Opening a dialog from QMainWindow - python

I have a problem with opening a small dialog window when I press a button from my MainWindow. I know how to make a window that I need to open (let's call it EDIT WINDOW), but calling (opening) it from Main form, and another module is a different story.
Main window is showing, and working. All the imports are fine, with sqlite connection working. Basically, program is finished, only this dialog remains... It should have QMainWindow as it parent.
#!/usr/bin/python
#encoding=utf8
import sys
from PyQt4 import QtCore, QtGui
from gui import Ui_glavni
from dialog import Ui_Dialog
import snimanje #imported modules
import clear
import pretraga
import izmena #this should represent module with custom made dialog.
class Prozor(snimanje.Snimi, clear.Brisanje, pretraga.Pretraga,QtGui.QMainWindow):
def __init__(self,parent=None):
QtGui.QWidget.__init__(self,parent)
self.ui=Ui_glavni()
self.ui.setupUi(self)
QtCore.QObject.connect(self.ui.dugmeSnimi, QtCore.SIGNAL("clicked()"), self.snimi)
QtCore.QObject.connect(self.ui.dugmeOtkazi, QtCore.SIGNAL("clicked()"), self.brisanjeUnos)
QtCore.QObject.connect(self.ui.dugmeOtkazi2, QtCore.SIGNAL("clicked()"), self.brisanjeListanje)
QtCore.QObject.connect(self.ui.dugmeTrazi, QtCore.SIGNAL("clicked()"), self.pretraga)
QtCore.QObject.connect(self.ui.checkJedinica, QtCore.SIGNAL("stateChanged(int)"), self.aktivJedinica)
QtCore.QObject.connect(self.ui.checkVrednost, QtCore.SIGNAL("stateChanged(int)"), self.aktivVrednost)
QtCore.QObject.connect(self.ui.menjaIme, QtCore.SIGNAL("clicked()"), izmena.dijalog)
QtCore.QObject.connect(self.ui.dugmeBrisi, QtCore.SIGNAL("clicked()"), self.brisanjeIzBaze)
#SREDI IZMENU. SREDI PROVERU UNETIH U BAZU PO BROJU PREDMETA
def startup():
self.brisanjeUnos()
self.brisanjeListanje()
self.provera()
startup()
def aktivJedinica(self):
self.ui.lineJedinica.setEnabled(False)
self.ui.lineJedinica.setText("")
self.ui.checkJedinica.checkStateSet()
if self.ui.checkJedinica.isChecked():
self.ui.lineJedinica.setEnabled(True)
#self.ui.checkJedinica.setEnabled(False)
def aktivVrednost(self):
self.ui.vrednost.setEnabled(False)
self.ui.vrednost.setText("")
if self.ui.checkVrednost.isChecked():
self.ui.vrednost.setEnabled(True)
def pretraga(self):
if self.ui.radioIme.isChecked():
self.pretragaIme()
elif self.ui.radioBrPr.isChecked():
self.pretragaBrPr()
else:
self.pretragaSudski()
if __name__=="__main__":
program = QtGui.QApplication(sys.argv)
mojprogram = Prozor()
mojprogram.show()
sys.exit(program.exec_())

Related

Maya wait for Qt window to close

Normally in Qt applications you would use this at the start and end of your code:
app = QtWidgets.QApplication(sys.argv)
...
app.exec_()
But in Maya, you don't use this because Qt runs on the Maya application it self. I'm sure this works the same for many other applications as well if you don't know what Maya is. That said, my code looks like this:
import sys
from PySide2 import QtWidgets, QtGui, QtCore
class Test():
def __init__(self):
self.open_qt()
def open_qt(self):
# app = QtWidgets.QApplication(sys.argv) # Don't need this in Maya
self.window = QtWidgets.QWidget() # I tried QDialog also
btn = QtWidgets.QPushButton("press me")
btn.clicked.connect(self.login)
lay = QtWidgets.QVBoxLayout()
lay.addWidget(btn)
self.window.setLayout(lay)
self.window.show()
# app.exec_() # Don't need this in Maya
def login(self):
print("logged in!")
print("before")
temp = Test()
print("after")
But running this in Maya I get this result:
before
after
logged in!
But I need it to be:
before
logged in!
after
If you run this code outside of Maya (and you use those two commented out lines) then you get the correct result (block above here).
How can I get the Maya Qt to also wait correctly like it would if you used QtWidgets.QApplication(sys.argv)?
A QDialog might be more well suited for your needs, as it runs its own event loop that won't block the program, while waiting for the dialog to be completed.
The important thing to do is to call of its exec_() and call accept() when needed.
from PySide2 import QtWidgets, QtGui, QtCore
class Test(QtWidgets.QDialog):
def __init__(self, parent=None):
super(Test, self).__init__(parent)
layout = QtWidgets.QVBoxLayout(self)
self.spinBox = QtWidgets.QSpinBox()
layout.addWidget(self.spinBox)
btn = QtWidgets.QPushButton("press me")
layout.addWidget(btn)
btn.clicked.connect(self.login)
def login(self):
print("logged in!")
self.accept()
dialog = Test()
if dialog.exec_():
print(dialog.spinBox.value())
I don't have Maya, but according to this answer you can get its main window using the maya.OpenMayaUI module and shiboken's wrapInstance().

Hide current QMainWindow when next QMainWindow is called

I have multiple windows in a Python GUI application using PyQt5.
I need to hide current window when a button is clicked and show the next window.
This works fine from WindowA to WindowB but I get an error while going from WindowB to WindowC.
I know there is some problem in initialization as the initialization code in WindowB is unreachable, but being a beginner with PyQt, i can't figure out the solution.
WindowA code:
from PyQt5 import QtCore, QtGui, QtWidgets
from WindowB import Ui_forWindowB
class Ui_forWindowA(object):
def setupUi(self, WindowA):
# GUI specifications statements here
self.someButton = QtWidgets.QPushButton(self.centralwidget)
self.someButton.clicked.connect(self.OpenWindowB)
# More GUI specifications statements here
def retranslateUi(self, WindowA):
# More statements here
def OpenWindowB(self):
self.window = QtWidgets.QMainWindow()
self.ui = Ui_forWindowB()
self.ui.setupUi(self.window)
WindowA.hide()
self.window.show()
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
WindowA = QtWidgets.QMainWindow()
ui = Ui_forWindowA()
ui.setupUi(WindowA)
MainWindow.show()
sys.exit(app.exec_())
WindowB code:
from PyQt5 import QtCore, QtGui, QtWidgets
from WindowB import Ui_forWindowB
class Ui_forWindowB(object):
def setupUi(self, WindowB):
# GUI specifications statements here
self.someButton = QtWidgets.QPushButton(self.centralwidget)
self.someButton.clicked.connect(self.OpenWindowC)
# More GUI specifications statements here
def retranslateUi(self, WindowB):
# More statements here
def OpenWindowB(self):
self.window = QtWidgets.QMainWindow()
self.ui = Ui_forWindowC()
self.ui.setupUi(self.window)
WindowB.hide() # Error here
self.window.show()
# The below code doesn't get executed when Ui_forWindowB is called from A
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
WindowB = QtWidgets.QMainWindow()
ui = Ui_forWindowB()
ui.setupUi(WindowB)
MainWindow.show()
sys.exit(app.exec_())
It works fine from A to B where
WindowA.hide() # Works Properly
While calling WindowC from WindowB
WindowB.hide() # Shows error: name 'WindowB' is not defined
I understand that the initialization isn't done as the "if" statement doesn't get executed.
How to get this working?
I have many more windows to connect in this flow
When you run a Python script, the first file executed will be assigned the name __main__, therefore, if you first execute WindowA the code inside the block if __name__ == "__main__" gets executed and the application is started using WindowA as the main window, similarly if you execute your WindowB script first, the application will be started usingWindowB as the main window.
You cannot start two applications within the same process so you have to choose which one you want to be the main window, all the others will be secondary windows (even if they inherit from QMainWindow).
Nevertheless, you should be able to instantiate new windows from a method in your main window.
As a good practice, you could create a main script to handle the initialization of your application and start an empty main window that will then handle your workflow, also, you may want to wrap your UI classes, specially if they are generated using Qt creator, here is an example:
main.py
import PyQt5
from PyQt5 import QtCore, QtWidgets
from PyQt5.QtWidgets import QApplication
from views.main_window import MainWindow
class App(QApplication):
"""Main application wrapper, loads and shows the main window"""
def __init__(self, sys_argv):
super().__init__(sys_argv)
# Show main window
self.main_window = MainWindow()
self.main_window.show()
if __name__ == '__main__':
app = App(sys.argv)
sys.exit(app.exec_())
main_window.py
This is the main window, it doesn't do anything, just control the workflow of the application, i.e. load WindowA, then WindowB etc., notice that I inherit from Ui_MainWindow, by doing so, you can separate the look and feel from the logic and use Qt Creator to generate your UI:
from PyQt5.QtWidgets import QWidget, QMainWindow
from views.window_a import WindowA
from views.window_b import WindowB
from widgets.main_window import Ui_MainWindow
class MainWindow(Ui_MainWindow, QMainWindow):
"""Main application window, handles the workflow of secondary windows"""
def __init__(self):
Ui_MainWindow.__init__(self)
QMainWindow.__init__(self)
self.setupUi(self)
# start hidden
self.hide()
# show window A
self.window_a = WindowA()
self.window_a.actionExit.triggered.connect(self.window_a_closed)
self.window_a.show()
def window_a_closed(self):
# Show window B
self.window_b = WindowB()
self.window_b.actionExit.triggered.connect(self.window_b_closed)
self.window_b.show()
def window_b_closed(self):
#Close the application if window B is closed
self.close()
window_a.py
from PyQt5.QtWidgets import QWidget, QMainWindow
from widgets.main_window import Ui_forWindowA
class WindowA(Ui_forWindowA, QMainWindow):
"""Window A"""
def __init__(self):
Ui_forWindowA.__init__(self)
QMainWindow.__init__(self)
self.setupUi(self)
# Do some stuff
window_b.py
from PyQt5.QtWidgets import QWidget, QMainWindow
from widgets.main_window import Ui_forWindowB
class WindowA(Ui_forWindowB, QMainWindow):
"""Window B"""
def __init__(self):
Ui_forWindowB.__init__(self)
QMainWindow.__init__(self)
self.setupUi(self)
# Do some stuff
Hopefully should give you an idea to get you going.

How can I self hide and show QDialog() in PyQT5?

I have a GUI that was generated using Qt Designer, I used pyuic5 to generate a .py file. In a separate py (program.py) file I import my UI a do all my work there.
program.py
import sys, os, time
from subprocess import call
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyCred_GUI import Ui_Dialog
class MyGUI(Ui_Dialog):
def __init__(self, dialog):
Ui_Dialog.__init__(self)
self.setupUi(dialog)
self.pushButton_2.clicked.connect(self.cancelbutton)
def cancelbutton(self):
exit()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
dialog = QtWidgets.QDialog()
dialog.setWindowFlags(QtCore.Qt.WindowSystemMenuHint)
prog = MyGUI(dialog)
dialog.show()
sys.exit(app.exec_())
I pulled a lot out just to focus on the issue here. When I click my Cancel button, I want the window to hide, set a timer, and then reappear after so many seconds. I have tried every combination of self.close() self.hide() self.destroy() and none of them hide my window. I get an error that says
"AttributeError: 'MyGUI' object has no attribute 'hide'"
Which makes sense because MyGUI doesn't have a hide() function. I am at a complete loss on how to hide this window.
EDIT (Solved)
For future people, as suggested by Hi Im Frogatto dialog.hide() worked.
In your code snippet, dialog is of type QDialog and thereby having hide method. However instances of MyGUI class seem to not have such a method. So, if you write dialog.hide() in that __init__() function, you can hide it.

How do I open sub window after I click on button on main screen in PyQt4

HI I am trying to make a simple converter.
I have used PyQt4 designed to make the Gui
I want to know how launch a new window after I click on the individual button.
This is the interface I have created using PyQt4 Designer.
Here is the Image link :
and I want to launch this windows when I click on currency button.
Here is the Image Link:
Here is my code for main.py
from PyQt4 import QtGui
from main_screen import mainscreen
def main():
import sys
qApp = QtGui.QApplication(sys.argv)
aw = mainscreen()
aw.show()
sys.exit(qApp.exec_())
if __name__ == '__main__':
main()
and code for mainscreen.py
from PyQt4 import QtCore, QtGui
from window_main import Ui_MainWindow
class mainscreen(QtGui.QMainWindow, Ui_MainWindow):
def __init__(self, parent=None):
super(mainscreen,self).__init__(parent)
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
How can I open new window after I click on currency button (object name for currency button is "currency_bt")
and do I have to write the code for currency in same window or I have to write in new window.
How do I do it.
I am new to Python Gui programming.
Each GUI form that you create in Qt Designer needs to be converted into a python module using pyuic. So, to start with, you need to do the same for currency.ui that you did for window_main.
Now you can import your currency window class into mainscreen.py, and connect a button to handler so you can display it.
The code would look something like this:
from PyQt4 import QtCore, QtGui
from window_main import Ui_MainWindow
from currency import Ui_CurrencyWindow
class CurrencyWindow(QtGui.QMainWindow, Ui_CurrencyWindow):
def __init__(self, parent=None):
super(CurrencyWindow, self).__init__(parent)
self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
self.setupUi(self)
class MainScreen(QtGui.QMainWindow, Ui_MainWindow):
def __init__(self, parent=None):
super(MainScreen, self).__init__(parent)
self.setupUi(self)
self.currencyButton.clicked.connect(self.handleCurrencyButton)
def handleCurrencyButton(self):
window = CurrencyWindow(self)
window.show()
After looking at this example code, it will probably occur to you that you are going to end up importing a lot of modules, and have a lot of boiler-plate code to write for each one of them (which is not much fun).
So I would advise you to consider changing your GUI design, so that you have one main window containing a tabwidget, and then have a separate tab for each of your converters. This will not only make your application much easier to write, but it should also make it a lot nicer to use.
I'm making my bachelor thesis in PyQt4. First I also wanted to use the designer (generating code is nice), but afterall I was not using it during my work. Maybe it's a matter of taste.
But for your question (I did this without the QtDesigner):
Let's say we have a main window class:
import sys
from PyQt4 import QtCore, QtGui
class mainscreen(QtGui.QMainWindow):
def __init__(self, parent=None):
super(mainscreen,self).__init__(parent)
self.button = QtGui.QPushButton("push")
self.button.clicked.connect(self.pushed)
#pyqtSlot()
def pushed(self):
# in this section here you can create the new window and show it
qApp = QtGui.QApplication(sys.argv)
aw = mainscreen()
aw.show()
sys.exit(qApp.exec_())
There are some good tutorials (http://zetcode.com/gui/pyqt4/ helped me getting started).
Make two programs: main_win.py and second_win.py, then in main_win.py put this lines:
from os import system as sh //In the begin
def openewin(self): //In the class main_win
sh("python second_win.py")
Ready, just connect the push button to function openewin!

Why QMenu reappears after function is called

This example creates a single QListWidget with its items right-click enabled.
Right-click brings up QMenu. Choosing a menu opens a OS File Browser in a current user's home directory.
After a File Browser is closed QMenu re-appears which is very annoying.
How to avoid this undesirable behavior?
import sys, subprocess
from os.path import expanduser
from PyQt4 import QtGui, QtCore
class Window(QtGui.QWidget):
def __init__(self):
QtGui.QWidget.__init__(self)
layout = QtGui.QVBoxLayout(self)
self.listWidget = QtGui.QListWidget()
self.listWidget.addItems(('One','Two','Three','Four','Five'))
self.listWidget.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
self.listWidget.connect(self.listWidget,QtCore.SIGNAL('customContextMenuRequested(QPoint)'),self.showMenu)
self.menu=QtGui.QMenu()
menuItem=self.menu.addAction('Open Folder')
self.connect(menuItem,QtCore.SIGNAL('triggered()'),self.openFolder)
layout.addWidget(self.listWidget)
def showMenu(self, QPos):
parentPosition=self.listWidget.mapToGlobal(QtCore.QPoint(0, 0))
menuPosition=parentPosition+QPos
self.menu.move(menuPosition)
self.menu.show()
def openFolder(self):
if sys.platform.startswith('darwin'):
subprocess.call(['open', '-R',expanduser('~')])
if sys.platform.startswith('win'):
subprocess.call(['explorer','"%s"'%expanduser('~')])
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
Two ideas come to my mind:
Try adding self as a constructor parameter when defining QMenu(), passing your QWidget as a parent.
Call self.menu.hide() in the openFolder() method.
Tip: instead of using subprocess to open up explorer, there's an arguably better, cross platform solution in Qt called QDesktopServices - see http://pyqt.sourceforge.net/Docs/PyQt4/qdesktopservices.html

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