Does anyone know a simple way to load a .gif image into python using pygame? I tried loading a .gif image using 'pygame.image.load(path)' which worked although only the first frame loaded.Ever since I had to use a loop to display multiple images at once.
Simply put, you cannot display multi-frame GIFs in Pygame, unless you use an extra library. Instead, explode your GIF. You will have to do everything manually, as Pygame does not control flow time, etc, which is necessary for animated GIFs.
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I'm building a small program that essentially outputs 'video' from a webcam using Pygame. Is there any way to easily view an image, but every half-second or so, update the image to the latest version? Most methods to load an image require an external viewer and only load the image into memory once, thus forcing the programmer into closing the viewer and reopening it every time the image updates. As I said, is there any small module that creates a basic image viewer and can be controlled easily?
I am trying some video processing exercises, and wondering if there is a way to display multiple video streams into one window a la pyplot.subplot command for the images.
I've tried using subplot syntax, but using it freezes the program, so any alternative source would be much appreciated.
It is possible to display multiple videos(e.g 2-videos can be displayed for dual core processor) at a time for that you have use OpenMP. It is possible if your using opencv. And it is pretty easy Only you have to enable OpenMp in your property sheet.
I'm writing a script on PyGame that should create an image and save it, not show it. The process of generating and saving is perfect, but when I use myscreen = pygame.display.set_mode([500,500]), it causes a windows to be open, on the size I'm defining. Once I'm not giving any pygame.display.flip() the window just blinks, appear and dissapear.
I would like to know if there is a way to initialize a screen in PyGame and not show it, so, I could create my image and just save it.
Don't use display to create it. You can just construct a Surface and use it in conjunction with image.save() to save it, or use something like Pillow to create an image without using PyGame at all.
After many hours of searching online and in my python book I can't seem to find the answer to my question which is what do I add to my code so I can put in a timer that automatically closes the photo? It pulls itself up but then I have to manually close the photo to get back to my main program. Any help would be appreciated.
from PIL import Image
img = Image.open('battleship load screen.png')
img.show()
This is not possible using PIL alone - img.show() is just launching another program, it's intended for debugging really, not for presenting things to the user.
From the docs.
Displays an image. This method is mainly intended for debugging
purposes.
On Unix platforms, this method saves the image to a temporary PPM
file, and calls the xv utility.
On Windows, it saves the image to a temporary BMP file, and uses the
standard BMP display utility to show it.
This method returns None.
If you want to display an image and have control over it, use a graphical toolkit and construct a UI for your purpose. I've linked there to an example using PySide, a set of QT bindings, but of course you could use any toolkit - each will be different.
I'm developing an engine with Python and Pygame, and it already has built-in support for animations with spritesheets. Nevertheless, It would be really interesting to be able to get the frames from a gif so that I could add to the Animation object as an alternative to spritesheets.
Is there a library to access the frames in a gif file, or even video, in Python? Thank you very much.
Check out MoviePy.
MoviePy is a Python module for script-based movie editing. It enables basic operations (cuts, concatenations, title insertions) to be done in a few lines, and can be used for advanced compositing and special effects.
http://zulko.github.io/moviepy/
Also, here is a tutorial on how to use it to make gifs, which could prove useful:
http://zulko.github.io/blog/2014/01/23/making-animated-gifs-from-video-files-with-python/