Create a square polygon (random oriented) from midpoints in Python - python

I have a midpoint (x,y) and i need to create a square polygon with random orientation using a 2D (random) planar rotation.
def get_square_plot(x, y, side):
return [(x-(side/2), y+(side/2)), (x+(side/2), y+(side/2)), (x+(side/2), y-(side/2)), (x-(side/2), y-(side/2))]
This function creates the vertices of a square polygon without a specific orientation. I wish to improve this function adding the possibility to rotation randomly these vertices (and with a specific angle if is possible)

If I've understood you correctly, this should be able to do what you want:
from math import sin, cos, radians
def rotated_square(cx, cy, size, degrees=0):
""" Calculate coordinates of a rotated square centered at 'cx, cy'
given its 'size' and rotation by 'degrees' about its center.
"""
h = size/2
l, r, b, t = cx-h, cx+h, cy-h, cy+h
a = radians(degrees)
cosa, sina = cos(a), sin(a)
pts = [(l, b), (l, t), (r, t), (r, b)]
return [(( (x-cx)*cosa + (y-cy)*sina) + cx,
(-(x-cx)*sina + (y-cy)*cosa) + cy) for x, y in pts]
print rotated_square(50, 50, 100)
Output:
[(0.0, 0.0), (0.0, 100.0), (100.0, 100.0), (100.0, 0.0)]
Note that in the general case, the resulting coordinates won't be integers.
What this does effectively is first translate each coordinate to the origin by subtracting cx,cy from it, rotates that by the angle, and then un-translates it back by the same amount. This is necessary to compensate for the fact that rotation formulas usually are relative to origin of a coordinate system.

having determined the four corner coordinates, you can rotate them relative to the origin (or midpoint) using a simple 2D Matrix Rotation:
http://en.wikipedia.org/wiki/Rotation_%28mathematics%29 (search for 2D rotation equation)
x' = x cos(theta) - y sin(theta)
y' = x sin(theta) + y cos(theta)
You can use the built-in Python Math library for the cos/sin functions: http://docs.python.org/2/library/math.html section 9.2.3
Math.cos(theta)
Math.sin(theta)
I hope this is of some use!

Related

Calculate the coordinate on a sphere

How do you calculate the coordinate on a sphere if you know the xy angle and the z angle?
To elaborate:
I have a sphere with a radius, let's say 50cm.
The centre of the sphere is xyz 0,0,0
Lets put the origin point on the surface of the sphere at 0,50,0
If we move x 90 degrees the coordinate would be -50, 0, 0
If we move z 90 then the coordinate would be 0, 0, 50
If we return to the surface origin 0,50,0 and move x: 4 degrees y: 72 degrees and z: 64.6 degrees what is the coordinate?
Rather than just answering the question, how would python calculate it? What is the equation and how would it be coded in python?
EDIT:
Having followed the suggested solution, I've still not getting what I expect.
r is the Radius
alpha is the horizontal angle from the X axis
polar is the vertical angle from the Z axis
from math import cos, sin
def location_on_sphere(radius, alpha, polar):
x = radius * sin(polar) * cos(alpha)
y = radius * sin(polar) * sin(alpha)
z = radius * cos(polar)
print(str(x) + ' ' + str(y) + ' ' + str(z))
location_on_sphere(radius=0.5, alpha=0, polar=0)
When I enter location_on_sphere(radius=0.5, alpha=0, polar=0) I get x=0, y=0, z=0.5 ok, that seems correct.
So the point is at the top of the sphere, not ideal but ok.
If I bring the point down the sphere so z=-90 it gives me -0.4469983318002789 -0.0 -0.22403680806458506 I was expecting something like x:0, y:90, z:0 or x:90, y:0, z:0 since the z angle should now be at the xy plane. Do I have the correct equation or have I misunderstood something?

Undo the rotation by keeping the rotated object in position

I am rotating an object about an arbitrary axis with a given angle using (Link) following rotation matrix:
def rotate_object(self, direction_vector, origin_point, point_to_rotate, angle):
angle = np.radians(angle)
a, b, c = origin_point
x, y, z = point_to_rotate
if direction_vector == 0:
u, v, w = [1.0, 0.0, 0.0] # Rotate in +x direction
elif direction_vector == 1:
u, v, w = [0.0, 1.0, 0.0] # Rotate in +y direction
elif direction_vector == 2:
u, v, w = [-0.1027, -0.1525, 0.9829] # Rotate in +z direction
cos = np.cos(angle)
sin = np.sin(angle)
qx = (a*(v**2 + w**2) -u*(b*v + c*w - u*x - v*y - w*z)) * (1-cos) + x*cos + (-c*v + b*w - w*y + v*z) * sin
qy = (b*(u**2 + w**2) -v*(a*u + c*w - u*x - v*y - w*z)) * (1-cos) + y*cos + (c*u - a*w + w*x - u*z) * sin
qz = (c*(u**2 + v**2) -w*(a*u + b*v - u*x - v*y - w*z)) * (1-cos) + z*cos + (-b*u + a*v - v*x + u*y) * sin
return qx, qy, qz
The rotation of the object about a desired axis with a given angle works as expected. But I want to undo the coordinate system after every rotation to the original state by keeping the object on its rotated position. How could I do that?
Thank you!
Suppose you have two rotation axis: axis1 and axis2 which are 3D lines connected at a point (they intersect at a point).
Suppose the axis form a hierarchy, like the turret of a tank which can rotate around axis1 and the cannon mounted on the turret which can rotate around axis2.
The goal is to compute rotation of the cannon given the rotation of the turret or... compute rotation around axis2 given rotation around axis1.
Let's define your transform function as F(axis, angle, p)
Rotation around axis1 can be computed as F(axis1, angle1, p). Take into account that axis1 is "parent" of axis2. In our example that means that when turret rotates also the cannon rotates. So all points from turret AND cannon are rotated like F(axis1, angle1, p).
Rotation around axis2 can be defined as:
F(axis1, angle1, F(axis2, angle2, p))
That is a conposition of transforms in which we first apply rotation around axis2 and then around axis1. Which means that all points of the cannon are transformed first and then they transform according to turret transform.
If you follow this receipt, composition of F(a1,F(a2,F(a3, ...))), you will be able to animate hierarchical models using F.

calculating an intercept point between a straight line and an ellipse - python

Iv'e been trying lately to calculate a point an ellipse
The desired point is the green point , knowing the red dots
and the ellipse equation.
I've used numpy linspace to create an array on points
and iterate them using zip(x axis , y axis)
between the red points , and using the ellipse
equation figure which of the points is the closest to 1.
(which is the outcome of the ellipse equation ).
this concept works most of the time , but in some location
of the red outer dot , this method doesn't seem to give good outcome
long story short, any idea how to calculate the green dot in python?
p.s - ellipse might have angle, both of hes axis are known.
I end up using the ellipse equation from this answer:
and created an in_ellipse function
then Iv'e used the Intermediate value theorem , to get a good estimation
of the point
def in_ellipse(point, ellipse):
return true if point in ellipse
return false
dot_a = ellipse_center
dot_b = dot
for i in range(20):
center_point = ((dot_b.y - dot_a.y)/2, (dot_b.x - dot_a.x)/2)
if in_ellipse(center_point):
dot_a = center_point
else:
dot_b = center_point
return center_point
this system gives the point in 7 (2^20) digits resolution after decimal point
you can increase the range for better resolution.
Let ellipse center is (0,0) (otherwise just subtract center coordinates), semi-axes are a, b and rotation angle is theta. We can build affine tranformation to transform ellipse into circle and apply the same transform to point P.
1) Rotate by -theta
px1 = px * Cos(theta) + py * Sin(theta)
py1 = -px * Sin(theta) + py * Cos(theta)
2) Extend (or shrink) along OY axis by a/b times
px2 = px1
py2 = py1 * a / b
3) Find intersection point
plen = hypot(px2, py2) (length of p2 vector)
if (a > plen), then segment doesn't intersect ellipse - it fully lies inside
ix = a * px2 / plen
iy = a * py2 / plen
4) Make backward shrinking
ix2 = ix
iy2 = iy * b / a
5) Make backward rotation
ixfinal = ix2 * Cos(theta) - iy2 * Sin(theta)
iyfinal = ix2 * Sin(theta) + iy2 * Cos(theta)

Math domain error when trying to graph equation of circle with polar coordinates in python

I am incredibly new to polar coordinates, and I just recently figured out the equation of a circle in polar coordinates (the equation is written in python):
r**2 + r0**2 - 2*r*r0*math.cos(theta - phi) = a**2
Where the polar coordinate (r0, phi) is the center of the circle, a is the radius of the circle and (r, theta) is any generic point on the circle. Thus, this can be simplified to solve for r as :
r = r0*math.cos(theta - phi) + math.sqrt(a**2 - r0**2 * math.sin(theta - phi)**2)
So to test this out, I have the following data setup.
r0 = math.sqrt(13) # (r0, phi) describes the center point ((3, 2) in Cartesian coords
phi = math.acos(3/r0)
a = 2 # radius is 2
So to solve for r, I pass in math.pi/2 as the value for theta. This is where the math domain error occurs; for some reason a**2 - r0**2 * math.sin(theta - phi)**2 evaluates to a negative number, which as far as I know should never happen (especially not for this circle). What am I doing wrong? Am I misinterpreting the equation or did I make a simple stupid error?
It's OK.
It simply means that your vertical line (theta = math.pi/2) does not intersect your circle.

Locating the centroid (center of mass) of spherical polygons

I'm trying to work out how best to locate the centroid of an arbitrary shape draped over a unit sphere, with the input being ordered (clockwise or anti-cw) vertices for the shape boundary. The density of vertices is irregular along the boundary, so the arc-lengths between them are not generally equal. Because the shapes may be very large (half a hemisphere) it is generally not possible to simply project the vertices to a plane and use planar methods, as detailed on Wikipedia (sorry I'm not allowed more than 2 hyperlinks as a newcomer). A slightly better approach involves the use of planar geometry manipulated in spherical coordinates, but again, with large polygons this method fails, as nicely illustrated here. On that same page, 'Cffk' highlighted this paper which describes a method for calculating the centroid of spherical triangles. I've tried to implement this method, but without success, and I'm hoping someone can spot the problem?
I have kept the variable definitions similar to those in the paper to make it easier to compare. The input (data) is a list of longitude/latitude coordinates, converted to [x,y,z] coordinates by the code. For each of the triangles I have arbitrarily fixed one point to be the +z-pole, the other two vertices being composed of a pair of neighboring points along the polygon boundary. The code steps along the boundary (starting at an arbitrary point), using each boundary segment of the polygon as a triangle side in turn. A sub-centroid is determined for each of these individual spherical triangles and they are weighted according to triangle area and added to calculate the total polygon centroid. I don't get any errors when running the code, but the total centroids returned are clearly wrong (I have run some very basic shapes where the centroid location is unambiguous). I haven't found any sensible pattern in the location of the centroids returned...so at the moment I'm not sure what is going wrong, either in the math or code (although, the suspicion is the math).
The code below should work copy-paste as is if you would like to try it. If you have matplotlib and numpy installed, it will plot the results (it will ignore plotting if you don't). You just have to put the longitude/latitude data below the code into a text file called example.txt.
from math import *
try:
import matplotlib as mpl
import matplotlib.pyplot
from mpl_toolkits.mplot3d import Axes3D
import numpy
plotting_enabled = True
except ImportError:
plotting_enabled = False
def sph_car(point):
if len(point) == 2:
point.append(1.0)
rlon = radians(float(point[0]))
rlat = radians(float(point[1]))
x = cos(rlat) * cos(rlon) * point[2]
y = cos(rlat) * sin(rlon) * point[2]
z = sin(rlat) * point[2]
return [x, y, z]
def xprod(v1, v2):
x = v1[1] * v2[2] - v1[2] * v2[1]
y = v1[2] * v2[0] - v1[0] * v2[2]
z = v1[0] * v2[1] - v1[1] * v2[0]
return [x, y, z]
def dprod(v1, v2):
dot = 0
for i in range(3):
dot += v1[i] * v2[i]
return dot
def plot(poly_xyz, g_xyz):
fig = mpl.pyplot.figure()
ax = fig.add_subplot(111, projection='3d')
# plot the unit sphere
u = numpy.linspace(0, 2 * numpy.pi, 100)
v = numpy.linspace(-1 * numpy.pi / 2, numpy.pi / 2, 100)
x = numpy.outer(numpy.cos(u), numpy.sin(v))
y = numpy.outer(numpy.sin(u), numpy.sin(v))
z = numpy.outer(numpy.ones(numpy.size(u)), numpy.cos(v))
ax.plot_surface(x, y, z, rstride=4, cstride=4, color='w', linewidth=0,
alpha=0.3)
# plot 3d and flattened polygon
x, y, z = zip(*poly_xyz)
ax.plot(x, y, z)
ax.plot(x, y, zs=0)
# plot the alleged 3d and flattened centroid
x, y, z = g_xyz
ax.scatter(x, y, z, c='r')
ax.scatter(x, y, 0, c='r')
# display
ax.set_xlim3d(-1, 1)
ax.set_ylim3d(-1, 1)
ax.set_zlim3d(0, 1)
mpl.pyplot.show()
lons, lats, v = list(), list(), list()
# put the two-column data at the bottom of the question into a file called
# example.txt in the same directory as this script
with open('example.txt') as f:
for line in f.readlines():
sep = line.split()
lons.append(float(sep[0]))
lats.append(float(sep[1]))
# convert spherical coordinates to cartesian
for lon, lat in zip(lons, lats):
v.append(sph_car([lon, lat, 1.0]))
# z unit vector/pole ('north pole'). This is an arbitrary point selected to act as one
#(fixed) vertex of the summed spherical triangles. The other two vertices of any
#triangle are composed of neighboring vertices from the polygon boundary.
np = [0.0, 0.0, 1.0]
# Gx,Gy,Gz are the cartesian coordinates of the calculated centroid
Gx, Gy, Gz = 0.0, 0.0, 0.0
for i in range(-1, len(v) - 1):
# cycle through the boundary vertices of the polygon, from 0 to n
if all((v[i][0] != v[i+1][0],
v[i][1] != v[i+1][1],
v[i][2] != v[i+1][2])):
# this just ignores redundant points which are common in my larger input files
# A,B,C are the internal angles in the triangle: 'np-v[i]-v[i+1]-np'
A = asin(sqrt((dprod(np, xprod(v[i], v[i+1])))**2
/ ((1 - (dprod(v[i+1], np))**2) * (1 - (dprod(np, v[i]))**2))))
B = asin(sqrt((dprod(v[i], xprod(v[i+1], np)))**2
/ ((1 - (dprod(np , v[i]))**2) * (1 - (dprod(v[i], v[i+1]))**2))))
C = asin(sqrt((dprod(v[i + 1], xprod(np, v[i])))**2
/ ((1 - (dprod(v[i], v[i+1]))**2) * (1 - (dprod(v[i+1], np))**2))))
# A/B/Cbar are the vertex angles, such that if 'O' is the sphere center, Abar
# is the angle (v[i]-O-v[i+1])
Abar = acos(dprod(v[i], v[i+1]))
Bbar = acos(dprod(v[i+1], np))
Cbar = acos(dprod(np, v[i]))
# e is the 'spherical excess', as defined on wikipedia
e = A + B + C - pi
# mag1/2/3 are the magnitudes of vectors np,v[i] and v[i+1].
mag1 = 1.0
mag2 = float(sqrt(v[i][0]**2 + v[i][1]**2 + v[i][2]**2))
mag3 = float(sqrt(v[i+1][0]**2 + v[i+1][1]**2 + v[i+1][2]**2))
# vec1/2/3 are cross products, defined here to simplify the equation below.
vec1 = xprod(np, v[i])
vec2 = xprod(v[i], v[i+1])
vec3 = xprod(v[i+1], np)
# multiplying vec1/2/3 by e and respective internal angles, according to the
#posted paper
for x in range(3):
vec1[x] *= Cbar / (2 * e * mag1 * mag2
* sqrt(1 - (dprod(np, v[i])**2)))
vec2[x] *= Abar / (2 * e * mag2 * mag3
* sqrt(1 - (dprod(v[i], v[i+1])**2)))
vec3[x] *= Bbar / (2 * e * mag3 * mag1
* sqrt(1 - (dprod(v[i+1], np)**2)))
Gx += vec1[0] + vec2[0] + vec3[0]
Gy += vec1[1] + vec2[1] + vec3[1]
Gz += vec1[2] + vec2[2] + vec3[2]
approx_expected_Gxyz = (0.78, -0.56, 0.27)
print('Approximate Expected Gxyz: {0}\n'
' Actual Gxyz: {1}'
''.format(approx_expected_Gxyz, (Gx, Gy, Gz)))
if plotting_enabled:
plot(v, (Gx, Gy, Gz))
Thanks in advance for any suggestions or insight.
EDIT: Here is a figure that shows a projection of the unit sphere with a polygon and the resulting centroid I calculate from the code. Clearly, the centroid is wrong as the polygon is rather small and convex but yet the centroid falls outside its perimeter.
EDIT: Here is a highly-similar set of coordinates to those above, but in the original [lon,lat] format I normally use (which is now converted to [x,y,z] by the updated code).
-39.366295 -1.633460
-47.282630 -0.740433
-53.912136 0.741380
-59.004217 2.759183
-63.489005 5.426812
-68.566001 8.712068
-71.394853 11.659135
-66.629580 15.362600
-67.632276 16.827507
-66.459524 19.069327
-63.819523 21.446736
-61.672712 23.532143
-57.538431 25.947815
-52.519889 28.691766
-48.606227 30.646295
-45.000447 31.089437
-41.549866 32.139873
-36.605156 32.956277
-32.010080 34.156692
-29.730629 33.756566
-26.158767 33.714080
-25.821513 34.179648
-23.614658 36.173719
-20.896869 36.977645
-17.991994 35.600074
-13.375742 32.581447
-9.554027 28.675497
-7.825604 26.535234
-7.825604 26.535234
-9.094304 23.363132
-9.564002 22.527385
-9.713885 22.217165
-9.948596 20.367878
-10.496531 16.486580
-11.151919 12.666850
-12.350144 8.800367
-15.446347 4.993373
-20.366139 1.132118
-24.784805 -0.927448
-31.532135 -1.910227
-39.366295 -1.633460
EDIT: A couple more examples...with 4 vertices defining a perfect square centered at [1,0,0] I get the expected result:
However, from a non-symmetric triangle I get a centroid that is nowhere close...the centroid actually falls on the far side of the sphere (here projected onto the front side as the antipode):
Interestingly, the centroid estimation appears 'stable' in the sense that if I invert the list (go from clockwise to counterclockwise order or vice-versa) the centroid correspondingly inverts exactly.
Anybody finding this, make sure to check Don Hatch's answer which is probably better.
I think this will do it. You should be able to reproduce this result by just copy-pasting the code below.
You will need to have the latitude and longitude data in a file called longitude and latitude.txt. You can copy-paste the original sample data which is included below the code.
If you have mplotlib it will additionally produce the plot below
For non-obvious calculations, I included a link that explains what is going on
In the graph below, the reference vector is very short (r = 1/10) so that the 3d-centroids are easier to see. You can easily remove the scaling to maximize accuracy.
Note to op: I rewrote almost everything so I'm not sure exactly where the original code was not working. However, at least I think it was not taking into consideration the need to handle clockwise / counterclockwise triangle vertices.
Legend:
(black line) reference vector
(small red dots) spherical triangle 3d-centroids
(large red / blue / green dot) 3d-centroid / projected to the surface / projected to the xy plane
(blue / green lines) the spherical polygon and the projection onto the xy plane
from math import *
try:
import matplotlib as mpl
import matplotlib.pyplot
from mpl_toolkits.mplot3d import Axes3D
import numpy
plotting_enabled = True
except ImportError:
plotting_enabled = False
def main():
# get base polygon data based on unit sphere
r = 1.0
polygon = get_cartesian_polygon_data(r)
point_count = len(polygon)
reference = ok_reference_for_polygon(polygon)
# decompose the polygon into triangles and record each area and 3d centroid
areas, subcentroids = list(), list()
for ia, a in enumerate(polygon):
# build an a-b-c point set
ib = (ia + 1) % point_count
b, c = polygon[ib], reference
if points_are_equivalent(a, b, 0.001):
continue # skip nearly identical points
# store the area and 3d centroid
areas.append(area_of_spherical_triangle(r, a, b, c))
tx, ty, tz = zip(a, b, c)
subcentroids.append((sum(tx)/3.0,
sum(ty)/3.0,
sum(tz)/3.0))
# combine all the centroids, weighted by their areas
total_area = sum(areas)
subxs, subys, subzs = zip(*subcentroids)
_3d_centroid = (sum(a*subx for a, subx in zip(areas, subxs))/total_area,
sum(a*suby for a, suby in zip(areas, subys))/total_area,
sum(a*subz for a, subz in zip(areas, subzs))/total_area)
# shift the final centroid to the surface
surface_centroid = scale_v(1.0 / mag(_3d_centroid), _3d_centroid)
plot(polygon, reference, _3d_centroid, surface_centroid, subcentroids)
def get_cartesian_polygon_data(fixed_radius):
cartesians = list()
with open('longitude and latitude.txt') as f:
for line in f.readlines():
spherical_point = [float(v) for v in line.split()]
if len(spherical_point) == 2:
spherical_point.append(fixed_radius)
cartesians.append(degree_spherical_to_cartesian(spherical_point))
return cartesians
def ok_reference_for_polygon(polygon):
point_count = len(polygon)
# fix the average of all vectors to minimize float skew
polyx, polyy, polyz = zip(*polygon)
# /10 is for visualization. Remove it to maximize accuracy
return (sum(polyx)/(point_count*10.0),
sum(polyy)/(point_count*10.0),
sum(polyz)/(point_count*10.0))
def points_are_equivalent(a, b, vague_tolerance):
# vague tolerance is something like a percentage tolerance (1% = 0.01)
(ax, ay, az), (bx, by, bz) = a, b
return all(((ax-bx)/ax < vague_tolerance,
(ay-by)/ay < vague_tolerance,
(az-bz)/az < vague_tolerance))
def degree_spherical_to_cartesian(point):
rad_lon, rad_lat, r = radians(point[0]), radians(point[1]), point[2]
x = r * cos(rad_lat) * cos(rad_lon)
y = r * cos(rad_lat) * sin(rad_lon)
z = r * sin(rad_lat)
return x, y, z
def area_of_spherical_triangle(r, a, b, c):
# points abc
# build an angle set: A(CAB), B(ABC), C(BCA)
# http://math.stackexchange.com/a/66731/25581
A, B, C = surface_points_to_surface_radians(a, b, c)
E = A + B + C - pi # E is called the spherical excess
area = r**2 * E
# add or subtract area based on clockwise-ness of a-b-c
# http://stackoverflow.com/a/10032657/377366
if clockwise_or_counter(a, b, c) == 'counter':
area *= -1.0
return area
def surface_points_to_surface_radians(a, b, c):
"""build an angle set: A(cab), B(abc), C(bca)"""
points = a, b, c
angles = list()
for i, mid in enumerate(points):
start, end = points[(i - 1) % 3], points[(i + 1) % 3]
x_startmid, x_endmid = xprod(start, mid), xprod(end, mid)
ratio = (dprod(x_startmid, x_endmid)
/ ((mag(x_startmid) * mag(x_endmid))))
angles.append(acos(ratio))
return angles
def clockwise_or_counter(a, b, c):
ab = diff_cartesians(b, a)
bc = diff_cartesians(c, b)
x = xprod(ab, bc)
if x < 0:
return 'clockwise'
elif x > 0:
return 'counter'
else:
raise RuntimeError('The reference point is in the polygon.')
def diff_cartesians(positive, negative):
return tuple(p - n for p, n in zip(positive, negative))
def xprod(v1, v2):
x = v1[1] * v2[2] - v1[2] * v2[1]
y = v1[2] * v2[0] - v1[0] * v2[2]
z = v1[0] * v2[1] - v1[1] * v2[0]
return [x, y, z]
def dprod(v1, v2):
dot = 0
for i in range(3):
dot += v1[i] * v2[i]
return dot
def mag(v1):
return sqrt(v1[0]**2 + v1[1]**2 + v1[2]**2)
def scale_v(scalar, v):
return tuple(scalar * vi for vi in v)
def plot(polygon, reference, _3d_centroid, surface_centroid, subcentroids):
fig = mpl.pyplot.figure()
ax = fig.add_subplot(111, projection='3d')
# plot the unit sphere
u = numpy.linspace(0, 2 * numpy.pi, 100)
v = numpy.linspace(-1 * numpy.pi / 2, numpy.pi / 2, 100)
x = numpy.outer(numpy.cos(u), numpy.sin(v))
y = numpy.outer(numpy.sin(u), numpy.sin(v))
z = numpy.outer(numpy.ones(numpy.size(u)), numpy.cos(v))
ax.plot_surface(x, y, z, rstride=4, cstride=4, color='w', linewidth=0,
alpha=0.3)
# plot 3d and flattened polygon
x, y, z = zip(*polygon)
ax.plot(x, y, z, c='b')
ax.plot(x, y, zs=0, c='g')
# plot the 3d centroid
x, y, z = _3d_centroid
ax.scatter(x, y, z, c='r', s=20)
# plot the spherical surface centroid and flattened centroid
x, y, z = surface_centroid
ax.scatter(x, y, z, c='b', s=20)
ax.scatter(x, y, 0, c='g', s=20)
# plot the full set of triangular centroids
x, y, z = zip(*subcentroids)
ax.scatter(x, y, z, c='r', s=4)
# plot the reference vector used to findsub centroids
x, y, z = reference
ax.plot((0, x), (0, y), (0, z), c='k')
ax.scatter(x, y, z, c='k', marker='^')
# display
ax.set_xlim3d(-1, 1)
ax.set_ylim3d(-1, 1)
ax.set_zlim3d(0, 1)
mpl.pyplot.show()
# run it in a function so the main code can appear at the top
main()
Here is the longitude and latitude data you can paste into longitude and latitude.txt
-39.366295 -1.633460
-47.282630 -0.740433
-53.912136 0.741380
-59.004217 2.759183
-63.489005 5.426812
-68.566001 8.712068
-71.394853 11.659135
-66.629580 15.362600
-67.632276 16.827507
-66.459524 19.069327
-63.819523 21.446736
-61.672712 23.532143
-57.538431 25.947815
-52.519889 28.691766
-48.606227 30.646295
-45.000447 31.089437
-41.549866 32.139873
-36.605156 32.956277
-32.010080 34.156692
-29.730629 33.756566
-26.158767 33.714080
-25.821513 34.179648
-23.614658 36.173719
-20.896869 36.977645
-17.991994 35.600074
-13.375742 32.581447
-9.554027 28.675497
-7.825604 26.535234
-7.825604 26.535234
-9.094304 23.363132
-9.564002 22.527385
-9.713885 22.217165
-9.948596 20.367878
-10.496531 16.486580
-11.151919 12.666850
-12.350144 8.800367
-15.446347 4.993373
-20.366139 1.132118
-24.784805 -0.927448
-31.532135 -1.910227
-39.366295 -1.633460
To clarify: the quantity of interest is the projection of the true 3d centroid
(i.e. 3d center-of-mass, i.e. 3d center-of-area) onto the unit sphere.
Since all you care about is the direction from the origin to the 3d centroid,
you don't need to bother with areas at all;
it's easier to just compute the moment (i.e. 3d centroid times area).
The moment of the region to the left of a closed path on the unit sphere
is half the integral of the leftward unit vector as you walk around the path.
This follows from a non-obvious application of Stokes' theorem; see Frank Jones's vector calculus book, chapter 13 Problem 13-12.
In particular, for a spherical polygon, the moment is half the sum of
(a x b) / ||a x b|| * (angle between a and b) for each pair of consecutive vertices a,b.
(That's for the region to the left of the path;
negate it for the region to the right of the path.)
(And if you really did want the 3d centroid, just compute the area and divide the moment by it. Comparing areas might also be useful in choosing which of the two regions to call "the polygon".)
Here's some code; it's really simple:
#!/usr/bin/python
import math
def plus(a,b): return [x+y for x,y in zip(a,b)]
def minus(a,b): return [x-y for x,y in zip(a,b)]
def cross(a,b): return [a[1]*b[2]-a[2]*b[1], a[2]*b[0]-a[0]*b[2], a[0]*b[1]-a[1]*b[0]]
def dot(a,b): return sum([x*y for x,y in zip(a,b)])
def length(v): return math.sqrt(dot(v,v))
def normalized(v): l = length(v); return [1,0,0] if l==0 else [x/l for x in v]
def addVectorTimesScalar(accumulator, vector, scalar):
for i in xrange(len(accumulator)): accumulator[i] += vector[i] * scalar
def angleBetweenUnitVectors(a,b):
# https://www.plunk.org/~hatch/rightway.html
if dot(a,b) < 0:
return math.pi - 2*math.asin(length(plus(a,b))/2.)
else:
return 2*math.asin(length(minus(a,b))/2.)
def sphericalPolygonMoment(verts):
moment = [0.,0.,0.]
for i in xrange(len(verts)):
a = verts[i]
b = verts[(i+1)%len(verts)]
addVectorTimesScalar(moment, normalized(cross(a,b)),
angleBetweenUnitVectors(a,b) / 2.)
return moment
if __name__ == '__main__':
import sys
def lonlat_degrees_to_xyz(lon_degrees,lat_degrees):
lon = lon_degrees*(math.pi/180)
lat = lat_degrees*(math.pi/180)
coslat = math.cos(lat)
return [coslat*math.cos(lon), coslat*math.sin(lon), math.sin(lat)]
verts = [lonlat_degrees_to_xyz(*[float(v) for v in line.split()])
for line in sys.stdin.readlines()]
#print "verts = "+`verts`
moment = sphericalPolygonMoment(verts)
print "moment = "+`moment`
print "centroid unit direction = "+`normalized(moment)`
For the example polygon, this gives the answer (unit vector):
[-0.7644875430808217, 0.579935445918147, -0.2814847687566214]
This is roughly the same as, but more accurate than, the answer computed by #KobeJohn's code, which uses rough tolerances and planar approximations to the sub-centroids:
[0.7628095787179151, -0.5977153368303585, 0.24669398601094406]
The directions of the two answers are roughly opposite (so I guess KobeJohn's code
decided to take the region to the right of the path in this case).
I think a good approximation would be to compute the center of mass using weighted cartesian coordinates and projecting the result onto the sphere (supposing the origin of coordinates is (0, 0, 0)^T).
Let be (p[0], p[1], ... p[n-1]) the n points of the polygon. The approximative (cartesian) centroid can be computed by:
c = 1 / w * (sum of w[i] * p[i])
whereas w is the sum of all weights and whereas p[i] is a polygon point and w[i] is a weight for that point, e.g.
w[i] = |p[i] - p[(i - 1 + n) % n]| / 2 + |p[i] - p[(i + 1) % n]| / 2
whereas |x| is the length of a vector x.
I.e. a point is weighted with half the length to the previous and half the length to the next polygon point.
This centroid c can now projected onto the sphere by:
c' = r * c / |c|
whereas r is the radius of the sphere.
To consider orientation of polygon (ccw, cw) the result may be
c' = - r * c / |c|.
Sorry I (as a newly registered user) had to write a new post instead of just voting/commenting on the above answer by Don Hatch. Don's answer, I think, is the best and most elegant. It is mathematically rigorous in computing the center of mass (first moment of mass) in a simple way when applying to the spherical polygon.
Kobe John's answer is a good approximation but only satisfactory for smaller areas. I also noticed a few glitches in the code. Firstly, the reference point should be projected to the spherical surface to compute the actual spherical area. Secondly, function points_are_equivalent() might need to be refined to avoid divided-by-zero.
The approximation error in Kobe's method lies in the calculation of the centroid of spherical triangles. The sub-centroid is NOT the center of mass of the spherical triangle but the planar one. This is not an issue if one is to determine that single triangle (sign may flip, see below). It is also not an issue if triangles are small (e.g. a dense triangulation of the polygon).
A few simple tests could illustrate the approximation error. For example if we use just four points:
10 -20
10 20
-10 20
-10 -20
The exact answer is (1,0,0) and both methods are good. But if you throw in a few more points along one edge (e.g. add {10,-15},{10,-10}... to the first edge), you'll see the results from Kobe's method start to shift. Further more, if you increase the longitude from [10,-10] to [100,-100], you'll see Kobe's result flips the direction. A possible improvement might be to add another level(s) for sub-centroid calculation (basically refine/reduce sizes of triangles).
For our application, the spherical area boundary is composed of multiple arcs and thus not polygon (i.e. the arc is not part of great circle). But this will just be a little more work to find the n-vector in the curve integration.
EDIT: Replacing the subcentroid calculation with the one given in Brock's paper should fix Kobe's method. But I did not try though.

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