What I'm trying to do is get the frame with the two buttons (sframe) centered inside of the notebook (master) frame. This works without issue on Python 2.4 but on Python 2.7 the frame is anchored to NW by default. I know if I rowconfigure() / columnconfigure() the master page frame the inner frame will center itself but this solution doesn't seem correct. Disabling propagation and changing row/column weights don't seem to help either. Is there anyway to just get that inner frame centered properly? Here is the test code I'm working with:
import Tkinter as tk, Tkinter
import Pmw
class SimpleApp(object):
def __init__(self, master, **kwargs):
title = kwargs.pop('title')
master.configure(bg='blue')
sframe = tk.Frame(master, relief=tk.RIDGE, bd=5, width=100,bg='green')
sframe.grid()
button = tk.Button(sframe, text = title)
button.grid(sticky = tk.W)
button = tk.Button(sframe, text = 'next')
button.grid(sticky = tk.E)
#sframe.propagate(0)
#master.rowconfigure(0, minsize = 300)
#master.columnconfigure(0, minsize = 300)
class Demo:
def __init__(self, parent):
# Create and pack the NoteBook.
notebook = Pmw.NoteBook(parent)
notebook.pack(fill = 'both', expand = 1, padx = 10, pady = 10)
# Add the "Appearance" page to the notebook.
page = notebook.add('Helpers')
app = SimpleApp(page, title= 'hello, world')
notebook.tab('Helpers').focus_set()
page = notebook.add('Appearance')
# Create the "Toolbar" contents of the page.
group = Pmw.Group(page, tag_text = 'Toolbar')
group.pack(fill = 'both', expand = 1, padx = 10, pady = 10)
b1 = Tkinter.Checkbutton(group.interior(), text = 'Show toolbar')
b1.grid(row = 0, column = 0)
b2 = Tkinter.Checkbutton(group.interior(), text = 'Toolbar tips')
b2.grid(row = 0, column = 1)
# Create the "Startup" contents of the page.
group = Pmw.Group(page, tag_text = 'Startup')
group.pack(fill = 'both', expand = 1, padx = 10, pady = 10)
home = Pmw.EntryField(group.interior(), labelpos = 'w',
label_text = 'Home page location:')
home.pack(fill = 'x', padx = 20, pady = 10)
page = notebook.add('Images')
notebook.setnaturalsize()
def basic():
root = tk.Tk()
#app = SimpleApp(root, title = 'Hello, world')
app = Demo(root)
root.mainloop()
basic()
Let me know if I can provide any additional information.
You need to configure the weight of row 0 and column 0 in the master:
master.grid_columnconfigure(0, weight=1)
master.grid_rowconfigure(0, weight=1)
You are placing that inner sframe in row 0 column 0 of master, and since that cell has no weight it shrinks up to the upper-left corner. Giving the row and column a weight of 1 makes the column and row fill the available space. Since you aren't using any sticky options for the sframe, it will stay centered in its cell rather than filling its cell.
Related
I'd like to switch from the rating_frame to the summary_frame. How would I do this? Would I destroy the rating_frame? I want to go onto the rating_frame by clicking the 'Show' button.
I have a search frame that is staying there. I only want the rating frame to change.
I have not yet made a start on the summary_frame as I don't know how to change from the rating_frame or where I would write it. Could you give me a good foundation?
Here is my Wireframe:
Here is my code:
from tkinter import *
class Movie:
def __init__(self, movie):
self.movie = movie
self.ratings = "No Rating"
class MovieRaterGUI:
def __init__(self, parent):
self.counter = 0
self.index = 0
#variable set up
self.v = StringVar()
self.v.set("No Rating")
#frames used so you can easily switch between rating frame and summary frame - keeping the search frame
rating_frame = Frame(root)
search_frame = Frame(root)
summary_frame = Frame(root)
rating_frame.pack(side="top", expand=True)
search_frame.pack(side="bottom", expand=True)
summary_frame.pack(side="top", expand = True)
#rating frame
#list of ratings for movies
self.movies = [
Movie("The Hobbit"),
Movie("Coraline"),
Movie("Love, Rosie")]
#used to display the ratings
self.ratings = ["No Rating", "Forget it", "2", "3", "4", "Must See"]
#labels
self.movie_label = Label(rating_frame, text = "Please Rate:", borderwidth = 10)
self.current_movie = Label(rating_frame, text = self.movies[self.counter].movie, borderwidth = 10)
self.rating_label = Label(rating_frame, text = "Your rating:", borderwidth = 10)
self.movie_label.grid(row = 0, column = 0, sticky = W)
self.current_movie.grid(row = 0, column = 1, sticky = W)
self.rating_label.grid(row = 1, column = 0, sticky = W)
#making radio buttons
self.radiobutton = []
self.num_choices = self.ratings
for i in range(len(self.ratings)):
self.option = Radiobutton(rating_frame, variable = self.v, value = self.ratings[i], text = self.ratings[i], borderwidth = 10, command = self.update_rating)
self.radiobutton.append(self.option)
self.option.grid(row = i+1, column = 1, sticky = W)
next_btn = Button(rating_frame, text = "Next", borderwidth = 10, command = self.next_movie)
previous_btn = Button(rating_frame, text = "Previous", borderwidth = 10, command = self.previous_movie)
next_btn.grid(row = 7, column = 1, sticky = W)
previous_btn.grid(row = 7, column = 0, sticky = W)
#search frame
self.search_label = Label(search_frame, text = "Search for movies with a rating of:", borderwidth = 10)
self.search_label.grid(row=0, column=0, columnspan=len(self.num_choices))
for i in range(len(self.num_choices)):
option = Radiobutton(search_frame, variable = self.v, value = i, text = self.num_choices[i])
option.grid(row = 1, column = i, sticky = W)
show_btn = Button(search_frame, text = "Show", borderwidth = 10, command = self.summary_frame)
show_btn.grid(row = 3, column = 0, columnspan = len(self.num_choices))
def next_movie(self):
self.counter +=1
self.current_movie.configure(text = self.movies[self.counter].movie)
#used so each radio button the user chooses will be saved
for i in range(len(self.radiobutton)):
self.radiobutton[i].configure(variable = self.v, text = self.ratings[i], value = self.ratings[i])
#the default movie rating is no rating for every movie
self.v.set("No Rating")
def previous_movie(self):
self.counter -=1
self.current_movie.configure(text = self.movies[self.counter].movie)
#the default movie rating is no rating for every movie
self.v.set("No Rating")
def update_rating(self):
self.movies[self.counter].ratings = self.v.get()
for element in self.movies:
print(element.ratings)
print()
print('*'*20)
print()
if __name__ == "__main__":
root = Tk()
root.title("Movie Ratings")
radiobuttons = MovieRaterGUI(root)
root.mainloop()
If you use destroy then you destroy also data which you have in this frame - and you couldn't use them. You would have to get data from frame before you destroy it.
But it may be better to remove frame without destroying (pack_forget, grid_forget) and then you have access to data in frame and you can always display this frame again.
With grid it can be simpler to put new element in the same place.
Where put this code?
Usually programs have buttons << Previous,Next >> or << Details, Summary >> to change frames/steps - but it seems you forgot these buttons.
Eventually you can use Notebook to have frames in tabs.
Applications for smartphones usually can slide frames (using fingers) but desktop programs rather don't use this method. And tkinter doesn't have special methods for this. It would need much more code with events or drag'&'drop. Buttons are much simpler to create and simpler to use by users.
I have a text box widget that has three messages inserted into it. One is a start message, one an ending message, and one a message to alert when a 'unit' has been destroyed. I want the starting and ending messages to be black, but the destoyed messages (see where I have commented in the code) to be coloured red when inserted into the widget.
I'm not exactly sure how to go about doing this. I took a look at How to change the color of certain words in the tkinter text widget? and this would work, however it only changes the text properties if the text is selected using the mouse, whereas I want my text to be inserted in that colour automatically.
Any suggestions to point me in the right direction? I relatively new to Tkinter. I'm using Python 3.6.
import tkinter as tk
import random
class SimulationWindow():
def __init__(self, master):
#Initialise Simulation Window
self.master = master
self.master.geometry('1024x768') #w,h
#Initialise Mainframe
self.mainframe()
def mainframe(self):
#Initialise Frame
self.frame = tk.Frame(self.master)
self.frame.grid_columnconfigure(0, minsize = 100)
self.frame.grid(row = 1, sticky = 'w')
self.txtb_output = tk.Text(self.frame)
self.txtb_output.config(width = 115, height = 30, wrap = tk.WORD)
self.txtb_output.grid(row = 1, column = 0, columnspan = 3, padx = 50)
btn_start = tk.Button(self.frame)
btn_start.config(text = 'Start', borderwidth = 2, padx = 2, height = 2, width = 20)
btn_start.bind('<Button-1>', self.start)
btn_start.grid(row = 2, column = 1, padx = (0,65), pady = 20)
def battle(self):
if len(self.units) == 0:
self.txtb_output.insert(tk.END, 'The battle has ended.\n')
else:
try:
destroyed = random.randint(0,4)
#I want the text here to be red
self.txtb_output.insert(tk.END, 'The unit ' + self.units[destroyed] + ' has been destroyed.\n')
self.units.remove(self.units[destroyed])
self.frame.after(5000, self.battle)
except:
self.battle()
def start(self, event):
self.units = ['battle droid', 'battle droid', 'droid tank', 'super battle droid', 'battle droid']
self.txtb_output.insert(0.0, 'The battle has begun.\n')
self.battle()
def main():
root = tk.Tk()
main_window = SimulationWindow(root)
root.mainloop()
main()
insert() has option tags so you can assign tag (or many tags) when you insert text.
And then you have to only assign color to this tag.
import tkinter as tk
root = tk.Tk()
txt = tk.Text(root)
txt.pack()
txt.tag_config('warning', background="yellow", foreground="red")
txt.insert('end', "Hello\n")
txt.insert('end', "Alert #1\n", 'warning')
txt.insert('end', "World\n")
txt.insert('end', "Alert #2\n", 'warning')
root.mainloop()
Recently I've changed the layout of my program to include a multi-page window similar to what is in the provided example.
In the original, two-window configuration I had a binding set on each window to highlight all of the text in the Entry widget, based on a condition (no condition present in the example). This was fine.
Upon upgrading to a multi-page window, I tried to combine the callback to highlight text by passing the relevant widget and calling widget.select_range(0, END) as it is done in the example. Now I can't seem to highlight any text on mouse-click.
In addition to this, I've also tested my example code with having a separate callback for each Entry; even this would not highlight the text in the Entry upon clicking on it.
Could this have something to do with lifting frames & where the focus lies? As a test I've added a similar callback for "submitting" the Entry value, and this is working fine. At this point I'm confused as to why this wouldn't work. Any help is greatly appreciated.
UPDATE:
I forgot that to solve the highlighting problem, I've needed to include a return "break" line in the callback that is used to highlight the text.
Now, with this included, I have some very strange behavior with the Entry widgets. I can't click on them unless they have been focused using the tab key.
Is there any way to work around this problem?
Here is the example code I have been playing with (with the updated return statement):
from Tkinter import *
class Window():
def __init__(self, root):
self.root = root
self.s1 = StringVar()
self.s1.set("")
self.s2 = StringVar()
self.s2.set("")
# Frame 1
self.f1 = Frame(root, width = 50, height = 25)
self.f1.grid(column = 0, row = 1, columnspan = 2)
self.page1 = Label(self.f1, text = "This is the first page's entry: ")
self.page1.grid(column = 0, row = 0, sticky = W)
self.page1.grid_columnconfigure(index = 0, minsize = 90)
self.val1 = Label(self.f1, text = self.s1.get(), textvariable = self.s1)
self.val1.grid(column = 1, row = 0, sticky = E)
self.l1 = Label(self.f1, text = "Frame 1 Label")
self.l1.grid(column = 0, row = 1, sticky = W)
self.e1 = Entry(self.f1, width = 25)
self.e1.grid(column = 1, row = 1, sticky = E)
self.e1.bind("<Button-1>", lambda event: self.event(self.e1))
self.e1.bind("<Return>", lambda event: self.submit(self.e1, self.s1))
# Frame 2
self.f2 = Frame(root, width = 50, height = 25)
self.f2.grid(column = 0, row = 1, columnspan = 2)
self.page2 = Label(self.f2, text = "This is the 2nd page's entry: ")
self.page2.grid(column = 0, row = 0, sticky = W)
self.page2.grid_columnconfigure(index = 0, minsize = 90)
self.val2 = Label(self.f2, text = self.s2.get(), textvariable = self.s2)
self.val2.grid(column = 1, row = 0, sticky = E)
self.l2 = Label(self.f2, text = "Frame 2 Label")
self.l2.grid(column = 0, row = 1, sticky = W)
self.e2 = Entry(self.f2, width = 25)
self.e2.grid(column = 1, row = 1, sticky = E)
self.e2.bind("<Button-1>", lambda event: self.event(self.e2))
self.e2.bind("<Return>", lambda event: self.submit(self.e2, self.s2))
self.b1 = Button(root, width = 15, text = "Page 1", command = lambda: self.page(1), relief = SUNKEN)
self.b1.grid(column = 0, row = 0, sticky = E)
# Buttons
self.b2 = Button(root, width = 15, text = "Page 2", command = lambda: self.page(2))
self.b2.grid(column = 1, row = 0, sticky = W)
# Start with Frame 1 lifted
self.f1.lift()
def page(self, val):
self.b1.config(relief = RAISED)
self.b2.config(relief = RAISED)
if val == 1:
self.f1.lift()
self.b1.config(relief = SUNKEN)
else:
self.f2.lift()
self.b2.config(relief = SUNKEN)
def event(self, widget):
widget.select_range(0, END)
return "break"
def submit(self, widget, target):
target.set(widget.get())
root = Tk()
w = Window(root)
root.mainloop()
Well, this has been a productive question. If anyone in the future is doing something similar to this and needs a reference for how to solve the problem:
I was able to work around the problem by forcing the Entry widgets into focus every time I switch frames, and using the return "break" statement that I mention in the question's update.
This isn't ideal, as every time a page is changed you automatically focus on the Entry widget, but once the widget is in focus it's behavior is exactly what I would expect so this isn't of great concern. In my program, if you are changing pages it is quite likely you will use the Entry widget anyway (it is a search entry).
Here's the final changes required to make the code work correctly:
# .... some code ....
self.f1.lift()
self.e1.focus_force()
def page(self, val):
self.b1.config(relief = RAISED)
self.b2.config(relief = RAISED)
if val == 1:
self.f1.lift()
self.b1.config(relief = SUNKEN)
self.e1.focus_force()
else:
self.f2.lift()
self.b2.config(relief = SUNKEN)
self.e2.focus_force()
def event(self, widget):
widget.select_range(0, END)
return "break"
# .... more code ....
I have the following code for my GUI:
root = Tk()
draft = Frame(root)
draft.grid()
root.title("test")
var = StringVar()
emailLabel = Label(draft, text="E-Mail:")
emailLabel.grid(row = 0, column = 0)
email = Entry(draft, justify=LEFT)
email.grid(row = 0, column = 1)
email.insert(0, "E-Mail")
passLabel = Label(draft, text="Pass:")
passLabel.grid(row = 1, column = 0)
password = Entry(draft, justify=LEFT, show="*")
password.grid(row = 1, column = 1)
password.insert(0, "Password")
start = Button(draft, text = "Start")
start.grid(row = 2, column = 0)
stop = Button(draft, text = "Stop")
stop.grid(row = 2, column = 1)
status = Text(draft)
status.grid(row = 3)
status.insert(INSERT, "TESTING")
However, it's not lining up the way I want it. I want the label and textboxes aligned to the left not the right, and the status text box to take up the entire size of the bottom (It's more or less a log).
Here's a screenshot:
To make the Text widget span over multiple columns, use the columnspan argument:
status.grid(row=3, columnspan=2)
Additionally, you can use the sticky parameter in the grid method to make the widgets occupy as many space as possible. Use this in every grid call:
widget.grid(..., sticky=N+W+E+S)
If you want the labels to be smaller, you have to rethink your layout a bit.
(Little note: it's not suggested to import * from tkinter. import tkinter as tk is preferred.)
Why isn't this working. This is straight from the text book. I'm getting an Attribute error saying self._area does not exist.
from Tkinter import *
import math
class CircleArea(Frame):
def __init__(self):
"""Sets up a window and widgets."""
Frame.__init__(self)
self.master.title("Circle Area")
self.grid()
#Label and field for radius
self._radiusLabel = Label(self, text = "Radius")
self._radiusLabel.grid(row = 0, column = 0)
self._radiusVar = DoubleVar()
self._radiusEntry = Entry(self, textvariable = self._radiusVar)
self._radiusEntry.grid(row = 0, column = 1)
#Label and field for the area
self._areaLabel = Label(self, text = "Area")
self._areaLabel.grid(row = 1, column = 0)
self._areaVar = DoubleVar()
self._areaEntry = Entry(self, textvariable = self._areaVar)
self._areaEntry.grid(row = 1, column = 1)
# The command button
self._button = Button(self, text = "Compute", command = self._area)
self._button.grid(row = 2, column = 0, columnspan = 2)
def _area(self):
"""Event handler for button."""
radius = self._radiusVar.get()
area = radius ** 2 * math.pi
self._areaVar.set(area)
def main():
CircleArea(). mainloop()
run = CircleArea()
run.main()
Is it because the _area method is declared after it is called? That doesn't make sense why it wouldn't work using a down up programming technique. I'm really new to GUI just started learning. First chapter on GUI for class.
edit*: I'm expecting a window to pop up and have one Entry field for input for the radius of the circle. With a label Radius. And an output entry field for the results of the area of the circle based on the radius. and a compute button at the bottom which computes it.
And I just wanted to get used to typing the different commands and such. I haven't even been in the lecture for this yet. I was just seeing what this code would do and what it would look like. I typed it all out by hand if that makes you feel better.:P Instead of copy and pasting.
The problem is that your indenting is wrong. _area and main are defined within __init__, which you don't want. Correct indenting is below (you don't need a main function).
from Tkinter import *
import math
class CircleArea(Frame):
def __init__(self):
"""Sets up a window and widgets."""
Frame.__init__(self)
self.master.title("Circle Area")
self.grid()
#Label and field for radius
self._radiusLabel = Label(self, text = "Radius")
self._radiusLabel.grid(row = 0, column = 0)
self._radiusVar = DoubleVar()
self._radiusEntry = Entry(self, textvariable = self._radiusVar)
self._radiusEntry.grid(row = 0, column = 1)
#Label and field for the area
self._areaLabel = Label(self, text = "Area")
self._areaLabel.grid(row = 1, column = 0)
self._areaVar = DoubleVar()
self._areaEntry = Entry(self, textvariable = self._areaVar)
self._areaEntry.grid(row = 1, column = 1)
# The command button
self._button = Button(self, text = "Compute", command = self._area)
self._button.grid(row = 2, column = 0, columnspan = 2)
def _area(self):
"""Event handler for button."""
radius = self._radiusVar.get()
area = radius ** 2 * math.pi
self._areaVar.set(area)
run = CircleArea()
run.mainloop()
Actually I think you miss an argument in your main method,you define a class CircleArea , but in python you know that, each method defined in class must have an default argument named 'self',so just try this
def main(self):
CircleArea(). mainloop()
I think it will work as you wish :)