x 20). If I used arrays bigger then that f2py would not be able to generate the python library. Especially the large matrices being passed arround in finitie element codes might be too big for interfacing. Therefore you would not have access to those in the Python part of the program.
Beneficial for you is that f2py should have no Problems with COMMON Blocks, etc. because it was especially written for Fortran77.
After passing the data through the interface to the Fortran routines, there should be no (or only minimal) slowdown if you do it right. The key is to minimize calculations in the Python part of the program per run. This includes the manipulation of the data arrays (shift, rotate, copy, etc.) but not passing of them (because the interface is pass-by-reference).
As an alternative you should have a look at Cython (also see the Link above and the linked working example therein). I think this might serve you better in the long run.
Implementation Suggestion
This suggestion is how I would do it incorporating my experiences with having done something similar (see Background below). It should largely be independent of how you interface the Python and Fortran code (f2py, Cython, ...).
Of course you should be very careful to not change the behaviour and therefore possibly the results of the program. Therefore generation of some tests and their corresponding reference in- & output files and test documentation including all steps, keystrokes, commands, etc. necessary to reproduce those results should be your first step.
In your case I would try to change the least amount possible of the Fortran program. I would try to wedge the "pseudo-shell" from the Fortran code, e.g. making it its own module, and build an interface to that module. Like that you can use all of the original Fortran code and the modifications, bugfixes and updates from your peers, even in the future. The key is to not distance your code to far from the original/ mainstream because in scientific communities usually not everybody will agree with major changes to the source code and update their workflow or source code accordingly. Therefore future work from your peers might not be made in your version, but in the original source code and it would be your own responsibility to merge those changes into your version, which gets easier the less you change.
Using that interface you can work on your python shell and maybe even build a GUI for it without having to worry about changing anything in the original progam. This reduces the risk to introduce bugs or change the results of the original. Your Shell/ GUI would therefore work as a wrapper around the original program to simplify the workflow and remove inconsistencies. All the "intelligence" and utilities, like error & cross checking of the user-input, help pages, tutorials/ howto, etc. would be implemented in the Python wrapper, which would parse these inputs, translate them to the corresponding commands for your Fortran program, send them and wait for the results.
After you have simplified the usage of the program I would write some automatisation for the tests (setup + evaluation) to complete your utilities suite. Like that even somebody new to the program would be able to make changes to the code without having to worry about unknowingly changing the results. This should enable your tools to benefit the community which will attract new users and therefore encourage further development within the community.
Only as the last step I would replace the parts of the code using C with Fortran90+ methods to simplify the code. This is an extensive change of the codebase and needs a lot of tests to ensure EVERY possible combination of commands is checked and verified before and after the changes.
This method also has the benefit, that you could possibly make your interface/ GUI open source (you have to check the licence of your program of course) as long as it is seperable from the source code of the Fortran program. The Fortran - Python interface would have to be provided, or installed/ generated from source files when your interface is loaded using some simple build skript as seen in the first link of this post.
For the manipulation of internal data I would write a seperate wrapper routine, that only handles the data interface. This should be done in Cython though to enable you to use allocatable arrays, etc. Because this interface would work with "pass-by-reference" you should be able to use the full collection of Python (numpy) tools to manipulate the arrays and data.
Background
I did something similar using our research code for helicopter rotordynamics. This is also a very old and large program written in Fortran77 (e.g. goto bonanza). The newer additions and modifications to the code are usually done in Fortran90/2003.
Using parts of this code (several subroutines & module files) I generated a python library to connect our GUI (Python & Qt) to the Fortran program; mainly for postprocessing of Fortran binary output files.

Using embedded C library in Python emulation

Short Question
Which would be easier to emulate (in Python) a complex (SAE J1939) communication stack from an existing embedded C library:
1) Full port - meaning manually convert all of the C functions to python modules
2) Wrap the stack in a Python wrapper - meaning call the real c code in Python
Background Information
I have already written small portions of this stack in Python, however they are very non-trival to implement with 100% coverage. Because of this very reason, we have recently purchased an off the shelf SAE J1939 stack for our embedded platforms. To clarify, I know that portions touching the hardware layer will have to be re-created and mapped to the PC's CAN drivers.
I am hoping to find someone here on SO that has or even looked into porting a 5k LOC C library to Python. If there are any C to Python tools that work well that would be helpful for me to look into as well.
My advice would be to wrap it.
Reasons for that:
if you convert function by function, you'll introduce new bugs (we're just human) and this kind of stuff is pretty hard to test
wrapping for python is done easily, using swig or even ctypes to load a dll on the fly, you'll find tons of tutorial
if your lib gets updated, you have less impact in the long term.
However, you need to
check that the license you purchase allows you to do that
know that having same implementation on embedded and PC side, it won't help tracking bugs
you might have a bit less portability than a full python implementation (anyway, not much of a point for you as your low layer needs to be rewritten per target)
Definitely wrap it. It might be as easy are running ctypesgen.py and then using it. Check this blog article about using ctypesgen to create a wrapper for libreadline http://wavetossed.blogspot.com/2011/07/asynchronous-gnu-readline.html in order to get access to the full API.

Why is (python|ruby) interpreted?

What are the technical reasons why languages like Python and Ruby are interpreted (out of the box) instead of compiled? It seems to me like it should not be too hard for people knowledgeable in this domain to make these languages not be interpreted like they are today, and we would see significant performance gains. So certainly I am missing something.
Several reasons:
faster development loop, write-test vs write-compile-link-test
easier to arrange for dynamic behavior (reflection, metaprogramming)
makes the whole system portable (just recompile the underlying C code and you are good to go on a new platform)
Think of what would happen if the system was not interpreted. Say you used translation-to-C as the mechanism. The compiled code would periodically have to check if it had been superseded by metaprogramming. A similar situation arises with eval()-type functions. In those cases, it would have to run the compiler again, an outrageously slow process, or it would have to also have the interpreter around at run-time anyway.
The only alternative here is a JIT compiler. These systems are highly complex and sophisticated and have even bigger run-time footprints than all the other alternatives. They start up very slowly, making them impractical for scripting. Ever seen a Java script? I haven't.
So, you have two choices:
all the disadvantages of both a compiler and an interpreter
just the disadvantages of an interpreter
It's not surprising that generally the primary implementation just goes with the second choice. It's quite possible that some day we may see secondary implementations like compilers appearing. Ruby 1.9 and Python have bytecode VM's; those are ½-way there. A compiler might target just non-dynamic code, or it might have various levels of language support declarable as options. But since such a thing can't be the primary implementation, it represents a lot of work for a very marginal benefit. Ruby already has 200,000 lines of C in it...
I suppose I should add that one can always add a compiled C (or, with some effort, any other language) extension. So, say you have a slow numerical operation. If you add, say Array#newOp with a C implementation then you get the speedup, the program stays in Ruby (or whatever) and your environment gets a new instance method. Everybody wins! So this reduces the need for a problematic secondary implementation.
Exactly like (in the typical implementation of) Java or C#, Python gets first compiled into some form of bytecode, depending on the implementation (CPython uses a specialized form of its own, Jython uses JVM just like a typical Java, IronPython uses CLR just like a typical C#, and so forth) -- that bytecode then gets further processed for execution by a virtual machine (AKA interpreter), which may also generate machine code "just in time" -- known as JIT -- if and when warranted (CLR and JVM implementations often do, CPython's own virtual machine typically doesn't but can be made to do so e.g. with psyco or Unladen Swallow).
JIT may pay for itself for sufficiently long-running programs (if memory's way cheaper than CPU cycles), but it may not (due to slower startup times and larger memory footprint), especially when the types also have to be inferred or specialized as part of the code generation. Generating machine code without type inference or specialization is easy if that's what you want, e.g. freeze does it for you, but it really doesn't present the advantages that "machine code fetishists" attribute to it. E.g., you get an executable binary of 1.5 to 2 MB in lieu of a tiny "hello world" .pyc -- not much point!-). That executable is stand-alone and distributable as such, but it will only work on a very specific narrow range of operating systems and CPU architectures, so the tradeoffs are quite iffy in most cases. And, the time it takes to prepare the executable is quite long indeed, so it would be a crazy choice to make that mode of operation the default one.
Merely replacing an interpreter with a compiler won't give you as big a performance boost as you might think for a language like Python. When most time is actually spend doing symbolic lookups of object members in dictionaries, it doesn't really matter if the call to the function performing such lookup is interpreted, or is native machine code - the difference, while not quite negligible, will be dwarfed by lookup overhead.
To really improve performance, you need optimizing compilers. And optimization techniques here are very different from what you have with C++, or even Java JIT - an optimizing compiler for a dynamically typed / duck typed language such as Python needs to do some very creative type inference (including probabilistic - i.e. "90% chance of it being T" and then generating efficient machine code for that case with a check/branch before it) and escape analysis. This is hard.
I think the biggest reason for the languages being interpreted is portability. As a programmer you can write code that will run in an interpreter not a specific OS. So your programs behave more uniformly across platforms (more so than compiled languages). Another advantage I can think of is it's easier to have a dynamic type system in an interpreted language. I think the creators of the language were thinking having a language where programmers can be more productive due to automatic memory management, dynamic type system and meta programming wins over any performance loss due to the language being interpreted. If you are concerned about performance you can always compile the language to native machine code employing a technique like JIT compilation.
Today, there is no longer a strong distinction between "compiled" and "interpreted" languages. Python is in fact compiled just as much as Java is, the only differences are:
The Python compiler is much faster than the Java compiler
Python automatically compiles source code as it is executed, there is no separate "compile" step required
Python bytecode is different from JVM bytecode
Python even has a function called compile() which is an interface to the compiler.
It sounds like the distinction you are making is between "dynamically typed" and "statically typed" languages. In dynamic languages such as Python, you can write code like:
def fn(x, y):
return x.foo(y)
Notice that the types of x and y are not specified. At runtime, this function will look at x to see whether it has a member function named foo, and if so will call it with y. If not, it will throw a runtime error that indicates no such function was found. This sort of runtime lookup is much easier to represent using an intermediate representation like bytecode, where a runtime VM does the lookup instead of having to generate machine code to do the lookup itself (or, call a function to do the lookup which is what the bytecode will do anyway).
Python has projects such as Psyco, PyPy, and Unladen Swallow that take various approaches to compiling Python object code into something closer to native code. There is active research in this area but there is not (as yet) a simple answer.
The effort required to create a good compiler to generate native code for a new language is staggering. Small research groups typically take 5 to 10 years (examples: SML/NJ, Haskell, Clean, Cecil, lcc, Objective Caml, MLton, and many others). And when the language in question requires type checking and other decisions to be made at run time, a compiler writer has to work much harder to get good native-code performance (for an excellent example, see work by Craig Chambers and later Urs Hoelzle on Self). The performance gains you might hope for are harder to realize than you might think. This phenomenon partly explains why so many dynamically typed languages are interpreted.
As noted, a decent interpreter is also instantly portable, while porting compilers to new machine architectures takes substantial effort (and is a problem I personally have been working on for over 20 years, with some time off for good behavior). So an interpreter is a way to reach a wide audience quickly.
Finally, although fast compilers and slow interpreters exist, it's usually easer to make the edit-translate-go cycle faster by using an interpreter. (For some nice examples of fast compilers see the aforementioned lcc as well as Ken Thompson's go compiler. For an example of a relatively slow interpreter see GHCi.
Well, isn't one of the strengths of these languages that they are so easily scriptable? They wouldn't be if they were compiled. And on the other hand, dynamic languages are easier to intereprete than to compile.
In a compiled language, the loop you get into when making software is
Make a change
Compile changes
Test changes
goto 1
Interpreted languages tend to be faster to make stuff in because you get to cut out step two of that process (and when you're dealing with a large system where compile times can be upwards of two minutes, step two can add a significant amount of time).
This isn't necessarily the reason python|ruby designers thought of, but keep in mind that "How efficiently does the machine run this?" is only half the software development problem.
It also seems like it would be easier to compile code in a language that's interpreted naturally than it would be to add an interpreter to a language that's compiled by default.
REPL. Don't knock it 'till you've tried it. :)
By design.
The authors wanted something where they can write scripts into.
Python gets compiled the first time it is executed though
Compiling Ruby at least is notoriously hard. I'm working on one, and as part of that I wrote a blog post enumerating some of the issues here.
Specifically, Ruby is suffering from a very unclear (i.e. non-existent) boundary between the "read" and "execute" phase of the program that makes it hard to compile efficiently. You could just emulate what the interpreter does, but then you're not going to see much speed up, so it wouldn't be worth the effort. If you want to compile it efficiently you then face a lot of additional complications to handle the extreme level of dynamism in Ruby.
The good news is that there are techniques for overcoming this. Self, Smalltalk and Lisp/Scheme's have dealt quite successfully with most of the same issues. But it takes time to sift through it and figure out how to make it work with Ruby. It also doesn't help that Ruby has a very convoluted grammar.
Raw compute performance is probably not a goal of most interpreted languages. Interpreted languages are typically more concerned about programmer productivity than raw speed. In most cases these languages are plenty fast enough for the tasks the languages were designed to tackle.
Given that, and that just about the only advantages of a compiler are type checking (difficult to do in a dynamic language) and speed, there's not much incentive to write compilers for most interpreted languages.

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