Python UDP Port Knocker - Not Working - python

I want to code a UDP Port Knocker. I have 5 possible UDP ports 2222,3333,4444,5555,6666 and I should knock this ports on a certain IP address, if the knock sequence is correct (e.g. 3333,4444,2222) I can talk to the server via TCP and it will give me an answer. Otherwise no answer and no connection.
Why does my code not work? The 'x' in the code mark places where normally private information are put in - no syntax errors.
import socket
import time
UDP_IP = "xxxxx"
TCP_IP = 'xxxxx'
TCP_PORT = 1111
request = "xxx"
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
d = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
def my_range(start, end, step):
while start <= end:
yield start
start += step
for x in my_range(2222, 6666, 1111):
for y in my_range(2222, 6666, 1111):
for z in my_range(2222, 6666, 1111):
print "Port knock: ",x,y,z
s.sendto(request,(UDP_IP, x))
s.sendto(request,(UDP_IP, y))
s.sendto(request,(UDP_IP, z))
print "Waiting..."
time.sleep(1)
try:
d.connect((TCP_IP, TCP_PORT))
print "SUCCESS:",x,y,z
time.sleep(1)
data = d.recv(1024)
print "Servers says: " + data
except socket.error:
print "False combination of ports"
continue
s.close()
d.close()

UDP is a stateless protocol. The order of the udp-packages is not guaranteed. E.g. x,y,z can reach the server as y,x,z or any other combination.

Related

how can we use both tcpSerSock.listen(0) and tcpSerSock.send(str.encode(message)) at the same time

my raspberry pi is the server and Im trying to send continuous message from rpi to android while recieving a command from client (android app),i really dont know if this is possible and how to do it is out of my reach and it is not a feedback message here is my code hope you will help me thank you.
import apptopi
from socket import *
from time import ctime
from nanpy import (ArduinoApi, SerialManager)
apptopi.setup()
connection = SerialManager()
a = ArduinoApi(connection = connection)
ctrCmd = ['Up','Down','Left','Right','Stop','Connect']
add = 0
add += 1
a = str(add) //**this is a sample that i want to send continously
HOST = ''
PORT = 21567
BUFSIZE = 1024
ADDR = (HOST,PORT)
tcpSerSock = socket(AF_INET, SOCK_STREAM)
tcpSerSock.bind(ADDR)
tcpSerSock.listen(0)
tcpSerSock.send(str.encode(a)) <== i really don't know how to send
continuously
while True:
print 'Waiting for connection'
tcpCliSock,addr = tcpSerSock.accept()
print '...connected from :', addr
try:
while True:
data = ''
data = tcpCliSock.recv(BUFSIZE)
if not data:
break
if data == ctrCmd[0]:
apptopi.forw()
print 'forward'
if data == ctrCmd[1]:
apptopi.back()
print 'backward'
if data == ctrCmd[2]:
apptopi.left()
print 'leftturn'
if data == ctrCmd[3]:
apptopi.right()
print 'rightturn'
if data == ctrCmd[4]:
apptopi.stp()
print 'stop'
except KeyboardInterrupt:
apptopi.close()
GPIO.cleanup()
tcpSerSock.close();
OK one approach is to use the select() function for this. There is information in the documentation about its operation.
As an example I've made a modified version of your program (see below). I don't have a raspberry pi, so that part of the code is commented out, but you can replace it as needed.
The example uses the timeout feature of select() to send "continuous" messages to clients whilst also monitoring them for incoming messages. You can adjust the message contents and timeout to whatever works for you. NB you may also need to respond to client messages, as this code only sends data to clients after a timeout. Make whatever changes you need.
import sys
import socket
import select
ctrCmd = ['Up','Down','Left','Right','Stop','Connect']
HOST = ''
PORT = 21567
BUFSIZE = 1024
ADDR = (HOST,PORT)
tcpSerSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcpSerSock.bind(ADDR)
tcpSerSock.listen(1)
print 'Waiting for connection'
sendInterval = 1.0 # interval(sec) for sending messages to connected clients
rxset = [tcpSerSock]
txset = []
while 1:
rxfds, txfds, exfds = select.select(rxset, txset, rxset, sendInterval)
if rxfds:
for sock in rxfds:
if sock is tcpSerSock:
# a client is connecting
tcpCliSock, addr = tcpSerSock.accept()
tcpCliSock.setblocking(0)
rxset.append(tcpCliSock)
print '...connected from :', addr
else:
# a client socket has data or has closed the connection
try:
data = sock.recv(BUFSIZE)
if not data:
print "...connection closed by remote end"
rxset.remove(sock)
sock.close()
else:
if data == ctrCmd[0]:
#apptopi.forw()
print 'forward'
if data == ctrCmd[1]:
#apptopi.back()
print 'backward'
if data == ctrCmd[2]:
#apptopi.left()
print 'leftturn'
if data == ctrCmd[3]:
#apptopi.right()
print 'rightturn'
if data == ctrCmd[4]:
#apptopi.stp()
print 'stop'
except:
print "...connection closed by remote end"
rxset.remove(sock)
sock.close()
else:
# timeout - send data to any active client
for sock in rxset:
if sock is not tcpSerSock:
sock.send("Hello!\n")
The simple client program I used to test this is here:
import sys
import socket
import time
ctrCmd = ['Up','Down','Left','Right','Stop','Connect']
HOST = '127.0.0.1'
PORT = 21567
BUFSIZE = 1024
ADDR = (HOST,PORT)
tcpCliSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcpCliSock.connect(ADDR)
time.sleep(1)
for i in range(len(ctrCmd)):
tcpCliSock.send(ctrCmd[i])
time.sleep(1)
data = tcpCliSock.recv(BUFSIZE)
print data
tcpCliSock.close()
Hope this helps, best of luck.

Socket Programming; File corrupts when transferring over multiple devices

The problem I'm having is to get a file from the server to client across devices. Everything works fine on localhost.
Lets say I want to "get ./testing.pdf" which sends the pdf from the server to the client. It sends but it is always missing bytes. Is there any problems with how I am sending the data. If so how can I fix it? I left out the code for my other functionalities since they are not used for this function.
sending a txt file with "hello" in it works perfectly
server.py
import socket, os, subprocess # Import socket module
s = socket.socket() # Create a socket object
host = socket.gethostname() # Get local machine name
#host = ''
port = 5000 # Reserve a port for your service.
bufsize = 4096
s.bind((host, port)) # Bind to the port
s.listen(5) # Now wait for client connection.
while True:
c, addr = s.accept() # Establish connection with client.
print 'Got connection from', addr
while True:
userInput = c.recv(1024)
.... CODE ABOUT OTHER FUNCTIONALITY
elif userInput.split(" ")[0] == "get":
print "inputed get"
somefile = userInput.split(" ")[1]
size = os.stat(somefile).st_size
print size
c.send(str(size))
bytes = open(somefile).read()
c.send(bytes)
print c.recv(1024)
c.close()
client.py
import socket, os # Import socket module
s = socket.socket() # Create a socket object
host = socket.gethostname() # Get local machine name
#host = '192.168.0.18'
port = 5000 # Reserve a port for your service.
bufsize = 1
s.connect((host, port))
print s.recv(1024)
print "Welcome to the server :)"
while 1 < 2:
userInput = raw_input()
.... CODE ABOUT OTHER FUNCTIONALITY
elif userInput.split(" ")[0] == "get":
print "inputed get"
s.send(userInput)
fName = os.path.basename(userInput.split(" ")[1])
myfile = open(fName, 'w')
size = s.recv(1024)
size = int(size)
data = ""
while True:
data += s.recv(bufsize)
size -= bufsize
if size < 0: break
print 'writing file .... %d' % size
myfile = open('Testing.pdf', 'w')
myfile.write(data)
myfile.close()
s.send('success')
s.close
I can see two problems right away. I don't know if these are the problems you are having, but they are problems. Both of them relate to the fact that TCP is a byte stream, not a packet stream. That is, recv calls do not necessarily match one-for-one with the send calls.
size = s.recv(1024) It is possible that this recv could return only some of the size digits. It is also possible that this recv could return all of the size digits plus some of the data. I'll leave it for you to fix this case.
data += s.recv(bufsize) / size -= bufsize There is no guarantee that that the recv call returns bufsize bytes. It may return a buffer much smaller than bufsize. The fix for this case is simple: datum = s.recv(bufsize) / size -= len(datum) / data += datum.

TCP vs. UDP socket latency benchmark

I have implemented a small benchmark for socket communication via TCP and UDP in Python. Surprisingly, TCP is almost exactly double as fast as UDP.
To avoid routing effects, server and client are running on the same Unix machine, but on different threads.
Maybe the code is useful. Here is the server code:
import socket
import sys
host = 'localhost'
port = 8888
buffersize = 8
server_address = (host, port)
def start_UDP_server():
socket_UDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
socket_UDP.bind(server_address)
print("UDP server is running...")
while True:
data, from_address = socket_UDP.recvfrom(buffersize)
if not data: break
socket_UDP.sendto(data, from_address)
socket_UDP.close()
def start_TCP_server():
socket_TCP = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
socket_TCP.bind(server_address)
socket_TCP.listen(1)
print("TCP server is running...")
while True:
client, client_address = socket_TCP.accept()
while True:
data = client.recv(buffersize)
if not data: break
client.sendall(data)
client.close()
So you can run either start_TCP_server() or start_UDP_server().
On client side the code is:
import socket
import sys
import time
host = 'localhost'
port = 8888
buffersize = 8
server_address = (host, port)
client_address = (host, port+1)
N = 1000000
def benchmark_UDP():
socket_UDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
socket_UDP.bind(client_address)
print("Benchmark UDP...")
duration = 0.0
for i in range(0, N):
b = bytes("a"*buffersize, "utf-8")
start = time.time()
socket_UDP.sendto(b, server_address)
data, from_address = socket_UDP.recvfrom(buffersize)
duration += time.time() - start
if data != b:
print("Error: Sent and received data are bot the same")
print(duration*pow(10, 6)/N, "µs for UDP")
def benchmark_TCP():
socket_TCP = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
socket_TCP.connect(server_address)
print("Benchmark TCP...")
duration = 0.0
for i in range(0, N):
b = bytes("a"*buffersize, "utf-8")
start = time.time()
socket_TCP.sendall(b)
data = socket_TCP.recv(buffersize)
duration += time.time() - start
if data != b:
print("Error: Sent and received data are bot the same")
print(duration*pow(10, 6)/N, "µs for TCP")
socket_TCP.close()
Like for the server you can start the benchmark by benchmark_TCP() or benchmark_UDP().
The results are about 25 µs for TCP, and about 54 µs for UDP on Unix and even worse for Windows (about 30 µs for TCP and more than 200 µs for UDP). Why? I would expect a minimal advantage for UDP.
Your TCP socket is connected but your UDP socket is not. This means extra processing for every send/receive on the UDP socket. Call connect on each side for the UDP socket, just like you call connect/accept on the TCP socket.
Programs like iperf do this to measure accurately.

Server that echos the client number?

Trying to make a server that tells the client what number he/she is. For example, once you connect it should say something like "Welcome client #5" or something along those lines. Right now I'm just trying to write it so that it simply reads a line in and echos it back. Im stuck on as far as getting it to show the clients number.
import socket
import sys
host = ''
port = 37373
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host,port))
s.listen(1)
while 1:
s, address = s.accept()
data = s.recv(1024)
if data:
s.send(data)
s.close()
that is
import socket
import sys
Clinet_number = 0
host = ''
port = 37373
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host,port))
s.listen(10) # number of queued connections
while 1:
Client_number += 1
s, address = s.accept()
data = s.recv(1024)
if data:
s.send(str(Client_number))
s.close()

Python server-client relationship over network problems

I wrote a program for my networking class that measures upload and download speeds by sending a file over a socket and timing the transfer, and I used Python. The problem I'm having is that the server and client can talk just fine when running on the same machine, but as soon as I put the server program on another machine on my network, no file transfer happens. They talk to each other (Client says "connected to server" and server says "connection from xxx.xxx.xxx.xxx") but the file transfer size and speed are shown as 0 and 0.
Here's the server code:
import util
import socket
import os
import shutil
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host = ""
port = 12345
f = open("receivedfromclient.txt", "r+")
print "Waiting for clients..."
s.bind((host, port))
s.listen(5)
c, addr = s.accept()
print "Client connected:", addr
start = time.clock()
msg = c.recv(257024)
stop = time.clock()
duration = stop-start
f.write(str(msg))
b = os.path.getsize("receivedfromclient.txt")
print "File size = ", b, "bits"
print "Time to transfer from client = ", duration, " seconds"
bw = (b/duration)/1048576
print "The upload bit rate is ", bw, "Mpbs"
f.close()
shutil.copy("receivedfromclient.txt", "sendtoclient.txt")
f.open("sendtoclient.txt")
c.send(f.read())
f.close()
c.close()
s.close()
and the client code is similar:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host = raw_input("Please enter host address: ")#socket.gethostname()
port = 12345
sendfile = raw_input("Please enter name of file to transfer: ")
f = open(sendfile,"rb")
g = open("receivedfromserver.txt","w")
print "Connecting to ", host, port
s.connect((host, port))
s.send(f.read())
and so on. Can anybody tell me what I'm doing wrong here?
Hmm - there are at least some problems:
The major one is, that IMHO it is not clear what you really want to do.
Here is your code with some remarks:
# import util <-- NOT NEEDED
import socket
import os
import shutil
import time # <-- Added
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host = ""
port = 12345
f = open("receivedfromclient.txt", "r+")
print "Waiting for clients..."
s.bind((host, port))
s.listen(5)
c, addr = s.accept() # <-- FORGOTTEN ()
print "Client connected:", addr
start = time.clock()
msg = c.recv(257024) # <-- You need some loop here to get the whole file
stop = time.clock()
duration = stop-start
f.write(str(msg))
b = os.path.getsize("receivedfromclient.txt") # <-- = instead of .
print "File size = ", b, "bits"
print "Time to transfer from client = ", duration, " seconds"
bw = (b/duration)/1048576
print "The upload bit rate is ", bw, "Mpbs"
f.close()
shutil.copy("receivedfromclient.txt", "sendtoclient.txt")
f.open("sendtoclient.txt")
c.send(f.read())
f.close()
c.close()
s.close()
One problem here is, that start is in mostly all cases equal to stop - so you get a Division By Zero error in (b/duration).
In the client part at least a import socket is missing; the g is not needed at all.
Please explain further, what you want to do.
If you want to transfer files, there are a lot of ways to do (sftp, rsync, nc, ...).

Categories

Resources