I am new to python and gui programming.I am writing a program that will list all the directories in root(/) and all the sub-directories in these directories.I am using treeview to show these directories and sub-directories.To speed up my program i am using multi-threading,but i am facing a problem that the tree is displayed only after all the threads are executed.I want tree to be displayed as any thread is executed and other nodes append to tree dynamically as other threads are executed.Thanks in advance.
Here is my code
import os
import threading
import gtk
class FileBrowser:
def __init__(self):
self.window = gtk.Window()
self.window.show_all()
self.window.connect("destroy", gtk.main_quit)
box = gtk.VBox()
box.show()
self.scrolled_w = gtk.ScrolledWindow()
self.scrolled_w.show()
self.window.add(box)
button = gtk.Button("start")
button.show()
button.connect("clicked", self.start_scanning)
button.set_size_request(30, 50)
box.pack_start(button, False, False, 4)
self.model=gtk.TreeStore(str)
self.treeview = gtk.TreeView(self.model)
self.treeview.show()
col = gtk.TreeViewColumn("FileName")
cell = gtk.CellRendererText()
self.treeview.append_column(col)
col.pack_start(cell, 0)
col.set_attributes(cell, text=0)
box.pack_start(self.scrolled_w, 10)
self.scrolled_w.add(self.treeview)
self.window.set_size_request(600, 300)
def start_scanning(self, w):
self.model.clear()
main_dir = "/"
list_dir = os.listdir(main_dir)
no_of_threads = len(list_dir)
threads = []
for i in range(no_of_threads):
t = threading.Thread(target=self.thread_scanning,
args=(main_dir,list_dir[i],))
threads.append(t)
t.start()
for t in threads:
t.join()
def thread_scanning(self, main_d, list_d):
path = main_d+""+list_d
if os.path.isdir(path):
list_subd = os.listdir(path)
par = self.model.append(None, [list_d])
for sub in list_subd:
self.model.append(par, [sub])
def main(self):
gtk.main()
if __name__=="__main__":
fb = FileBrowser()
fb.main()
So there were two basic issues with your code.
As #windfinder pointed out, you need to run gobject.threads_init() for threading to work properly with your gtk-application if you want the threads to update your gui. Actually it can cause many weird problems if you don't run gobject.threads_init()
The callback of the button doesn't finnish until all threads have finnished since you ask the threads to join before you return control to the main-loop. You can fix this by adding a timeout via gobject.
I did a couple of changes to your code (I also asked the threads to sleep so I could see that the gui was updated while the threads are still running).
#!/usr/bin/env python
import gobject
import time # This is just used for slowing down the threads
import os
import threading
import gtk
class FileBrowser:
def __init__(self):
self.window = gtk.Window()
self.window.show_all()
self.window.connect("destroy", self._destroy)
box = gtk.VBox()
box.show()
self.scrolled_w = gtk.ScrolledWindow()
self.scrolled_w.show()
self.window.add(box)
self.status = gtk.Label("...") # I added a status label to see when scan is done
self.status.show()
box.pack_start(self.status, False, False, 2)
self.button = gtk.Button("start")
self.button.show()
self.button.connect("clicked",self.start_scanning)
self.button.set_size_request(30,50)
box.pack_start(self.button,False,False,4)
self.model=gtk.TreeStore(str)
self.treeview = gtk.TreeView(self.model)
self.treeview.show()
col = gtk.TreeViewColumn("FileName")
cell = gtk.CellRendererText()
self.treeview.append_column(col)
col.pack_start(cell,0)
col.set_attributes(cell,text=0)
box.pack_start(self.scrolled_w,10)
self.scrolled_w.add(self.treeview)
self.window.set_size_request(600,300)
self.threads = list() # I made this be part of the full application
""" That allows us to wait for all threads on close-down, don't know how
necessary it is."""
def start_scanning(self,w):
self.button.set_sensitive(False) # To disallow stacking scan-stats
self.status.set_text("Scanning...") # Let user know it is started
self.model.clear()
main_dir= os.path.expanduser("~") # I just wanted my home-dir instead
list_dir = os.listdir(main_dir)
no_of_threads = len(list_dir)
for i in range(no_of_threads):
t = threading.Thread(target=self._thread_scanning,args=(main_dir,list_dir[i],))
self.threads.append(t)
t.start()
gobject.timeout_add(200, self._callback) # This will cause the main app to
#check every 200 ms if the threads are done.
def _callback(self):
if threading.active_count() == 1: # If only one left, scanning is done
self.status.set_text("Done!")
self.button.set_sensitive(True) # Allow button being pressed again
return False # False make callback stop
print threading.active_count()
return True
def _thread_scanning(self,main_d,list_d):
path = os.sep.join((main_d, list_d)) # Made use of os's sep instead...
if os.path.isdir(path):
list_subd = os.listdir(path)
par = self.model.append(None,[list_d])
for sub in list_subd:
self.model.append(par,[sub])
time.sleep(3) # Useless other than to delay finish of thread.
def main(self):
gtk.main()
def _destroy(self, *args, **kwargs):
#Own destroy that waits for all threads...
for t in self.threads:
t.join()
gtk.main_quit(*args, **kwargs)
if __name__=="__main__":
gobject.threads_init()
fb=FileBrowser()
fb.main()
Related
I am trying to design a gui which is related to my computer vision project. In that, the video I want to stop the web camera feed and I want to resume it by pressing a button. I managed to stop the feed, but I cannot resume it. The camera gets turned on but it is not working. This is the code for the program.
from PyQt5 import uic
from PyQt5 import QtCore, QtWidgets, QtGui
import cv2
import sys
class opencv_feed(QtWidgets.QMainWindow):
def __init__(self):
QtWidgets.QMainWindow.__init__(self)
self.ui = uic.loadUi('../designs/design5_flexible_opencv_window2.ui', self) #change this whenever u want... keep the ui file with you
self.resize(900,600)
self.worker1 = worker1() #creating an instance
self.worker1.start()
self.worker1.ImgUpdate.connect(self.ImageUpdateSlot)
self.but_stop.clicked.connect(self.cancel_feed)
self.but_resume.clicked.connect(self.resume_feed)
def ImageUpdateSlot(self, Image):
self.label.setPixmap(QtGui.QPixmap.fromImage(Image))
def cancel_feed(self):
self.worker1.stop()
def resume_feed(self):
self.__init__()
#self.worker1.ImgUpdate.connect(self.ImageUpdateSlot)
class worker1(QtCore.QThread):
ImgUpdate = QtCore.pyqtSignal(QtGui.QImage)
#QtCore.pyqtSlot()
def run(self): #put self in every variable to stop crashing the gui, when we interact with gui
self.ThreadActive = True
self.feed = cv2.VideoCapture(0)
while self.ThreadActive:
self.ret, self.frm = self.feed.read()
if self.ret:
self.img = cv2.cvtColor(self.frm, cv2.COLOR_BGR2RGB)
#print(img1.shape)
self.img = cv2.flip(self.img,1)
self.qtformat_conv_img = QtGui.QImage(self.img.data, self.img.shape[1], self.img.shape[0], QtGui.QImage.Format_RGB888)
#print(self.img.shape)
self.pic = self.qtformat_conv_img.scaled(self.img.shape[1],self.img.shape[0],QtCore.Qt.KeepAspectRatio) #keep this as an attribute, else when resizing the app stops
self.ImgUpdate.emit(self.pic)
def stop(self):
self.ThreadActive = False
self.feed.release()
self.quit()
#os._exit(0)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
wind = opencv_feed()
wind.show()
sys.exit(app.exec_())
Can someone explain me what am I doing wrong.
Link to the UI file..
https://drive.google.com/file/d/1UP8RjQML1GzFA75eGURgWt4Y0o_Ip3sU/view?usp=sharing
You can only start a thread once. Once it finishes you need to create another thread object to actually run. I would add another flag after self.ThreadActive called something like "pause" to keep the thread alive, just without doing anything.
#QtCore.pyqtSlot()
def run(self): #put self in every variable to stop crashing the gui, when we interact with gui
self.ThreadActive = True
self.paused = False
self.feed = cv2.VideoCapture(0)
while self.ThreadActive:
if not self.paused:
self.ret, self.frm = self.feed.read()
if self.ret:
self.img = cv2.cvtColor(self.frm, cv2.COLOR_BGR2RGB)
#print(img1.shape)
self.img = cv2.flip(self.img,1)
self.qtformat_conv_img = QtGui.QImage(self.img.data,
self.img.shape[1],
self.img.shape[0],
QtGui.QImage.Format_RGB888)
#print(self.img.shape)
self.pic = self.qtformat_conv_img.scaled(self.img.shape[1],self.img.shape[0],QtCore.Qt.KeepAspectRatio) #keep this as an attribute, else when resizing the app stops
self.ImgUpdate.emit(self.pic)
this way when you want to pause the thread you can pause and unpause using that flag
Either that or you need to always create another instance of the worker. Does it work if you create the instance outside of the init ? I'm unsure what happens to the GUI if the init is called twice.
EDIT:
You'll also have to change the way you pause and start again
def cancel_feed(self):
self.worker1.paused = True
def resume_feed(self):
self.worker1.paused = False
I am trying to enhance the existing pyQT based GUI framework. The GUI is a multithread GUI based out of pyQT. I have taken some portion of it here to explain the problem
GUI.py - main python script that invokes function to create Tab on GUI
from TabWidgetClass import ConstructGUITabs
class mainWindow(QtGui.QMainWindow):
def __init__(self,**kwargs):
super().__init__()
self.dockList = []
#Lets build&run GUI
self.BuildRunGUI() ### initialize GUI
def BuildRunGUI(self):
### frame, status definition
### tab definition
self.mainWidget = QtGui.QTabWidget(self)
self.setCentralWidget(self.mainWidget)
self.GUIConnect = ConstructGUITabs(docklist=self.dockList, parent_widget=self.mainWidget,mutex=self.mutex)
self.show()
if __name__ == "__main__":
try:
mW = mainWindow()
mW.setGeometry(20, 30, 1920*0.9,1080*0.9)
mW.setTabPosition(QtCore.Qt.AllDockWidgetAreas, QtGui.QTabWidget.North)
#mW.show()
TabWidgetClass.py - Script to create tabs & widgets
from SerialInterface import SerialInterface
from BackQThread import BackQThread
class ConstructGUITabs():
def __init__():
super().__init__() #init!!
#Thread Variables
self.main_thread = None
self.background_thread = None
# Let's define each tab here
self.ADD_CALIBRATE_TAB()
############## Start of ADD_CONNECT_TAB##################################################
def ADD_CALIBRATE_TAB(self, tec_layout):
#Create threads here. Main to handle update in GUI & Background thread for few specific
#time consuming operation
self.main_thread = SerialInterface()
self.background_thread = BackQThread()
#Get button connect to get_value through main thread
self.get_button = QtGui.QLabel(self)
self.set_button = QtGui.QPushButton('Set')
self.set_button.clicked.connect(self.set_value)
#Set button connect to Set_value through background_thread
self.get_button = QtGui.QLabel(self)
self.get_button = QtGui.QPushButton('Get')
self.get_button.clicked.connect(self.get_new_value)
self.pwr_disp_val = QtGui.QLineEdit(self)
self.pwr_disp_val.setText('')
#add the layout
#connect signal for backgrund thread
self.background_thread.read_info_flash.connect(self.update_info_from_flash)
def set_value(self):
self.main_thread.setvalue()
def get_new_value(self):
self.background_thread.call_update_info_bg_thread(flag = 'ReadSignalInfo',
list=[var1, var2])
def update_info_from_flash(self,flashData):
self.pwr_disp_val.setText(flashData)
The 2 library modules SerialInterface & BackQThread are as below:
SerialInterface.py
import pyftdi.serialext
class LaserSerialInterface(object):
def __init__():
self.port = pyftdi.serialext.serial_for_url('COM1',
baudrate=9600,
timeout=120,
bytesize=8,
stopbits=1,
parity='N',
xonxoff=False,
rtscts=False)
def setValue(self, value):
self.port.write(value)
def readvalue(self,value):#nITLA
return (value * 100)
BackQThread.py
from SerialInterface import SerialInterface
class BackQThread(QtCore.QThread):
signal = QtCore.pyqtSignal(object)
read_info_flash = QtCore.pyqtSignal(object)
def __init__(self):
self.serial = SerialInterface()
def call_update_info_bg_thread(self,flag,**kwargs): #nITLA
self.flag = flag
self.kwargs = kwargs
def update_info_bg_thread(self, Signallist): #nITLA
flashData = []
for index in range(0, len(Singnallist)):
flashData.append(self.serial.readvalue(Signallist[index]))
self.read_info_flash.emit(flashData)
def run(self):
while True:
time.sleep(0.1)
if self.flag == None:
pass
elif self.flag == 'ReadSignalInfo':
self.update_info_bg_thread(Signallist = self.kwargs['Signallist'])
self.flag = False
All above interface works without issues.
The new requirement is to do automation on GUI. In such way that, execute GUI options without manually doing clicks. Script should get an access to ConstructGUITabs() class, to invoke the click events.
Here is sample test script which works fine, if I invoke click events.
GUI.py - script is modified to declare GUIConnect as global variables using 'import globfile'
from TabWidgetClass import ConstructGUITabs
import globfile
class mainWindow(QtGui.QMainWindow):
def __init__(self,**kwargs):
super().__init__()
self.dockList = []
#Lets build&run GUI
self.BuildRunGUI() ### initialize GUI
def BuildRunGUI(self):
### frame, status definition
### tab definition
self.mainWidget = QtGui.QTabWidget(self)
self.setCentralWidget(self.mainWidget)
globfile.GUIConnect = ConstructGUITabs(docklist=self.dockList, parent_widget=self.mainWidget,mutex=self.mutex)
........
Test_Script.py
import globfile
globfile.GUIConnect.get_button.click() #this invokes get_new_value
globfile.GUIConnect.set_button.click()# this set_value
As you see here, through *click() function we are again doing mouse click events. I dont want to do this.
So i tried
globfile.GUIConnect.set_value()# this set_value
# This set_Value() would work as we are using only single & main thread
globfile.GUIConnect.get_new_value() #this invokes get_new_value
# This function call wont' get completed. It would stuck at 'self.read_info_flash.emit(flashData)' in BackQThread.py script. Hence, background thread fails to run update function 'update_info_from_flash'.
Can anyone tell me, what is the wrong in invoking directly functions rather than click() events. Why multithread alone fails to complete.
Based on Classes, i have window which contain a button and progressbar, whenever the button is clicked there two things should happen :
1 - should entried value from dialog pass to class ABCD
2 - While our class ABCD() do his stuff, should our progressbar do regular pulsing untill the class ABCD() finish process.
So the problem is that the progressbar pulse only one time,then stucked there till the class ABCD() finished, then its start pulsing regulary later.
Here is my try:
import gi,time
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk, Gdk, GObject
class DialogExample(Gtk.Dialog):
def __init__(self, parent):
Gtk.Dialog.__init__(self, "My Dialog", parent, 0,
(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
Gtk.STOCK_OK, Gtk.ResponseType.OK))
self.set_default_size(150, 100)
self.Myinput = Gtk.Entry()
box = self.get_content_area()
box.add(self.Myinput)
self.show_all()
class DialogWindow(Gtk.Window):
def __init__(self):
Gtk.Window.__init__(self, title="Dialog Example")
self.set_border_width(6)
Hbox = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL)
self.add(Hbox)
self.button = Gtk.Button("Open dialog")
self.button.connect("clicked", self.on_button_clicked)
Hbox.pack_start(self.button, True, True, 0)
self.progressbar = Gtk.ProgressBar()
Hbox.pack_start(self.progressbar, True, True, 0)
#~~~~~~ Progress Bar
def on_timeout(self, user_data):
"""
Update value on the progress bar
"""
if self.activity_mode:
self.progressbar.pulse()
else:
new_value = self.progressbar.get_fraction() + 0.01
if new_value > 1:
new_value = 0
self.progressbar.set_fraction(new_value)
# As this is a timeout function, return True so that it
# continues to get called
return True
def on_button_clicked(self, widget):
dialog = DialogExample(self)
response = dialog.run()
if response == Gtk.ResponseType.OK:
variable = dialog.Myinput.get_text()
print("start")
dialog.destroy()
#ProgressBar time function
self.timeout_id = GObject.timeout_add(50, self.on_timeout, None)
self.activity_mode = False
self.progressbar.pulse()
#this for Updating the Windows and make the progressbar pulsing while waiting
# the class ABCD finish his stuff, finally should stop pulsing.
while Gtk.events_pending():
Gtk.main_iteration_do(False)
passing_instance = ABCD(variable)
class ABCD(object):
def __init__(self,value_of_dialog):
self.get_value = value_of_dialog
self.for_add = "______ add was done"
self.final_value = self.get_value+self.for_add
time.sleep(10)
print("gonna be finished")
print(self.final_value)
win = DialogWindow()
win.connect("delete-event", Gtk.main_quit)
win.show_all()
Gtk.main()
As we can see here i already try to make pulse and refresh the windows in this part of code
self.timeout_id = GObject.timeout_add(50, self.on_timeout, None)
self.activity_mode = False
self.progressbar.pulse()
#this for Updating the Windows and make the progressbar pulsing while waiting
# the class ABCD finish his stuff, finally should stop pulsing.
while Gtk.events_pending():
Gtk.main_iteration_do(False)
Otherwise because in my class ABCD() i have time.sleep(10) should
the progress bar pulse only for that time 10 seconds later only then
stop.
How should this code gonna be, i need someone provide me the correct code, with little explain.
The issue with using sleep in order to emulate the passing of time is that sleep will stop everything that is happening in the thread which in this case prevents the thread to reach Gtk.main() which is needed to make your progressbar pulse or update.
So in order to do this properly there are 2 options:
Run ABCD in a separate thread such that the main thread can reach Gtk.main(). Which than will make sure that the progressbar moves as expected. A quick example of this looks like this:
self.abcd_thread = ABCD(variable)
self.abcd_thread.start()
class ABCD(Thread):
def __init__(self, value_of_dialog):
super(ABCD, self).__init__()
self.get_value = value_of_dialog
self.for_add = "______ add was done"
self.final_value = self.get_value+self.for_add
def run(self):
print "Starting " + self.name
time.sleep(10)
print("gonna be finished")
print(self.final_value)
print "Exiting " + self.name
When using this you can use self.abcd_thread.isAlive() to see whether the thread is still computing things. The way to return information heavily depends on the job placed in the thread.
Replace the time.sleep with the following fragment:
now = time.time()
while time.time() - now < 10:
# Insert any code here
Gtk.main_iteration_do(False)
This will still emulate ABCD doing stuff for 10 seconds but because we call Gtk.main_iteration_do(False) in each iteration of the loop GTK is able to update the interface during the loop.
In general the second option is the easiest as it only involves making Gtk.main_iteration_do(False) call during whatever your doing. The first option on the other hand is more useful when dealing with complex computations where adding Gtk calls doesn't fit in easily.
I'm trying to get dynamic cyclic (every half a second) label updates from a Webservice in Python where I parse a JSON string and return its contents to the GUI (made with Glade 3.8.1).
I have started from a basic example and the code I've written so far looks like this:
import sys
import json
import urllib2
import time
try:
import pygtk
pygtk.require("2.0")
except:
pass
try:
import gtk.glade
import gtk
except:
sys.exit(1)
class cRioHMI():
def on_MainWindow_destroy(self, data = None):
print "quit with cancel"
gtk.main_quit()
def on_gtk_quit_activate(self, data = None):
print "quit from menu"
gtk.main_quit()
def on_btnTest_clicked(self, widget):
print "Button Pressed"
def on_gtk_about_activate(self, data = None):
print "About Page Accessed"
self.response = self.about.run()
self.about.hide()
def __init__(self):
self.gladefile = "Assets/HMI.glade"
self.builder = gtk.Builder()
self.builder.add_from_file(self.gladefile)
self.builder.connect_signals(self)
self.window = self.builder.get_object("MainWindow")
self.about = self.builder.get_object("AboutDialogue")
self.templable = self.builder.get_object("lbl_Temperature")
self.window.show()
def update_Values(self, data = None):
response = urllib2.urlopen('http://10.10.10.11:8001/WebUI/Temperatures/GetTemperatures')
data = json.load(response)
temperature = data['Temperature2'][1]
self.templable.set_text(str(temperature))
time.sleep(.5)
if __name__ == "__main__":
HMI = cRioHMI()
gtk.main()
When I use the code from the update_Values method on a click event, the code performs as expected
def on_btnTest_clicked(self, widget):
response = urllib2.urlopen('http://10.10.10.11:8001/WebUI/Temperatures/GetTemperatures')
data = json.load(response)
temperature = data['Temperature2'][1]
self.templable.set_text(str(temperature))
time.sleep(.5)
print "Button Pressed"
but I would like to update multiple labels in a cyclic manner and still have event driven actions.
What is the best way to do that? Please note, that I'm new to python.
You can use gobject.timeout_add (see the documentation here).
So in your __init__ you would have something like gobject.timeout_add(1000, self.updateValues). If you return False the timeout will not be called again.
You should also not use time.sleep. This is a blocking call. That means your GUI will freeze as it cannot handle incoming events. The same thing will happen with the urllib2.urlopen call, if it takes too much time. To prevent this you can run updateValues in a separate Thread. Then you would have to use gobject.idle_add to set the text of the label (see documentation).
Here is a small example. It is just a counter (and would not need threading) but I marked the place where your urllib2.urlopen would go with a comment:
#!/usr/bin/env python2
from threading import Thread
from pygtk import gtk, gobject
class Window(gtk.Window):
def __init__(self):
gtk.Window.__init__(self)
self.connect('delete-event', gtk.main_quit)
self.label = gtk.Label('1')
self.add(self.label)
gobject.timeout_add_seconds(1, self.threaded)
def threaded(self):
thread = Thread(target=self.updateValues)
thread.start()
return True
def updateValues(self):
# urllib.urlopen calls
n = int(self.label.get_text())
gobject.idle_add(self.label.set_text, str(n + 1))
win = Window()
win.show_all()
gobject.threads_init()
gtk.main()
I'm trying to create a gui application using wxpython and I got some issues with the TextCtrl element. The effect that I am trying to achieve is that the user will enter a command to a text field (command) and the command might pop a message that appears in the `(out) field. After some time (0.7 seconds on this example) the message will get back to a default message ("OutPut"). I have two problems:
The message doesn't always appear.
The program sometime crashes due to a segmentation fault and I don't get any Error message to handle that.
I guess that the two related in some way, but I don't know why. In the following example, I only type "test" and wait until the original message appear. Both problems happen on that scenario.
I post here two files that serve as smallest working example. File number 1, creates the GUI,
import wx
import os.path
import os
from threading import Thread
from time import sleep
from MsgEvent import *
class MainWindow(wx.Frame):
def __init__(self):
super(MainWindow, self).__init__(None, size=(400,200),)
#style=wx.MAXIMIZE)
self.CreateInteriorWindowComponents()
self.CreateKeyBinding()
self.command.SetFocus()
self.Layout()
def Test(self):
self.command.SetValue('open')
self.ParseCommand(None)
def PostMessage(self,msg):
'''For its some reason, this function is called twice,
the second time without any input. I could'nt understand why.
For that, the test :if msg == None'''
if msg == None: return
worker = MessageThread(self,msg,0.7,'OutPut')
worker.start()
def CreateKeyBinding(self):
self.command.Bind(wx.EVT_CHAR,self.KeyPressed)
def KeyPressed(self,event):
char = event.GetUniChar()
if char == 13 and not event.ControlDown(): #Enter
if wx.Window.FindFocus() == self.command:
self.ParseCommand(event)
else:
event.Skip()
def ParseCommand(self,event):
com = self.command.GetValue().lower() #The input in the command field
self.PostMessage(com)
def CreateInteriorWindowComponents(self):
''' Create "interior" window components. In this case it is just a
simple multiline text control. '''
self.panel = wx.Panel(self)
font = wx.SystemSettings_GetFont(wx.SYS_SYSTEM_FONT)
font.SetPointSize(12)
self.vbox = wx.BoxSizer(wx.VERTICAL)
#Out put field
self.outBox = wx.BoxSizer(wx.HORIZONTAL)
self.out = wx.TextCtrl(self.panel, style=wx.TE_READONLY|wx.BORDER_NONE)
self.out.SetValue('OutPut')
self.out.SetFont(font)
self.outBox.Add(self.out,proportion=1,flag=wx.EXPAND,border=0)
self.vbox.Add(self.outBox,proportion=0,flag=wx.LEFT|wx.RIGHT|wx.EXPAND,border=0)
#Setting the backgroudn colour to window colour
self.out.SetBackgroundColour(self.GetBackgroundColour())
#Commands field
self.commandBox = wx.BoxSizer(wx.HORIZONTAL)
self.command = wx.TextCtrl(self.panel, style=wx.TE_PROCESS_ENTER)
self.command.SetFont(font)
self.commandBox.Add(self.command, proportion=1, flag=wx.EXPAND)
self.vbox.Add(self.commandBox, proportion=0, flag=wx.LEFT|wx.RIGHT|wx.EXPAND, border=0)
self.panel.SetSizer(self.vbox)
return
#Close the window
def OnExit(self, event):
self.Close() # Close the main window.
app = wx.App()
frame = MainWindow()
frame.Center()
frame.Show()
app.MainLoop()
And file number 2, called MsgThread.py handle the events.
import wx
import threading
import time
myEVT_MSG = wx.NewEventType()
EVT_MSG = wx.PyEventBinder(myEVT_MSG,1)
class MsgEvent(wx.PyCommandEvent):
""" event to signal that a message is ready """
def __init__(self,etype,eid,msg='',wait=0,msg0=''):
""" create the event object """
wx.PyCommandEvent.__init__(self,etype,eid)
self._msg = unicode(msg)
self._wait_time = wait
self._reset_message = unicode(msg0)
def GetValue(self):
""" return the value from the event """
return self._msg
class MessageThread(threading.Thread):
def __init__(self,parent,msg='',wait=0,msg0=''):
"""
parent - The gui object that shuold recive the value
value - value to handle
"""
threading.Thread.__init__(self)
if type(msg) == int:
msg = unicode(msg)
self._msg = msg
self._wait_time = wait
self._reset_message = msg0
self._parent = parent
print self._msg
def run(self):
""" overide thread.run Don't call this directly, its called internally when you call Thread.start()"""
self._parent.out.SetValue(unicode(self._msg))
time.sleep(self._wait_time)
self._parent.out.SetValue(self._reset_message)
self._parent.MessageFlag = False
event = MsgEvent(myEVT_MSG,-1,self._msg)
wx.PostEvent(self._parent,event)
What is faulty?
WX Python is not thread safe except for 3 functions (wx.CallAfter, wx.CallLater, wx.PostEvent)
So basically what you have to do is ensure you never call any widget directly from within the subthread. You may use events or CallAfter.
You also might want to check this:
Nice writeup about threads and wxpython
This might help as well
Lokla