What is Building and Installing? - python

This is probably a question that has a very easy and straightforward answer, however, despite having a few years programming experience, for some reason I still don't quite get the exact concepts of what it means to "build" and then to "install". I know how to use them and have used them a lot, but have no idea about the exact processes which happen in the background...
I have looked across the web, wikipedia, etc... but there is no one simple answer to it, neither can I find one here.
A good example, which I tried to understand, is adding new modules to python:
http://docs.python.org/2/install/index.html#how-installation-works
It says that "the build command is responsible for putting the files to install into a build directory"
And then for the install command: "After the build command runs (whether you run it explicitly, or the install command does it for you), the work of the install command is relatively simple: all it has to do is copy everything under build/lib (or build/lib.plat) to your chosen installation directory."
So essentially what this is saying is:
1. Copy everything to the build directory and then...
2. Copy everything to the installation directory
There must be a process missing somewhere in the explanation...complilation?
Would appreciate some straightforward not too techy answer but in as much detail as possible :)
Hopefully I am not the only one who doesn't know the detailed answer to this...
Thanks!
Aivoric

Building means compiling the source code to binary in a sandbox location where it won't affect your system if something goes wrong, like a build subdirectory inside the source code directory.
Install means copying the built binaries from the build subdirectory to a place in your system path, where they become easily accessible. This is rarely done by a straight copy command, and it's often done by some package manager that can track the files created and easily uninstall them later.
Usually, a build command does all the compiling and linking needed, but Python is an interpreted language, so if there are only pure Python files in the library, there's no compiling step in the build. Indeed, everything is copied to a build directory, and then copied again to a final location. Only if the library depends on code written in other languages that needs to be compiled you'll have a compiling step.

You want a new chair for your living-room and you want to make it yourself. You browse through a catalog and order a pile of parts. When they arrives at your door, you can't immediately use them. You have to build the chair at your workshop. After a bit of elbow-grease, you can sit down in it. Afterwards, you install the chair in your living-room, in a convenient place to sit down.
The chair is a program you want to use. It arrives at your house as source code. You build it by compiling it into a runnable program. You install it by making it easier to use.

The build and install commands you are refering to come from setup.py file right?
Setup.py (http://docs.python.org/2/distutils/setupscript.html)
This file is created by 3rd party applications / extensions of Python. They are not part of:
Python source code (bunch of c files, etc)
Python libraries that come bundled with Python
When a developer makes a library for python that he wants to share to the world he creates a setup.py file so the library can be installed on any computer that has python. Maybe this is the MISSING STEP
Setup.py sdist
This creates a python module (the tar.gz files). What this does is copy all the files used by the python library into a folder. Creates a setup.py file for the module and archives everything so the library can be built somewhere else.
Setup.py build
This builds the python module back into a library (SPECIFICALLY FOR THIS OS).
As you may know, the computer that the python library originally came from will be different from the library that you are installing on.
It might have a different version of python
It might have a different operating system
It might have a different processor / motherboard / etc
For all the reasons listed above the code will not work on another computer. So setup.py sdist creates a module with only the source files needed to rebuild the library on another computer.
What setup.py does exactly is similar to what a makefile would do. It compiles sources / creates libraries all that stuff.
Now we have a copy of all the files we need in the library and they will work on our computer / operating system.
Setup.py install
Great we have all the files needed. But they won't work. Why? Well they have to be added to Python that's why. This is where install comes in. Now that we have a local copy of the library we need to install it into python so you can use it like so:
import mycustomlibrary
In order to do this we need to do several things including:
Copy files to their library folders in our version of python.
Make sure library can be imported using import command
Run any special install instructions for this library. (seting up paths, etc)
This is the most complicated part of the task. What if our library uses BeautifulSoup? This is not a part of Python Library. We'd have to install it in a way such that our library and any others can use BeautifulSoup without interfering with each other.
Also what if python was installed someplace else? What if it was installed on a server with many users?
Install handles all these problems transparently. What is does is make the library that we just built able to run. All you have to do is use the import command, install handles the rest.

Related

setuptools "eager_resources" to executable directory

I maintain a Python utility that allows bpy to be installable as a Python module. Due to the hugeness of the spurce code, and the length of time it takes to download the libraries, I have chosen to provide this module as a wheel.
Unfortunately, platform differences and Blender runtime expectations makes support for this tricky at times.
Currently, one of my big goals is to get the Blender addon scripts directory to install into the correct location. The directory (simply named after the version of Blender API) has to exist in the same directory as the Python executable.
Unfortunately the way that setuptools works (or at least the way that I have it configured) the 2.79 directory is not always placed as a sibling to the Python executable. It fails on Windows platforms outside of virtual environments.
However, I noticed in setuptools documentation that you can specify eager_resources that supposedly guarantees the location of extracted files.
https://setuptools.readthedocs.io/en/latest/setuptools.html#automatic-resource-extraction
https://setuptools.readthedocs.io/en/latest/pkg_resources.html#resource-extraction
There was a lot of hand waving and jargon in the documentation, and 0 examples. I'm really confused as to how to structure my setup.py file in order to guarantee the resource extraction. Currently, I just label the whole 2.79 directory as "scripts" in my setuptools Extension and ship it.
Is there a way to write my setup.py and package my module so as to guarantee the 2.79 directory's location is the same as the currently running python executable when someone runs
py -3.6.8-32 -m pip install bpy
Besides simply "hacking it in"? I was considering writing a install_requires module that would simply move it if possible but that is mangling with the user's file system and kind of hacky. However it's the route I am going to go if this proves impossible.
Here is the original issue for anyone interested.
https://github.com/TylerGubala/blenderpy/issues/13
My build process is identical to the process descsribed in my answer here
https://stackoverflow.com/a/51575996/6767685
Maybe try the data_files option of distutils/setuptools.
You could start by adding data_files=[('mydata', ['setup.py'],)], to your setuptools.setup function call. Build a wheel, then install it and see if you can find mydata/setup.py somewhere in your sys.prefix.
In your case the difficult part will be to compute the actual target directory (mydata in this example). It will depend on the platform (Linux, Windows, etc.), if it's in a virtual environment or not, if it's a global or local install (not actually feasible with wheels currently, see update below) and so on.
Finally of course, check that everything gets removed cleanly on uninstall. It's a bit unnecessary when working with virtual environments, but very important in case of a global installation.
Update
Looks like your use case requires a custom step at install time of your package (since the location of the binary for the Python interpreter relative to sys.prefix can not be known in advance). This can not be done currently with wheels. You have seen it yourself in this discussion.
Knowing this, my recommendation would be to follow the advice from Jan Vlcinsky in his comment for his answer to this question:
Post install script after installing a wheel.
Add an extra setuptools console entry point to your package (let's call it bpyconfigure).
Instruct the users of your package to run it immediately after installing your package (pip install bpy && bpyconfigure).
The purpose of bpyconfigure should be clearly stated (in the documentation and maybe also as a notice shown in the console right after starting bpyconfigure) since it would write into locations of the file system where pip install does not usually write.
bpyconfigure should figure out where is the Python interpreter, and where to write the extra data.
The extra data to write should be packaged as package_data, so that it can be found with pkg_resources.
Of course bpyconfigure --uninstall should be available as well!

Changes in Python scripts are not accepted

I'm new to Python, so I think my question is very fundamental and is asked a few times before but I cannot really find something (maybe because I do not really know how to search for that problem).
I installed a module in Python (reportlab). Now I wanted to modify a python script in that module but it seems that the python interpreter does not notice the updates in the script. Ironically the import is successful although Python actually should not find that package because I deleted it before. Does Python uses something like a Cache or any other storage for the modules? How can I edit modules and use those updated scripts?
From what you are saying, you downloaded a package and installed it using either a local pip or setup.py. When you do so, it copies all the files into your python package directory. So after an install, you can delete the source folder because python is not looking here.
If you want to be able to modify, edit, something and see changes, you have to install it in editable mode. Inside the main folder do:
python setup.py develop
or
pip install -e .
This will create a symbolic link to you python package repository. You will be able to modify sources.
Careful for the changes to be effective, you have to restart your python interpreter. You cannot just import again the module or whatever else.

How to compile the CPython python interpreter from source and build an installer for it

I don't even know the right way to put my question but i will try my best.
I downloaded (Python-3.4.2.tar) the source code of a python interpreter from www.python.org
I extracted the files(using 7-zip).
Now lets say i latter want to use the unziped/extracted fies to create an installer i.e put it in a form that i can double click and Python-3.4.2 will be installed in my computer.
i guess it is called creating a build distriution.
I know i can just download Python-3.4.2.exe from the site and install right away but i want to know how it goes from being source code to becoming something one can install.
Here's a starting point for compiling:
https://github.com/python/cpython/blob/2.7/PCbuild/readme.txt
I was able to compile 2.7.13 with:
cd PCBuild
cmd /c get_externals.bat
cmd /c build.bat -e --no-tkinter "/p:PlatformToolset=v100"
3.4 may require a later compiler.
Here's how to build an installer:
https://github.com/python/cpython/blob/2.7/Tools/msi/README.txt
For building the CPython python interpreter from source, you'll want to have a look at the instructions at https://docs.python.org/devguide/
These instructions probably also (somewhere) contain the steps to produce a Windows installer, which seems to be done with some tool called PCbuild.
Basically, I think what you are asking is how you can distribute the Python runtime along with your program. The process is pretty simple. First, you may want to take a look at Python's distutils. Secondly, you will need to distribute the Python runtime. Python is currently released within installation binaries for pretty much every major operating system. You have the option of compiling target system(s) yourself in order to make Python silently install.
You will then need to decide where you want the files to go. Most people don't like this sort of behavior, so I recommend putting the files in your programs directory. Shortcuts, system variables, et cetera will need to be looked into.
As another option you can consider porting your script(s) to Jython, as most people tend to have at least the Java runtime. In the process of porting your code there is a way of constructing Java .class files with Jython when coded a certain way. They can then be placed into an executable Jar file. Easy peasy, but I haven't tried this myself, to be honest.
If you want to stick with pure Python, the last hurtle is putting everything in one file. There are plenty of tools for that. I would try Github for starters. For bonus points you can always code your own self-extracting binary.
Post Script: With the title changed, I think you are looking for Creating Build Distributions. It is the second link within the Google results for the query "how to compile python installer". Further down the same page I found this gem.

Python compile all modules into a single python file

I am writing a program in python to be sent to other people, who are running the same python version, however these some 3rd party modules that need to be installed to use it.
Is there a way to compile into a .pyc (I only say pyc because its a python compiled file) that has the all the dependant modules inside it as well?
So they can run the programme without needing to install the modules separately?
Edit:
Sorry if it wasnt clear, but I am aware of things such as cx_freeze etc but what im trying to is just a single python file.
So they can just type "python myapp.py" and then it will run. No installation of anything. As if all the module codes are in my .py file.
If you are on python 2.3 or later and your dependencies are pure python:
If you don't want to go the setuptools or distutiles routes, you can provide a zip file with the pycs for your code and all of its dependencies. You will have to do a little work to make any complex pathing inside the zip file available (if the dependencies are just lying around at the root of the zip this is not necessary. Then just add the zip location to your path and it should work just as if the dependencies files has been installed.
If your dependencies include .pyds or other binary dependencies you'll probably have to fall back on distutils.
You can simply include .pyc files for the libraries required, but no - .pyc cannot work as a container for multiple files (unless you will collect all the source into one .py file and then compile it).
It sounds like what you're after is the ability for your end users to run one command, e.g. install my_custom_package_and_all_required_dependencies, and have it assemble everything it needs.
This is a perfect use case for distutils, with which you can make manifests for your own code that link out to external dependencies. If your 3rd party modules are available publicly in a standard format (they should be, and if they're not, it's pretty easy to package them yourself), then this approach has the benefit of allowing you to very easily change what versions of 3rd party libraries your code runs against (see this section of the above linked doc). If you're dead set on packaging others' code with your own, you can always include the required files in the .egg you create with distutils.
Two options:
build a package that will install the dependencies for them (I don't recommend this if the only dependencies are python packages that are installed with pip)
Use virtual environments. You use an existing python on their system but python modules are installed into the virtualenv.
or I suppose you could just punt, and create a shell script that installs them, and tell them to run it once before they run your stuff.

Deploy Python programs on Windows and fetch big library dependencies

I have some small Python programs which depend on several big libraries, such as:
NumPy & SciPy
matplotlib
PyQt
OpenCV
PIL
I'd like to make it easier to install these programs for Windows users. Currently I have two options:
either create huge executable bundles with PyInstaller, py2exe or similar tool,
or write step-by-step manual installation instructions.
Executable bundles are way too big. I always feel like there is some magic happening, which may or may not work the next time I use a different library or a new library version. I dislike wasted space too. Manual installation is too easy to do wrong, there are too many steps: download this particular interpreter version, download numpy, scipy, pyqt, pil binaries, make sure they all are built for the same python version and the same platform, install one after another, download and unpack OpenCV, copy its .pyd file deep inside Python installation, setup environment variables and file asssociations... You see, few users will have the patience and self-confidence to do all this.
What I'd like to do: distribute only a small Python source and, probably, an installation script, which fetches and installs all the missing dependencies (correct versions, correct platform, installs them in the right order). That's a trivial task with any Linux package manager, but I just don't know which tools can accomplish it on Windows.
Are there simple tools which can generate Windows installers from a list of URLs of dependencies1?
1 As you may have noticed, most of the libraries I listed are not installable with pip/easy_install, but require to run their own installers and modify some files and environment variables.
npackd exists http://code.google.com/p/windows-package-manager/ It could be done through here or use distribute (python 3.x) or setuptools (python 2.x) with easy_install, possibly pip (don't know it's windows compatibility). But I would choose npackd because PyQt and it's unusual setup for pip/easy_install (doesn't play with them nicely, using a configure.py instead of setup.py). Though you would have to create your own repo for npackd to use for some of them. I forget what is contributed in total for python libs with it.
AFAIK there is no tool (and I'd assume you googled), so you must make one yourself.
Fetching the proper library versions seems simple enough -- using python's ftplib you can fetch the proper installers for every library. How would you know which version is compatible with the user's python? You can store different lists of download URLs, each for a different python version (this method came off the top of my head and there is probably a better way; not that it matters much if it's simple and it works).
After you figure out how to make each installer run, you can py2exe your installer script, and even use it to fetch the program itself.
EDIT
Some Considerations
There are a couple of things that popped into my mind just as I posted:
First, some pseudocode (how I would approach it, anyway)
#first, we check modules
try:
import numpy
except ImportError:
#flag numpy for installation
#lather, rinse repeat for all dependencies
#next we check version compatibility -- note that if a library version you need
#is not backwards-compatible, you're in DLL hell, and there is little we can do.
<insert version-checking code here>
#once you have your unavailable dependencies, you install them
import ftplib
<all your file-downloading here>
#now you install. sorry I can't help you here.
There are a few things you can do to make your utility reusable --
put all URL lists, minimum version numbers, required library names etc in config files
Write a script which helps you set up an installer
Py2exe the installer-maker-script
Sell it
Even better, release it under GPL so we can all feast upon fruits of your labours.
I have a similar need as you, but in addition I need the packaged application to work on several platforms. I'm currently exploring the currently available solutions, here are a few interesting ones:
Use SnakeBasket, which wraps around Pip and add a recursive dependency resolution plus a heuristic to choose the right version when there are conflicts.
Package all dependencies as an egg, but not your sourcecode which will still be editable: https://stackoverflow.com/a/528064/1121352
Package all dependencies in a zip file and directly import the modules on the fly: Cross-platform alternative to py2exe or http://davidf.sjsoft.com/mirrors/mcmillan-inc/install1.html
Using buildout: http://www.buildout.org/en/latest/install.html
Using virtualenv with virtualenv-tools (instead of "relocate")
If your main problem when freezing your code using PyInstaller or similar is that you end up with a big single file, you can customize the process so that you get several files, one for each dependency, instead of one big executable.
I will update here if I find something that fills my bill.

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