Python 2.7 : Tkinter, How to use the bind method? - python

I'm trying to create a Scrabble game with Python. I'd like to display the points that the word worth when the user is typing the word.
I already asked this question as I didn't know what method to use. As I discovered which method to use, and my question is about how to use this method, I think this deserve a new question.
My problem is that I created a function called bind_entry(event) that is supposed to set a label every time the user type a letter. But the function bind_entry(event)doesn't know the label to set and the entry where the word is.
Here is my code :
#this the function creating the label
def create_variabletext_intlabel(root,col,row):
val=IntVar()
label=Label(root,textvariable=val)
label.grid(column=col,row=row)
return val, label
#this is the function creating the entry
def create_entry_string(root,width,col,row,columnspan,rowspan):
val=StringVar()
entry=ttk.Entry(root,width=width,textvariable=val)
entry.grid(column=col,row=row,columnspan=columnspan,rowspan=rowspan)
entry.bind("<Any-KeyPress>",bind_entry)
#Here is my problem, when I call the function bind_entry.
return val, entry
def bind_entry(event):
label.set(m.counting_point(char(event)))
# m.counting_point() is a function counting the word's points
# my problem is that the function doesn't know yet the label.
# I don't know how to call the label.
# I call the function create_entry_string in another file initiating
# all the widget for the GUI
val_entry_word, entry_word =g.create_entry_string(root,15,1,1,1,1)
# I call the function create_variabletext_intlabel in another file
# initiating all the widget for the GUI
val_points,label_points=g.create_variabletext_intlabel(root,1,2)
I just noticed that the function m.counting_points() will count only the letter that is typed by the user. Here I should call val_entry_word.
So here is my question :
As val_entry_word and val_points are created in a function in another file How could I call val_entry_word and val_points in the function bind_entry() ?

Generally, when you need different function calls to share information without passing it explicitly, the best practice is to use a class.
e.g.
class LabelUpdater(object):
def create_variabletext_intlabel(self,root,col,row):
val=IntVar()
self.label=label=Label(root,textvariable=val)
label.grid(column=col,row=row)
return val, label
#this is the function creating the entry
def create_entry_string(self,root,width,col,row,columnspan,rowspan):
val=StringVar()
entry=ttk.Entry(root,width=width,textvariable=val)
entry.grid(column=col,row=row,columnspan=columnspan,rowspan=rowspan)
entry.bind("<Any-KeyPress>",self.bind_entry)
#Here is my problem, when I call the function bind_entry.
return val, entry
def bind_entry(self,event):
self.label.set(m.counting_point(char(event)))
#At this point, I don't understand your code anymore since I don't know what g
#is or how it's create_entry_string method calls your create_entry_string function...
#I'll assume that the module where g's class is defined imports this file...
#If that's how it works, then the following may be ok, although probably not because
#of circular imports...
container=LabelUpdater()
create_variabletext_intlabel=container.create_variabletext_intlabel
create_entry_string=container.create_entry_string
val_entry_word, entry_word =g.create_entry_string(root,15,1,1,1,1) #somehow calls create_variabletext_intlabel which is mapped to container.create_variable_intlabel???
# I call the function create_variabletext_intlabel in another file
# initiating all the widget for the GUI
val_points,label_points=g.create_variabletext_intlabel(root,1,2)
Of course, you could also use globals...(though that is definitely discouraged)
Finally, an idiom that I often use to add additional information in a bind callback is to wrap the callback function in another function...
def myfunc(root):
label=Label(root,text="cow")
label.pack()
return label
#This is the callback we want...
# Q: but how do we pass S?
# A: we need to wrap this call in another -- a perfect use for lambda functions!
def change_label(label,S):
label.config(text=S)
root=Tk()
lbl=myfunc(root)
lbl.bind("<Enter>",lambda e: change_label("Horse"))
lbl.bind("<Leave>",lambda e: change_label("Cow"))

Related

Function executes correctly as a tkinter button command but not in the script

This is my first question on StackOverflow. So far lurking was enough to solve all my problems.
I'm a python newbie and I don't fully understand the meaning behind 'self' yet.
I defined a function (not a method. It's not inside a class) as
def pcal_thresh(self):
p_th = p_thresh.get()
print('p_th')
I am trying to use it in 2 separate conditions. First as a command for Tkinter
p_thresh = tk.Scale(calibration, from_=255, to=1, length=int(y_height*1.2), command=pcal_thresh)
Second, inside another function
def confirm():
if not top_distance == 0:
pcal_thresh()
In this exact configuration the function "pcal_thresh()" executes correctly as a Tkinter command, but not inside another function. If I remove 'self' from the declaration, it's the opposite. Works fine when used inside a function, but not as a Tkinter command. What can be the issue here?
self does not have a default value, so even if you don't use it, you still need to provide a value when you call pcal_thresh. As a callback, it receives the new scale value when called.
Either provide a dummy argument
def confirm():
if not top_distance == 0:
pcal_thresh(None)
or provide a default value:
def pcal_thresh(self=None):
p_th = p_thresh.get()
print('p_th')

Receiving data in python callback function from dll

I am writing a program in Python that communicates with a spectrometer from Avantes. There are some proprietary dlls available whose code I don't access to, but they have some decent documentation. I am having some trouble to find a good way to store the data received via callbacks.
The proprietary shared library
Basically, the dll contains a function that I have to call to start measuring and that receives a callback function that will be called whenever the spectrometer has finished a measurement. The function is the following:
int AVS_MeasureCallback(AvsHandle a_hDevice,void (*__Done)(AvsHandle*, int*),short a_Nmsr)
The first argument is a handle object that identifies the spectrometer, the second is the actual callback function and the third is the amount of measurements to be made.
The callback function will receive then receive another type of handle identifying the spetrometer and information about the amount of data available after a measurement.
Python library
I am using a library that has Python wrappers for many equipments, including my spectrometer.
def measure_callback(self, num_measurements, callback=None):
self.sdk.AVS_MeasureCallback(self._handle, callback, num_measurements)
And they also have defined the following decorator:
MeasureCallback = FUNCTYPE(None, POINTER(c_int32), POINTER(c_int32))
The idea is that when the callback function is finally called, this will trigger the get_data() function that will retrieve data from the equipment.
The recommended example is
#MeasureCallback
def callback_fcn(handle, info):
print('The DLL handle is:', handle.contents.value)
if info.contents.value == 0: # equals 0 if everything is okay (see manual)
print(' callback data:', ava.get_data())
ava.measure_callback(-1, callback_fcn)
My problem
I have to store the received data in a 2D numpy array that I have created somewhere else in my main code, but I can't figure out what is the best way to update this array with the new data available inside the callback function.
I wondered if I could pass this numpy array as an argument for the callback function, but even in this case I cannot find a good way to do this since it is expected that the callback function will have only those 2 arguments.
Edit 1
I found a possible solution here but I am not sure it is the best way to do it. I'd rather not create a new class just to hold a single numpy array inside.
Edit 2
I actually changed my mind about my approach, because inside my callback I'd like to do many operations with the received data and save the results in many different variables. So, I went back to the class approach mentioned here, where I would basically have a class with all the variables that will somehow be used in the callback function and that would also inherit or have an object of the class ava.
However, as shown in this other question, the self parameter is a problem in this case.
If you don't want to create a new class, you can use a function closure:
# Initialize it however you want
numpy_array = ...
def callback_fcn(handle, info):
# Do what you want with the value of the variable
store_data(numpy_array, ...)
# After the callback is called, you can access the changes made to the object
print(get_data(numpy_array))
How this works is that when the callback_fcn is defined, it keeps a reference to the value of the variable numpy_array, so when it's called, it can manipulate it, as if it were passed as an argument to the function. So you get the effect of passing it in, without the callback caller having to worry about it.
I finally managed to solve my problem with a solution envolving a new class and also a closure function to deal with the self parameter that is described here. Besides that, another problem would appear by garbage collection of the new created method.
My final solution is:
class spectrometer():
def measurement_callback(self,handle,info):
if info.contents.value >= 0:
timestamp,spectrum = self.ava.get_data()
self.spectral_data[self.spectrum_index,:] = np.ctypeslib.as_array(spectrum[0:pixel_amount])
self.timestamps[self.spectrum_index] = timestamp
self.spectrum_index += 1
def __init__(self,ava):
self.ava = ava
self.measurement_callback = MeasureCallback(self.measurement_callback)
def register_callback(self,scans,pattern_amount,pixel_amount):
self.spectrum_index = 0
self.timestamps = np.empty((pattern_amount),dtype=np.uint32)
self.spectral_data = np.empty((pattern_amount,pixel_amount),dtype=np.float64)
self.ava.measure_callback(scans, self.measurement_callback)

How to pass a result from a function that requires GUI input (python)?

I'm writing a python script that takes user input through a GUI and then passes that along to a function that basically reads through text files and checks that what the user requested is there. This function returns an array with True or False for each check.
I want to use this array in a different function (def markup()), but if I call it without giving the function the user input, I get an error.
Is there a way for me to store the results of this function and pass it without needing the user input each time?
Pseudo code:
def clickButton():
userInput = [A,B,C,D,E]
textCheck(userInput)
def textCheck(userInput):
*code for checking text creates an array named allResults*
return allResults
def markup():
results = textCheck()
print(results)
You need to manage allResults as a persistent object. One way is to pass the results everywhere as a parameter, such that whatever thread is executing always has a handle to the list. Another way is to (shudder) make it a global variable -- this is somewhat dangerous as a habit, but may be the easiest for you to implement and maintain. You can also create a Results class and instantiate an object that persists as long as you need it.
I can't recommend one over another without having the flow of the main program.
I ended up calling markup(allResults) at the end of textChecker(). It worked.

Sending a Class' attribute to an outside function in the function call

I'm trying to generalise a function in my script by sending in the Class' attribute through the function call to an outside function, but since I have to call the attribute self.attribute_name inside the class and object_name.attribute.name outside it, I either get an error that no self.attribute_nameexists outside the code or that no object_name.attribute.nameexists inside. The part of my code concerned is as follows(this is just a fragment of the full code with many parts omitted):
class My_Window:
self.get_info_box = Entry(root)
self.entry_button = Button(root, text="Choose", command =lambda: self.retrieve_input(self.get_info_box, solitaire.cards))
def retrieve_input(self, box, entity):
self.user_input = box.get()
entity = input_check(box)
def input_check(which_box): # Function outside class
my_window.which_box.delete(0, "end") # This is want I would like to do if it worked
return 0
my_window = My_Window()
Something in the back of my head tells me it might be possible to use lambda again to accomplish this but I'm still not sure how to use them properly and I couldn't find any active questions covering this specific case.
Anyone have any ideas how to work this out?
I think what you want is
def input_check(which_box):
getattr(my_window,which_box).delete(0, "end")
return 0
input_check("get_info_box")
but its hard to tell for sure
Try it without the my_window.
def input_check(which_box):
which_box.delete(0, "end")
return 0
Incidentally, entity = input_check(box) won't cause solitaire.cards to retain the value returned by input_check, because assignment doesn't propagate upwards like that. If you want to change solitaire.cards, you'll need to do solitaire.cards = input_check(box) instead. If solitaire isn't visible inside retrieve_input, then you'll need to make it an attribute of self.

Number of arguments in Tkinter classes

relative noob here! I'm running 2.7, if that helps.
I'm trying to call a function defined in my main application class in a different function (I think that's called inheritance?) But I keep having problems with the number of args I put into my function!
Here's the function (is it called a method? if not, what's a method) I'm trying to call:
def student_list_updater(self, list):
self.StudentListDisplay.delete(0, END)
for student in list:
self.StudentListDisplay.insert(END, student)
And here's the function I'm calling it in (it's inheriting student_list_updater, right?):
def OnRemoveClick(self, student_list_updater):
self.student_list_updater = student_list_updater
index = self.StudentListDisplay.curselection()
index = int(index[0])
del student_list_temp[index]
self.student_list_updater(student_list_temp)
Thank you for the help in advance!
It's a little difficult to understand your question without more of the code, but hopefully this answer points you in the right direction.
First, to clarify, methods are just functions that can be accessed through an instance of a class, so yes, these are methods, but they're also functions--don't get too hung up on it. Next, I don't think inheritance is necessary here--inheritance will be one class inheriting attributes from another, and I believe all of your methods are only in one class (correct me if I'm mistaken).
Now, as to your code: it's giving you an error that one of your methods takes a number of arguments, and you gave it a different number. Well, to me, it looks like you only need to pass one argument for this whole process: student_list_temp to student_list_updater(). Once again, I can't say for sure that this will solve your problems, based on the lack of code you posted, but this might work:
def student_list_updater(self, studentlist): #change list to studentlist,
self.StudentListDisplay.delete(0, END) #Python already has a list() method
for student in studentlist:
self.StudentListDisplay.insert(END, student)
def OnRemoveClick(self): #Remove student_list_updater from the args, it has no value
#self.student_list_updater = student_list_updater #this doesn't do anything
index = self.StudentListDisplay.curselection() #This part I can't really comment on
index = int(index[0]) #without knowing the contents of the
del student_list_temp[index] #Listbox and student_list_temp,
self.student_list_updater(student_list_temp) #but this should call student_list_updater()
#and update the Listbox if it's working
The last thing I want to point out is how you call OnRemoveClick() will probably change. If you're calling it from a Button, it would look like this:
self.btn = Button(self, text='GO', command=self.OnRemoveClick)
Note that you're not passing any arguments to it.
Hope that helps. You also might want to take a look at https://docs.python.org/2/tutorial/classes.html and https://docs.python.org/2/tutorial/modules.html to clear up any classes and functions questions you might have.

Categories

Resources