Python: how to refer to an instance name? - python

I'm collecting instances using the following code:
class Hand():
instances = []
def __init__(self):
Hand.instances.append(self)
self.value = 5
def do_something(self, a):
self.value = self.value * a
class Foo():
def __init__(self):
pass
def insty(self):
self.hand1 = Hand()
self.hand2 = Hand()
foo = Foo()
foo.insty()
print Hand.instances
for hand in Hand.instances:
print "how do I print the instance name?"
The last line is just a way to learn how to to access the instance name so i can call the 'do_something' method on each instance in order.
How do I access the instance name for each instance of Hand?

If you mean how to get hand1 from the instance you assigned to self.hand1, the answer is that you can't. When you do self.hand1 = Hand(), you tell the Foo object it has a Hand, but the Hand object has no knowledge that it has been assigned to a Foo. You could do this:
h = Hand()
self.bob = h
self.larry = h
Now what is the "name" of that Hand supposed to be? You assigned the same hand to both "bob" and "larry", so there's no way it can have a single unique name.
If you want to have a name for each hand, you need to tell the hand what name you want to give it. You would have to modify your Hand code to allow you to pass a name to the constructor, then create the Hand with Hand("some name").
You can of course give the hands "names" by assigning attributes on them:
self.hand1 = Hand()
self.hand1.name = "hand 1"
. . . but these names are not special or "automatic" in any way.
The bottom line is that if you want something to have a name, you need to decide how to handle that name. You need write your own code that gives it its name, and your own code that retrieves its name.

I don't know if this would solve your problem or not. I needed to get instance names in order to do clear error reporting. Everywhere I looked, folks said "variables don't have names! The name is just a pointer to the thing!"
But it turns out that getting instance names in python is pretty straightforward.
Here's how I did it:
import gc
def instance_names(self):
referrers = gc.get_referrers(self)
result = []
dict_of_things = {}
for item in referrers:
if isinstance(item, dict):
dict_of_things = item
for k, v in dict_of_things.items():
if v == self:
result.append(k)
if not result:
result = ['unnamed instance']
return result

foo = Foo() means that the variable foo just points to the object returned by Foo(), there's no concept of name here.

foo.__dict__ will have "hand1" and "hand2" keys (among others). But you're probably going about this the wrong way. If the names are significant, you should use them as explicit indices in Foo (or somewhere).
e.g.
class Foo():
def __init__(self):
self.hands = {}
def insty(self):
self.hands['hand1'] = Hand()
self.hands['hand2'] = Hand()

Related

Is it possible to call a models field with a string ? Access a class member variable using string? [duplicate]

I read an article about the getattr function, but I still can't understand what it's for.
The only thing I understand about getattr() is that getattr(li, "pop") is the same as calling li.pop.
When and how do I use this exactly? The book said something about using it to get a reference to a function whose name isn't known until runtime, but when and why would I use this?
Objects in Python can have attributes -- data attributes and functions to work with those (methods). Actually, every object has built-in attributes (try dir(None), dir(True), dir(...), dir(dir) in Python console).
For example you have an object person, that has several attributes: name, gender, etc.
You access these attributes (be it methods or data objects) usually writing: person.name, person.gender, person.the_method(), etc.
But what if you don't know the attribute's name at the time you write the program? For example you have attribute's name stored in a variable called attr_name.
if
attr_name = 'gender'
then, instead of writing
gender = person.gender
you can write
gender = getattr(person, attr_name)
Some practice:
Python 3.4.0 (default, Apr 11 2014, 13:05:11)
>>> class Person():
... name = 'Victor'
... def say(self, what):
... print(self.name, what)
...
>>> getattr(Person, 'name')
'Victor'
>>> attr_name = 'name'
>>> person = Person()
>>> getattr(person, attr_name)
'Victor'
>>> getattr(person, 'say')('Hello')
Victor Hello
getattr will raise AttributeError if attribute with the given name does not exist in the object:
>>> getattr(person, 'age')
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'Person' object has no attribute 'age'
But you can pass a default value as the third argument, which will be returned if such attribute does not exist:
>>> getattr(person, 'age', 0)
0
You can use getattr along with dir to iterate over all attribute names and get their values:
>>> dir(1000)
['__abs__', '__add__', ..., '__trunc__', '__xor__', 'bit_length', 'conjugate', 'denominator', 'from_bytes', 'imag', 'numerator', 'real', 'to_bytes']
>>> obj = 1000
>>> for attr_name in dir(obj):
... attr_value = getattr(obj, attr_name)
... print(attr_name, attr_value, callable(attr_value))
...
__abs__ <method-wrapper '__abs__' of int object at 0x7f4e927c2f90> True
...
bit_length <built-in method bit_length of int object at 0x7f4e927c2f90> True
...
>>> getattr(1000, 'bit_length')()
10
A practical use for this would be to find all methods whose names start with test and call them.
Similar to getattr there is setattr which allows you to set an attribute of an object having its name:
>>> setattr(person, 'name', 'Andrew')
>>> person.name # accessing instance attribute
'Andrew'
>>> Person.name # accessing class attribute
'Victor'
>>>
getattr(object, 'x') is completely equivalent to object.x.
There are only two cases where getattr can be useful.
you can't write object.x, because you don't know in advance which attribute you want (it comes from a string). Very useful for meta-programming.
you want to provide a default value. object.y will raise an AttributeError if there's no y. But getattr(object, 'y', 5) will return 5.
For me, getattr is easiest to explain this way:
It allows you to call methods based on the contents of a string instead of typing the method name.
For example, you cannot do this:
obj = MyObject()
for x in ['foo', 'bar']:
obj.x()
because x is not of the type builtin, but str. However, you CAN do this:
obj = MyObject()
for x in ['foo', 'bar']:
getattr(obj, x)()
It allows you to dynamically connect with objects based on your input. I've found it useful when dealing with custom objects and modules.
A pretty common use case for getattr is mapping data to functions.
For instance, in a web framework like Django or Pylons, getattr makes it straightforward to map a web request's URL to the function that's going to handle it. If you look under the hood of Pylons's routing, for instance, you'll see that (by default, at least) it chops up a request's URL, like:
http://www.example.com/customers/list
into "customers" and "list". Then it searches for a controller class named CustomerController. Assuming it finds the class, it creates an instance of the class and then uses getattr to get its list method. It then calls that method, passing it the request as an argument.
Once you grasp this idea, it becomes really easy to extend the functionality of a web application: just add new methods to the controller classes, and then create links in your pages that use the appropriate URLs for those methods. All of this is made possible by getattr.
Here's a quick and dirty example of how a class could fire different versions of a save method depending on which operating system it's being executed on using getattr().
import os
class Log(object):
def __init__(self):
self.os = os.name
def __getattr__(self, name):
""" look for a 'save' attribute, or just
return whatever attribute was specified """
if name == 'save':
try:
# try to dynamically return a save
# method appropriate for the user's system
return getattr(self, self.os)
except:
# bail and try to return
# a default save method
return getattr(self, '_save')
else:
return getattr(self, name)
# each of these methods could have save logic specific to
# the system on which the script is executed
def posix(self): print 'saving on a posix machine'
def nt(self): print 'saving on an nt machine'
def os2(self): print 'saving on an os2 machine'
def ce(self): print 'saving on a ce machine'
def java(self): print 'saving on a java machine'
def riscos(self): print 'saving on a riscos machine'
def _save(self): print 'saving on an unknown operating system'
def which_os(self): print os.name
Now let's use this class in an example:
logger = Log()
# Now you can do one of two things:
save_func = logger.save
# and execute it, or pass it along
# somewhere else as 1st class:
save_func()
# or you can just call it directly:
logger.save()
# other attributes will hit the else
# statement and still work as expected
logger.which_os()
Other than all the amazing answers here, there is a way to use getattr to save copious lines of code and keeping it snug. This thought came following the dreadful representation of code that sometimes might be a necessity.
Scenario
Suppose your directory structure is as follows:
- superheroes.py
- properties.py
And, you have functions for getting information about Thor, Iron Man, Doctor Strange in superheroes.py. You very smartly write down the properties of all of them in properties.py in a compact dict and then access them.
properties.py
thor = {
'about': 'Asgardian god of thunder',
'weapon': 'Mjolnir',
'powers': ['invulnerability', 'keen senses', 'vortex breath'], # and many more
}
iron_man = {
'about': 'A wealthy American business magnate, playboy, and ingenious scientist',
'weapon': 'Armor',
'powers': ['intellect', 'armor suit', 'interface with wireless connections', 'money'],
}
doctor_strange = {
'about': ' primary protector of Earth against magical and mystical threats',
'weapon': 'Magic',
'powers': ['magic', 'intellect', 'martial arts'],
}
Now, let's say you want to return capabilities of each of them on demand in superheroes.py. So, there are functions like
from .properties import thor, iron_man, doctor_strange
def get_thor_weapon():
return thor['weapon']
def get_iron_man_bio():
return iron_man['about']
def get_thor_powers():
return thor['powers']
...and more functions returning different values based on the keys and superhero.
With the help of getattr, you could do something like:
from . import properties
def get_superhero_weapon(hero):
superhero = getattr(properties, hero)
return superhero['weapon']
def get_superhero_powers(hero):
superhero = getattr(properties, hero)
return superhero['powers']
You considerably reduced the number of lines of code, functions and repetition!
Oh and of course, if you have bad names like properties_of_thor for variables , they can be made and accessed by simply doing
def get_superhero_weapon(hero):
superhero = 'properties_of_{}'.format(hero)
all_properties = getattr(properties, superhero)
return all_properties['weapon']
NOTE: For this particular problem, there can be smarter ways to deal with the situation, but the idea is to give an insight about using getattr in right places to write cleaner code.
# getattr
class hithere():
def french(self):
print 'bonjour'
def english(self):
print 'hello'
def german(self):
print 'hallo'
def czech(self):
print 'ahoj'
def noidea(self):
print 'unknown language'
def dispatch(language):
try:
getattr(hithere(),language)()
except:
getattr(hithere(),'noidea')()
# note, do better error handling than this
dispatch('french')
dispatch('english')
dispatch('german')
dispatch('czech')
dispatch('spanish')
I sometimes use getattr(..) to lazily initialise attributes of secondary importance just before they are used in the code.
Compare the following:
class Graph(object):
def __init__(self):
self.n_calls_to_plot = 0
#...
#A lot of code here
#...
def plot(self):
self.n_calls_to_plot += 1
To this:
class Graph(object):
def plot(self):
self.n_calls_to_plot = 1 + getattr(self, "n_calls_to_plot", 0)
The advantage of the second way is that n_calls_to_plot only appears around the place in the code where it is used. This is good for readability, because (1) you can immediately see what value it starts with when reading how it's used, (2) it doesn't introduce a distraction into the __init__(..) method, which ideally should be about the conceptual state of the class, rather than some utility counter that is only used by one of the function's methods for technical reasons, such as optimisation, and has nothing to do with the meaning of the object.
Quite frequently when I am creating an XML file from data stored in a class I would frequently receive errors if the attribute didn't exist or was of type None. In this case, my issue wasn't not knowing what the attribute name was, as stated in your question, but rather was data ever stored in that attribute.
class Pet:
def __init__(self):
self.hair = None
self.color = None
If I used hasattr to do this, it would return True even if the attribute value was of type None and this would cause my ElementTree set command to fail.
hasattr(temp, 'hair')
>>True
If the attribute value was of type None, getattr would also return it which would cause my ElementTree set command to fail.
c = getattr(temp, 'hair')
type(c)
>> NoneType
I use the following method to take care of these cases now:
def getRealAttr(class_obj, class_attr, default = ''):
temp = getattr(class_obj, class_attr, default)
if temp is None:
temp = default
elif type(temp) != str:
temp = str(temp)
return temp
This is when and how I use getattr.
Another use of getattr() in implementing a switch statement in Python. It uses both reflection to get the case type.
import sys
class SwitchStatement(object):
""" a class to implement switch statement and a way to show how to use gettattr in Pythion"""
def case_1(self):
return "value for case_1"
def case_2(self):
return "value for case_2"
def case_3(self):
return "value for case_3"
def case_4(self):
return "value for case_4"
def case_value(self, case_type=1):
"""This is the main dispatchmethod, that uses gettattr"""
case_method = 'case_' + str(case_type)
# fetch the relevant method name
# Get the method from 'self'. Default to a lambda.
method = getattr(self, case_method, lambda: "Invalid case type")
# Call the method as we return it
return method()
def main(_):
switch = SwitchStatement()
print swtich.case_value(_)
if __name__ == '__main__':
main(int(sys.argv[1]))
setattr()
We use setattr to add an attribute to our class instance. We pass the class instance, the attribute name, and the value.
getattr()
With getattr we retrive these values
For example
Employee = type("Employee", (object,), dict())
employee = Employee()
# Set salary to 1000
setattr(employee,"salary", 1000 )
# Get the Salary
value = getattr(employee, "salary")
print(value)
I think this example is self explanatory. It runs the method of first parameter, whose name is given in the second parameter.
class MyClass:
def __init__(self):
pass
def MyMethod(self):
print("Method ran")
# Create an object
object = MyClass()
# Get all the methods of a class
method_list = [func for func in dir(MyClass) if callable(getattr(MyClass, func))]
# You can use any of the methods in method_list
# "MyMethod" is the one we want to use right now
# This is the same as running "object.MyMethod()"
getattr(object,'MyMethod')()
It is also clarifying from https://www.programiz.com/python-programming/methods/built-in/getattr
class Person:
age = 23
name = "Adam"
person = Person()
print('The age is:', getattr(person, "age"))
print('The age is:', person.age)
The age is: 23
The age is: 23
class Person:
age = 23
name = "Adam"
person = Person()
# when default value is provided
print('The sex is:', getattr(person, 'sex', 'Male'))
# when no default value is provided
print('The sex is:', getattr(person, 'sex'))
The sex is: Male
AttributeError: 'Person' object has no attribute 'sex'
I have tried in Python2.7.17
Some of the fellow folks already answered. However I have tried to call
getattr(obj, 'set_value') and this didn't execute the set_value method, So i changed to getattr(obj, 'set_value')() --> This helps to invoke the same.
Example Code:
Example 1:
class GETATT_VERIFY():
name = "siva"
def __init__(self):
print "Ok"
def set_value(self):
self.value = "myself"
print "oooh"
obj = GETATT_VERIFY()
print getattr(GETATT_VERIFY, 'name')
getattr(obj, 'set_value')()
print obj.value

Can a class detect the name of the object being instanciated [duplicate]

I'm collecting instances using the following code:
class Hand():
instances = []
def __init__(self):
Hand.instances.append(self)
self.value = 5
def do_something(self, a):
self.value = self.value * a
class Foo():
def __init__(self):
pass
def insty(self):
self.hand1 = Hand()
self.hand2 = Hand()
foo = Foo()
foo.insty()
print Hand.instances
for hand in Hand.instances:
print "how do I print the instance name?"
The last line is just a way to learn how to to access the instance name so i can call the 'do_something' method on each instance in order.
How do I access the instance name for each instance of Hand?
If you mean how to get hand1 from the instance you assigned to self.hand1, the answer is that you can't. When you do self.hand1 = Hand(), you tell the Foo object it has a Hand, but the Hand object has no knowledge that it has been assigned to a Foo. You could do this:
h = Hand()
self.bob = h
self.larry = h
Now what is the "name" of that Hand supposed to be? You assigned the same hand to both "bob" and "larry", so there's no way it can have a single unique name.
If you want to have a name for each hand, you need to tell the hand what name you want to give it. You would have to modify your Hand code to allow you to pass a name to the constructor, then create the Hand with Hand("some name").
You can of course give the hands "names" by assigning attributes on them:
self.hand1 = Hand()
self.hand1.name = "hand 1"
. . . but these names are not special or "automatic" in any way.
The bottom line is that if you want something to have a name, you need to decide how to handle that name. You need write your own code that gives it its name, and your own code that retrieves its name.
I don't know if this would solve your problem or not. I needed to get instance names in order to do clear error reporting. Everywhere I looked, folks said "variables don't have names! The name is just a pointer to the thing!"
But it turns out that getting instance names in python is pretty straightforward.
Here's how I did it:
import gc
def instance_names(self):
referrers = gc.get_referrers(self)
result = []
dict_of_things = {}
for item in referrers:
if isinstance(item, dict):
dict_of_things = item
for k, v in dict_of_things.items():
if v == self:
result.append(k)
if not result:
result = ['unnamed instance']
return result
foo = Foo() means that the variable foo just points to the object returned by Foo(), there's no concept of name here.
foo.__dict__ will have "hand1" and "hand2" keys (among others). But you're probably going about this the wrong way. If the names are significant, you should use them as explicit indices in Foo (or somewhere).
e.g.
class Foo():
def __init__(self):
self.hands = {}
def insty(self):
self.hands['hand1'] = Hand()
self.hands['hand2'] = Hand()

understanding method use inside a class

I'm new to classes, this is a small piece of code I've written, but I'm still really shaky on this concept, and am wondering exactly how the method node_name comes into play here and if it's even needed?
from rdflib import BNode
class HigherNode(object):
def node_name(name):
return name
def __init__(self, **kwargs):
self.node_type = kwargs.get('node_type', 'cog_con')
self.position = kwargs.get('position', 0)
self.node_id = self.node_name
self.node = kwargs.get(self.node_name(), BNode())
for key, value in kwargs.items():
setattr(self, key, value)
def __str__(self):
return 'This is the node of {} in the graph'.format(self.node_id)
I behavior that I'm seeking is something equivalent to this:
elephant = BNode()
when used as:
some_node = HigherNode(node_id = 'elephant')
So, first off, methods have to be called by an instance of the class. So, your behavior would look something like this:
# create an instance
node = HigherNode()
# get the name
print node.node_name()
However, you never declared name inside the class. So, you'll have to do something like this:
def node_name(self):
return self.name
(All instances pass a reference to themselves to thier functions when called, so you'll always have to have at least one variable in the function call. You don't have to call it self.)
Really, it looks like what you want is actually a name setter/getter.
Try this:
Declare/set the variable in __init__.
def __init__(self, **kwargs):
self.node_name= kwargs.get('node_name', None)
Then you can use the variable like this:
# create an instance
node = HigherNode()
# get the name
print node.node_name
# set the name
node.node_name = "bluh"
Since your class extends object, use getter/setter properties.
#property
def node_name(self):
return self.node_name
#node_name.setter
def node_name(self, x):
self.node_name = str(x)
These are called exactly the same as above in option 1:
# create an instance
node = HigherNode()
# get the name
print node.node_name
# set the name
node.node_name = "bluh"
I prefer this method, since it allows you much more control over how things are set, or even whether or not you can set or get them! (Just make a getter property without a corresponding setter property, for instance.)
However, this second method is more work to set up and may not be suitable for simple variables.

Python referencing instance list variable

I just started to learn Python and I"m struggling a little with instance variables. So I create an instance variable in a method that's of a list type. Later on, I want to call and display that variable's contents. However, I'm having issues doing that. I read some online, but I still can't get it to work. I was thinking of something along the following (this is a simplified version):
What would the proper way of doing this be?
class A:
def _init_(self):
self.listVar = [B("1","2","3"), B("1","2","3")]
def setListVal():
#Is this needed? Likewise a "get" method"?
def randomMethod():
A.listVar[0] #something like that to call/display it right? Or would a for
#for loop style command be needed?
Class B:
def _init_(self):
self.a = ""
self.b = ""
self.c = ""
Is the list something you'll be passing to the instance when you create it (i.e. will it be different each time)?
If so, try this:
class A:
def __init__(self, list):
self.listVar = list
Now, when you instantiate (read: create an instance) of a class, you can pass a list to it and it will be saved as the listVar attribute for that instance.
Example:
>>> first_list = [B("1","2","3"), B("1","2","3")]
>>> second_list = [C("1","2","3"), C("1","2","3")]
>>> first_instance = A(first_list) # Create your first instance and pass it your first_list. Assign it to variable first_instance
>>> first_instance.listVar # Ask for the listVar attribute of your first_instance
[B("1","2","3"), B("1","2","3")] # Receive the list you passed
>>> second_instance = A(second_list) # Create your second instance and pass it your second_list. Assign it to variable second_instance
>>> second_instance.listVar # Ask for the listVar attribute of your second_instance
[C("1","2","3"), C("1","2","3")] # Receive the list you passed second instance
Feel free to ask if anything is not clear.
class A:
def __init__(self):
self.listVar = [B("1","2","3"), B("1","2","3")]
def setListVal(self, val):
self.listVar[0] = val # example of changing the first entry
def randomMethod(self):
print self.listVar[0].a # prints 'a' from the first entry in the list
class B:
def __init__(self, a, b, c):
self.a = a
self.b = b
self.c = c
I made several changes. You need to use self as the first argument to all the methods. That argument is the way that you reference all the instance variables. The initialization function is __init__ note that is 2 underscores before and after. You are passing three arguments to initialize B, so you need to have 3 arguments in addition to self.

Python - naming an instance of a class with a var value

I'm trying to instantiate a class object whose desired name is held in a variable that's created elsewhere.
I can't figure out how to make the instance of the class have the name held by the variable.
example:
class foo:
def __init__(self):
self.var1 = "bar"
if __name__ == "__main__":
test = "a" # returned by another func.
[string held by variable 'test'] = foo()
print a.var1
Is this possible? (or even advisable...)
It is not advisable, since it makes it difficult to program with the variable a when you do not know its name until run-time.
You might think about using a dict instead:
data = {}
test = func() # "a"
data[test] = foo()
A function is probably better - that way the work you need to do is encapsulated and can be re-used:
def do_work(an_instance_of_foo):
print an_instance_of_foo.var1
class foo:
def __init__(self):
self.var1 = "bar"
if __name__ == "__main__":
do_work(foo())
If you also need the word, you can pass it to the function:
def do_work(an_instance_of_foo, my_word):
# etc.
Alternately, you can use a dictionary as a namespace (as #unutbu has suggested) if you need the instance of foo to be associated with a particular name.

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