Python module install, setting up the 'environment' for a specific module - python

Trying to install a Python module called Dislin. Unfortunately I haven't had success setting the environment for Dislin, and I will get an install error. The instructions for setting the path are below, but they are a bit obscure to me. Can anyone make it a bit more explicit? (I'm learning).
d) Choose a directory in the file structure where DISLIN should be
installed and define the environment variable DISLIN with it:
For example: export DISLIN/$HOME/dislin
ftp://ftp.gwdg.de/pub/grafik/dislin/darwin/README.DARWIN
My site packages for python 2.7 are here: /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages. I would assume I need to point Dislin home here, but so far have not been successful, as I am probably doing it wrong, but I get an error like: export: `DISLIN/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/dislin': not a valid identifier

If you've already installed dislin, what you have to do is make sure that wherever you've installed the data for dislin (not for Python), is on your system environmental variable PYTHONPATH. This is pointed out in #5 in the ftp link you posted.
What you would do, if dislin can be found on your computer at the path you posted above, is add the following to your PYTHONPATH:
DISLIN/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/dislin

Related

pip install, How to fix ImportError

I'm having ImportError: cannot import name 'Literal' from 'typing' error message when I try to use pip install. Anyone can help?
The problem is with the configuration of your environmental variables. The first thing, I'd suggest you do is uninstall all the unused versions of python. To my mind, the latest of python 3.x.x series is the best.
Steps:
The easiest way of accessing it is just to type environment variable in Windows 10 search bar. (Assuming you are using Windows 10)
Then follow these:
At the bottom half part of the subsequent window search for path:
If you double click that, look for python. Make sure you have such paths added there and you need to have a compatible version of python. Usually, your python bin directory is located in Program Files.

Fatal Python error: initfsencoding: unable to load the file system codec ModuleNotFoundError: No module named 'encodings' [duplicate]

I am attempting to put together a simple c++ test project that uses an embedded python 3.2 interpreter. The project builds fine but Py_Initialize raises a fatal error:
Fatal Python error: Py_Initialize: unable to load the file system codec
LookupError: no codec search functions registered: can't find encoding
Minimal code:
#include <Python.h>
int main (int, char**)
{
Py_Initialize ();
Py_Finalize ();
return 0;
}
The OS is 32bit Vista.
The python version used is a python 3.2 debug build, built from sources using VC++ 10.
The python_d.exe file from the same build runs without any problems.
Could someone explain the problem and how to fix it? My own google-fu fails me.
EDIT 1
After going through the python source code I've found that, as the error says, no codec search functions have been registered. Both codec_register and PyCodec_Register are as they should be. It's just that nowhere in the code are any of these functions called.
I don't really know what this means as I still have no idea when and from where these functions should have been called. The code that raises the error is entirely missing from the source of my other python build (3.1.3).
EDIT 2
Answered my own question below.
Check the PYTHONPATH and PYTHONHOME environment variables and make sure they don't point to Python 2.x.
http://bugs.python.org/issue11288
Parts of this have been mentioned before, but in a nutshell this is what worked for my environment where I have multiple Python installs and my global OS environment set-up to point to a different install than the one I attempt to work with when encountering the problem.
Make sure your (local or global) environment is fully set-up to point to the install you aim to work with, e.g. you have two (or more) installs of, let's say a python27 and python33 (sorry these are windows paths but the following should be valid for equivalent UNIX-style paths just as well, please let me know about anything I'm missing here (probably the DLLs path might differ)):
C:\python27_x86
C:\python33_x64
Now, if you intend to work with your python33 install but your global environment is pointing to python27, make sure you update your environment as such (while PATH and PYTHONHOME may be optional (e.g. if you temporarily work in a local shell)):
PATH="C:\python33_x64;%PATH%"
PYTHONPATH="C:\python33_x64\DLLs;C:\python33_x64\Lib;C:\python33_x64\Lib\site-packages"
PYTHONHOME=C:\python33_x64
Note, that you might need/want to append any other library paths to your PYTHONPATH if required by your development environment, but having your DLLs, Lib and site-packages properly set-up is of prime importance.
Hope this helps.
The core reason is quite simple: Python does not find its modules directory, so it can of course not load encodings, too
Python doc on embedding says "Py_Initialize() calculates the module search path based upon its best guess" ... "In particular, it looks for a directory named lib/pythonX.Y"
Yet, if the modules are installed in (just) lib - relative to the python binary - above guess is wrong.
Although docs says that PYTHONHOME and PYTHONPATH are regarded, we observed that this was not the case; their actual presence or content was completely irrelevant.
The only thing that had an effect was a call to Py_SetPath() with e.g. [path-to]\lib as argument before Py_Initialize().
Sure this is only an option for an embedding scenario where one has direct access and control over the code; with a ready-made solution, special steps may be necessary to solve the issue.
Ran into the same thing trying to install brew's python3 under Mac OS! The issue here is that in Mac OS, homebrew puts the "real" python a whole layer deeper than you think. You would think from the homebrew output that
$ echo $PYTHONHOME
/usr/local/Cellar/python3/3.6.2/
$ echo $PYTHONPATH
/usr/local/Cellar/python3/3.6.2/bin
would be correct, but invoking $PYTHONPATH/python3 immediately crashes with the abort 6 "can't find encodings." This is because although that $PYTHONHOME looks like a complete installation, having a bin, lib etc, it is NOT the actual Python, which is in a Mac OS "Framework". Do this:
PYTHONHOME=/usr/local/Cellar/python3/3.x.y/Frameworks/Python.framework/Versions/3.x
PYTHONPATH=$PYTHONHOME/bin
(substituting version numbers as appropriate) and it will work fine.
From python3k, the startup need the encodings module, which can be found in PYTHONHOME\Lib directory.
In fact, the API Py_Initialize () do the init and import the encodings module.
Make sure PYTHONHOME\Lib is in sys.path and check the encodings module is there.
I had this issue with python 3.5, anaconda 3, windows 7 32 bit. I solved it by moving my pythonX.lib and pythonX.dll files into my working directory and calling
Py_SetPythonHome(L"C:\\Path\\To\\My\\Python\\Installation");
before initialize so that it could find the headers that it needed, where my path was to "...\Anaconda3\". The extra step of calling Py_SetPythonHome was required for me or else I'd end up getting other strange errors where python import files.
I just ran into the exact same problem (same Python version, OS, code, etc).
You just have to copy Python's Lib/ directory in your program's working directory ( on VC it's the directory where the .vcproj is )
There appears to be something going wrong with the release build either failing to include the appropriate codecs or else misidentifying the codec to use for system APIs. Since the python_d executable is working, what does that return for os.getfsencoding()? (Use the C API to call that between your Initialize/Finalize calls)
I had the same issue and found this question. However from the answers here I was not able to solve my problem. I started debugging the cpython code and thought that I might be discovered a bug. Therefore I opened a issue on the python issue tracker.
My mistake was that I did not understand that Py_SetPath clears all inferred paths.
So one needs to set all paths when calling this function.
Link to the issue conversation
For completion I also copied the most important part of the conversation below.
My original issue text
I compiled the source of CPython 3.7.3 myself on Windows with Visual Studio 2017 together with some packages like e.g numpy. When I start the Python Interpreter I am able to import and use numpy. However when I am running the same script via the C-API I get an ModuleNotFoundError.
So the first thing I did, was to check if numpy is in my site-packages directory and indeed there is a folder named numpy-1.16.2-py3.7-win-amd64.egg. (Makes sense because the python interpreter can find numpy)
The next thing I did was to get some information about the sys.path variable created when running the script via the C-API.
#### sys.path content ####
C:\Work\build\product\python37.zip
C:\Work\build\product\DLLs
C:\Work\build\product\lib
C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO\2017\PROFESSIONAL\COMMON7\IDE\EXTENSIONS\TESTPLATFORM
C:\Users\rvq\AppData\Roaming\Python\Python37\site-packages
Examining the content of sys.path I noticed two things.
C:\Work\build\product\python37.zip has the correct path 'C:\Work\build\product\'. There was just no zip file. All my files and directory were unpacked. So I zipped the files to an archive named python37.zip and this resolved the import error.
C:\Users\rvq\AppData\Roaming\Python\Python37\site-packages is wrong it should be C:\Work\build\product\Lib\site-packages but I dont know how this wrong path is created.
The next thing I tried was to use Py_SetPath(L"C:/Work/build/product/Lib/site-packages") before calling Py_Initialize(). This led to
Fatal Python Error 'unable to load the file system encoding'
ModuleNotFoundError: No module named 'encodings'
I created a minimal c++ project with exact these two calls and started to debug Cpython.
int main()
{
Py_SetPath(L"C:/Work/build/product/Lib/site-packages");
Py_Initialize();
}
I tracked the call of Py_Initialize() down to the call of
static int
zipimport_zipimporter___init___impl(ZipImporter *self, PyObject *path)
inside of zipimport.c
The comment above this function states the following:
Create a new zipimporter instance. 'archivepath' must be a path-like
object to a zipfile, or to a specific path inside a zipfile. For
example, it can be '/tmp/myimport.zip', or
'/tmp/myimport.zip/mydirectory', if mydirectory is a valid directory
inside the archive. 'ZipImportError' is raised if 'archivepath'
doesn't point to a valid Zip archive. The 'archive' attribute of the
zipimporter object contains the name of the zipfile targeted.
So for me it seems that the C-API expects the path set with Py_SetPath to be a path to a zipfile. Is this expected behaviour or is it a bug?
If it is not a bug is there a way to changes this so that it can also detect directories?
PS: The ModuleNotFoundError did not occur for me when using Python 3.5.2+, which was the version I used in my project before. I also checked if I had set any PYTHONHOME or PYTHONPATH environment variables but I did not see one of them on my system.
Answer
This is probably a documentation failure more than anything else. We're in the middle of redesigning initialization though, so it's good timing to contribute this feedback.
The short answer is that you need to make sure Python can find the Lib/encodings directory, typically by putting the standard library in sys.path. Py_SetPath clears all inferred paths, so you need to specify all the places Python should look. (The rules for where Python looks automatically are complicated and vary by platform, which is something I'm keen to fix.)
Paths that don't exist are okay, and that's the zip file. You can choose to put the stdlib into a zip, and it will be found automatically if you name it the default path, but you can also leave it unzipped and reference the directory.
A full walk through on embedding is more than I'm prepared to type on my phone. Hopefully that's enough to get you going for now.
I had the problem and was tinkering with different solutions mentioned here. Since I was running my project from Visual Studio, apparently, I needed to set the environment path inside Visual Studio and not the system path.
Adding a simple PYTHONHOME=PATH\TO\PYTHON\DIR in the project solution\properties\environment solved the problem.
For me this happened when I updated Python 64 bit from 3.6.4 to 3.6.5. It threw some error like "unable to extract python.dll. Do you have permissions."
Pycharm also failed to load interpreter, even though I reloaded it in settings. Running python command gave same error, with and without administrator mode.
Reason
There was error in installation of Python, include folder in python installation directory C:\Users\USERNAME\AppData\Local\Programs\Python\Python36 was missing
Reinstalling Python also dint solve the issue.(Not removal and install)
Solution
Uninstall Python and Install of Python again.
Because running installer was just extracting same files excluding include folder
In my cases, for windows, if you have multiple python versions installed, if PYTHONPATH is pointing to one version the other ones didn't work. I found that if you just remove PYTHONPATH, they all work fine
For those working in Visual Studio simply add the include, Lib and libs directories to the Include Directories and Library Directories under
Projects Properties -> Configuration Properties > VC++ Directories :
For example I have Anaconda3 on my system and working with Visual Studio 2015 This is how the settings looks like (note the Include and Library directories) :
Edit:
As also pointed out by bossi setting PYTHONPATH in your user Environment Variables section seems necessary.
a sample input can be like this (in my case):
C:\Users\Master\Anaconda3\Lib;C:\Users\Master\Anaconda3\libs;C:\Users\Master\Anaconda3\Lib\site-packages;C:\Users\Master\Anaconda3\DLLs
is necessary it seems.
Also, you need to restart Visual Studio after you set up the PYTHONPATH in your user Environment Variables for the changes to take effect.
Also note that :
Make sure the PYTHONHOME environment variable is set to the Python
interpreter you want to use. The C++ projects in Visual Studio rely on
this variable to locate files such as python.h, which are used when
creating a Python extension.
So, for some reason the python dll fails to locate the encodings module. The python.exe executable apparently finds it because it has the expected relative path. Modifying the search path works.
The reason for all of this? Don't know but at least it works. I highly suspect a typo on my part somewhere, that's usually the reason for odd bugs it seems.

How to fix 'ImportError: dynamic module does not define module export function (PyInit_cv2)' error in Python?

I'm running a code on deep learning, which uses the opencv module, by running python main.py (contains import cv2 statement), but always get the error 'ImportError: dynamic module does not define module export function (PyInit_cv2)'.
I've tried to reinstall my anaconda and create new virtual environments, but all got the same result. This problem really confuses me a lot and I've googled for many related problems, none of them works. I think the problem is something related to the environment and has nothing to do with the code, because I got the same result by simply run import cv2 in python prompt. The more confusing thing is that, even after I remove the opencv module, I also get the same problem, but not a ModuleNotFoundError. Does anyone can give me some advice? Thanks a lot!
I think I found one possible reason of this error.
Recently I was configuring the caffe environment on one server, I downloaded the source code of opencv-2.4.13 and compiled manually, added /usr/local/opencv-2.4.13/build/lib to $PYTHONPATH, and caffe worked well. After that, when I entered one of my virtual environment using conda activate py35, which uses python3.5, tried import cv2 in the python prompt, got the error above.
I'm not sure but I think the cause of the error is opencv-2.4.13 compiles a python2 interface so it can't be imported by python3. Python imports packages by searching the directories listed in sys.path, where $PYTHONPATH is in the second place after the current working directory (This is a great article introduces the mechanism of python finding packages). So when we enter the py35 environment, python will first look for $PYTHONPATH and find the opencv installed on the root directory instead of finding the opencv in the virtual environment using conda install opencv-python.
So there are two solutions of this problem:
Use python2 instead.
Remove /usr/local/opencv-2.4.13/build/lib from $PYTHONPATH.
which all work for me.
Similar post, might help:
ImportError: dynamic module does not define init function (initfizzbuzz)
Could you provide info on how you installed the CV module?
I had the same problem, which was caused by the cv2.so file in /usr/local/lib/python2.7/site-packages/cv2.so. After I deleted the file and use command sudo pip3 install opencv-python, it worked for python3.

RobotFramework - Unable to import RemoteSwingLibrary

Screenshot of error in RobotFramework
Hello, I am trying to use the RemoteSwingLibrary in RobotFramework for testing. Other libraries I have been able to pip install just fine. However, RemoteSwing is not available with pip. I have a jar file of the library in the python27 folder with other libraries and have it explicitly listed in the path variable. Still receiving the error message that it does not see the module. Please advise. Thank you!
As the library is as jar file, Python interpreter with Python will not read it. You need to use Jython(java based python implementation)+Robot instead.
The reason for your issue is that you don't have it in the PYTHONPATH system/user variable.
This you can clearly see in the bug report where is listed.
You can add it to the system variables or use robot with a parameter where the path is specified:
robot --pythonpath c:\python37-32\libs\remoteswinglibrary-2.2.3.jar
btw. The guy from the different answer is absolutely missing the point. This is also part of the instruction for the installation RemoteSwingLibrary for pybot too and the reason for the existence of this project. The manual for installation is here.
You can look also here where is almost the same.

Cannot install via pip within virtualenv

so I tried to set up an working environment to code some stuff with python. I used this really nice website newcoder.io to do it the right way.
Unfortunately I came across a big problem I cannot solve by myself even after several hours of trial and error (sponsored by Google).
I installed all required packages starting from python, virtualenv, virtualenvwrapper. I also changed the .bashprofile for using Terminal as stated. Then I tried to test the working environment like described in the aforementioned website newcoder.io Test.
As I was within the working environment named "TestEnv" I tried to install django via pip. Here is the result coming from Terminal:
(TestEnv)username:~ username$ pip install django
-bash: /Users/username/.virtualenvs/TestEnv/bin/pip: "/Users/brokenusername: bad interpreter: No such file or directory
As you can see there seems to be something wrong with the underlying links. I have to admit, that I recently changed my account name and the name of the home directory in OS X Mavericks (see "username" and "brokenusername" within the code). Everything went fine so far. The username is now without blank spaces in the name (a different, bigger problem, but solved). But pip still seems to keep the old "brokenusername".
My Question is, how do I change the "brokenusername" to "username" so that pip is able to its work.
Thanks for all advices.
Here is a sloth for all your efforts to help !
Please note: I am newbie when it comes to understand and change these kind of working environments. I tried my best to find a solution by myself. But it seems like I need some advice from the Internetz.
virtualenv creates symlinks, environment variables and other path links in places like .pth files that are invalidated when you change the base path of the env. But environments are cheap to create so (assuming you haven't placed other files in the virtualenv directory) just delete it and build it again.

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