Find geometry (shapes) from node cloud - python

I am working on some code that needs to recognize some fairly basic geometry based on a cloud of nodes. I would be interested in detecting:
plates (simple bounded planes)
cylinders (two node loops)
half cylinders (arc+line+arc+line)
domes (n*loop+top node)
I tried searching for "geometry from node cloud", "get geometry from nodes", but I cant find a nice reference. There is probably a whole field on this, can someone point me the way? i already started coding something, but I feel like re-inventing the wheel...

A good start is to just get the convex hull (the tightest fitting polygon that can surround your node cloud) of the nodes, use either Grahams algorithm or QuickHull. Note that QuickHull is easier to code and probably faster, unless you are really unlucky. There is a pure python implementation of QuickHull here. But I'm sure a quick Google search will show many other results.
Usually the convex hull is the starting point for most other shape recognition algorithms, if your cloud can be described as a sequence of strokes, there are many algorithms and approaches:
Recognizing multistroke geometric shapes: an experimental evaluation
This may be even better, once you have the convex hull, break down the polygon to pairs of vertices and run this algorithm to match based on similarity to training data:
Hierarchical shape recognition using polygon approximation and dynamic alignment
Both of these papers are fairly old, so you can use google scholar to see who cites these papers and there you have a nice literature trail of attempts to solve this problem.
There are a multitude of different methods and approaches, this has been well studied in the literature, what method you take really depends on the level of accuracy you hope to achieve, and the amount of shapes you want to recognize, as well as your input data set.
Either way, using a convex hull algorithm to produce polygons out of point clouds is the very first step and usually input to the more sophisticated algorithmms.
EDIT:
I did not consider the 3D case, for that their is a lot of really interesting work in computer graphics that has focused on this, for instance this paper Efficient RANSAC for Point-Cloud Shape Detection
Selections from from Abstract:
We present an automatic algorithm to detect basic shapes in unorganized point clouds. The algorithm decomposes the point cloud into a concise, hybrid structure of inherent shapes and a set of remaining points. Each detected shape serves as a proxy for a set of corresponding points. Our method is based on random sampling and detects planes, spheres, cylinders, cones and tori...We demonstrate that the algorithm is robust even in the presence of many outliers and a high degree of noise...Moreover the algorithm is conceptually simple and easy to implement...

To complement Josiah's answer -- since you didn't say whether there is a single such object to be detected in your point cloud -- a good solution can be to use a (generalized) Hough transform.
The idea is that each point will vote for a set of candidates in the parameter space of the shape you are considering. For instance, if you think the current object is a cylinder, you have a 7D parameter space consisting of the cylinder center (3D), direction (2D), height (1D) and radius (1D), and each point in your point cloud will vote for all parameters that agree with the observation of that point. Doing so allows to find the parameters of the actual cylinder by taking the set of parameters who have the highest number of votes.
Doing the same thing for planes, spheres etc.., will give you the best matching shape.
A strength of this method is that it allows for multiple objects in the same point cloud.

Related

Search for similarity of a mesh within another?

First of all, sorry if this is rather basic but it is certainly not my field of expertise.
So, I'm working with protein surface and I have this cavity:
Protein cavity
It is part of a larger, watertight, triangular mesh (.ply format) that represents a protein surface.
What I want to do, is find whether this particular "sub-mesh" is found in other proteins. However, I'm not looking for a perfect fit, rather similar "sub-meshes" since the only place I will find this exact shape is in the original protein.
I've been reading the docs for the Python modules trimesh and open3d. Trimesh does have a comparison module, but it doesn't seem to have the functionality I'm looking for. Also, open3d has a "compute point cloud distance" function that is recommended to compare the difference between two point cloud or meshes.
However, since what I'm actually trying to find is similarity, I would need a way to fit my cavity's "sub-mesh" onto the surface of the protein I'm analyzing, and then "score" how different or deformed the fitted submesh is. Another way would be to rotate and translate my sub-mesh to match the most vertices and faces on the protein surface and score that I guess.
Just a heads-up, I'm a biotechnologist, self-taught in Python and with extremely limited experience in anything 3D. At this point, anything helps, be it a paper, Python module or whatever knowledge you have that you think might be useful.
Thank you very much for any help you can provide with this!

Path detection and progress in the maze with live stereo3d image

I'm producing an ugv prototype. The goal is to perform the desired actions to the targets set within the maze. When I surf the Internet, the mere right to navigate in the labyrinth is usually made with a distance sensor. I want to consult more ideas than the question.
I want to navigate the labyrinth by analyzing the image from the 3d stereo camera. Is there a resource or successful method you can suggest for this? As a secondary problem, the car must start in front of the entrance of the labyrinth, see the entrance and go in, and then leave the labyrinth after it completes operations in the labyrinth.
I would be glad if you suggest a source for this problem. :)
The problem description is a bit vague, but i'll try to highlight some general ideas.
An useful assumption is that labyrinth is a 2D environment which you want to explore. You need to know, at every moment, which part of the map has been explored, which part of the map still needs exploring, and which part of the map is accessible in any way (in other words, where are the walls).
An easy initial data structure to help with this is a simple matrix, where each cell represents a square in the real world. Each cell can be then labelled according to its state, starting in an unexplored state. Then you start moving, and exploring. Based on the distances reported by the camera, you can estimate the state of each cell. The exploration can be guided by something such as A* or Q-learning.
Now, a rather subtle issue is that you will have to deal with uncertainty and noise. Sometimes you can ignore it, sometimes you don't. The finer the resolution you need, the bigger is the issue. A probabilistic framework is most likely the best solution.
There is an entire field of research of the so-called SLAM algorithms. SLAM stands for simultaneous localization and mapping. They build a map using some sort of input from various types of cameras or sensors, and they build a map. While building the map, they also solve the localization problem within the map. The algorithms are usually designed for 3d environments, and are more demanding than the simpler solution indicated above, but you can find ready to use implementations. For exploration, something like Q-learning still have to be used.

Precise contour finding algorithm in Python

My task at hand is finding specific contours in a cloud of points. They need to be determined as accurately as possible. Therefore higher order polynomial interpolation must be used. I have data consisting of points in a grid, each point having its own height.
I had great success finding contours with matplotlib.contours function. Then I directly used matplotlib.cntr (C++ algorithm) to determine specific contours. But because the file uses marching squares algorithm (linear interpolation) the precision of found contours is not good enough.
I am looking for alternative ways to solve this problem. A suggested solution was to
Use bicubic interpolation to find analytical function around a specific point.
Followed by calculation of the function derivative.
Derived function is then used to determine direction in which derivative stays at 0 (using point as a point of view). By moving a small distance in that direction height should remain constant.
Using this algorithm a contour should be found. Would this algorithm work, can I take any shortcuts when implementing it (by using already implemented functions)?
Implementing this algorithm would take quite the effort on my part, and besides it may only work in theory. I am guessing that the numerical error should still be present (the derivative may not be exactly 0) and may in the end even surpass the current one (using marching squares). I want to consider other, easier and faster methods to solve this problem.
What other algorithm could be used to solve it?
Did anyone ever face a similar problem? How did you solve it?

Representing volumes using isosurfaces

I would like to represent a bunch of particles (~100k grains), for which I have the position (including rotation) and a discretized level set function (i.e. the signed distance of every voxel from surface). Due to the large sample, I'm searching for eficient solutions to visualize it.
I first went for vtk, using its python interface, but I'm not really sure if it's the best (and simplest) way to do it since, as far as I know, there is no direct implementation for getting an isosurface from a 3D data set. In the beginning I was thinking usind marching cubes, but then I still would have to use a threshold or to interpolate in order to get the voxels that are on the surface and label them in order to be used by the marching cubes.
Now I found mayavi which has a python function
mlab.pipeline.iso_surface()
I however did not find much documentation on it and was wondering how it behaves in terms of performance.
Does someone have experience with this kind of tools? Which would be the best solution (in terms of efficiency and, secondly, in terms of simplicity - I do not know the vtk library, but if there is a huge difference in performance I can dig into it, also without python interface).

DBSCAN with potentially imprecise lat/long coordinates

I've been running sci-kit learn's DBSCAN implementation to cluster a set of geotagged photos by lat/long. For the most part, it works pretty well, but I came across a few instances that were puzzling. For instance, there were two sets of photos for which the user-entered text field specified that the photo was taken at Central Park, but the lat/longs for those photos were not clustered together. The photos themselves confirmed that they both sets of observations were from Central Park, but the lat/longs were in fact further apart than epsilon.
After a little investigation, I discovered that the reason for this was because the lat/long geotags (which were generated from the phone's GPS) are pretty imprecise. When I looked at the location accuracy of each photo, I discovered that they ranged widely (I've seen a margin of error of up to 600 meters) and that when you take the location accuracy into account, these two sets of photos are within a nearby distance in terms of lat/long.
Is there any way to account for margin of error in lat/long when you're doing DBSCAN?
(Note: I'm not sure if this question is as articulate as it should be, so if there's anything I can do to make it more clear, please let me know.)
Note that DBSCAN doesn't actually need the distances.
Look up Generalized DBSCAN: all it really uses is a "is a neighbor of" relationship.
If you really need to incorporate uncertainty, look up the various DBSCAN variations and extensions that handle imprecise data explicitely. However, you may get pretty much the same results just by choosing a threshold for epsilon that is somewhat reasonable. There is room for choosing a larger epsilon that the one you deem adequate: if you want to use epsilon = 1km, and you assume your data is imprecise on the range of 100m, then use 1100m as epsilon instead.

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