Blender 2.7 MacOS console error - python

I'm using Blender 2.7 on my mac (OS 10.9.2) and the console won't properly open. If I open blender.app/Contents/MacOS/blender, I get a new terminal window, but it's full of a mix of legible and illegible characters such as "œ˙Ì˛Ä&àÖÄH__PAGEZERO__TEXTÃÃ". No print statements or errors will log there from Blender, either.
Anyone know what's going on?
Thanks!
Edit: I'm also new to terminal and was trying to use "open blender" from the /Contents/MacOS directory :P. If you type "./blender" from the parent directory, it works just fine.
If anyone could shed some light on what's happening or what the difference between typing "./filename" and "open filename" is, that would be awesome.

Blender has various resources it needs to run that are located in the same folder as the binary, it starts with the current working directory to find them when you start blender.
In the terminal you are typing commands, there is a sequence (defined in the PATH variable) to where the command is searched for, prefixing the command with ./ is saying to run the command in the current working directory instead of searching through the PATH list for it.
The command open is meant to open editable files in a suitable editor, it would appear that it gets the idea that it can be handled with the terminal, except the new terminal will start in your home directory leaving blender unable to find it's resources. It's been a few years since I used OSX but it may also be trying to run the blender binary as a shell script. Either way open doesn't handle runnable binaries and isn't designed to.
So the difference is that open blender is like saying that you want to edit the file, but ./blender is actually running an application from the command line.
You may also find it fairly easy to create an applescript that tells the terminal to change the working directory and start blender. This can easily be saved as an application you can start from the finder. Which I think would be (untested) -
tell application "Terminal"
do script "cd /Applications/blender/blender.app/Contents/MacOS && ./blender"
end tell
And if all you want is the python output when you run your scripts you may want to try the script here - it lets you run a script in blender's python console to catch the output.
When you want blender specific help with python scripting ask at blender.stackexchange

Sorry if this answer isn't quite to your question, but having to do with the subject:
listen up all mac users, here is something for you:
with my own "getting annoyed" experience and help from the idea of this guy (sambler) I made a simple app for the purpose of opening blender with terminal.
---Please try it, it is easy to install and super handy---
here is the application, if you want it and here...
..is how to use it:
Navigate yourself to blender.app with finder.
Right click on blender and select "Show Package contents".
Download the app and unzip it.
Drag the app into blender's "Contents" folder.
Drag the app to dock and open for the first time.
(optional) Dance around the room and sing about how fortunate you are to have such an app.
Alternatively here is the applescript source: (currently, with plenty of helpful comments)
set myPath to ((path to current application) as string) --find the path to blenderOpen.app
set myPath to ((characters 1 through ((length of myPath) - 1) of myPath) as string) --rip off the last ":"
set charDelete to (last character of myPath) -- rip off the "blenderOpen.app"
repeat until charDelete = ":" -- rip off the "blenderOpen.app"
set myPath to ((characters 1 through ((length of myPath) - 1) of myPath) as string) -- rip off the "blenderOpen.app"
set charDelete to (last character of myPath) -- rip off the "blenderOpen.app"
end repeat
set myPath to myPath & "MacOS" --find the blender runtime by appending this path
set myPath to quoted form of the POSIX path of myPath -- convert path so terminal understands
(*
why this little if statement down below?
This if statement is here because if a user
opens terminal and runs some command,
then afterwards runs our script,
we want to use a new window so as not
to interfere with the user.
However, if WE open terminal,
than we want to use the window
that terminal just made for us.
*)
if testterminal() then
tell application "Terminal" to do script "cd " & myPath & " && ./blender" -- tell terminal to open new window, and open blender, Voila!!!
else
tell application "Terminal" to tell front window to do script "cd " & myPath & " && ./blender" -- tell terminal to open blender, in the current window, Voila!!!
end if
return myPath
on testterminal()
tell application "System Events" to (name of processes) contains "Terminal"
end testterminal

Related

Run Python on Notepad++, execute screen

https://medium.com/never-too-late-to-machine-learn/how-to-step-by-step-setup-notepad-to-run-python-scripts-e1ce3b3ac7fe
I am reading from this tutorial linked above.
What I am doing is trying to run python for the first time on Notepad++. I've downloaded python, etc.
What I am lost on is this:
"Just copy the location of the python exe file, and let’s go back to Notepad++. The execute screen is waiting for us.
In the execute screen, paste the location of Python followed with “$(FILE_NAME)” "
What is the execute screen, where am I pasting the location to?
I hope someone can help me. Thank you.
first, you need "$(FULL_CURRENT_PATH)" for full path of file, the $(FILE_NAME) is for file name only or relative path
then you can paste like
C:\Python39\python.exe "$(FULL_CURRENT_PATH)"
for execute screen, new name for the menu is Execute NppExec Script.. see image below
to run your python script in notepad++ is quite simple:
make sure your python is correctly installed, open your console and type python, you should see something similar to the following (it should say Python X.Y.Z accordingly to the version you have installed)
now that we know that python is correctly installed, go to notepad++, open on it your desire script and go to the Run menu and select Run...
enter the following command python -i "$(FULL_CURRENT_PATH)" and press Run
You should see the following
And that is all.
-
Now that the previous worked, lets make it more reusable, repeat step 1 and 2, but instead of Run press Save..., give it a name (like python for example) and if you so desire also a keyboard binding (a key combination to press to run this command)
Now in step 1, you can pick python (or whatever you name it) instead or "Run..." to run you script (or press you key combination if you give it one)
now some additional explanation about the previous command python -i "$(FULL_CURRENT_PATH)"
the -i option is to enter in interactive mode, that is run you script and then continue executing python so you can do more python stuff with everything for your script loaded in there too, that way the console doesn't just close intermediately after your script is done running.
$(FULL_CURRENT_PATH) is a command for notepad++ to said to substitute there for the full path of your given script
Alternative command: cmd /K CD "$(CURRENT_DIRECTORY)" & python -i "$(FILE_NAME)"
This command is the equivalent to opening your console (cmd /K), move with cd to the folder where your script is (CD "$(CURRENT_DIRECTORY)") and then run your script with python in interactive mode (python -i "$(FILE_NAME)") and & is to separate both instructions (the /K is like python's -i but for the console) (the "-i" is now optional, but I prefer it with it to test other stuff in the script without need to put it on the script because doing so make little sense...)
Why you might want to use this over the other? two reason:
the first is when dealing files so you don't have to type the full path of a given file that sit next to your script so you can use just the name of said file, aka set the working directory to that where the script is located, otherwise it will be that where notepad++ is located (usually it might be like "C:\Program Files\Notepad++").
In case of an error, the windows will remain open so you can know what was the error instead of closing abruptly.

How to associate .py files to open CMD with `py` then the filename?

How to associate .py files to open CMD with py then the filename? Maybe in a .bat file?
sorry about my poor English, and if I insist on subjects you already master, it's my first constructive answer here ;p
I'm not sure about what you want to achieve but from your question and its tags I assume tha you want to :
run ".py" file containing a python script from the file explorer by double clicking it
have a cmd.exe window open after this action with your python script interpreted
have a way to review this scipt output without relying on superman eyes able to gasp 65536 characters per millisecond
So basically, if you have a script printing "Hello World !", you want to click on it, and see in a cmd.exe window the text "Hello World !" displayed to validate that your script is working properly ? To make it short you are RIGHT, a .bat file will be enough to do the trick, even if there is a whole bunch of alternatives including executable generation to embed a full python interpreter (see http://www.py2exe.org/), or simply adding a wait loop at the end of your script, but having a batch script associated is probably the lightest and easiest solution in your case.
As you figured out, associating .py files with the python interpreter will run your scripts but the console window will dissapear immediatly on completion without letting you the time to consider the output. You just need to associate .py files (right click -> open with, if you want to do it programatically it's possible to set this in the windows registry) with a .bat script that will do the job, that is, run the script and wait until you are ready to "leave".
This batch script will take the python script you clicked on as an argument, run it with your python interpreter and pause it's execution, waiting for your input before leaving. Since the default windows file association will execute your target program and pass it the file executed (should it be a click or a "start XXX" command) it's pretty straightforward, the bricks to do this in batch are :
program_name argument : to directly call an external command, so "python my_script.py" will run the python.exe program (no need to add the ".exe" or "'.com" part since it's an obvious case for windows) with my_script.py as argument, provided that your python executable directory is in your PATH environment variable, otherwise you will have to provide the full path, ie: "C:\Python27\python.exe my_script.py" .
%X : to reference command line arguments sent to your script (%1 for the first one, then %2 etc.,)
pause : a command that will display the message "Press any key to continue ...", and obviously wait for any key before leaving your script
evantually, #echo off : to avoid printing each batch command before its execution
So, assuming that your python interpreter is installed in C:\Python27 (please replace with whatever version / location for your python.exe, or just "python" if it's in your PATH) your batch script could look like something like this :
#echo off
C:\Python27\python.exe %1
pause
Save it somewhere, associate it with .py files, and you are done. HTH
You can do it in two separate ways:
First, you can rename your .py file to .pyw and just open it and the script would be executed immediately (with pythonw.exe) but this is not showing you a console output.
Or you can simple associate your .py files with standard python.exe which will show the console output.

Convert a script into macOS application?

I have been looking up how to convert a .py script into an .app application so the users know how to run it. So far I have only found using py2app or pyinstaller. Is there a significant disadvantage using an application generated by exporting the following script into application and putting my python script into the application's resource folder? (My python script has a GUI and only uses a built-in library in python 2.7.)
tell application "Finder"
if exists POSIX file "/Applications/app.app/Contents/Resources/appname.py" then
tell application "Terminal"
do script "python /Applications/app.app/Contents/Resources/appname.py"
end tell
else if exists POSIX file "/Volumes/appname/appname.py" then
tell application "Terminal"
do script "python /Volumes/appname/appname.py"
end tell
else
display dialog "Please copy the file to the Application folder, or mount the installation diskimage"
end if
end tell
tell application "Terminal"
close
end tell
It works fine on my computer, so I am just curious why I couldn't find it on the Internet.
There are two things I would advise.
Use path to current application so that you have the path no matter
where the app is.
What may be "cleaner" is, instead of using the Terminal, use do shell script like:
do shell script "/path/to/my/script/script.py"
as long as the script is "chmod"-ed to be executable (I also like using a utility called "Kilometre" for this)
Apart from that, there's nothing dangerous or wrong about what you're trying to do.

Default working directory for Python IDLE?

Is there a configuration file where I can set its default working directory? It currently defaults to my home directory, but I want to set it to another directory when it starts. I know I can do "import os" followed by "os.chdir("")" but that's kind of troublesome. It'd be great if there is a conf file that I can edit and change that setting, but I am unable to find it.
In particular, I've looked into my OS (Ubuntu)'s desktop entry '/usr/share/applications/idle-python3.2.desktop', which doesn't contain a conf file, but points to '/usr/lib/python3.2/idlelib/PyShell.py', which points to config-*.def conf files under the same folder, with 'config-main.def' being the most likely candidate. However I am unable to find where the default path is specified or how it can be changed.
It seems that the path is hard-coded in PyShell.py, though I could be wrong with my limited knowledge on Python. I will keep looking, but would appreciate it if somebody knows the answer on top of his or her head. Thanks in advance.
I actually just discovered the easiest answer, if you use the shortcut link labeled "IDLE (Python GUI)". This is in Windows Vista, so I don't know if it'll work in other OS's.
1) Right-click "Properties".
2) Select "Shortcut" tab.
3) In "Start In", write file path (e.g. "C:\Users...").
This is also my answer here: Default save path for Python IDLE? Let me know if this works!
I've found a solution after looking into PyShell.py:
Create a python file under a preferred directory, in my case '~/.idlerc/init.py', and copy/paste the following lines:
import os
os.chdir('<your preferred directory>')
Pass "-r '~/.idlerc/init.py' " argument to the IDLE startup command, like the following (your exec location and name may vary depending on OS, etc):
/usr/bin/idle-python3.2 -n -r ~/.idlerc/init.py
Just use a shell script such as:
#!/bin/bash
cd /Users/pu/Projects/L-Python
/usr/bin/idle
and run that instead of stock idle. The example is on OS X, adapt to your system.
I'm new to python and learning from 'Dive into Python' by mark Pilgrim (can be found online free)
the answer is in chapter 2.4 - hope he doesn't mind me pasting it here as its also plugging his book and is in the GPL
Before you go any further, I want to briefly mention the library
search path. Python looks in several places when you try to import a
module. Specifically, it looks in all the directories defined in
sys.path. This is just a list, and you can easily view it or modify it
with standard list methods. (You'll learn more about lists later in
this chapter.)
Example 2.4. Import Search Path
import sys
sys.path
sys.path.append('/my/new/path')
It's a good book I am a programmer - usually I find learning from books sends me quickly to sleep - not the case here ....
All I had to do here (Linux Mint 18.2 Xfce) ...
Just add path in line "working directory" = "Arbeitsverzeichnis"
It can change depending on where you installed Python. Open up IDLE, import os, then call os.getcwd() and that should tell you exactly where your IDLE is working on.
One default path is specified in idlelib.IOBinding.IOBinding.dirname or idlelib.IOBinding.IOBinding.filename
Ubuntu
So my idle-python3.desktop
file in /usr/share/applications looks like this:
[Desktop Entry]
Name=IDLE (using Python-3)
Comment=Integrated Development Environment for Python (using Python-3)
Exec=python3 -c "import idlelib.IOBinding, os; idlelib.IOBinding.IOBinding.dirname='/DEFAULT/DIRECTORY';import idlelib.idle"
Icon=/usr/share/pixmaps/python3.xpm
Terminal=false
Type=Application
Categories=Application;Development;
StartupNotify=true
To use it you need to set /DEFAULT/DIRECTORY to your desired directory, copy it with root rights into /usr/share/applications. You can also use it for Python 2 but then you need to replace the 3s with 2s.
ConfigFiles
There are also extensions that can be loaded. These must be modules and you specify them by module name. The config files for IDLE are located in HOME/.idlerc and parsed with a configparser. I did not get further with this.
Here's a way to reset IDLE's default working directory for MacOS if you launch Idle as an application by double-clicking it. You need a different solution if you launch Idle from a command line in Terminal. This solution is a permanent fix. You don't have to rechange the directory everytime you launch IDLE. I wish it were easier.
The idea is to edit a resource file inside of the IDLE package in Applications.
Start by finding the the file. In Finder, go to IDLE in Applications (in the Python folder) as if you wanted to open it. Right click and select "show package contents". Open Contents, then open Resources. In Resources, you'll see a file called idlemain.py. This file executes when you launch idle and sets, among other things, the working directory. We're going to edit that.
But before you can edit it, you need to give yourself permission to write to it. To do that, right click on the idlemain.py and select get info. Scroll to the bottom of the getinfo window and you'll see the Sharing & Permissions section. On the bottom right there's a lock icom. Click the lock and follow the prompts to unlock it. Once it's unlocked, look to the left for the + (under the list of users with permissions). Click it. That will bring up a window with a list of users you can add. Select yourself (probably the name of your computer or your user account) and click Select. You'll see yourself added to the list of names with permissions. Click where is says "Read only" next to your name and change it to "Read & Write". Be careful not to change anything else. When you're done, click the lock again to lock the changes.
Now go back to idlemain.py and open it with any text editor (you could use Idle, TextEdit, or anything. Right under the import statement at the top is the code to change the default working directory. Read the comment if you like, then replace the single line of code under the comment with
os.chdir('path of your desired working directory')
Mine looks like this:
os.chdir('/Users/MyName/Documents/Python')
Save your changes (which should work because you gave yourself permission). Next time you start Idle, you should be in your desired working directory. You can check with the following commands:
import os
os.getcwd()
This ought to be the number one answer. I have been playing around this for an hour or more and nothing worked. Paul explains this perfectly. It's just like the PATH statement in Windows. I successfully imported a module by appending my personal "PythonModules" path/dir on my Mac (starting at "/users/etc") using a simple
import xxxx command in Idle.

Keep Windows Console open after a Python Error

File associations on my machine (winxp home) are such that a python script is directly opened with the python interpreter. If I double click on a python script a console window runs and every thing is fine - as long as there is no syntax error in the script.
In that case the console window opens up for a moment but it is closed immediately. Too fast to read the error message.
Of course their would be the possibility to manually open a console window and to execute the script by typing python myscript.py but I am sure that there is a more convenient (i.e. "double click based") solution.
Make a batch file:
C:\Python26\python.exe %1
IF %ERRORLEVEL% NEQ 0 PAUSE
Use that as your file association instead of python.exe directly. This will only cause the PAUSE statement to execute if python.exe returns an error
The canonical way to run a command in a command prompt window that doesn't close is
cmd /k "your command"
The way that I do it is i right click the script that I saved from notepad to a .py file, then i click edit with IDLE, This is an editing thingy, but you can also run modules from it
I've left a comment at rossipedia's answer about a similar situation, but I doubt it's gonna get noticed in a 8 year old post. So, I've experimented myself.
I have a python script that processes a folder that's dropped on it. As I add new lines, sometimes I get syntax errors, and I can't view them because the command prompt window closes too quickly. In order to keep the window open after an error, I had to modify rossipedia's code. I needed a way to pass a path to the bat file (drop a folder on it) and make the bat pass that path to the python script. The following does that:
debug.bat:
#echo off
REM debug.bat and myscript.py should be in the same dir, otherwise use absolute path for the python script
C:\Users\%username%\AppData\Local\Programs\Python\Python36-32\python.exe "%~dp0\myscript.py" %1
IF %ERRORLEVEL% NEQ 0 PAUSE
myscript.py:
import sys
print("printing dropped file path:")
print(sys.argv[1])
input()
If I get an error, I just use the debug.bat to view the error, and it works the same (drop a folder on it).
Update:
In my actual python script, I have this line:
sys.path.append("modules")
This doesn't work when I use debug.bat. "modules" is a folder that's in the same folder with the python script. When the script is called with debug.bat, the current working directory changes to the dropped file's directory. So, to get the path to "modules", I had to use absolute path:
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "\\modules")

Categories

Resources