Write a unicode character to a file in a binary way - python

I have the following code to write an ASCII "#" character to a file in a binary fashion:
fin=open('a.bin','wb')
fin.write('\x40')
fin.close()
It turns out the a "#" character has been written to "a.bin", which has a length of 1-byte.
However, when I tried to write a unicode character instead:
fin=open('a.bin','wb')
fin.write(u'\x40')
fin.close()
It turned out that "a.bin" is still 1-byte long. I thought it should be 2-byte long since a unicode character takes 2-bytes. There may be some trivial thing that I overlooked.

You are confusing Unicode with encodings. An encoding is a standard that represents text as within the confines of individual values in the range of 0-255 (bytes), while Unicode is a standard that describes codepoints representing textual glyphs. The two are related but not the same thing.
The Unicode standard includes several encodings. UTF-16 is one such encoding that uses 2 bytes per codepoint, but it is not the only encoding included in the standard. UTF-8 is another such encoding, and it uses a variable number of bytes per codepoint.
Your file, however, is written using ASCII, the default codec used by Python 2 when you do not specify an explicit encoding. If you expected to see 2 bytes per codepoint, encode to UTF-16 explicitly:
fin.write(u'\x40'.encode('utf16-le')
This writes UTF-16 in little endian byte order; there is also a utf16-be codec. Normally, for multi-byte encodings like UTF-16 or UTF32, you'd also include a BOM, or Byte Order Mark; it is included automatically when you write UTF-16 without picking any endianes.
fin.write(u'\x40'.encode('utf16')
I strongly urge you to study up on Unicode, codecs and Python before you continue:
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) by Joel Spolsky
The Python Unicode HOWTO
Pragmatic Unicode by Ned Batchelder

Character numbers from U+0000 to U+007F (US-ASCII repertoire)
correspond to octets 00 to 7F (7 bit US-ASCII values). A direct
consequence is that a plain ASCII string is also a valid UTF-8
string.
UTF-8, a transformation format of ISO 10646

Martijn is right in his elaborate answer: Learn more about Unicode first. But a smaller answer than reading large educational documents can be this:
When writing a Python unicode value (u'\x40' in your case) to a stream (an open file in your case), this abstract unicode value must be converted into a concrete stream of bytes. For this encodings are used.
You can do this explicitly (by using u'\x40'.encode('foo')) or you do it implicitly; then some encoding is being used. In your case either "ascii" or "utf8" which both represent a unicode-# as a single byte with value 40.
What you seem to want is using an encoding in which the unicode-# is represented as a two-byte value; that would be the encoding utf-16 for instance.

Related

UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 32173: character maps to <undefined> [duplicate]

I am quite confused about the concept of character encoding.
What is Unicode, GBK, etc? How does a programming language use them?
Do I need to bother knowing about them? Is there a simpler or faster way of programming without having to trouble myself with them?
ASCII is fundamental
Originally 1 character was always stored as 1 byte. A byte (8 bits) has the potential to distinct 256 possible values. But in fact only the first 7 bits were used. So only 128 characters were defined. This set is known as the ASCII character set.
0x00 - 0x1F contain steering codes (e.g. CR, LF, STX, ETX, EOT, BEL, ...)
0x20 - 0x40 contain numbers and punctuation
0x41 - 0x7F contain mostly alphabetic characters
0x80 - 0xFF the 8th bit = undefined.
French, German and many other languages needed additional characters. (e.g. à, é, ç, ô, ...) which were not available in the ASCII character set. So they used the 8th bit to define their characters. This is what is known as "extended ASCII".
The problem is that the additional 1 bit has not enough capacity to cover all languages in the world. So each region has its own ASCII variant. There are many extended ASCII encodings (latin-1 being a very popular one).
Popular question: "Is ASCII a character set or is it an encoding" ? ASCII is a character set. However, in programming charset and encoding are wildly used as synonyms. If I want to refer to an encoding that only contains the ASCII characters and nothing more (the 8th bit is always 0): that's US-ASCII.
Unicode goes one step further
Unicode is a great example of a character set - not an encoding. It uses the same characters like the ASCII standard, but it extends the list with additional characters, which gives each character a codepoint in format u+xxxx. It has the ambition to contain all characters (and popular icons) used in the entire world.
UTF-8, UTF-16 and UTF-32 are encodings that apply the Unicode character table. But they each have a slightly different way on how to encode them. UTF-8 will only use 1 byte when encoding an ASCII character, giving the same output as any other ASCII encoding. But for other characters, it will use the first bit to indicate that a 2nd byte will follow.
GBK is an encoding, which just like UTF-8 uses multiple bytes. The principle is pretty much the same. The first byte follows the ASCII standard, so only 7 bits are used. But just like with UTF-8, The 8th bit can be used to indicate the presence of a 2nd byte, which it then uses to encode one of 22,000 Chinese characters. The main difference, is that this does not follow the Unicode character set, by contrast it uses some Chinese character set.
Decoding data
When you encode your data, you use an encoding, but when you decode data, you will need to know what encoding was used, and use that same encoding to decode it.
Unfortunately, encodings aren't always declared or specified. It would have been ideal if all files contained a prefix to indicate what encoding their data was stored in. But still in many cases applications just have to assume or guess what encoding they should use. (e.g. they use the standard encoding of the operating system).
There still is a lack of awareness about this, as still many developers don't even know what an encoding is.
Mime types
Mime types are sometimes confused with encodings. They are a useful way for the receiver to identify what kind of data is arriving. Here is an example, of how the HTTP protocol defines it's content type using a mime type declaration.
Content-Type: text/html; charset=utf-8
And that's another great source of confusion. A mime type describes what kind of data a message contains (e.g. text/xml, image/png, ...). And in some cases it will additionally also describe how the data is encoded (i.e. charset=utf-8). 2 points of confusion:
Not all mime types declare an encoding. In some cases it is only optional or sometimes completely pointless.
The syntax charset=utf-8 adds up to the semantic confusion, because as explained earlier, UTF-8 is an encoding and not a character set. But as explained earlier, some people just use the 2 words interchangeably.
For example, in the case of text/xml it would be pointless to declare an encoding (and a charset parameter would simply be ignored). Instead, XML parsers in general will read the first line of the file, looking for the <?xml encoding=... tag. If it's there, then they will reopen the file using that encoding.
The same problem exists when sending e-mails. An e-mail can contain a html message or just plain text. Also in that case mime types are used to define the type of the content.
But in summary, a mime type isn't always sufficient to solve the problem.
Data types in programming languages
In case of Java (and many other programming languages) in addition to the dangers of encodings, there's also the complexity of casting bytes and integers to characters because their content is stored in different ranges.
a byte is stored as a signed byte (range: -128 to 127).
the char type in java is stored in 2 unsigned bytes (range: 0 - 65535)
a stream returns an integer in range -1 to 255.
If you know that your data only contains ASCII values. Then with the proper skill you can parse your data from bytes to characters or wrap them immediately in Strings.
// the -1 indicates that there is no data
int input = stream.read();
if (input == -1) throw new EOFException();
// bytes must be made positive first.
byte myByte = (byte) input;
int unsignedInteger = myByte & 0xFF;
char ascii = (char)(unsignedInteger);
Shortcuts
The shortcut in java is to use readers and writers and to specify the encoding when you instantiate them.
// wrap your stream in a reader.
// specify the encoding
// The reader will decode the data for you
Reader reader = new InputStreamReader(inputStream, StandardCharsets.UTF_8);
As explained earlier for XML files it doesn't matter that much, because any decent DOM or JAXB marshaller will check for an encoding attribute.
(Note that I'm using some of these terms loosely/colloquially for a simpler explanation that still hits the key points.)
A byte can only have 256 distinct values, being 8 bits.
Since there are character sets with more than 256 characters in the character set one cannot in general simply say that each character is a byte.
Therefore, there must be mappings that describe how to turn each character in a character set into a sequence of bytes. Some characters might be mapped to a single byte but others will have to be mapped to multiple bytes.
Those mappings are encodings, because they are telling you how to encode characters into sequences of bytes.
As for Unicode, at a very high level, Unicode is an attempt to assign a single, unique number to every character. Obviously that number has to be something wider than a byte since there are more than 256 characters :) Java uses a version of Unicode where every character is assigned a 16-bit value (and this is why Java characters are 16 bits wide and have integer values from 0 to 65535). When you get the byte representation of a Java character, you have to tell the JVM the encoding you want to use so it will know how to choose the byte sequence for the character.
Character encoding is what you use to solve the problem of writing software for somebody who uses a different language than you do.
You don't know how what the characters are and how they are ordered. Therefore, you don't know what the strings in this new language will look like in binary and frankly, you don't care.
What you do have is a way of translating strings from the language you speak to the language they speak (say a translator). You now need a system that is capable of representing both languages in binary without conflicts. The encoding is that system.
It is what allows you to write software that works regardless of the way languages are represented in binary.
Most computer programs must communicate with a person using some text in a natural language (a language used by humans). But computers have no fundamental means for representing text: the fundamental computer representation is a sequence of bits organized into bytes and words, with hardware support for interpreting sequences of bits as fixed width base-2 (binary) integers and floating-point real numbers. Computer programs must therefore have a scheme for representing text as sequences of bits. This is fundamentally what character encoding is. There is no inherently obvious or correct scheme for character encoding, and so there exist many possible character encodings.
However, practical character encodings have some shared characteristics.
Encoded texts are divided into a sequence of characters (graphemes).
Each of the known possible characters has an encoding. The encoding of a text consists of the sequence of the encoding of the characters of the text.
Each possible (allowed) character is assigned a unique unsigned (non negative) integer (this is sometimes called a code point). Texts are therefore encoded as a sequence of unsigned integers. Different character encodings differ in the characters they allow, and how they assign these unique integers. Most character encodings do not allow all the characters used by the many human writing systems (scripts) that do and have existed. Thus character encodings differ in which texts they can represent at all. Even character encodings that can represent the same text can represent it differently, because of their different assignment of code points.
The unsigned integer encoding a character is encoded as a sequence of bits. Character encodings differ in the number of bits they use for this encoding. When those bits are grouped into bytes (as is the case for popular encodings), character encodings can differ in endianess. Character encodings can differ in whether they are fixed width (the same number of bits for each encoded character) or variable width (using more bits for some characters).
Therefore, if a computer program receives a sequence of bytes that are meant to represent some text, the computer program must know the character encoding used for that text, if it is to do any kind of manipulation of that text (other than regarding it as an opaque value and forwarding it unchanged). The only possibilities are that the text is accompanied by additional data that indicates the encoding used or the program requires (assumes) that the text has a particular encoding.
Similarly, if a computer program must send (output) text to another program or a display device, it must either tell the destination the character encoding used or the program must use the encoding that the destination expects.
In practice, almost all problems with character encodings are caused when a destination expects text sent using one character encoding, and the text is actually sent with a different character encoding. That in turn is typically caused by the computer programmer not bearing in mind that there exist many possible character encodings, and that their program can not treat encoded text as opaque values, but must convert from an external representation on input and convert to an external representation on output.

UnicodeDecodeError: 'utf-8' codec can't decode byte 0xb2 in position 125: invalid start byte [duplicate]

I am quite confused about the concept of character encoding.
What is Unicode, GBK, etc? How does a programming language use them?
Do I need to bother knowing about them? Is there a simpler or faster way of programming without having to trouble myself with them?
ASCII is fundamental
Originally 1 character was always stored as 1 byte. A byte (8 bits) has the potential to distinct 256 possible values. But in fact only the first 7 bits were used. So only 128 characters were defined. This set is known as the ASCII character set.
0x00 - 0x1F contain steering codes (e.g. CR, LF, STX, ETX, EOT, BEL, ...)
0x20 - 0x40 contain numbers and punctuation
0x41 - 0x7F contain mostly alphabetic characters
0x80 - 0xFF the 8th bit = undefined.
French, German and many other languages needed additional characters. (e.g. à, é, ç, ô, ...) which were not available in the ASCII character set. So they used the 8th bit to define their characters. This is what is known as "extended ASCII".
The problem is that the additional 1 bit has not enough capacity to cover all languages in the world. So each region has its own ASCII variant. There are many extended ASCII encodings (latin-1 being a very popular one).
Popular question: "Is ASCII a character set or is it an encoding" ? ASCII is a character set. However, in programming charset and encoding are wildly used as synonyms. If I want to refer to an encoding that only contains the ASCII characters and nothing more (the 8th bit is always 0): that's US-ASCII.
Unicode goes one step further
Unicode is a great example of a character set - not an encoding. It uses the same characters like the ASCII standard, but it extends the list with additional characters, which gives each character a codepoint in format u+xxxx. It has the ambition to contain all characters (and popular icons) used in the entire world.
UTF-8, UTF-16 and UTF-32 are encodings that apply the Unicode character table. But they each have a slightly different way on how to encode them. UTF-8 will only use 1 byte when encoding an ASCII character, giving the same output as any other ASCII encoding. But for other characters, it will use the first bit to indicate that a 2nd byte will follow.
GBK is an encoding, which just like UTF-8 uses multiple bytes. The principle is pretty much the same. The first byte follows the ASCII standard, so only 7 bits are used. But just like with UTF-8, The 8th bit can be used to indicate the presence of a 2nd byte, which it then uses to encode one of 22,000 Chinese characters. The main difference, is that this does not follow the Unicode character set, by contrast it uses some Chinese character set.
Decoding data
When you encode your data, you use an encoding, but when you decode data, you will need to know what encoding was used, and use that same encoding to decode it.
Unfortunately, encodings aren't always declared or specified. It would have been ideal if all files contained a prefix to indicate what encoding their data was stored in. But still in many cases applications just have to assume or guess what encoding they should use. (e.g. they use the standard encoding of the operating system).
There still is a lack of awareness about this, as still many developers don't even know what an encoding is.
Mime types
Mime types are sometimes confused with encodings. They are a useful way for the receiver to identify what kind of data is arriving. Here is an example, of how the HTTP protocol defines it's content type using a mime type declaration.
Content-Type: text/html; charset=utf-8
And that's another great source of confusion. A mime type describes what kind of data a message contains (e.g. text/xml, image/png, ...). And in some cases it will additionally also describe how the data is encoded (i.e. charset=utf-8). 2 points of confusion:
Not all mime types declare an encoding. In some cases it is only optional or sometimes completely pointless.
The syntax charset=utf-8 adds up to the semantic confusion, because as explained earlier, UTF-8 is an encoding and not a character set. But as explained earlier, some people just use the 2 words interchangeably.
For example, in the case of text/xml it would be pointless to declare an encoding (and a charset parameter would simply be ignored). Instead, XML parsers in general will read the first line of the file, looking for the <?xml encoding=... tag. If it's there, then they will reopen the file using that encoding.
The same problem exists when sending e-mails. An e-mail can contain a html message or just plain text. Also in that case mime types are used to define the type of the content.
But in summary, a mime type isn't always sufficient to solve the problem.
Data types in programming languages
In case of Java (and many other programming languages) in addition to the dangers of encodings, there's also the complexity of casting bytes and integers to characters because their content is stored in different ranges.
a byte is stored as a signed byte (range: -128 to 127).
the char type in java is stored in 2 unsigned bytes (range: 0 - 65535)
a stream returns an integer in range -1 to 255.
If you know that your data only contains ASCII values. Then with the proper skill you can parse your data from bytes to characters or wrap them immediately in Strings.
// the -1 indicates that there is no data
int input = stream.read();
if (input == -1) throw new EOFException();
// bytes must be made positive first.
byte myByte = (byte) input;
int unsignedInteger = myByte & 0xFF;
char ascii = (char)(unsignedInteger);
Shortcuts
The shortcut in java is to use readers and writers and to specify the encoding when you instantiate them.
// wrap your stream in a reader.
// specify the encoding
// The reader will decode the data for you
Reader reader = new InputStreamReader(inputStream, StandardCharsets.UTF_8);
As explained earlier for XML files it doesn't matter that much, because any decent DOM or JAXB marshaller will check for an encoding attribute.
(Note that I'm using some of these terms loosely/colloquially for a simpler explanation that still hits the key points.)
A byte can only have 256 distinct values, being 8 bits.
Since there are character sets with more than 256 characters in the character set one cannot in general simply say that each character is a byte.
Therefore, there must be mappings that describe how to turn each character in a character set into a sequence of bytes. Some characters might be mapped to a single byte but others will have to be mapped to multiple bytes.
Those mappings are encodings, because they are telling you how to encode characters into sequences of bytes.
As for Unicode, at a very high level, Unicode is an attempt to assign a single, unique number to every character. Obviously that number has to be something wider than a byte since there are more than 256 characters :) Java uses a version of Unicode where every character is assigned a 16-bit value (and this is why Java characters are 16 bits wide and have integer values from 0 to 65535). When you get the byte representation of a Java character, you have to tell the JVM the encoding you want to use so it will know how to choose the byte sequence for the character.
Character encoding is what you use to solve the problem of writing software for somebody who uses a different language than you do.
You don't know how what the characters are and how they are ordered. Therefore, you don't know what the strings in this new language will look like in binary and frankly, you don't care.
What you do have is a way of translating strings from the language you speak to the language they speak (say a translator). You now need a system that is capable of representing both languages in binary without conflicts. The encoding is that system.
It is what allows you to write software that works regardless of the way languages are represented in binary.
Most computer programs must communicate with a person using some text in a natural language (a language used by humans). But computers have no fundamental means for representing text: the fundamental computer representation is a sequence of bits organized into bytes and words, with hardware support for interpreting sequences of bits as fixed width base-2 (binary) integers and floating-point real numbers. Computer programs must therefore have a scheme for representing text as sequences of bits. This is fundamentally what character encoding is. There is no inherently obvious or correct scheme for character encoding, and so there exist many possible character encodings.
However, practical character encodings have some shared characteristics.
Encoded texts are divided into a sequence of characters (graphemes).
Each of the known possible characters has an encoding. The encoding of a text consists of the sequence of the encoding of the characters of the text.
Each possible (allowed) character is assigned a unique unsigned (non negative) integer (this is sometimes called a code point). Texts are therefore encoded as a sequence of unsigned integers. Different character encodings differ in the characters they allow, and how they assign these unique integers. Most character encodings do not allow all the characters used by the many human writing systems (scripts) that do and have existed. Thus character encodings differ in which texts they can represent at all. Even character encodings that can represent the same text can represent it differently, because of their different assignment of code points.
The unsigned integer encoding a character is encoded as a sequence of bits. Character encodings differ in the number of bits they use for this encoding. When those bits are grouped into bytes (as is the case for popular encodings), character encodings can differ in endianess. Character encodings can differ in whether they are fixed width (the same number of bits for each encoded character) or variable width (using more bits for some characters).
Therefore, if a computer program receives a sequence of bytes that are meant to represent some text, the computer program must know the character encoding used for that text, if it is to do any kind of manipulation of that text (other than regarding it as an opaque value and forwarding it unchanged). The only possibilities are that the text is accompanied by additional data that indicates the encoding used or the program requires (assumes) that the text has a particular encoding.
Similarly, if a computer program must send (output) text to another program or a display device, it must either tell the destination the character encoding used or the program must use the encoding that the destination expects.
In practice, almost all problems with character encodings are caused when a destination expects text sent using one character encoding, and the text is actually sent with a different character encoding. That in turn is typically caused by the computer programmer not bearing in mind that there exist many possible character encodings, and that their program can not treat encoded text as opaque values, but must convert from an external representation on input and convert to an external representation on output.

What is the difference between response from a server in bytes and in unicode? [duplicate]

Could you explain in detail what the difference is between byte string and Unicode string in Python. I have read this:
Byte code is simply the converted source code into arrays of bytes
Does it mean that Python has its own coding/encoding format? Or does it use the operation system settings?
I don't understand. Could you please explain?
Thank you!
No, Python does not use its own encoding - it will use any encoding that it has access to and that you specify.
A character in a str represents one Unicode character. However, to represent more than 256 characters, individual Unicode encodings use more than one byte per character to represent many characters.
bytes objects give you access to the underlying bytes. str objects have the encode method that takes a string representing an encoding and returns the bytes object that represents the string in that encoding. bytes objects have the decode method that takes a string representing an encoding and returns the str that results from interpreting the byte as a string encoded in the the given encoding.
For example:
>>> a = "αά".encode('utf-8')
>>> a
b'\xce\xb1\xce\xac'
>>> a.decode('utf-8')
'αά'
We can see that UTF-8 is using four bytes, \xce, \xb1, \xce, and \xac, to represent two characters.
Related reading:
Python Unicode Howto (from the official documentation)
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) by Joel Spolsky
Pragmatic Unicode by Ned Batchelder
Here's an attempt at a simple explanation that only applies to Python 3. I hope that coming from a lay person, it would help to clear some confusion for the completely uninitiated. If there are any technical inaccuracies, please forgive me and feel free to point it out.
Suppose you create a string using Python 3 in the usual way:
stringobject = 'ant'
stringobject would be a unicode string.
A unicode string is made up of unicode characters. In stringobject above, the unicode characters are the individual letters, e.g. a, n, t
Each unicode character is assigned a code point, which can be expressed as a sequence of hex digits (a hex digit can take on 16 values, ranging from 0-9 and A-F). For instance, the letter 'a' is equivalent to '\u0061', and 'ant' is equivalent to '\u0061\u006E\u0074'.
So you will find that if you type in,
stringobject = '\u0061\u006E\u0074'
stringobject
You will also get the output 'ant'.
Now, unicode is converted to bytes, in a process known as encoding. The reverse process of converting bytes to unicode is known as decoding.
How is this done? Since each hex digit can take on 16 different values, it can be reflected in a 4-bit binary sequence (e.g. the hex digit 0 can be expressed in binary as 0000, the hex digit 1 can be expressed as 0001 and so forth). If a unicode character has a code point consisting of four hex digits, it would need a 16-bit binary sequence to encode it.
Different encoding systems specify different rules for converting unicode to bits. Most importantly, encodings differ in the number of bits they use to express each unicode character.
For instance, the ASCII encoding system uses only 8 bits (1 byte) per character. Thus it can only encode unicode characters with code points up to two hex digits long (i.e. 256 different unicode characters). The UTF-8 encoding system uses 8 to 32 bits (1 to 4 bytes) per character, so it can encode unicode characters with code points up to 8 hex digits long, i.e. everything.
Running the following code:
byteobject = stringobject.encode('utf-8')
byteobject, type(byteobject)
converts a unicode string into a byte string using the utf-8 encoding system, and returns b'ant', bytes'.
Note that if you used 'ASCII' as the encoding system, you wouldn't run into any problems since all code points in 'ant' can be expressed with 1 byte. But if you had a unicode string containing characters with code points longer than two hex digits, you would get a UnicodeEncodeError.
Similarly,
stringobject = byteobject.decode('utf-8')
stringobject, type(stringobject)
gives you 'ant', str.

UTF8 Encoding and decoding in python

I have a UTF8 String piped from Java to python.
The end result is
'\xe0\xb8\x9a\xe0\xb8\x99'
Hence for example
a = '\xe0\xb8\x9a\xe0\xb8\x99'
a.decode('utf-8')
gives me the result
u'\u0e1a\u0e19'
however, what i am curious is since the bytes is piped in as UTF-8, why would be
'\xe0\xb8\x9a\xe0\xb8\x99'
instead of u'\u0e1a\u0e19'.
If i were to encode (u'\u0e1a\u0e19') i would get back '\xe0\xb8\x9a\xe0\xb8\x99'.
So what is the inherent difference between these two and how i do actually understand when to use decode and encode.
UTF8 String is insufficient to describe the statement '\xe0\xb8\x9a\xe0\xb8\x99' is; it really should be called UTF8 encoding of a unicode string.
Python 2's unicode type and Python 3's str type represents a string of unicode code points, so the statement u'\u0e1a\u0e19' is the python representation of the two code points U+0E1A U+0E19 and in human terms it will be rendered as บน.
As for explaining the whole encode and decode calls, we will use your example. What you got back from Java is a stream of raw bytes, and so to make it useful as human text you need to decode '\xe0\xb8\x9a\xe0\xb8\x99' as a utf-8 encoded input in order to get that back into what unicode code points they represent (which is u'\u0e1a\u0e19'). Calling encode on that string of unicode code points back into a list of bytes (which in Python 2 it will be in str type and Python 3 it will be actually be the bytes type) will get back to the series of bytes that is '\xe0\xb8\x9a\xe0\xb8\x99'.
Of course, you can encode those unicode code points into other encoding such as UTF16 encoding which on little endian platforms it will result in the bytes '\xff\xfe\x1a\x0e\x19\x0e', or use encode those code points into non-unicode encoding. As this looks like Thai we can use the iso8859-11 encoding for this, which will be encoded into the bytes '\xba\xb9' - but this is not cross platform as it will only be shown as Thai on systems configured for this particular encoding. This is one of the reasons why Unicode was invented as these bytes '\xba\xb9' could be decoded using the iso8859-1 encoding which would be rendered as º¹ or iso8859-11 as บน.
In short, '\xe0\xb8\x9a\xe0\xb8\x99' is the UTF8 encoding of the unicode code points for u'\u0e1a\u0e19' in Python syntax. Raw bytes (coming through the wire, read from a file) are generally not in the form of unicode code points and they must be decoded into unicode code points. Unicode code points are not an encoding and when sent across the wire (or written to a file) must be encoded into some kind of byte representation for the unicode code points, which in many cases is utf-8 as it has the greatest portability.
Lastly, you should read this: The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
'\xe0\xb8\x9a\xe0\xb8\x99' is simply a series of bytes. You have chosen to interpret that as UTF-8, and when you do, you can decode it into a series of unicode characters, U+e1a and U+e19.
The sequence U+e1a, U+e19 can be represented as u'\u0e1a\u0e19', but in some sense that representation is as arbitrary as '\xe0\xb8\x9a\xe0\xb8\x99'. It is "natural", that's why Python prints them that way, but it's inefficent, which is why there are various other encoding schemes, including UTF-8
In fact, it's slightly misleading for me to say "'\xe0\xb8\x9a\xe0\xb8\x99' is a series of bytes." It is the default representation of a series of bytes, two hundred twenty-four, followed by one hundred eighty-four, and so on.
Python has a notion of a series of bytes, and it has a separate notion of series of unicode characters. encode and decode represent one way of mapping between those two notions.
Does that help?

How do I check whether have encoded in utf-8 successfully

Given a string
u ='abc'
which syntax is the right one to encode into utf8?
u.encode('utf-8')
or
u.encode('utf8')
And how do I know that I have already encoded in utr-8?
First of all you need to make a distinction if you're talking about Python 2 or Python 3 because unicode handling is one of the biggest differences between the two versions.
Python 2
unicode type contains text characters
str contains sequences of 8-bit bytes, sometimes representing text in some unspecified encoding
s.decode(encoding) takes a sequence bytes and builds a text string out of it, once given the encoding used by the bytes. It goes from str to unicode, for example "Citt\xe0".decode("iso8859-1") will give you the text "Città" (Italian for city) and the same will happen for "Citt\xc3\xa0".decode("utf-8"). The encoding may be omitted and in that case the meaning is "use the default encoding".
u.encode(encoding) takes a text string and builds the byte sequence representing it in the given encoding, thus reversing the processing of decode. It goes from unicode to str. As above the encoding can be omitted.
Part of the confusion when handling unicode with Python is that the language tries to be a bit too smart and does things automatically.
For example you can call encode also on an str object and the meaning is "encode the text that comes from decoding these bytes when using the default encoding, eventually using the specified encoding or the default encoding if not specified".
Similarly you can also call decode on an unicode object, meaning "decode the bytes that come from this text when using the default encoding, eventually using the specified encoding".
For example if I write
u"Citt\u00e0".decode("utf-8")
Python gives as error:
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe0' in
position 3: ordinal not in range(128)
NOTE: the error is about encoding that failed, while I asked for decoding. The reason is that I asked to decode text (nonsense because that is already "decoded"... it's text) and Python decided to first encode it using the "ascii" encoding and that failed. IMO much better would have to just not have decode on unicode objects and not have encode on string objects: the error message would have been clearer.
More confusion is that in Python 2 str is used for unencoded bytes, but it's also used everywhere for text and for example string literals are str objects.
Python 3
To solve some of the issues Python 3 made a few key changes
str is for text and contains unicode characters, string literals are unicode text
unicode type doesn't exist any more
bytes type is used for 8-bit bytes sequences that may represent text in some unspecified encoding
For example in Python 3
'Città'.encode('iso8859-1') → b'Citt\xe0'
'Città'.encode('utf-8') → b'Citt\xc3\xa0'
also you cannot call decode on text strings and you cannot call encode on byte sequences.
Failures
Sometimes encoding text into bytes may fail, because the specified encoding cannot handle all of unicode. For example iso8859-1 cannot handle Chinese. These errors can be processed in a few ways like raising an exception (default), or replacing characters that cannot be encoded with something else.
The encoding utf-8 however is able to encode any unicode character and thus encoding to utf-8 never fails. Thus it doesn't make sense to ask how to know if encoding text into utf-8 was done correctly, because it always happens (for utf-8).
Also decoding may fail, because the sequence of bytes may make no sense in the specified encoding. For example the sequence of bytes 0x43 0x69 0x74 0x74 0xE0 cannot be interpreted as utf-8 because the byte 0xE0 cannot appear without a proper prefix.
There are encodings like iso8859-1 where however decoding cannot fail because any byte 0..255 has a meaning as a character. Most "local encodings" are of this type... they map all 256 possible 8-bit values to some character, but only covering a tiny fraction of the unicode characters.
Decoding using iso8859-1 will never raise an error (any byte sequence is valid) but of course it can give you nonsense text if the bytes where using another encoding.
First solution:
isinstance(u, unicode)
Second solution:
try:
u.decode('utf-8')
print "string is UTF-8, length %d bytes" % len(string)
except UnicodeError:
print "string is not UTF-8"

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