Python, Call a class function from another class - python

Can you anyone please help me (noob) call the broadcast function from class BroadcastServerFactory in class process, as per attached code
I have tried so many methods of call a function from another class, but no solution
import time, sys
from apscheduler.scheduler import Scheduler
import threading
import socket
from twisted.internet import reactor
from twisted.python import log
from twisted.web.server import Site
from twisted.web.static import File
from autobahn.websocket import WebSocketServerFactory, \
WebSocketServerProtocol, \
listenWS
class process(threading.Thread):
def __init__(self, buffer3):
threading.Thread.__init__(self)
self.setDaemon(True)
self.buffer3 = buffer3
def run(self):
factory.broadcast("I don't know what I'm doing!")
class BroadcastServerProtocol(WebSocketServerProtocol):
def onOpen(self):
self.factory.register(self)
def onMessage(self, msg, binary):
if not binary:
self.factory.broadcast("'%s' from %s" % (msg, self.peerstr))
def connectionLost(self, reason):
WebSocketServerProtocol.connectionLost(self, reason)
self.factory.unregister(self)
class BroadcastServerFactory(WebSocketServerFactory):
"""
Simple broadcast server broadcasting any message it receives to all
currently connected clients.
"""
def __init__(self, url, debug = False, debugCodePaths = False):
WebSocketServerFactory.__init__(self, url, debug = debug, debugCodePaths = debugCodePaths)
self.clients = []
self.tickcount = 0
self.tick()
def tick(self):
self.tickcount += 1
self.broadcast("'tick %d' from server" % self.tickcount)
reactor.callLater(1, self.tick)
def register(self, client):
if not client in self.clients:
print "registered client " + client.peerstr
self.clients.append(client)
def unregister(self, client):
if client in self.clients:
print "unregistered client " + client.peerstr
self.clients.remove(client)
def broadcast(self, msg):
print "broadcasting message '%s' .." % msg
for c in self.clients:
c.sendMessage(msg)
print "message sent to " + c.peerstr
class BroadcastPreparedServerFactory(BroadcastServerFactory):
"""
Functionally same as above, but optimized broadcast using
prepareMessage and sendPreparedMessage.
"""
def broadcast(self, msg):
print "broadcasting prepared message '%s' .." % msg
preparedMsg = self.prepareMessage(msg)
for c in self.clients:
c.sendPreparedMessage(preparedMsg)
print "prepared message sent to " + c.peerstr
def testing():
buffer2 - "hello"
myDisplay = process(buffer2)
myDisplay.start()
if __name__ == '__main__':
if len(sys.argv) > 1 and sys.argv[1] == 'debug':
log.startLogging(sys.stdout)
debug = True
else:
debug = False
level_scheduler = Scheduler()
level_scheduler.add_interval_job(testing, seconds=5)
level_scheduler.start()
#ServerFactory = BroadcastServerFactory
ServerFactory = BroadcastPreparedServerFactory
factory = ServerFactory("ws://localhost:9000",
debug = debug,
debugCodePaths = debug)
factory.protocol = BroadcastServerProtocol
factory.setProtocolOptions(allowHixie76 = True)
listenWS(factory)
webdir = File(".")
web = Site(webdir)
reactor.listenTCP(8080, web)
reactor.run()
Thanks

Pass the class instance of BroadcastServerFactory to be called to the class instance that calls it process on creation
class process(threading.Thread):
def __init__(self, buffer3m, broadcast_server_factory):
threading.Thread.__init__(self)
self.setDaemon(True)
self.buffer3 = buffer3
self.factory = broadcast_server_factory
def run(self):
self.factory.broadcast("I don't know what I'm doing!")
and then call it (it's assigned as self.factory in the run statement. I can't see where you create a process class in your __main__ but it will be created with something like
p = process(buffer, factory)
Aside: Using capital letters for class names is considered good form in python process -> Process

Related

How to get client connection object in tornado websocket, Python

I am using tornado websocket for simple test code.
In the test code, i want to get tornado.websocket.WebSocketHandler.
For example, I used this way below.
class ConvPlayerInterface(object):
class WebsocketHandler(tornado.websocket.WebSocketHandler):
client = None
queue = ipcQueue.IpcQueue()
def open(self):
print 'new connection'
self.client = self #in my simple code, it handles only one client.
self.write_message("Connection Open")
def on_message(self, message):
self.queue.put(message)
def on_close(self):
print 'connection closed'
def __init__(self, url='/ws'):
self.application = tornado.web.Application([(url, self.WebsocketHandler),])
self.httpServer = tornado.httpserver.HTTPServer(self.application)
self.httpServer.listen(8888)
self.queue = self.WebsocketHandler.queue
self.ioLoop = threading.Thread(target = tornado.ioloop.IOLoop.instance().start)
def start(self):
self.ioLoop.start()
def get(self):
return self.queue.get()
def put(self, command):
self.WebsocketHandler.client.write_message(command)
But the point when it calls self.WebsocketHandler.client.write_message(command) in put() method, Python says client is Non type.
Any advice?
And how usually it is used to get client connection handler object in tornado?
In this part of your code
def put(self, command):
self.WebsocketHandler.client.write_message(command)
you are accessing to WebsocketHandler class, not a class member.
And the "client" attribute of WebsocketHandler is None, as expected.
WebsocketHandler instance will be created for each request tornado will accept, so there can be several websocket handlers simultaneously.
If you really want to have handle only one connection - you can do something like this:
class ConvPlayerInterface(object):
the_only_handler = None
class WebsocketHandler(tornado.websocket.WebSocketHandler):
client = None
queue = ipcQueue.IpcQueue()
def open(self):
print 'new connection'
ConvPlayerInterface.the_only_handler = self
self.write_message("Connection Open")
def on_message(self, message):
self.queue.put(message)
def on_close(self):
ConvPlayerInterface.the_only_handler = None
print 'connection closed'
def __init__(self, url='/ws'):
self.application = tornado.web.Application([(url, self.WebsocketHandler),])
self.httpServer = tornado.httpserver.HTTPServer(self.application)
self.httpServer.listen(8888)
self.queue = self.WebsocketHandler.queue
self.ioLoop = threading.Thread(target = tornado.ioloop.IOLoop.instance().start)
def start(self):
self.ioLoop.start()
def get(self):
return self.queue.get()
def put(self, command):
if self.the_only_handler is not None
self.the_only_handler.write_message(command)

Why is this zmq code not working?

This test doesn't work.
class PrintHandler(MessageHandler):
def handle_message(self, message):
print(message)
class FileHandler(MessageHandler):
def handle_message(self, message):
with open('nana', 'w') as f:
f.write(message)
class SubscribeProcess(Process):
def __init__(self, handler):
super(SubscribeProcess, self).__init__(group=None, target=None, name=None, args=(), kwargs={})
self.handler = handler
def run(self):
self.address = TcpAddress(host='127.0.0.1', port=5555)
subscriber = ZmqSubscriber(ZmqBlockingConnection(address=self.address, bind=False))
subscriber.set_message_handler(self.handler)
print('............')
class TestZmqSubscriber(TestCase):
def test_set_message_handler(self):
address = TcpAddress(host='127.0.0.1', port=5555)
pub_connection = ZmqBlockingConnection(address, bind=True)
publisher = ZmqPublisher(pub_connection)
p = SubscribeProcess(handler=PrintHandler())
p.start()
while True:
publisher.publish('Message number {}'.format(2))
I now that's this is not the unit test actually. But I want to see the received messages in console first. Then I will write proper test.
While this two scripts work perfectly.
connection = ZmqBlockingConnection(TcpAddress(host='127.0.0.1', port=5555), bind=False)
sub = ZmqSubscriber(connection)
sub.set_message_handler(PrintHandler())
address = TcpAddress(host='127.0.0.1', port=5555)
pub_connection = ZmqBlockingConnection(address, bind=True)
publisher = ZmqPublisher(pub_connection)
while True:
publisher.publish('Message number {}'.format(2))
Inside of subscriber.set_message_handler(handler) is actually this
def start_receiving_messages(self, message_handler):
while True:
message_handler.handle_message(self.socket.recv())
And in debugger I see that the code hangs infinitely in socket.recv()
Maybe I'm using multiprocessing wrong?
EDIT1
class ZmqBlockingConnection(Connection):
def start_receiving_messages(self, message_handler):
while True:
message_handler.handle_message(self.socket.recv())
def send_message(self, message):
self.socket.send(message)
def __init__(self, address, bind, hwm=1000):
self.hwm = hwm
self.bind = bind
self.address = address
self.socket = None
def set_hwm(self, hwm):
self.socket.set_hwm(hwm)
def configure(self, socket_type):
self.socket = zmq.Context().socket(socket_type)
if self.bind:
self.socket.bind(str(self.address))
else:
self.socket.connect(str(self.address))
self.set_hwm(self.hwm)
OK, the problem was in
def configure(self, socket_type):
self.socket = zmq.Context().instance().socket(socket_type)
if self.bind:
self.socket.bind(str(self.address))
else:
self.socket.connect(str(self.address))
self.set_hwm(self.hwm)
so instead of using singleton I started to create context instances and now it's working.

Python - access class method (using twisted)

I'm working with this example of an iPhone Chart Server and all is working as expected.
What I wanted to ask is if and how I can use message(self, message) outside the IphoneChat class...
For example if I have an event triggering every hour I want to be able to send everyone connected a message or if I want to take the server down to send a 'global' announcement, do I have to put all the code within the IphoneChat class?
The server.py is this:
from twisted.internet.protocol import Factory, Protocol
from twisted.internet import reactor
class IphoneChat(Protocol):
def connectionMade(self):
self.factory.clients.append(self)
print "clients are ", self.factory.clients
def connectionLost(self, reason):
self.factory.clients.remove(self)
# define message handling...
def dataReceived(self, data):
a = data.split(':')
print a
if len(a) > 1:
command = a[0]
content = a[1]
msg = ""
if command == "iam":
#msg = content + " has joined"
msg = "test1"
elif command == "toggle":
#msg = command + ": " + content
msg = "test2"
elif command == "msg":
msg = command + ": " + content
print msg
for c in self.factory.clients:
c.message(msg)
def message(self, message):
self.transport.write(message + '\n')
rt = pollTimer.RepeatedTimer(3, NotifyAllFunction)
factory = Factory()
factory.protocol = IphoneChat
factory.clients = []
reactor.listenTCP(6035, factory)
print "chat server started"
reactor.run()
Adding the polling module:
from threading import Timer
class RepeatedTimer(object):
def __init__(self, interval, function, *args, **kwargs):
self._timer = None
self.interval = interval
self.function = function
self.args = args
self.kwargs = kwargs
self.is_running = False
self.start()
def _run(self):
self.is_running = False
self.start()
self.function(*self.args, **self.kwargs)
def start(self):
if not self.is_running:
self._timer = Timer(self.interval, self._run)
self._timer.start()
self.is_running = True
def stop(self):
self._timer.cancel()
self.is_running = False
Let's say you registered a callback to be executed after some time, then you can simple access all the clients from factory.clients and send them a message using their .transport.write() method:
from twisted.internet import task
...
# Rest of the code
...
factory = Factory()
factory.protocol = IphoneChat
factory.clients = []
def broadcast(message):
for client in factory.clients:
client.transport.write(message + '\n')
event = task.LoopingCall(broadcast, 'Ping to all users')
event.start(60*60) # call every hour
reactor.listenTCP(6035, factory)
print "chat server started"
reactor.run()

Python - Twisted and PyAudio + Chat

I've been playing around with the Twisted extension and have fooled around with a chat room sort of system. However I want to expand upon it. As of now it only support multi-client chats with usernames ect. But I want to try and use the pyAudio extension to build a sort of VoIP application. I have a clientFactory and a simple echo protocol in the client and a serverFactory and protocol on the server. but I'm not entirely sure how to build off of this. What would be the best way to go about doing something like this?
Code to help if you need it
client.py:
import wx
from twisted.internet import wxreactor
wxreactor.install()
# import twisted reactor
import sys
from twisted.internet import reactor, protocol, task
from twisted.protocols import basic
class ChatFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, parent=None, title="WhiteNOISE")
self.protocol = None # twisted Protocol
sizer = wx.BoxSizer(wx.VERTICAL)
self.text = wx.TextCtrl(self, style=wx.TE_MULTILINE | wx.TE_READONLY)
self.ctrl = wx.TextCtrl(self, style=wx.TE_PROCESS_ENTER, size=(300, 25))
sizer.Add(self.text, 5, wx.EXPAND)
sizer.Add(self.ctrl, 0, wx.EXPAND)
self.SetSizer(sizer)
self.ctrl.Bind(wx.EVT_TEXT_ENTER, self.send)
def send(self, evt):
self.protocol.sendLine(str(self.ctrl.GetValue()))
self.ctrl.SetValue("")
class DataForwardingProtocol(basic.LineReceiver):
def __init__(self):
self.output = None
def dataReceived(self, data):
gui = self.factory.gui
gui.protocol = self
if gui:
val = gui.text.GetValue()
gui.text.SetValue(val + data)
gui.text.SetInsertionPointEnd()
def connectionMade(self):
self.output = self.factory.gui.text # redirect Twisted's output
class ChatFactory(protocol.ClientFactory):
def __init__(self, gui):
self.gui = gui
self.protocol = DataForwardingProtocol
def clientConnectionLost(self, transport, reason):
reactor.stop()
def clientConnectionFailed(self, transport, reason):
reactor.stop()
if __name__ == '__main__':
app = wx.App(False)
frame = ChatFrame()
frame.Show()
reactor.registerWxApp(app)
reactor.connectTCP("192.168.1.115", 5001, ChatFactory(frame))
reactor.run()
server.py:
from twisted.internet import reactor, protocol
from twisted.protocols import basic
import time
def t():
return "["+ time.strftime("%H:%M:%S") +"] "
class EchoProtocol(basic.LineReceiver):
name = "Unnamed"
def connectionMade(self):
#on client connection made
self.sendLine("WhiteNOISE")
self.sendLine("Enter A Username Below...")
self.sendLine("")
self.count = 0
self.factory.clients.append(self)
print t() + "+ Connection from: "+ self.transport.getPeer().host
def connectionLost(self, reason):
#on client connection lost
self.sendMsg("- %s left." % self.name)
print t() + "- Connection lost: "+ self.name
self.factory.clients.remove(self)
def lineReceived(self, line):
#actions to do on message recive
if line == '/quit':
#close client connection
self.sendLine("Goodbye.")
self.transport.loseConnection()
return
elif line == "/userlist":
#send user list to single client, the one who requested it
self.chatters()
return
elif line.startswith("/me"):
#send an action formatted message
self.sendLine("**" + self.name + ": " + line.replace("/me",""))
return
elif line == "/?":
self.sendLine("Commands: /? /me /userlist /quit")
return
if not self.count:
self.username(line)
else:
self.sendMsg(self.name +": " + line)
def username(self, line):
#check if username already in use
for x in self.factory.clients:
if x.name == line:
self.sendLine("This username is taken; please choose another")
return
self.name = line
self.chatters()
self.sendLine("You have been connected!")
self.sendLine("")
self.count += 1
self.sendMsg("+ %s joined." % self.name)
print '%s~ %s connected as: %s' % (t(), self.transport.getPeer().host, self.name)
def chatters(self):
x = len(self.factory.clients) - 1
s = 'is' if x == 1 else 'are'
p = 'person' if x == 1 else 'people'
self.sendLine("There %s %i other %s connected:" % (s, x, p) )
for client in self.factory.clients:
if client is not self:
self.sendLine(client.name)
self.sendLine("")
def sendMsg(self, message):
#send message to all clients
for client in self.factory.clients:
client.sendLine(t() + message)
class EchoServerFactory(protocol.ServerFactory):
protocol = EchoProtocol
clients = []
if __name__ == "__main__":
reactor.listenTCP(5001, EchoServerFactory())
reactor.run()
Take a look at Divmod Sine, a SIP application server. The basic idea is that you need an additional network server in your application that will support the VoIP parts of the application.

Twisted task.loop and pb auth

Learn Twisted. I decided to write a server and client that once a second to share data.
Wrote one implementation, but it seems to me that it is not correct.
# -*- coding: utf-8 -*-
from twisted.spread import pb
from twisted.internet import reactor, task
from twisted.cred import credentials
from win32com.server import factory
class login_send:
def __init__(self):
self.count=0
self.timeout = 1.0
self.factory = pb.PBClientFactory()
reactor.connectTCP("localhost", 8800, self.factory)
def testTimeout(self):
self.count+=1
print self.count
def1 = self.factory.login(credentials.UsernamePassword("test1","bb1b"))
def1.addCallbacks(self.good_connected, self.bad_connected)
def1.addCallback(self.send_data)
def1.addErrback(self.disconnect)
if self.count>10:def1.addBoth(self.disconnect)
def start(self):
l = task.LoopingCall(self.testTimeout)
l.start(self.timeout)
reactor.run()
def good_connected(self, perspective):
print 'good login and password', perspective
return perspective
def bad_connected(self, perspective):
print 'bad login or password', perspective
return perspective
def send_data(self, perspective):
print 'send'
return perspective.callRemote("foo", self.count)
def disconnect(self, perspective):
print 'disconnect'
reactor.stop()
if __name__ == "__main__":
st=login_send()
st.start()
Code: if login and password True -> send self.count, if login or password False -> disconnect, if self.count>10 -> disconnect
The first mistake, in my opinion is that I have to login every time.
def1 = self.factory.login(credentials.UsernamePassword("test1", "bb1b"))
How to make one authorization, and continue to send data every second?
simple test server code:
from zope.interface import implements
from twisted.spread import pb
from twisted.cred import checkers, portal
from twisted.internet import reactor
class MyPerspective(pb.Avatar):
def __init__(self, name):
self.name = name
def perspective_foo(self, arg):
print "I am", self.name, "perspective_foo(",arg,") called on", self
return arg
class MyRealm:
implements(portal.IRealm)
def requestAvatar(self, avatarId, mind, *interfaces):
if pb.IPerspective not in interfaces:
print 'qqqq'
raise NotImplementedError
return pb.IPerspective, MyPerspective(avatarId), lambda:None
p = portal.Portal(MyRealm())
c = checkers.InMemoryUsernamePasswordDatabaseDontUse(test1="bbb",
user2="pass2")
p.registerChecker(c)
reactor.listenTCP(8800, pb.PBServerFactory(p))
reactor.run()
I believe this should do the trick.
# Upper case first letter of class name is good policy.
class Login_send:
def __init__(self):
# initialize the state variable to False.
self.connection = False
self.count=0
self.timeout = 1.0
self.factory = pb.PBClientFactory()
reactor.connectTCP("localhost", 8800, self.factory)
def testTimeout(self):
self.count+=1
print self.count
# no connection -- create one.
if not self.connection:
self.assign_connection()
# cached connection exists, call send_data manually.
elif self.count > 10:
self.disconnect(self.connection)
else:
#you probably want to send data only if it it should be valid.
self.send_data(self.connection)
def assign_connection(self):
''' Creates and stores a Deffered which represents the connection to
the server. '''
# cache the connection.
self.connection = self.factory.login(
credentials.UsernamePassword("test1","bb1b"))
# add connection callbacks as normal.
self.connection.addCallbacks(
self.good_connected, self.bad_connected)
self.connection.addCallback(self.send_data)
self.connection.addErrback(self.disconnect)
def disconnect(self, perspective):
# be sure to cleanup after yourself!
self.connection = False
print 'disconnect'
reactor.stop()
# the rest of your class goes here.

Categories

Resources