I would like to know if there is any way we can call a function written in Lua from Python code. If so, could you please suggest me the best possible way to do the same?
Basically, I have 2 different modules one is written in Lua and other in Python and wanted to use them as it is without rewriting Lua module into Python.
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I need to understand the code base of a relatively big Python library. The code being too convoluted, I thought it would be a good start to know which methods call which other methods when I execute an imported function that I need to use.
Is it possible to do something along the lines of:
from library import function
get_traceback(function)
And get a list of all the functions being called in the background by the library?
I am facing some issue with python to java.
I have my python library (test_lib) which have functions (addition, multiply) now I want to use test_lib function in java program but without using (test_lib) in java program. I don't want to show or include function definition in java program. I know if I add python file that have a function I can call in java program but then the user knows the function definition.
Has anyone ever tried python to java. Like with a high level approach?
Thank you.
Currently I'm doing a project in Golang which need to call to Python.
In Python it's a library of singleton-like instance.
But I can't modify those library because It's too complicated. (for me)
Most thing I can do is wrap it with my own Python script.
So I'm finding a way to create multiple Python interpreter in Go.
Or maybe multiple sub-interpreter in Python.
Which mean I can create many python instance(same application).
Any ways I can do this?
As Chris Townsend and pie-o-pah said,
Trying to implement sub-interpreter is much more complicate.
Try to create the language interface is make senses to my case.
In this situation os/exec is the way to go.
And can even create ssh to remote my python module if my main server is overload.
Just another newbie question I'm afraid. I am doing a course on python on udacity and pretty much straight away have been shown modules, such as time, and webbrowser, which make it very easy to do such tasks as time delay, opening webbrower, etc.
Is there anything so straightforward and easy to use as this in Objective-C, or what would be the equivalent to the python modules? Is it just the case that you need to write a lot more code in Objective-C alongside their provided library functions to achieve the same thing as a Python module would provide you with?
It just seems like Python modules have more im-built code with less for developer to write in code?
I have been programming with Python for some time and noticed that it's possible to interact, for example, with MS Excel files through the library XLWT.
Now I would like to know if it's possible to use Python to control other applications, such as the Calculator.exe which is on the standard Windows path C:\Windows\system32.
Is there any way to write a script with Python, let's say, to make the calculator opening and executing 9+3=? I usually like to write some code myself first and ask for help later, but here I've no clue even if it's possible and my researches on Internet have yield only this script to launch the program:
import subprocess
subprocess.call("C:\Windows\system32\calc.exe")
Any help, suggestion or even just "no, it's not possible" would be highly appreciated.
It will always depend on the cooperativity of the other program. If it allows being tweaked, it will offer an API for this (and hopefully a documentation telling you how to use it).
This is not really a Python question because it rather depends on how the API is written. If this API comes as a C library, you will have to write at least a bit of C code to access it via Python. If it is a way of calling the program (special options, etc.) then Python will have as much or less trouble providing these as any other programming language.