How do I insert a JPEG image into a Python 2.7 Tkinter window? What is wrong with the following code? The image is called Aaron.jpg.
#!/usr/bin/python
import Image
import Tkinter
window = Tkinter.Tk()
window.title("Join")
window.geometry("300x300")
window.configure(background='grey')
imageFile = "Aaron.jpg"
window.im1 = Image.open(imageFile)
raw_input()
window.mainloop()
Try this:
import tkinter as tk
from PIL import ImageTk, Image
#This creates the main window of an application
window = tk.Tk()
window.title("Join")
window.geometry("300x300")
window.configure(background='grey')
path = "Aaron.jpg"
#Creates a Tkinter-compatible photo image, which can be used everywhere Tkinter expects an image object.
img = ImageTk.PhotoImage(Image.open(path))
#The Label widget is a standard Tkinter widget used to display a text or image on the screen.
panel = tk.Label(window, image = img)
#The Pack geometry manager packs widgets in rows or columns.
panel.pack(side = "bottom", fill = "both", expand = "yes")
#Start the GUI
window.mainloop()
Related docs: ImageTk Module, Tkinter Label Widget, Tkinter Pack Geometry Manager
import tkinter as tk
from tkinter import ttk
from PIL import Image, ImageTk
win = tk. Tk()
image1 = Image. open("Aoran. jpg")
image2 = ImageTk. PhotoImage(image1)
image_label = ttk. Label(win , image =.image2)
image_label.place(x = 0 , y = 0)
win.mainloop()
from tkinter import *
from PIL import ImageTk, Image
window = Tk()
window.geometry("1000x300")
path = "1.jpg"
image = PhotoImage(Image.open(path))
panel = Label(window, image = image)
panel.pack()
window.mainloop()
Related
A part of the input image is cut off when displaying via canvas.create_image in a tkinter window
I have tried to change the "side" parameters and the width / height values in the canvas.create_image object.
here is my code and input image:
import tkinter as tk
from tkinter import *
from tkinter.filedialog import askopenfilename
import os
from PIL import ImageTk, Image
def show_values():
print(slider1.get())
window = tk.Tk()
filename = askopenfilename() # show an "Open" dialog box and return the path to the selected file
print(filename)
slider1 = Scale(window, from_=0, to=42, orient='vertical')
slider1.pack(side=LEFT)
canvas = Canvas(window)
canvas.pack()
img = ImageTk.PhotoImage(Image.open(filename))
imageWidth = img.width()
imageHeight = img.height()
canvas.create_image(imageWidth + 1, imageHeight + 1, image=img)
canvas.pack(side=RIGHT)
Button(window, text='Process Image', command=show_values).pack(side=BOTTOM)
window.mainloop()
The root of the problem is that, by default, images are placed on a canvas with the center of the image at the coordinates given. You're giving coordinates based on the image width and height, and that is where the center is going.
For example, the image in the question is 297x170. You're using those as the coordinates for the image, which means that the center of the image will be at 297x170. The canvas is roughly 300x200. Since the center of the image is at x=297, it's going to extend beyond the right and bottom edges of the canvas.
It's not clear where you want the image to appear, but a simple fix to illustrate how anchor affects placement is to put the image at 0,0 and set the anchor to "nw" (northwest). That will show the entire image. If you want the image centered in the canvas, the solution just involves a little math to compute the coordinates of the center of the canvas.
An answer would be to not use Canvas whatsoever and instead use a frame and label to display the image. Here is a working example:
import tkinter as tk
from tkinter import *
from tkinter.filedialog import askopenfilename
import os
from PIL import ImageTk, Image
def show_values():
print(slider1.get())
window = tk.Tk()
filename = askopenfilename() # show an "Open" dialog box and return the path to the selected file
print(filename)
filename3, file_extension = os.path.splitext(filename)
slider1 = Scale(window, from_=0, to=42, orient='vertical')
slider1.pack(side=LEFT)
frame = Frame(window, width=600, height=400)
frame.pack()
img = ImageTk.PhotoImage(Image.open(filename))
imageWidth = img.width()
imageHeight = img.height()
label = Label(frame, image = img)
label.pack(side=RIGHT)
Button(window, text='Process Image', command=show_values).pack(side=BOTTOM)
window.mainloop()
I'm working on a python project that takes an image that the user selects and removes a certain color from it, I'm trying to display the selected image along with a button that takes you to the selection menu on the file explorer on the user's computer, the button works just fine, but the image is not being displayed at all. any help would be appreciated.
the code:
#import
from PIL import Image, ImageTk
from fileinput import filename
import tkinter as tk
from tkinter import filedialog
from tkinter import *
root = Tk()
root.geometry("750x500")
root.title("Shibly Letter Head")
canvas = Canvas(root, width = 500, height = 500)
canvas.pack()
#uploaded info
def UploadAction(event=None):
from PIL import Image
filename = filedialog.askopenfilename()
print('Selected:', filename)
img = Image.open(filename)
img.show()
image_data = img.load()
height,width = img.size
for loop1 in range(height):
for loop2 in range(width):
r,g,b = image_data[loop1,loop2]
image_data[loop1,loop2] = 0,g,b
img.save('changed.jpeg')
#display image
canvas.create_image(10,
10,
anchor=NW,
image= filename
)
#button
button = tk.Button(root, text='Open', height=5, width=45, command=UploadAction)
button.place(x=220, y=419)
root.mainloop()
PS, apologies if this is a dumb question but I'm still a beginner and couldn't fix this problem myself.
Im trying to put a image in a tkinter window with this code...
from tkinter import *
from PIL import ImageTk, Image
root = Tk
my_img = ImageTk.PhotoImage(Image.open("Imagem1.png"))
MyLabel = Label(root, image=my_img)
MyLabel.pack()
root.mainloop()
But it keeps getting this error "name 'PhotoImage' is not defined"
You have a error at root=Tk -> root=Tk()
from tkinter import *
from PIL import ImageTk, Image
root = Tk()
my_img = ImageTk.PhotoImage(Image.open("Image1.png"))
MyLabel = Label(root, image=my_img)
MyLabel.pack()
root.mainloop()
Output:
How do I insert a JPEG image into a Python 2.7 Tkinter window? What is wrong with the following code? The image is called Aaron.jpg.
#!/usr/bin/python
import Image
import Tkinter
window = Tkinter.Tk()
window.title("Join")
window.geometry("300x300")
window.configure(background='grey')
imageFile = "Aaron.jpg"
window.im1 = Image.open(imageFile)
raw_input()
window.mainloop()
Try this:
import tkinter as tk
from PIL import ImageTk, Image
#This creates the main window of an application
window = tk.Tk()
window.title("Join")
window.geometry("300x300")
window.configure(background='grey')
path = "Aaron.jpg"
#Creates a Tkinter-compatible photo image, which can be used everywhere Tkinter expects an image object.
img = ImageTk.PhotoImage(Image.open(path))
#The Label widget is a standard Tkinter widget used to display a text or image on the screen.
panel = tk.Label(window, image = img)
#The Pack geometry manager packs widgets in rows or columns.
panel.pack(side = "bottom", fill = "both", expand = "yes")
#Start the GUI
window.mainloop()
Related docs: ImageTk Module, Tkinter Label Widget, Tkinter Pack Geometry Manager
import tkinter as tk
from tkinter import ttk
from PIL import Image, ImageTk
win = tk. Tk()
image1 = Image. open("Aoran. jpg")
image2 = ImageTk. PhotoImage(image1)
image_label = ttk. Label(win , image =.image2)
image_label.place(x = 0 , y = 0)
win.mainloop()
from tkinter import *
from PIL import ImageTk, Image
window = Tk()
window.geometry("1000x300")
path = "1.jpg"
image = PhotoImage(Image.open(path))
panel = Label(window, image = image)
panel.pack()
window.mainloop()
I would like to open the filedialog after pressing a button. Then I could choose an image and display it on a canvas. (My goal is to do a very simple image editor) Unfortunately, the filedialog open up automatically when I start the program. Is there a way for example to do something like this:
press a button to open the filedialog
choose an image
display the image on the canvas
Here is my code that I've done so far
from tkinter import *
from PIL import Image, ImageTk
from tkinter import filedialog
root = Tk()
#function to select my image by using the filedialog
def select_image():
file_path = filedialog.askopenfilename()
return Image.open(file_path)
#button to press to open filedialog
select = Button(root, text="select an image", command=select_image)
select.pack()
#the canvas where the image will be display
canvas = Canvas(root, width= 400, height=400, bg="grey")
canvas.pack()
image_tk = ImageTk.PhotoImage(select_image())
canvas.create_image(200,200, image= image_tk)
root.mainloop()
The filedialog opens because of this line:
image_tk = ImageTk.PhotoImage(select_image())
My Solution is:
from tkinter import Tk, filedialog, Frame, Button, Canvas
from PIL import Image, ImageTk
class Gui:
def __init__(self, master):
self.master = master
self.create_widgets()
def create_widgets(self):
self.select = Button(self.master, text="select an image", command=self.select_image)
self.select.pack()
self.canvas = Canvas(self.master, width= 400, height=400, bg="grey")
self.canvas.pack()
def select_image(self):
file_path = filedialog.askopenfilename()
des = Image.open(file_path)
bg_image = ImageTk.PhotoImage(des)
self.canvas.bg_image = bg_image
self.canvas.create_image(200,200, image=self.canvas.bg_image)
if __name__ == "__main__":
root = Tk()
my_gui = Gui(root)
root.mainloop()