I build a lot of very basic QT repetitive programs at work with QT python then compile them with py2exe. These are used by my coworkers at controllers for another program. I am wonder how I could build a python interpreter that would convert simple commands into actual python code similar to the way Processing converts a simplified code into java.
For example the "simple code" file may read:
slider('Distance', 'dist', 50, 100, 'int')
button('Apply Changes', 'apply')
which I would then interpret into a pyQT program form using types below:
slider(label, name, min, max, type)
button(label, name)
These would all be written to new python file, which when run would generate the appropriate form. The part I am stuck on is how to interpret the "simple code" into python code.
Thanks in advance
Solution #1
The code below is uses the regex and split idea by SPEN-zar to identify the widget type, then parse the inputs to generate the necessary outputs. Obviously, this will be expanded upon to generate real pyQT file, but this is the basic demonstrates the basic logic.
Thank you for the help.
import re
input = ["slider('Distance', 'dist', 50, 100, 'int')", "button('Apply Changes', 'apply')"]
pattern = r"([a-z]+)\s*\((.*)\)"
rexp = re.compile(pattern)
for line in input:
content = rexp.findall(line)
if content[0][0] == 'slider':
params = content[0][1].split(',')
name = params[0]
label = params[1]
minimum = float(params[2])
maximum = float(params[3])
print 'Slider Type: name-%s, label-%s, min-%f, max-%f' % (name, label, minimum, maximum)
elif content[0][0] == 'button':
params = content[0][1].split(',')
name = params[0]
label = params[1]
print 'Button Type: name-%s, label-%s' % (name, label)
else:
print 'This widget type is not recognized'
Solution #2
After doing further research into blender's suggestion, I have modified the code below that uses a class to define a button. This class can then be easily added to the form as many times as needed. By building classes for all the types needed it would be easy to easy generate forms as well maintain and add to the library.
from PyQt4 import QtGui, QtCore
import sys
class Main(QtGui.QMainWindow):
def __init__(self, parent = None):
super(Main, self).__init__(parent)
# main button
self.addButton = QtGui.QPushButton('button to add other widgets')
self.addButton.clicked.connect(self.addWidget)
# scroll area widget contents - layout
self.scrollLayout = QtGui.QFormLayout()
# scroll area widget contents
self.scrollWidget = QtGui.QWidget()
self.scrollWidget.setLayout(self.scrollLayout)
# scroll area
self.scrollArea = QtGui.QScrollArea()
self.scrollArea.setWidgetResizable(True)
self.scrollArea.setWidget(self.scrollWidget)
# main layout
self.mainLayout = QtGui.QVBoxLayout()
# add all main to the main vLayout
self.mainLayout.addWidget(self.addButton)
self.mainLayout.addWidget(self.scrollArea)
# central widget
self.centralWidget = QtGui.QWidget()
self.centralWidget.setLayout(self.mainLayout)
# set central widget
self.setCentralWidget(self.centralWidget)
def addButton(self):
self.scrollLayout.addRow(Test())
class Test(QtGui.QWidget):
def __init__( self, parent=None):
super(Test, self).__init__(parent)
self.pushButton = QtGui.QPushButton('I am in Test widget')
self.pushButton.clicked.connect(self.testPush)
layout = QtGui.QHBoxLayout()
layout.addWidget(self.pushButton)
self.setLayout(layout)
def testPush(self):
print "The test button was pushed!"
app = QtGui.QApplication(sys.argv)
myWidget = Main()
for i in xrange(5):
myWidget.addButton()
myWidget.show()
app.exec_()
Have you tried just parsing it into a .ui format? That is XML, which is pretty straightforward.
Whichever output format you prefer, try PLY for the lexing and parsing. Otherwise, just use a regular expression to search for the substring with "(" ")" surrounding it and use .split(',') to get the arguments. That's my take.
Related
In PyQt, I have a basic program. It consists of 2 combo boxes, 1 line edit and 3 checkboxes. What I want to do is, depending on the item of the first combo box, hide / show specific widgets. However, I keep getting an error: 'ExportDialog' object has no attribute 'exportSetDelimiter_lbl'. I have defined this widget above in initUI, and I run initUIininit`, so I'm not sure why I am getting this error. Here is my code:
from PyQt5 import QtGui, QtCore, QtWidgets
import sys
class ExportDialog(QtWidgets.QMainWindow):
def __init__(self,imagePath):
super(ExportDialog, self).__init__()
self.initUI(imagePath)
#Set The GUI Position And Size
self.setGeometry(500, 500, 600, 450)
#Set The GUI Title
self.setWindowTitle("Export Deck")
#Set The GUI Icon
self.setWindowIcon(QtGui.QIcon('MainFlashcardAppIcon.png'))
def initUI(self, PATH):
#Create The New Deck Label
self.exportFormat_lbl = QtWidgets.QLabel(self)
self.exportFormat_lbl.setText("Export Format: ")
exportFormat_font = QtGui.QFont()
exportFormat_font.setPointSize(8)
self.exportFormat_lbl.setFont(exportFormat_font)
self.exportFormat_lbl.adjustSize()
self.exportFormat_combo = QtWidgets.QComboBox()
self.exportFormat_combo.setMinimumHeight(35)
self.exportFormat_combo.setFixedWidth(380)
self.exportFormat_combo.currentTextChanged.connect(self.on_combobox_changed)
self.exportDeckName_lbl = QtWidgets.QLabel(self)
self.exportDeckName_lbl.setText("Include: ")
self.exportDeckName_lbl.setFont(exportFormat_font)
self.exportDeckName_lbl.adjustSize()
self.exportDeckName_combo = QtWidgets.QComboBox()
self.exportDeckName_combo.setMinimumHeight(35)
self.exportDeckName_combo.setFixedWidth(380)
self.exportFormat_combo.addItem(".TXT")
self.exportFormat_combo.addItem(".CSV")
self.exportFormat_combo.addItem(".DB")
self.exportSetDelimiter_lbl = QtWidgets.QLabel()
self.exportSetDelimiter_lbl.setText("Set Delimiter (Leave blank for standard delimited):")
self.exportSetDelimiter_txt = QtWidgets.QLineEdit()
self.exportSetDelimiter_txt.setMaxLength(1)
self.exportSetDelimiter = QtWidgets.QLineEdit()
vboxExport_setDelimiter = QtWidgets.QVBoxLayout()
vboxExport_setDelimiter.addWidget(self.exportSetDelimiter_lbl)
vboxExport_setDelimiter.addWidget(self.exportSetDelimiter_txt)
self.includeMedia_check = QtWidgets.QCheckBox("Include HTML and Media References")
self.includeTags_check = QtWidgets.QCheckBox("Include Tags")
self.includeAllSQL_check = QtWidgets.QCheckBox("Include All SQL Tables")
self.exportFormat_combo.addItem("B3 Biology")
self.exportFormat_combo.addItem("B2 Biology")
self.exportFormat_combo.addItem("B1 Biology")
self.allComboList = ["B3 Biology", "B2 Biology", "B1 Biology"]
self.exportDeckName_combo.setCurrentIndex(self.allComboList.index(PATH))
#Create Confirm Button
self.confirmButton = QtWidgets.QPushButton(self)
self.confirmButton.setText("OK")
self.confirmButton.clicked.connect(self.createDeck)
#Create Cancel Button
self.cancelButton = QtWidgets.QPushButton(self)
self.cancelButton.setText("Cancel")
self.cancelButton.clicked.connect(self.close)
hboxExportFormat = QtWidgets.QHBoxLayout()
hboxExportFormat.addWidget(self.exportFormat_lbl)
hboxExportFormat.addStretch()
hboxExportFormat.addWidget(self.exportFormat_combo)
hboxExportName = QtWidgets.QHBoxLayout()
hboxExportName.addWidget(self.exportDeckName_lbl)
hboxExportName.addStretch()
hboxExportName.addWidget(self.exportDeckName_combo)
hboxButtonsBottom = QtWidgets.QHBoxLayout()
hboxButtonsBottom.addStretch()
hboxButtonsBottom.addWidget(self.confirmButton)
hboxButtonsBottom.addWidget(self.cancelButton)
#Create The VBoxLayout
mainLayout = QtWidgets.QVBoxLayout(self)
mainLayout.addLayout(hboxExportFormat)
mainLayout.addLayout(hboxExportName)
mainLayout.addLayout(vboxExport_setDelimiter)
mainLayout.addWidget(self.includeMedia_check)
mainLayout.addWidget(self.includeTags_check)
mainLayout.addWidget(self.includeAllSQL_check)
mainLayout.addStretch()
mainLayout.addLayout(hboxButtonsBottom)
def on_combobox_changed(self, i):
if i == ".TXT":
self.exportSetDelimiter_lbl.show()
self.exportSetDelimiter_txt.show()
self.includeMedia_check.show()
self.includeTags_check.show()
self.includeAllSQL_check.hide()
elif i == ".CSV":
self.exportSetDelimiter_lbl.hide()
self.exportSetDelimiter_txt.hide()
self.includeMedia_check.show()
self.includeTags_check.show()
self.includeAllSQL_check.hide()
elif i == ".DB":
self.exportSetDelimiter_lbl.hide()
self.exportSetDelimiter_txt.hide()
self.includeMedia_check.show()
self.includeTags_check.show()
self.includeAllSQL_check.show()
def createDeck(self):
print("Exported Sucessfully")
self.close()
#Create A Windows
app = QtWidgets.QApplication(sys.argv)
window = ExportDialog("B1 Biology")
window.show()
sys.exit(app.exec_())
This is my first question, so if you need any additional information, I will add it in. Any help would be much appreciated. Thank you!
When a combobox is newly created, it has an invalid current index (-1) and no current text set. As soon as the first item is added, the index is automatically updated to 0 and the current text changes to that of the item.
You've connected to the currentTextChanged signal before adding new items, and since the function currentTextChanged assumes that the whole ui has been already created (including exportSetDelimiter_lbl), you get the attribute error.
While there's no rule for the placing of signal connections, it's usually a good habit to group all connections at the end of the function that creates them, or anyway, ensure that everything required by their connection has already been created.
So, just move the signal connection at the end of initUI and everything will work fine.
Well... No. Because you didn't set a central widget for the main window and tried to set the layout on it (which is not allowed, since a QMainWindow has a private and unaccessible layout).
Add a QWidget, call self.setCentralWidget(someWidget) and create the layout for that widget.
I'm trying to have a + button added to a QTabBar. There's a great solution from years ago, with a slight issue that it doesn't work with PySide2. The problem is caused by the tabs auto resizing to fill the sizeHint, which in this case isn't wanted as the extra space is needed. Is there a way I can disable this behaviour?
I've tried QTabBar.setExpanding(False), but according to this answer, the property is mostly ignored:
The bad news is that QTabWidget effectively ignores that property, because it always forces its tabs to be the minimum size (even if you set your own tab-bar).
The difference being in PySide2, it forces the tabs to be the preferred size, where I'd like the old behaviour of minimum size.
Edit: Example with minimal code. The sizeHint width stretches the tab across the full width, whereas in older Qt versions it doesn't do that. I can't really override tabSizeHint since I don't know what the original tab size should be.
import sys
from PySide2 import QtCore, QtWidgets
class TabBar(QtWidgets.QTabBar):
def sizeHint(self):
return QtCore.QSize(100000, super().sizeHint().height())
class Test(QtWidgets.QDialog):
def __init__(self, parent=None):
super(Test, self).__init__(parent)
layout = QtWidgets.QVBoxLayout()
self.setLayout(layout)
tabWidget = QtWidgets.QTabWidget()
tabWidget.setTabBar(TabBar())
layout.addWidget(tabWidget)
tabWidget.addTab(QtWidgets.QWidget(), 'this shouldnt be stretched')
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
test = Test()
test.show()
sys.exit(app.exec_())
I think there may be an easy solution to your problem (see below). Where the linked partial solution calculated absolute positioning for the '+' button, the real intent with Qt is always to let the layout engine do it's thing rather than trying to tell it specific sizes and positions. QTabWidget is basically a pre-built amalgamation of layouts and widgets, and sometimes you just have to skip the pre-built and build your own.
example of building a custom TabWidget with extra things across the TabBar:
import sys
from PySide2 import QtWidgets
from random import randint
class TabWidget(QtWidgets.QWidget):
def __init__(self):
super().__init__()
#layout for entire widget
vbox = QtWidgets.QVBoxLayout(self)
#top bar:
hbox = QtWidgets.QHBoxLayout()
vbox.addLayout(hbox)
self.tab_bar = QtWidgets.QTabBar()
self.tab_bar.setMovable(True)
hbox.addWidget(self.tab_bar)
spacer = QtWidgets.QSpacerItem(0,0,QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Fixed)
hbox.addSpacerItem(spacer)
add_tab = QtWidgets.QPushButton('+')
hbox.addWidget(add_tab)
#tab content area:
self.widget_stack = QtWidgets.QStackedLayout()
vbox.addLayout(self.widget_stack)
self.widgets = {}
#connect events
add_tab.clicked.connect(self.add_tab)
self.tab_bar.currentChanged.connect(self.currentChanged)
def add_tab(self):
tab_text = 'tab' + str(randint(0,100))
tab_index = self.tab_bar.addTab(tab_text)
widget = QtWidgets.QLabel(tab_text)
self.tab_bar.setTabData(tab_index, widget)
self.widget_stack.addWidget(widget)
self.tab_bar.setCurrentIndex(tab_index)
def currentChanged(self, i):
if i >= 0:
self.widget_stack.setCurrentWidget(self.tab_bar.tabData(i))
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
test = TabWidget()
test.show()
sys.exit(app.exec_())
All that said, I think the pre-built QTabWidget.setCornerWidget may be exactly what you're looking for (set a QPushButton to the upper-right widget). The example I wrote should much easier to customize, but also much more effort to re-implement all the same functionality. You will have to re-implement some of the signal logic to create / delete / select / rearrange tabs on your own. I only demonstrated simple implementation, which probably isn't bulletproof to all situations.
Using the code from Aaron as a base to start on, I managed to implement all the functionality required to work with my existing script:
from PySide2 import QtCore, QtWidgets
class TabBar(QtWidgets.QTabBar):
def minimumSizeHint(self):
"""Allow the tab bar to shrink as much as needed."""
minimumSizeHint = super(TabBar, self).minimumSizeHint()
return QtCore.QSize(0, minimumSizeHint.height())
class TabWidgetPlus(QtWidgets.QWidget):
tabOpenRequested = QtCore.Signal()
tabCountChanged = QtCore.Signal(int)
def __init__(self, parent=None):
self._addingTab = False
super(TabWidgetPlus, self).__init__(parent=parent)
# Main layout
layout = QtWidgets.QVBoxLayout(self)
layout.setContentsMargins(0, 0, 0, 0)
# Bar layout
self._tabBarLayout = QtWidgets.QHBoxLayout()
self._tabBarLayout.setContentsMargins(0, 0, 0, 0)
self._tabBarLayout.setSpacing(0)
layout.addLayout(self._tabBarLayout)
self._tabBar = TabBar()
self._tabBarLayout.addWidget(self._tabBar)
for method in (
'isMovable', 'setMovable',
'tabsClosable', 'setTabsClosable',
'tabIcon', 'setTabIcon',
'tabText', 'setTabText',
'currentIndex', 'setCurrentIndex',
'currentChanged', 'tabCloseRequested',
):
setattr(self, method, getattr(self._tabBar, method))
self._plusButton = QtWidgets.QPushButton('+')
self._tabBarLayout.addWidget(self._plusButton) # TODO: Find location to insert
self._plusButton.setFixedWidth(20)
self._tabBarLayout.addStretch()
# Content area
self._contentArea = QtWidgets.QStackedLayout()
layout.addLayout(self._contentArea)
# Signals
self.currentChanged.connect(self._currentChanged)
self._plusButton.clicked.connect(self.tabOpenRequested.emit)
# Final setup
self.installEventFilter(self)
#QtCore.Slot(int)
def _currentChanged(self, i):
"""Update the widget."""
if i >= 0 and not self._addingTab:
self._contentArea.setCurrentWidget(self.tabBar().tabData(i))
def eventFilter(self, obj, event):
"""Intercept events until the correct height is set."""
if event.type() == QtCore.QEvent.Show:
self.plusButton().setFixedHeight(self._tabBar.geometry().height())
self.removeEventFilter(self)
return False
def tabBarLayout(self):
return self._tabBarLayout
def tabBar(self):
return self._tabBar
def plusButton(self):
return self._plusButton
def tabAt(self, point):
"""Get the tab at a given point.
This takes any layout margins into account.
"""
offset = self.layout().contentsMargins().top() + self.tabBarLayout().contentsMargins().top()
return self.tabBar().tabAt(point - QtCore.QPoint(0, offset))
def addTab(self, widget, name=''):
"""Add a new tab.
Returns:
Tab index as an int.
"""
self._addingTab = True
tabBar = self.tabBar()
try:
index = tabBar.addTab(name)
tabBar.setTabData(index, widget)
self._contentArea.addWidget(widget)
finally:
self._addingTab = False
return index
def insertTab(self, index, widget, name=''):
"""Inserts a new tab.
If index is out of range, a new tab is appended.
Returns:
Tab index as an int.
"""
self._addingTab = True
tabBar = self.tabBar()
try:
index = tabBar.insertTab(index, name)
tabBar.setTabData(index, widget)
self._contentArea.insertWidget(index, widget)
finally:
self._addingTab = False
return index
def removeTab(self, index):
"""Remove a tab."""
tabBar = self.tabBar()
self._contentArea.removeWidget(tabBar.tabData(index))
tabBar.removeTab(index)
if __name__ == '__main__':
import sys
import random
app = QtWidgets.QApplication(sys.argv)
test = TabWidgetPlus()
test.addTab(QtWidgets.QPushButton(), 'yeah')
test.insertTab(0, QtWidgets.QCheckBox(), 'what')
test.insertTab(1, QtWidgets.QRadioButton(), 'no')
test.removeTab(1)
test.setMovable(True)
test.setTabsClosable(True)
def tabTest():
name = 'Tab ' + str(random.randint(0, 100))
index = test.addTab(QtWidgets.QLabel(name), name)
test.setCurrentIndex(index)
test.tabOpenRequested.connect(tabTest)
test.tabCloseRequested.connect(lambda index: test.removeTab(index))
test.show()
sys.exit(app.exec_())
The one difference is if you're using tabWidget.tabBar().tabAt(point), this is no longer guaranteed to be correct as it doesn't take any margins into account. I set the margins to 0 so this shouldn't be an issue, but I also included those corrections in TabWidgetPlus.tabAt.
I only copied a few methods from QTabBar to QTabWidget as some may need extra testing.
I have an application where upon start up the user is presented with a dialog to chose number of 'objects' required. This then generates necessary objects in the main window using a for loop (i.e. object1, object2, etc.). I want to move this selection into the main window so that this can be changed without the need to restart the application. I have no idea how to approach this as I'm not sure how to dynamically create/destroy once the application is running. Here's an example code that generates tabs in a tab widget with some elements in each tab.
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
class SelectionWindow(QDialog):
def __init__(self):
QDialog.__init__(self)
self.settings = QSettings('Example', 'Example')
self.numberOfTabs = QSpinBox(value = self.settings.value('numberOfTabs', type=int, defaultValue = 3), minimum = 1)
self.layout = QFormLayout(self)
self.button = QPushButton(text = 'OK', clicked = self.buttonClicked)
self.layout.addRow('Select number of tabs', self.numberOfTabs)
self.layout.addRow(self.button)
def buttonClicked(self):
self.settings.setValue('numberOfTabs', self.numberOfTabs.value())
self.accept()
class MainWindow(QMainWindow):
def __init__(self):
QMainWindow.__init__(self)
self.settings = QSettings('Example', 'Example')
self.tabs = self.settings.value('numberOfTabs', type = int)
self.tabWidget = QTabWidget()
for i in range(1, self.tabs + 1):
exec(('self.tab{0} = QWidget()').format(i))
exec(("self.tabWidget.addTab(self.tab{0}, 'Tab{0}')").format(i))
exec(('self.lineEdit{0} = QLineEdit()').format(i))
exec(('self.spinBox{0} = QSpinBox()').format(i))
exec(('self.checkBox{0} = QCheckBox()').format(i))
exec(('self.layout{0} = QFormLayout(self.tab{0})').format(i))
exec(("self.layout{0}.addRow('Name', self.lineEdit{0})").format(i))
exec(("self.layout{0}.addRow('Value', self.spinBox{0})").format(i))
exec(("self.layout{0}.addRow('On/Off', self.checkBox{0})").format(i))
self.setCentralWidget(self.tabWidget)
if __name__ == "__main__":
import sys
app = QApplication(sys.argv)
dialog = SelectionWindow()
dialog.show()
if dialog.exec_() == SelectionWindow.Accepted:
mainwindow = MainWindow()
mainwindow.show()
sys.exit(app.exec_())
First of all, you should never use exec for things like these. Besides the security issues of using exec, it also makes your code less readable (and then much harder to debug) and hard to interact with.
A better (and more "elegant") solution is to use a common function to create tabs and, most importantly, setattr.
Also, you shouldn't use QSettings in this way, as it is mostly intended for cross-session persistent data, not to initialize an interface. For that case, you should just override the exec() method of the dialog and initialize the main window with that value as an argument.
And, even if it was the case (but I suggest you to avoid the above approach anyway), remember that to make settings persistent, at least organizationName and applicationName must be set.
class MainWindow(QMainWindow):
def __init__(self):
QMainWindow.__init__(self)
self.settings = QSettings('Example', 'Example')
# this value does not need to be a persistent instance attribute
tabCount = self.settings.value('numberOfTabs', type = int)
# create a main widget for the whole interface
central = QWidget()
mainLayout = QVBoxLayout(central)
tabCountSpin = QSpinBox(minimum=1)
mainLayout.addWidget(tabCountSpin)
tabCountSpin.setValue(tabCount)
tabCountSpin.valueChanged.connect(self.tabCountChanged)
self.tabWidget = QTabWidget()
mainLayout.addWidget(self.tabWidget)
for t in range(tabCount):
self.createTab(t)
self.setCentralWidget(central)
def createTab(self, t):
t += 1
tab = QWidget()
self.tabWidget.addTab(tab, 'Tab{}'.format(t))
layout = QFormLayout(tab)
# create all the widgets
lineEdit = QLineEdit()
spinBox = QSpinBox()
checkBox = QCheckBox()
# add them to the layout
layout.addRow('Name', lineEdit)
layout.addRow('Value', spinBox)
layout.addRow('On/Off', checkBox)
# keeping a "text" reference to the widget is useful, but not for
# everything, as tab can be accessed like this:
# tab = self.tabWidget.widget(index)
# and so its layout:
# tab.layout()
setattr(tab, 'lineEdit{}'.format(t), lineEdit)
setattr(tab, 'spinBox{}'.format(t), spinBox)
setattr(tab, 'checkBox{}'.format(t), checkBox)
def tabCountChanged(self, count):
if count == self.tabWidget.count():
return
elif count < self.tabWidget.count():
while self.tabWidget.count() > count:
# note that I'm not deleting the python reference to each object;
# you should use "del" for both the tab and its children
self.tabWidget.removeTab(count)
else:
for t in range(self.tabWidget.count(), count):
self.createTab(t)
I recently made my first python and PyQt program and now I'm looking to play with colors to make it look good. I've been looking around the documentation and the QPalette documentation seems to suggest that a QPalette is the way to go as opposed to manually setting the colors for each widget. Problem is I can't find a whole lot of info out there on how to use this in practice and while there is certainly a lot of data in the documentation for a beginner like me it is lacking in many examples!
From what I understand my goal here is to establish within a QPalette object the sort of "global" colors for my app, and then I assign that palette to all of my widgets right? So what is the best way to go about this? For example I want to set all of my buttons to a dark gray background. Looking at the documentation it seems you need to set the QPalette.button() color using .setColor but I'm not able to get this to work (see line #83). But I was able to set the background color of the dialog specifically just above that.
Here's just the Gui part of my code:
import sys
from PyQt4 import QtGui, QtCore
class BatchTable(QtGui.QTableWidget):
def __init__(self, parent):
super(BatchTable, self).__init__(parent)
self.setAcceptDrops(True)
self.setColumnCount(5)
self.setColumnWidth(1,50)
self.hideColumn(1)
self.hideColumn(3)
self.hideColumn(4)
self.horizontalHeader().setStretchLastSection(True)
self.setHorizontalHeaderLabels(QtCore.QString("Status;Alpha;File;Full Path;Process ID").split(";"))
class ffmpegBatch(QtGui.QWidget):
def __init__(self):
super(ffmpegBatch, self).__init__()
self.initUI()
def initUI(self):
self.pBar = QtGui.QProgressBar()
self.edit = QtGui.QTextEdit()
cmdGroup = QtGui.QGroupBox("Commandline arguments")
self.alphaCheck = QtGui.QCheckBox("Output alpha as separate file")
fpsLbl = QtGui.QLabel("FPS:")
self.fpsCombo = QtGui.QComboBox()
self.fpsCombo.addItem("29.97")
self.fpsCombo.addItem("23.976")
hbox1 = QtGui.QHBoxLayout()
hbox1.addWidget(self.alphaCheck)
hbox1.addWidget(fpsLbl)
hbox1.addWidget(self.fpsCombo)
cmdGroup.setLayout(hbox1)
saveGroup = QtGui.QGroupBox("Output")
saveLocationBox = QtGui.QHBoxLayout()
self.outputLocation = QtGui.QLineEdit()
self.popBtn = QtGui.QPushButton("Pop dir")
saveLocationBox.addWidget(self.outputLocation)
saveLocationBox.addWidget(self.popBtn)
saveBtnsBox = QtGui.QHBoxLayout()
pasteFromClipboard = QtGui.QPushButton("Paste from clipboard")
upOneBtn = QtGui.QPushButton("./")
upTwoBtn = QtGui.QPushButton("././")
saveBtnsBox.addWidget(pasteFromClipboard)
saveBtnsBox.addWidget(upOneBtn)
saveBtnsBox.addWidget(upTwoBtn)
saveMasterBox = QtGui.QVBoxLayout()
saveMasterBox.addLayout(saveLocationBox)
saveMasterBox.addLayout(saveBtnsBox)
saveGroup.setLayout(saveMasterBox)
self.runBtn = QtGui.QPushButton("Run Batch Transcode")
showDebugger = QtGui.QPushButton("Show debugger")
showDebugger.setCheckable(True)
self.mainBox = QtGui.QVBoxLayout()
self.table = BatchTable(self)
self.mainBox.addWidget(self.table)
self.mainBox.addWidget(cmdGroup)
self.mainBox.addWidget(saveGroup)
self.mainBox.addWidget(self.runBtn)
self.mainBox.addWidget(self.pBar)
self.mainBox.addWidget(showDebugger)
self.mainBox.addWidget(self.edit)
self.edit.hide()
self.setLayout(self.mainBox)
self.setGeometry(300, 300, 600, 700)
self.setWindowTitle('FFMPEG Batch Converter')
# make pretty
palette = QtGui.QPalette()
palette.setColor(self.backgroundRole(), QtGui.QColor(40, 40, 40))
self.setPalette(palette)
palette.setColor(palette.button(), QtGui.QColor(100, 100, 100))
self.runBtn.setPalette(palette)
def main():
app = QtGui.QApplication(sys.argv)
ex = ffmpegBatch()
ex.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
Never mind, looks like stylesheets with cascading are a way better way to go. For example to set all buttons within the application to an absolutely beautiful yellow color: QApplication.setStyleSheet("QPushButton { background: yellow }")
EDIT: There are a number of similar posts on PyQt4 progress bars not updating. They all focus on the issue of threads & where the program actually updates the window. Although helpful, my code was so structured that the replies were not practical. The accepted answer given here is simple, to the point & works.
I am using Python 2.7 and PyQT 4 on a Win 7 x64 machine.
I am trying to clear my window of one widget, an 'Accept' button, see code, and replace it with a progress bar.
Even though I close the 'Accept' button & add the progress bar before the processing loop is entered into. The window is only updated after the loop has finished & the progress bar jumps straight to 100%.
My code,
from PyQt4 import QtCore, QtGui
import sys
import time
class CentralWidget(QtGui.QWidget):
def __init__(self, parent=None):
super(CentralWidget, self).__init__(parent)
# set layouts
self.layout = QtGui.QVBoxLayout(self)
# Poly names
self.pNames = QtGui.QLabel("Import file name", self)
self.polyNameInput = QtGui.QLineEdit(self)
# Polytype selection
self.polyTypeName = QtGui.QLabel("Particle type", self)
polyType = QtGui.QComboBox(self)
polyType.addItem("")
polyType.addItem("Random polyhedra")
polyType.addItem("Spheres")
polyType.addItem("Waterman polyhedra")
polyType.activated[str].connect(self.onActivated)
# Place widgets in layout
self.layout.addWidget(self.pNames)
self.layout.addWidget(self.polyNameInput)
self.layout.addWidget(self.polyTypeName)
self.layout.addWidget(polyType)
self.layout.addStretch()
# Combobox choice
def onActivated(self, text):
if text=="Random polyhedra":
self.randomPolyhedra(text)
if text=="Spheres": # not implementaed yet
self.polyTypeName.setText("Not implemented yet.")
self.polyTypeName.adjustSize()
if text=="Waterman polyhedra": # not implementaed yet
self.polyTypeName.setText("Not implemented yet.")
self.polyTypeName.adjustSize()
# New options for random polyhedra choice
def randomPolyhedra(self, text):
self.polyNumberLbl = QtGui.QLabel("How many: ", self)
self.polyNumber = QtGui.QLineEdit(self)
self.acceptSeed = QtGui.QPushButton('Accept') # Accept button created
self.acceptSeed.clicked.connect(lambda: self.ranPolyGen())
self.layout.addWidget(self.polyNumberLbl)
self.layout.addWidget(self.polyNumber)
self.layout.addWidget(self.acceptSeed) # Accept button in layout
self.randFlag = True
self.polyTypeName.setText(text)
self.polyTypeName.adjustSize()
# Act on option choices for random polyhedra
def ranPolyGen(self):
polyCount = int(self.polyNumber.text())
self.progressBar = QtGui.QProgressBar() # Progress bar created
self.progressBar.setMinimum(1)
self.progressBar.setMaximum(polyCount)
self.acceptSeed.close() # Accept button closed
self.layout.addWidget(self.progressBar) # Add progressbar to layout
for poly in range(1, polyCount+1):
time.sleep(1) # Calls to main polyhedral generating code go here
print poly
self.progressBar.setValue(poly)
self.doneLbl = QtGui.QLabel("Done", self)
self.layout.addWidget(self.doneLbl)
# Creates GUI
class Polyhedra(QtGui.QMainWindow):
def __init__(self):
super(Polyhedra, self).__init__()
# Place central widget in layout
self.central_widget = CentralWidget(self)
self.setCentralWidget(self.central_widget)
# Set up window
self.setGeometry(500, 500, 300, 300)
self.setWindowTitle('Pyticle')
self.show()
# Combo box
def onActivated(self, text):
self.central_widget.onActivated(text)
def main():
app = QtGui.QApplication(sys.argv)
poly = Polyhedra()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
Below is a picture of during loop execution & after completion.
I dont think I have got my head around the addWidget() method. I was under the impression that this would add another widget to the present layout (a vbox layout here) & that the .close() method removed a widget when directed to do so.
What am I missing?
You can add:
from PyQt4.QtGui import QApplication
Then in your for loop:
QApplication.processEvents()
Your app is actually becoming unresponsive, you need to call processEvents() to process the events and redraw the gui. I am not overly familiar with pyqt but I imagine another alternative is using a thread.