Overlay text over a specific widget (transparent labels) in pyqt4 - python

Consider the modification of an answer from #ekhumoro as shown below.
There is a mplayer embedded in a QWidget. Now I want overlay some text over the video. But my approach below doesn't work (the background of the label is not transparent such that one sees only the video and the text). Any idea to fix it?
More generally: How can I make transparent labels positioned over custom widgets (in my case the mplayer-widget)?
If it is not possible to achieve exactly what I want, it would be sufficient to have something which just shows freezes the last frame of the video (or a predefined frame) and displays some text over it.
Note that at a later stage I want that the text which overlays the video changes with time, so the solution should have this in mind already.
For transparency things it may be important to note that I use a linux environment and that is should especially work under xmonad.
import mpylayer
from PyQt4 import QtGui, QtCore
class Window(QtGui.QWidget):
def __init__(self):
QtGui.QWidget.__init__(self)
self.container = QtGui.QWidget(self)
#self.container.setStyleSheet('background: black')
self.button = QtGui.QPushButton('Open', self)
self.button.clicked.connect(self.handleButton)
self.layout = QtGui.QVBoxLayout(self)
self.layout.addWidget(self.button)
self.layout.addWidget(self.container)
self.mplayer = mpylayer.MPlayerControl(
'mplayer', ['-wid', str(self.container.winId())])
self.label = QtGui.QLabel('Some text\n and more',self)
self.label.move(100,100)
self.label.setGeometry(200,200,900,300)
#This doesn't work
self.label.setAttribute(QtCore.Qt.WA_TranslucentBackground)
#opacity doesn't work
self.label.setStyleSheet("QLabel {font-size: 100px; opacity:0.5}")
def handleButton(self):
path = QtGui.QFileDialog.getOpenFileName()
if not path.isEmpty():
self.mplayer.loadfile(unicode(path))
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = Window()
window.resize(640, 480)
window.show()
sys.exit(app.exec_())
Here is a screenshot how it my non-working approach looks like:
Here is what I want faked with gimp (maybe I should have used a red font color, but that should be just simple css):
Edit
Here is how I tried to adapt X.Jacobs answer to my example. However it doesn't work. Only if I resize the window the overlayed text/lines appear for just a millisecond over the video and then disappears again (in both cases, if the video is running and if it is pausing).
import mpylayer
from PyQt4 import QtGui, QtCore
class overlayLabel(QtGui.QLabel):
def __init__(self, parent=None):
super(overlayLabel, self).__init__(parent)
self.setAlignment(QtCore.Qt.AlignHCenter|QtCore.Qt.AlignVCenter)
self.setText("OVERLAY TEXT")
self.setStyleSheet("QLabel {font-size: 100px;}")
self.setGeometry(200,200,900,300)
class overlay(QtGui.QWidget):
def __init__(self, parent=None):
super(overlay, self).__init__(parent)
palette = QtGui.QPalette(self.palette())
palette.setColor(palette.Background, QtCore.Qt.transparent)
self.setPalette(palette)
def paintEvent(self, event):
painter = QtGui.QPainter()
painter.begin(self)
painter.setRenderHint(QtGui.QPainter.Antialiasing)
painter.fillRect(event.rect(), QtGui.QBrush(QtGui.QColor(255, 255, 255, 27)))
painter.drawLine(self.width()/8, self.height()/8, 7*self.width()/8, 7*self.height()/8)
painter.drawLine(self.width()/8, 7*self.height()/8, 7*self.width()/8, self.height()/8)
painter.setPen(QtGui.QPen(QtCore.Qt.NoPen))
class Window(QtGui.QWidget):
def __init__(self):
QtGui.QWidget.__init__(self)
self.container = QtGui.QWidget(self)
#self.container.setStyleSheet('background: black')
self.button = QtGui.QPushButton('Open', self)
self.button.clicked.connect(self.handleButton)
self.layout = QtGui.QVBoxLayout(self)
self.layout.addWidget(self.button)
self.layout.addWidget(self.container)
self.mplayer = mpylayer.MPlayerControl(
'mplayer', ['-wid', str(self.container.winId())])
## Both versions don't work:
#self.label = overlay(self.container)
self.label = overlayLabel(self.container)
def handleButton(self):
path = QtGui.QFileDialog.getOpenFileName()
if not path.isEmpty():
self.mplayer.loadfile(unicode(path))
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = Window()
window.resize(640, 480)
window.show()
sys.exit(app.exec_())

Checkout this example overlay widget that you can adapt to your needs:
#!/usr/bin/env python
#-*- coding:utf-8 -*-
from PyQt4.QtCore import *
from PyQt4.QtGui import *
class overlay(QWidget):
def __init__(self, parent=None):
super(overlay, self).__init__(parent)
palette = QPalette(self.palette())
palette.setColor(palette.Background, Qt.transparent)
self.setPalette(palette)
def paintEvent(self, event):
painter = QPainter()
painter.begin(self)
painter.setRenderHint(QPainter.Antialiasing)
painter.fillRect(event.rect(), QBrush(QColor(255, 255, 255, 127)))
painter.drawLine(self.width()/8, self.height()/8, 7*self.width()/8, 7*self.height()/8)
painter.drawLine(self.width()/8, 7*self.height()/8, 7*self.width()/8, self.height()/8)
painter.setPen(QPen(Qt.NoPen))
class windowOverlay(QWidget):
def __init__(self, parent=None):
super(windowOverlay, self).__init__(parent)
self.editor = QTextEdit()
self.editor.setPlainText("OVERLAY"*100)
self.button = QPushButton("Toggle Overlay")
self.verticalLayout = QVBoxLayout(self)
self.verticalLayout.addWidget(self.editor)
self.verticalLayout.addWidget(self.button)
self.overlay = overlay(self.editor)
self.overlay.hide()
self.button.clicked.connect(lambda: self.overlay.setVisible(False) if self.overlay.isVisible() else self.overlay.setVisible(True))
def resizeEvent(self, event):
self.overlay.resize(event.size())
event.accept()
if __name__ == "__main__":
import sys
app = QApplication(sys.argv)
main = windowOverlay()
main.show()
sys.exit(app.exec_())
To overlay text use something like this:
class overlayLabel(QLabel):
def __init__(self, parent=None):
super(overlayLabel, self).__init__(parent)
self.setAlignment(Qt.AlignHCenter|Qt.AlignVCenter)
self.setText("OVERLAY TEXT")

Related

PyQT6: How to add an image in Table Widget [duplicate]

I'm very new to Python and even newer to PyQt. I've managed to create a table, but want to add images in certain cells. I've read that I need to subclass the QTableWidget class, or possibly the QTableWidgetItem class and re-implement the QPaintEvent. If anyone has an example of what goes into re-implementing the QPaintEvent I would really appreciate it.
Thanks,
Stephen
from PyQt4 import QtGui
import sys
imagePath = "enter the path to your image here"
class ImgWidget1(QtGui.QLabel):
def __init__(self, parent=None):
super(ImgWidget1, self).__init__(parent)
pic = QtGui.QPixmap(imagePath)
self.setPixmap(pic)
class ImgWidget2(QtGui.QWidget):
def __init__(self, parent=None):
super(ImgWidget2, self).__init__(parent)
self.pic = QtGui.QPixmap(imagePath)
def paintEvent(self, event):
painter = QtGui.QPainter(self)
painter.drawPixmap(0, 0, self.pic)
class Widget(QtGui.QWidget):
def __init__(self):
super(Widget, self).__init__()
tableWidget = QtGui.QTableWidget(10, 2, self)
tableWidget.setCellWidget(0, 1, ImgWidget1(self))
tableWidget.setCellWidget(1, 1, ImgWidget2(self))
if __name__ == "__main__":
app = QtGui.QApplication([])
wnd = Widget()
wnd.show()
sys.exit(app.exec_())
Two ways of doing it, since you asked for the painEvent.
Credits: http://www.mail-archive.com/pyqt#riverbankcomputing.com/msg01259.html
Hope this helps.
Edit: Added requested solution using a QTableWidget subclass.
from PyQt4 import QtGui
import sys
class ImageWidget(QtGui.QWidget):
def __init__(self, imagePath, parent):
super(ImageWidget, self).__init__(parent)
self.picture = QtGui.QPixmap(imagePath)
def paintEvent(self, event):
painter = QtGui.QPainter(self)
painter.drawPixmap(0, 0, self.picture)
class TableWidget(QtGui.QTableWidget):
def setImage(self, row, col, imagePath):
image = ImageWidget(imagePath, self)
self.setCellWidget(row, col, image)
if __name__ == "__main__":
app = QtGui.QApplication([])
tableWidget = TableWidget(10, 2)
tableWidget.setImage(0, 1, "<your image path here>")
tableWidget.show()
sys.exit(app.exec_())
I find this solution to be kind to my beginners mind:
from PyQt5 import QtCore, QtGui, QtWidgets
import sys
class KindForMind(object):
def THINK(self, PLEASE):
self.table = QtWidgets.QTableWidget()
pic = QtGui.QPixmap("your_image.jpg")
self.label = QtWidgets.QLabel(PLEASE)
self.label.setPixmap(pic)
self.table.setCellWidget(0,0, self.label)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
PLEASE = QtWidgets.QWidget()
ui = KindForMind()
ui.THINK(PLEASE)
PLEASE.show()
sys.exit(app.exec_())

PyQt not displaying pixmap properly

So I'm new to PyQt and I can't seem to quite work out all the kinks. For some reason, whenever I click the "play game" button, the image just doesn't appear. However, it does run the InitUI. Can someone tell me what Im doing wrong? (when It just loaded up the image initially, the image appeared.
class Example(QMainWindow):
def __init__(self):
super().__init__()
self.title = 'PyQt5 image - pythonspot.com'
self.initUI()
def initUI(self):
central_widget = QWidget()
self.chess = ChessWidget(central_widget)
self.setCentralWidget(central_widget)
self.setWindowIcon(QIcon('web.png'))
self.resize(900,900)
self.center()
self.setFixedSize(self.size())
self.show()
def toggleMenu(self, state):
if state:
self.statusbar.show()
else:
self.statusbar.hide()
# def closeEvent(self, event):
#
# reply = QMessageBox.question(self, 'Message',
# """Are you sure you want to quit?""", QMessageBox.Yes |
# QMessageBox.No, QMessageBox.No)
#
# if reply == QMessageBox.Yes:
# event.accept()
# else:
# event.ignore()
def center(self):
qr = self.frameGeometry()
cp = QDesktopWidget().availableGeometry().center()
qr.moveCenter(cp)
self.move(qr.topLeft())
class ChessWidget(QFrame):
def __init__(self, parent):
super().__init__(parent)
qbtn = QPushButton('Play Game', self)
qbtn.clicked.connect(lambda: qbtn.close())
qbtn.clicked.connect(lambda: self.initUI())
qbtn.resize(qbtn.sizeHint())
hbox = QHBoxLayout()
hbox.addStretch(1)
hbox.addWidget(qbtn)
vbox = QVBoxLayout()
vbox.addStretch(1)
vbox.addLayout(hbox)
self.setLayout(vbox)
def initUI(self):
print("hi")
pixmap = QPixmap("ChessBoard.jpg")
lbl = QLabel(self)
pixmap2 = pixmap.scaledToWidth(900)
hbox = QHBoxLayout(self)
hbox.addStretch(1)
hbox.addWidget(lbl)
lbl.setPixmap(pixmap2) ` if __name__ == '__main__':
app = QApplication([])
ex = Example()
sys.exit(app.exec_()) `
You should be getting a useful warning from Qt; if not, check that your test environment has a console active. The warning is:
QLayout: Attempting to add QLayout "" to ChessWidget "", which already has a layout
This happens when you create the QHBoxLayout in ChessWidget.initUI and try to parent it to the ChessWidget. You have already set a QVBoxLayout on that widget.
A quick solution is to retain the name of your layout (vbox -> self.vbox), then in a click event remove the QPushButton from the layout and add the ChessWidget.
I understand you're just making small tests for learning purposes, but this design pattern with the QPushButton being permanently replaced might not be what you want. If you want the QPushButton and ChessWidget to occupy the same space, look at QStackedWidget. This will allow you to switch from one widget to the other as often as you like. This could be a useful approach if you want to hide the ChessWidget later when no game is active, for example.
Note that when you create your QPushButton and QLabel, it's unnecessary to parent them to the ChessWidget as they will be reparented to the layout when added.
Try it:
import sys
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
from PyQt5.QtGui import *
class Example(QMainWindow):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
central_widget = QWidget()
self.chess = ChessWidget(central_widget)
self.setCentralWidget(central_widget)
self.layV = QVBoxLayout(central_widget) # +++
self.layV.addWidget(self.chess) # +++
self.setWindowIcon(QIcon('D:/_Qt/img/py-qt.png')) # web.png
self.resize(440,440) #(900,900)
class ChessWidget(QFrame):
def __init__(self, parent=None):
super().__init__(parent)
qbtn = QPushButton('Play Game', self)
qbtn.clicked.connect(lambda: qbtn.close())
qbtn.clicked.connect(lambda: self.initUI())
self.hbox = QHBoxLayout()
self.hbox.addWidget(qbtn)
self.vbox = QVBoxLayout()
self.vbox.addStretch(1)
self.vbox.addLayout(self.hbox)
self.setLayout(self.vbox)
def initUI(self):
print("hi")
pixmap = QPixmap("D:/_Qt/img/pyqt.jpg") # ChessBoard.jpg
lbl = QLabel(self)
self.vbox.addWidget(lbl)
lbl.setPixmap(pixmap.scaled(400, 400, Qt.KeepAspectRatio)) # +++
if __name__ == '__main__':
app = QApplication([])
ex = Example()
ex.setWindowTitle('PyQt5 image - pythonspot.com')
ex.show()
sys.exit(app.exec_())

Click a button to change a GIF

In the App there are a QButton and a QLabel. In the QLabel I put a QMovie in, to show a GIF. By clicking the QButton I want to change the GIF, which path is defined in a list.
The problem: the App shows only the first GIF. The Button seems not working. What have I done wrong?
But: Please dont change the structure of the code. E.g. I want to have the QLabel defined in the sub-function and return from there the QLabel.
The code:
import sys
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
import random
list = ['F:\\test1.gif', 'F:\\test2.gif', 'F:\\test3.gif', 'F:\\test4.gif']
class Window(QWidget):
def __init__(self, parent=None):
super(Window, self).__init__(parent)
self.resize(600, 600)
self.initUI()
def initUI(self):
self.btn = QPushButton("change", self)
self.btn.clicked.connect(self.changeGIF)
self.grid = QVBoxLayout()
self.grid.addWidget(self.btn)
self.grid.addWidget(self.changeGIF())
self.grid.addStretch(1)
self.setLayout(self.grid)
def changeGIF(self):
randomValue = list[random.randint(1, len(list)-1)]
print(randomValue)
self.lbl = QLabel()
self.gif = QMovie(randomValue)
self.lbl.setMovie(self.gif)
self.gif.start()
return self.lbl
if __name__ == '__main__':
app = QApplication(sys.argv)
MyApp = Window()
MyApp.show()
sys.exit(app.exec_())
Thanks for the help!
since the QLabel will be responsible for showing GIFs in a random way, it is advisable to create a class that only takes care of that task, in this widget you must have a method that changes the QMovie of the QLabel.
list_of_gifs = ['F:\\test1.gif', 'F:\\test2.gif', 'F:\\test3.gif', 'F:\\test4.gif']
class GIFLabel(QLabel):
def __init__(self, gifs, *args, **kwargs):
QLabel.__init__(self, *args, **kwargs)
self.mGifs = gifs
self.changeGIF()
def changeGIF(self):
gif = random.choice(self.mGifs)
movie = QMovie(gif)
self.setMovie(movie)
movie.start()
class Window(QWidget):
def __init__(self, parent=None):
super(Window, self).__init__(parent)
self.resize(600, 600)
self.initUI()
def initUI(self):
self.btn = QPushButton("change", self)
self.label = GIFLabel(list_of_gifs, self)
self.btn.clicked.connect(self.label.changeGIF)
self.grid = QVBoxLayout(self)
self.grid.addWidget(self.btn)
self.grid.addWidget(self.label)
self.grid.addStretch(1)
if __name__ == '__main__':
app = QApplication(sys.argv)
MyApp = Window()
MyApp.show()
sys.exit(app.exec_())

PyQt overlay fade in/out with animation framework

I have been working on a school project that involves a Qt/PyQt GUI. I am currently trying to get a specific menu to overlay the main window. I would love to add a sort of fading transition when toggled, but I can't seem to find many solid examples. There also seems to be a lack of python documentation in this area. If someone could provide me with some functional code, that would be great!
Heres what I have found so far, overlay:
from PyQt4.QtCore import *
from PyQt4.QtGui import *
import time
import threading
class overlay(QWidget):
def __init__(self, parent=None):
super(overlay, self).__init__(parent)
self.verticalLayout = QVBoxLayout(self)
self.button = QPushButton("Hello world!")
self.verticalLayout.addWidget(self.button)
self.percent = 0
class windowOverlay(QWidget):
def __init__(self, parent=None):
super(windowOverlay, self).__init__(parent)
self.editor = QTextEdit()
self.editor.setPlainText("OVERLAY"*100)
self.button = QPushButton("Toggle Overlay")
self.verticalLayout = QVBoxLayout(self)
self.verticalLayout.addWidget(self.editor)
self.verticalLayout.addWidget(self.button)
self.overlay = overlay(self.editor)
self.overlay.hide()
self.button.clicked.connect(lambda: self.overlay.setVisible(False) if self.overlay.isVisible() else self.overlay.setVisible(True))
def resizeEvent(self, event):
self.overlay.resize(event.size())
event.accept()
if __name__ == "__main__":
import sys
app = QApplication(sys.argv)
main = windowOverlay()
main.show()
sys.exit(app.exec_())

Add different text to a window

I have a button and a text label. Each time the button is pressed, i would like text placed from a line edit to be placed onto the window. So far I can only get one text to draw onto the window, even if I create another textlabel. Ive tried seeting a click count determining how many times a user has clicked a button but this doesnt work either. Heres what I have so far, any suggestions?
import sys
import os
from PyQt4 import QtCore, QtGui
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from PyQt4.QtGui import QApplication
class Window(QMainWindow):
def __init__(self, *args):
QMainWindow.__init__(self, *args)
self.centralWidget = QWidget(self)
self.setCentralWidget(self.centralWidget)
self.setGeometry(450,100,350,680)
self.btn1 = QPushButton("Enter", self.centralWidget)
self.btn1.setGeometry(10,50,150, 20)
self.btn1.clicked.connect(self.enter)
self.edit = QtGui.QLineEdit(self)
self.edit.setGeometry(10, 10, 150, 20)
self.label = QtGui.QLabel(self)
self.label.setGeometry(240, 170,150, 20)
def enter(self):
self.label.setText(self.edit.text())
def main(args):
global app
app = App(args)
app.exec_()
class App(QApplication):
def __init__(self, *args):
QApplication.__init__(self, *args)
self.main = Window()
self.connect(self, SIGNAL("lastWindowClosed()"), self.byebye )
self.main.show()
def byebye( self ):
self.exit(0)
if __name__ == "__main__":
main(sys.argv)
There are a few problems with your example code, the main one being that you are trying to manually arrange the widgets, rather than using a layout.
It's hard to tell from your question exactly what you expect the output to be, so I've assumed you want the text from line-edit to be appended to the label, so that you end up with a series of lines.
Here's a simplified version of your example that hopefully does what you want:
from PyQt4 import QtCore, QtGui
class Window(QtGui.QMainWindow):
def __init__(self):
QtGui.QMainWindow.__init__(self)
self.btn1 = QtGui.QPushButton("Enter", self)
self.btn1.clicked.connect(self.enter)
self.edit = QtGui.QLineEdit(self)
self.label = QtGui.QLabel(self)
self.label.setAlignment(
QtCore.Qt.AlignTop | QtCore.Qt.AlignLeft)
widget = QtGui.QWidget(self)
layout = QtGui.QVBoxLayout(widget)
layout.addWidget(self.edit)
layout.addWidget(self.btn1)
layout.addWidget(self.label)
self.setCentralWidget(widget)
def enter(self):
text = self.edit.text()
if text:
self.label.setText('%s\n%s' % (self.label.text(), text))
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = Window()
window.setGeometry(450, 100, 350, 680)
window.show()
sys.exit(app.exec_())

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