PyQt : Prevent a window to be opened several times - python

I made the simple code below as example. It justs open a new window clicking on a button. I don't find a way to prevent this widget to be re-opened if it is already on the screen. I would like to open a QDialog warning if the window already exists and mainly to have the closeEvent method sending a signal to Mainwidget saying that the new window has been closed. This would allow to open the newWidget again.
import sys
from PyQt4 import QtCore, QtGui
class NewWidget(QtGui.QWidget):
def __init__(self, parent=None):
super(NewWidget,self).__init__(parent)
self.lineEdit = QtGui.QLineEdit('new window',self)
self.resize(200,50)
self.show()
def closeEvent(self,ev):
self.Exit = QtGui.QMessageBox.question(self,
"Confirm Exit...",
"Are you sure you want to exit ?",
QtGui.QMessageBox.Yes| QtGui.QMessageBox.No)
ev.ignore()
if self.Exit == QtGui.QMessageBox.Yes:
ev.accept()
class MainWidget(QtGui.QWidget):
def __init__(self, parent=None):
super(MainWidget,self).__init__(parent)
self.button = QtGui.QPushButton("button", self)
self.button.clicked.connect(self.open_new)
def open_new(self):
self.new = NewWidget()
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
main = MainWidget()
main.resize(200,50)
main.move(app.desktop().screen().rect().center() - main.rect().center())
main.show()
sys.exit(app.exec_())

I think a better solution is to avoid creating a new window every time you click the button.
One way to do this would be to change the subwindow to a QDialog:
class NewWidget(QtGui.QDialog):
...
and move the resize/show lines into the open_new method:
class MainWidget(QtGui.QWidget):
def __init__(self, parent=None):
...
self._subwindow = None
def open_new(self):
if self._subwindow is None:
self._subwindow = NewWidget(self)
self._subwindow.resize(200, 50)
# move it next to the main window
pos = self.frameGeometry().topLeft()
self._subwindow.move(pos.x() - 250, pos.y())
self._subwindow.show()
self._subwindow.activateWindow()
So now there is only ever one subwindow, which just gets re-activated whenever the button is clicked.

Great. The final solution of my problem looks like this :
class MainWidget(QtGui.QWidget):
def __init__(self, parent=None):
...
self._subwindow = QtGui.Qdialog()
def open_new(self):
if self.subwindow.isVisible() is False:
self._subwindow = NewWidget(self)
self._subwindow.resize(200, 50)
# move it next to the main window
pos = self.frameGeometry().topLeft()
self._subwindow.move(pos.x() - 250, pos.y())
self._subwindow.show()
self._subwindow.activateWindow()

Related

How should I differentiate between whether a click happened in a QListWidget or a QWidget that is within it?

Grееtings аll. I am new to this site, so go easy on me.
I am building a program in python using PyQt5 for the interface. I currently have, among other things, a QListWidget (list window) into which I insert a number of QWidgets (list items) through a function during the running of the program. I have implemented an eventFilter by subclassing QObject, and I use it to differentiate between left and right click, and from that I send to the controller class to handle one or the other click accordingly.
I have made it so that when right-clicked on a list item, a context menu appears. However, I also need a context menu to appear when the list window is clicked (not on a list item). The problem which occurs is that when right-clicked on a list item, both the list item context menu and list window context menu appear. This must be because the event filter recognises the click as occurring within the list window, because it is occurring on a list item, which is within the list window. What I need is that when right-clicked on a list item, only its context menu appears, and similarly for the list window, when right-clicked outside the list items.
I have tried checking if source equals the widget where the event appeared, but it seems to recognise both widgets' events independently and if I gate the call to the handler with an if condition, one of the handlers never receives a call. I have searched around the web and this site, but I have found nothing of use. Perhaps it is due to me not being a native speaker and so not being able to phrase things correctly (you can see how clunky my phrasing is).
Below follows some code extracted from my program. Note that anything irrelevant has been cut away to make for a minimal example. For your convenience, I have also merged the GUI files into one and did the same for the control files. I have tested this minimal example and it reproduces the problem. It could not get smaller, so if you deem the code listed below too long, notify me and I can reupload it to GitHub if it is allowed to show the minimal example that way instead of putting code into the question directly.
custom_classes.py:
from PyQt5.QtCore import Qt, QEvent, QObject
class MyFilter(QObject):
def __init__(self, parent, ctrl):
super().__init__(parent)
self._parent = parent
self.ctrl = ctrl
self.parent.installEventFilter(self)
#property
def parent(self):
return self._parent
def eventFilter(self, source, event):
if event.type() == QEvent.MouseButtonPress:
if event.button() == Qt.LeftButton:
self.ctrl.handle_left_click()
elif event.button() == Qt.RightButton:
self.ctrl.handle_right_click(event)
return super().eventFilter(source, event)
gui.py:
from PyQt5.QtWidgets import QWidget
from PyQt5.QtWidgets import QLabel
from PyQt5.QtWidgets import QHBoxLayout
from PyQt5.QtWidgets import QVBoxLayout
from PyQt5.QtWidgets import QListWidget
from PyQt5.QtWidgets import QScrollArea
from PyQt5.QtCore import Qt
class MainFrame(QWidget):
def __init__(self):
super().__init__()
self.main_layout = QHBoxLayout()
self.setLayout(self.main_layout)
class ListItemFrame(QWidget):
def __init__(self):
super().__init__()
self.main = QHBoxLayout()
self.main.setContentsMargins(0,0,0,0)
self.name_layout = QHBoxLayout()
self.name_layout.setContentsMargins(0,0,0,0)
self.main.addLayout(self.name_layout)
self.name = QLabel("")
self.name.setMaximumHeight(20)
self.name_layout.addWidget(self.name)
self.setLayout(self.main)
class ListFrame(QListWidget):
def __init__(self):
super().__init__()
self.main = QVBoxLayout()
self.scroll_widget = QScrollArea()
self.scroll_widget.setWidgetResizable(True)
self.scroll_layout = QVBoxLayout()
self.scroll_layout.setAlignment(Qt.AlignTop)
self.scroll_layout_widget = QWidget()
self.scroll_layout_widget.setLayout(self.scroll_layout)
self.scroll_widget.setWidget(self.scroll_layout_widget)
self.main.addWidget(self.scroll_widget)
self.setLayout(self.main)
ctrl.py:
from PyQt5.QtWidgets import QMenu
from gui import ListFrame, ListItemFrame
from custom_classes import MyFilter
class Controller:
def __init__(self, ui, app):
self.ui = ui
self.app = app
self.list_ = ListControl(self)
class ListControl:
def __init__(self, ctrl):
self.ctrl = ctrl
self.ui = ListFrame()
self.the_list = self.get_list() #list of stuff
self.item_list = [] #list of list items
self.ctrl.ui.main_page.main_layout.addWidget(self.ui)
self.index = self.ctrl.ui.main_page.main_layout.count() - 1
self.filter = MyFilter(self.ui, self)
self.show_list()
def handle_left_click(self):
pass #other irrelevant function
def handle_right_click(self, event):
self.show_options(event)
def show_options(self, event):
menu = QMenu()
one_action = menu.addAction("Something!")
quit_action = menu.addAction("Quit")
action = menu.exec_(self.ui.mapToGlobal(event.pos()))
if action == quit_action:
self.ctrl.ui.close()
elif action == one_action:
self.something()
def something(self):
print("Something!")
def show_list(self):
for info in self.the_list:
item = ListItem(self, info)
self.item_list.append(item)
def get_list(self):
return [x for x in "qwertzuiopasdfghjklyxcvbnm"]
class ListItem:
def __init__(self, main, info):
self.main = main
self.info = info*10
self.ui = ListItemFrame()
self.filter = MyFilter(self.ui, self)
self.set_ui()
self.add_to_ui()
self.main.ui.scroll_layout.addWidget(self.ui)
def handle_left_click(self):
pass #other irrelevant function
def handle_right_click(self, event):
self.show_options(event)
def show_options(self, event):
menu = QMenu()
item_action = menu.addAction("Hello!")
quit_action = menu.addAction("Quit")
action = menu.exec_(self.ui.mapToGlobal(event.pos()))
if action == quit_action:
self.main.ctrl.ui.close()
elif action == item_action:
self.hello()
def hello(self):
print(f"Hello! I am {self.info}")
def set_ui(self):
self.ui.name.setText(self.info)
def add_to_ui(self):
self.main.ui.scroll_layout.insertWidget(
self.main.ui.scroll_layout.count() - 1, self.ui
)
main.py:
import sys
from PyQt5.QtWidgets import QApplication
from PyQt5.QtWidgets import QStackedLayout
from PyQt5.QtWidgets import QWidget
from gui import MainFrame
from ctrl import Controller
class Window(QWidget):
def __init__(self):
super().__init__()
self.setWindowTitle("minimal example")
self.stacked = QStackedLayout()
self.main_page = MainFrame()
self.stacked.addWidget(self.main_page)
self.setLayout(self.stacked)
if __name__ == "__main__":
app = QApplication(sys.argv)
app.setStyle("Fusion")
window = Window()
window.show()
c = Controller(window, app)
sys.exit(app.exec())
To reiterate, the context menu appears for both the list item and the list window when a list item is right-clicked. What I need is for it to appear only for the list item if a list item is right-clicked.
Edit: seems the site bit off a part of my introduction. Readded it!
this is probably not the best way to do it but it works. You just create a global variable, for example list_element_clicked and when you click "hello" (of course not quit because you are going to exit the window and there is no point) you set that variable to True. If that variable is False, you show the ListControl context menu, and if not, you set that variable to True, so next time if you click on your ListControl it will appear, and if you click on ListItem it will not.
Finally there is an extra case, if you don't click anywhere after clicking on ListItem, nothing will happen (the ListControl is not shown and the variable is not changed) so everything will work perfectly next time.
So here is the code:
ctrl.py:
from PyQt5.QtWidgets import QMenu
from gui import ListFrame, ListItemFrame
from custom_classes import MyFilter
list_element_clicked = False
class Controller:
def __init__(self, ui, app):
self.ui = ui
self.app = app
self.list_ = ListControl(self)
class ListControl:
def __init__(self, ctrl):
self.ctrl = ctrl
self.ui = ListFrame()
self.the_list = self.get_list() #list of stuff
self.item_list = [] #list of list items
self.ctrl.ui.main_page.main_layout.addWidget(self.ui)
self.index = self.ctrl.ui.main_page.main_layout.count() - 1
self.filter = MyFilter(self.ui, self)
self.show_list()
def handle_left_click(self):
pass #other irrelevant function
def handle_right_click(self, event):
global list_element_clicked
if(list_element_clicked == False):
self.show_options(event)
else:
list_element_clicked = False
def show_options(self, event):
menu = QMenu()
one_action = menu.addAction("Something!")
quit_action = menu.addAction("Quit")
action = menu.exec_(self.ui.mapToGlobal(event.pos()))
if action == quit_action:
self.ctrl.ui.close()
elif action == one_action:
self.something()
def something(self):
print("Something!")
def show_list(self):
for info in self.the_list:
item = ListItem(self, info)
self.item_list.append(item)
def get_list(self):
return [x for x in "qwertzuiopasdfghjklyxcvbnm"]
class ListItem:
def __init__(self, main, info):
self.main = main
self.info = info*10
self.ui = ListItemFrame()
self.filter = MyFilter(self.ui, self)
self.set_ui()
self.add_to_ui()
self.main.ui.scroll_layout.addWidget(self.ui)
def handle_left_click(self):
pass #other irrelevant function
def handle_right_click(self, event):
self.show_options(event)
def show_options(self, event):
menu = QMenu()
item_action = menu.addAction("Hello!")
quit_action = menu.addAction("Quit")
action = menu.exec_(self.ui.mapToGlobal(event.pos()))
if action == quit_action:
self.main.ctrl.ui.close()
elif action == item_action:
global list_element_clicked
list_element_clicked = True
self.hello()
def hello(self):
print(f"Hello! I am {self.info}")
def set_ui(self):
self.ui.name.setText(self.info)
def add_to_ui(self):
self.main.ui.scroll_layout.insertWidget(
self.main.ui.scroll_layout.count() - 1, self.ui
)

Return clicked button id instead of (accept, reject flags) on QDialog- PyQt5

Summary:
I've been using QMessageBox in my application (for this purpose asking for saving project before closing, Error messages), And now I want to have a custom style (Custom title bar, custom buttons and so on), I found it is hard to do that with QMessageBox, And since I've been using a QDialog in my application as well (For this purpose: Taking input from user), I decided to use a custom QDialog (Make my own style on it) instead of QMessageBox for these all previous purpose, since it is easier to customize and creating my style.
The problem:
The problem that I have now is: QDialog return only a flag value (0,1) depending on the button role And that's fine if I have only 2 buttons BUT here I have 3 (Save, Cancel, Close), Save will return 1 and both Close and Cancel return 0. And QMessageBox as I've seen it return the id of the Button that was clicked.
An example (commented well hopefully :D):
from PyQt5.QtWidgets import *
class CustomDialog(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("Data will be lost")
label = QLabel("Are you sure you want close the app before saving?")
buttonBox = QDialogButtonBox()
buttonBox.addButton(QDialogButtonBox.Save)
buttonBox.addButton(QDialogButtonBox.Cancel)
buttonBox.addButton(QDialogButtonBox.Close)
layout = QVBoxLayout()
layout.addWidget(label)
layout.addWidget(buttonBox)
self.resize(300, 100)
self.setLayout(layout)
# These two lines, return 0 or 1.
buttonBox.rejected.connect(self.reject)
buttonBox.accepted.connect(self.accept)
class Window(QWidget):
def __init__(self):
super().__init__()
label = QLabel('Hello Dialog', self)
open_dialog_button = QPushButton('Open Dialog', self)
open_dialog_button.clicked.connect(self.showDialog)
open_message_box_button = QPushButton('Open Message Box', self)
open_message_box_button.clicked.connect(self.show_message_box)
layout = QVBoxLayout()
layout.addWidget(label)
layout.addWidget(open_dialog_button)
layout.addWidget(open_message_box_button)
self.setLayout(layout)
def showDialog(self):
self.dialog = CustomDialog(self)
btn_clicked = self.dialog.exec_() # dialog exec returns 0 or 1 (Save = 1, Close and Cancel returns 0)
# I want something like this.
if btn_clicked == QDialogButtonBox.Save:
print("Close.. After Saving...")
elif btn_clicked == QDialogButtonBox.Close:
print("Close.. Without saving")
else:
print("Cancel.. Don't exit the program")
def show_message_box(self):
msg = QMessageBox()
msg.setIcon(QMessageBox.Warning)
msg.setText("Are you sure you want close the app before saving?")
msg.setStandardButtons(QMessageBox.Close | QMessageBox.Save | QMessageBox.Cancel)
msg.setWindowTitle("Data will be lost")
btn_clicked = msg.exec_()
# Here i can do this.
if btn_clicked == QMessageBox.Save:
print("Close.. After Saving...")
elif btn_clicked == QMessageBox.Close:
print("Close.. Without saving")
else:
print("Cancel.. Don't exit the program")
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
win = Window()
win.resize(200, 200)
win.show()
sys.exit(app.exec_())
I've found the solution and it worked with me by using a custom signal and slot, but still not sure if it is good or not. waiting for approval and then I can mark this solution as an accepted one.
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
class CustomDialog(QDialog):
# Create a signal
signal = pyqtSignal(int)
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("Data will be lost")
label = QLabel("Are you sure you want close the app before saving?")
self.buttonBox = QDialogButtonBox()
self.buttonBox.addButton(QDialogButtonBox.Save)
self.buttonBox.addButton(QDialogButtonBox.Cancel)
self.buttonBox.addButton(QDialogButtonBox.Close)
layout = QVBoxLayout()
layout.addWidget(label)
layout.addWidget(self.buttonBox)
self.resize(300, 100)
self.setLayout(layout)
# connect each button with custom slot
self.buttonBox.button(QDialogButtonBox.Save).clicked.connect(lambda: self.customSlot(QDialogButtonBox.Save))
self.buttonBox.button(QDialogButtonBox.Close).clicked.connect(lambda: self.customSlot(QDialogButtonBox.Close))
self.buttonBox.button(QDialogButtonBox.Cancel).clicked.connect(lambda: self.customSlot(QDialogButtonBox.Cancel))
# connect signal with buil-in function from QDialog (done())
# This done function will return <int> value and close the dialog.
self.signal.connect(self.done)
def customSlot(self, button_id):
# emit button's id
self.signal.emit(button_id)
class Window(QWidget):
def __init__(self):
super().__init__()
label = QLabel('Hello Dialog', self)
open_dialog_button = QPushButton('Open Dialog', self)
open_dialog_button.clicked.connect(self.showDialog)
layout = QVBoxLayout()
layout.addWidget(label)
layout.addWidget(open_dialog_button)
self.setLayout(layout)
def showDialog(self):
dialog = CustomDialog()
btn_clicked = dialog.exec_() # dialog exec returns button's id
# Now you can use the following lines of code
if btn_clicked == QDialogButtonBox.Save:
print("Close.. After Saving...")
elif btn_clicked == QDialogButtonBox.Close:
print("Close.. Without saving")
else:
print("Cancel.. Don't exit the program")
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
win = Window()
win.resize(200, 200)
win.show()
sys.exit(app.exec_())

Pyqt5 - how to go back to hided Main Window from Secondary Window?

If I click Back from the second window, the program will just exit. How do I go back to mainwindow in this case? I assume I will need some more code in that clickMethodBack function.
import os
import PyQt5
from PyQt5 import QtCore, QtWidgets
from PyQt5.QtWidgets import QMainWindow, QWidget, QLabel, QPushButton
import time
from PyQt5.QtCore import QSize
class GUI_Window():
def __init__(self):
self.main_window()
return
def main_window(self):
app = PyQt5.QtWidgets.QApplication(sys.argv)
self.MainWindow = MainWindow_()
self.MainWindow.show()
app.exec_()
return
class MainWindow_(QMainWindow):
def __init__(self):
QMainWindow.__init__(self)
self.TestAButton = QPushButton("TestA", self)
self.TestAButton.clicked.connect(self.TestA_clickMethod)
self.TestAButton.move(20, 0)
self.CloseButton = QPushButton("Close", self)
self.CloseButton.clicked.connect(self.Close_clickMethod)
self.CloseButton.move(20, 40)
self.TestingA = TestA_MainWindow()
def TestA_clickMethod(self):
self.TestAButton.setEnabled(False)
time.sleep(0.2)
self.TestingA.show()
self.hide()
try:
if self.TestingA.back == True:
self.show()
except:
None
def Close_clickMethod(self):
self.Test_Choice = 'Exit'
self.close()
class TestA_MainWindow(QWidget):
def __init__(self):
super().__init__()
self.setMinimumSize(QSize(980,700))
self.setWindowTitle("TestA")
self.Back_Button = False
self.closeButton = QPushButton("Close", self)
self.closeButton.clicked.connect(self.clickMethodClose)
self.returnButton = QPushButton("Back", self)
self.returnButton.clicked.connect(self.clickMethodBack)
self.returnButton.move(0,30)
def clickMethodClose(self):
self.Back_Button = False
self.close()
def clickMethodBack(self):
self.returnButton.setEnabled(False)
time.sleep(0.5)
self.back = True
self.close()
# Run if Script
if __name__ == "__main__":
main = GUI_Window() # Initialize GUI
Your code has two very important issues.
you're using a blocking function, time.sleep; Qt, as almost any UI toolkit, is event driven, which means that it has to be able to constantly receive and handle events (coming from the system or after user interaction): when something blocks the event queue, it completely freezes the whole program until that block releases control;
you're checking for the variable too soon: even assuming the sleep would work, you cannot know if the window is closed after that sleep timer has ended;
The solution is to use signals and slots. Since you need to know when the second window has been closed using the "back" button, create a custom signal for the second window that will be emitted whenever the function that is called by the button is closed.
from PyQt5 import QtCore, QtWidgets
class MainWindow(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
central = QtWidgets.QWidget()
layout = QtWidgets.QHBoxLayout(central)
self.testButton = QtWidgets.QPushButton('Test A')
self.closeButton = QtWidgets.QPushButton('Close')
layout.addWidget(self.testButton)
layout.addWidget(self.closeButton)
self.setCentralWidget(central)
self.testButton.clicked.connect(self.launchWindow)
self.closeButton.clicked.connect(self.close)
def launchWindow(self):
self.test = TestA_MainWindow()
self.test.backSignal.connect(self.show)
self.hide()
self.test.show()
class TestA_MainWindow(QtWidgets.QWidget):
backSignal = QtCore.pyqtSignal()
def __init__(self):
super().__init__()
layout = QtWidgets.QHBoxLayout(self)
self.closeButton = QtWidgets.QPushButton('Close')
self.backButton = QtWidgets.QPushButton('Back')
layout.addWidget(self.closeButton)
layout.addWidget(self.backButton)
self.closeButton.clicked.connect(self.close)
self.backButton.clicked.connect(self.goBack)
def goBack(self):
self.close()
self.backSignal.emit()
def GUI_Window():
import sys
app = QtWidgets.QApplication(sys.argv)
mainWindow = MainWindow()
mainWindow.show()
sys.exit(app.exec_())
if __name__ == '__main__':
GUI_Window()
Notes:
I removed the GUI_Window class and made a function, as using a class for that is not really useful;
you should always prefer layout managers instead of setting manual geometries;
widgets should not be added to a QMainWindow as direct children, and a central widget should always be used (see the creation and use of central in the example); read more about it in the documentation;
only classes and constants should be capitalized, while variables, attributes and functions should always have names starting with a lowercase letter;

How to add a second pixmap to an abstract button when pushed in PySide/PyQt

I'm very new to PySide/PyQt environment. I'm trying to make a menu of buttons on top and assign a task to each so that when they are clicked a function draws a painting on the central window. But I also want to make the button change when they are clicked.
I think this might be an straighforward problem to solve if I use QPushButton, but my buttons are images and I'm using the method suggested HERE and use QAbstractButton to create them.
It is mentioned there that
You can add second pixmap and draw it only when the mouse pointer is
hover over button.
And I'm trying to do exactly that. My question is this:
what are possible ways to achieve this? Are the same methods in QPushButtons applicable here? If so, are there any examples of it somewhere?
Here is a snippet of my code:
import sys
from PySide import QtGui, QtCore
BACKGROUND_COLOR = '#808080'
ICON_PATH_ACTIVE = 'icons/activ'
ICON_PATH_PASSIVE = 'icons/pasiv'
class MainWindow(QtGui.QMainWindow):
def __init__(self, app=None):
super(MainWindow, self).__init__()
self.initUI()
def initUI(self):
dockwidget = QtGui.QWidget()
self.setGeometry(200, 200, 400, 300)
hbox = QtGui.QHBoxLayout()
1_button = PicButton(QtGui.QPixmap("icons/pasiv/1.png"))
2_button = PicButton(QtGui.QPixmap("icons/pasiv/2.png"))
3_button = PicButton(QtGui.QPixmap("icons/pasiv/3.png"))
hbox.addWidget(1_button)
hbox.addWidget(2_button)
hbox.addWidget(3_button)
vbox = QtGui.QVBoxLayout()
vbox.addLayout(hbox)
vbox.setAlignment(hbox, QtCore.Qt.AlignTop)
dockwidget.setLayout(vbox)
self.setCentralWidget(dockwidget)
class PicButton(QtGui.QAbstractButton):
def __init__(self, pixmap, parent=None):
super(PicButton, self).__init__(parent)
self.pixmap = pixmap
self.setFixedSize(100, 100)
def paintEvent(self, event):
painter = QtGui.QPainter(self)
painter.drawPixmap(event.rect(), self.pixmap)
def main():
app = QtGui.QApplication(sys.argv)
central = MainWindow()
central.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
Thank you.
Use a regular QPushButton with an icon.
iplay = QtGui.QIcon("path/play_icon.png")
ipause = QtGui.QIcon("path/pause_icon.png")
btn = QtGui.QPushButton(ipause, "", None)
def toggle_play():
if btn.icon() == ipause:
btn.setIcon(iplay)
# Do Pause Action
else:
btn.setIcon(ipause)
# Do Play Action
btn.clicked.connect(toggle_play)
btn.show()
If you want hover functionality then you will have to subclass the QPushButton
class MyButton(QtGui.QPushButton):
custom_click_signal = QtCore.Signal()
def enterEvent(self, event):
super().enterEvent(event)
# Change icon hove image here
def leaveEvent(self, event):
super().leaveEvent(event)
# Change icon back to original image here.
def mousePressEvent(self, event):
super().mousePressEvent(event)
self.custom_click_signal.emit()
# connect to signal btn.custom_click_signal.connect(method)
Icons are probably the easiest way instead of manually managing the paint event. There are also mousePressEvent and mouseReleaseEvents if you want the icon to change for someone holding the button down.

How to override isclick() sigal in Pyqt?

I have a class BooleanButton contains extra boolean flag to toggle every click. After each click, I want it to emit a signal and the slot will receive the boolean flag. I just write the following, but of course, it won't work.
class BooleanButton(QPushButton):
def __init__(self, name):
QPushButton.__init__(self, name)
self.bool = False
def clicked(self, bool):
self.bool = not self.bool
self.emit(self.bool)
After creating the object, it connects to a slot. When I click this button, a swapping true-false signal will send to the slot.
bool_btn.isclicked[bool].connect(widget.func)
Thanks.
First, don't call a method clicked, that will hide the buttons clicked signal.
If you want to define a new signal, you need to do so using QtCore.pyqtSignal, then you can connect the clicked singal to a slot that will in turn emit your custom signal. Example:
class BooleanButton(QPushButton):
isclicked = pyqtSignal(bool)
def __init__(self, name):
QPushButton.__init__(self, name)
self.bool = False
self.clicked.connect(self.on_clicked)
def on_clicked(self, bool):
self.bool = not self.bool
self.isclicked.emit(self.bool)
As three_pineapples said, QPushButton comes with this feature built-in. Here's a simple example illustrating this behaviour.
from PyQt4 import QtGui, QtCore
class MyWidget(QtGui.QWidget):
def __init__(self, parent=None):
super(MyWidget, self).__init__(parent)
self.button = QtGui.QPushButton("Click me", self)
self.button.setCheckable(True)
self.lineEdit = QtGui.QLineEdit(self)
self.button.clicked.connect(self.onClicked)
layout = QtGui.QVBoxLayout(self)
layout.addWidget(self.button)
layout.addWidget(self.lineEdit)
def onClicked(self, checked):
if checked:
self.lineEdit.setText("Button checked")
else:
self.lineEdit.setText("Button unchecked")
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
widget = MyWidget()
widget.show()
sys.exit(app.exec_())
So your BooleanButton is actually just a QPushButton.

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