Empty Tkinter Window - python

I am doing a bit of basic Tkinter code, and when I launch I get no errors, but my window is empty, even though I have added things to them. I saw this question here, but that does not help me, as I have what it says to do.
from tkinter import *
class App:
def __init__(self,master):
frame = Frame(master)
frame.pack
self.sg = Button(frame, text = "Study Guide", command = self.studyGuide)
self.sg.grid(row = 2, column = 1)
self.sg.pack()
self.quizlet = Button(frame, text = "Quizlet", command = self.quizlet)
self.quizlet.grid(row = 2, column = 2)
self.quizlet.pack()
self.flashcard = Button(frame, text = "Flash Cards", command = self.flashcard)
self.flashcard.grid(row = 2, column = 3)
self.flashcard.pack()
self.quitButton = Button(frame, text = "Quit", command = frame.quit)
self.quitButton.grid(row = 3, column = 2)
self.quitButton.pack()
self.text = Label(frame, text = "Social Studies Study Tool")
self.text.grid(row = 1, column = 2)
self.text.pack()
def studyGuide(self):
print("Study Guide")
def quizlet(self):
print("Quizlet")
def flashcard(self):
print("Flashcards")
root = Tk()
app = App(root)
root.mainloop()

First, for every element that you call grid for, don't call pack. You only need to use one or the other. Second:
frame = Frame(master)
frame.pack
You appear to be missing a parentheses here.
frame = Frame(master)
frame.pack()

Don't mix up layout managers! Use either pack() or grid(), but not both.
If you use pack, add the side where to pack the items:
frame.pack() # note the missing () in your code
...
self.sg.pack(side=TOP)
If you use grid(), add frame.grid() to the top of your code:
frame.grid()
...
self.sg.grid(row = 2, column = 1)

Related

Tkinter - inserting information from a text box to a specific location in a python script

I've recently finished a data standardisation script and am currently trying to make it more user-friendly by creating an app with Tkinter. I have already managed to run the data standardisation script through Tkinter, but the script requires minor changes between different data sets.
What I'm trying to achieve is inserting a user-defined piece of text to a specific location in the script. I have tried the text widget on Tkinter, however I have only managed to open the script in the app, which is something I avoid doing (optimally the app user would not even need to see the original code).
What I'm rather trying to do is having a Tkinter textbox, with a 'Run' button next to it. That way when a user inserts a specific name (e.g. 'Law Conference Attendees Jan 2020') it would automatically place this piece of text here df['Data Identifier'] = ''
My current Tkinter code looks like this:
def __init__(self):
super(Root, self).__init__()
self.title("Python Tkinter Dialog Widget")
self.minsize(320, 200)
self.text_area = Text()
self.text_area.grid(column = 2, row = 3)
self.labelFrame = ttk.LabelFrame(self, text = "Open File")
self.labelFrame.grid(column = 0, row = 1, padx = 20, pady = 20)
self.button()
self.button1()
self.button2()
self.textbox()
self.textbox1()
self.textbox2()
def button(self):
self.button = ttk.Button(self.labelFrame, text = "Browse a File",command = self.open_file)
self.button.grid(column = 1, row = 1)
def button1(self):
self.button1 = ttk.Button(self.labelFrame, text = "Cleanse Campaign Codes",command = self.standardize)
self.button1.grid(column = 1, row = 7)
def button2(self):
self.button2 = ttk.Button(self.labelFrame, text = "Cleanse Data",command = self.helloCallBack)
self.button2.grid(column = 1, row = 8)
def textbox(self):
self.textbox = ttk.Entry(self.labelFrame)
self.textbox.grid(column = 6, row = 1)
def textbox1(self):
self.textbox1 = ttk.Entry(self.labelFrame)
self.textbox1.grid(column = 6, row = 2)
def textbox2(self):
self.textbox2 = ttk.Entry(self.labelFrame)
self.textbox2.grid(column = 6, row = 3)
def helloCallBack(self):
os.system('python data_cleansing_final.py')
def open_file(self):
open_return = filedialog.askopenfile(initialdir = "C:/", title="Select file to open", filetypes=(("python files", "*.py"), ("all files", "*.*")))
for line in open_return:
self.text_area.insert(END, line)
def standardize(self):
open_return = open_return.apply(lambda x: difflib.get_close_matches(x, textbox)[0])
root = Root()
root.mainloop()
I would very much appreciate any help or advice.
You could add a StringVar to your textbox.
self.inputstring = ttk.StringVar(self.lableFrame, value = 'value')
self.textbox2 = ttk.Entry(self.labelFrame, textvariable = self.inputstring)
self.textbox2.grid(column = 6, row = 3)
To read the variable you should use:
self.inputstring.get()
You can make an entry:
text = Entry(root, width=10)
text.grid(column=0, row=0)
With a button next to it:
run = Button(root, text="Run", width=10, command=runClicked)
run.grid(column=1, row=0)
And then a method called runClicked above these:
def runClicked():
userText = text.get()
And then the variable userText variable will hold whatever the user types in and you can use it as you wish.
All in all your code would look something like:
def runClicked():
userText = text.get()
text = Entry(root, width=10)
text.grid(column=0, row=0)
run = Button(root, text="Run", width=10, command=runClicked)
run.grid(column=1, row=0)

Duplicate Frames Created When Calling a Function in a Tkinter Application

So this is my first Python GUI project utilizing tkinter. I come from a background in R.
I decided after a review of the documentation to create a class to handle the bulk of the work. The problem appears with my incrementer functions fwd() and bck(). If I do not call these functions in the following chunk of code:
class App:
def __init__(self, master):
....
self.total = 2
self.fwd()
self.bck()
The output of the entire code is an empty tkinter frame.
On the other hand, if I do call them, the fwd() function works as one would expect, but every time I click the back button (command = bck()), a new and identical GUI will be attached directly to the bottom of my current GUI. If I click the back button again, another GUI will pop up behind the current GUI.
from tkinter import *
from tkinter import font
from tkinter import filedialog
class App: #I'm not typing what goes in this class, this way I can avoid issues with App(Frame), etc. DUCKTYPE!
def __init__(self, master):
self.frame = Frame(master)
self.frame.pack()
self.master = master
master.title("PyCCI Caste")
self.total = 2
self.fwd() #Need to call these at the beginning otherwise the window is minimized??? No idea why.
self.bck() #The back button creates a duplicate window...
## +Incrementer
def fwd(self):
self.total += 1
print(self.total)
## -Incrementer THIS CREATES A SECOND PANED WINDOW, WHY?!
def bck(self):
self.total += -1
if self.total < 3:
self.total = 2
print(self.total)
#Body
self.k1 = PanedWindow(self.frame, #Note: if this is not self.frame, the error: 'App' object has no attribute 'tk' is thrown
height=500,
width=750,
orient = VERTICAL)
self.k1.pack(fill=BOTH, expand = 1)
self.titlefont = font.Font(size = 12,
weight = 'bold')
self.boldfont = font.Font(size=8,
weight = 'bold')
self.textfont = font.Font(family = 'Arial',
size = 10)
#Title
self.title = PanedWindow(self.k1)
self.k1.add(self.title, padx = 10, pady = 10)
Label(self.title, text = "Chronic Critically Ill Patient GUI",
font = self.titlefont,
fg="darkslateblue").pack()
#Top row open csv window & button
self.k2 = PanedWindow(self.k1)
self.k1.add(self.k2)
self.openbutton = Button(self.k2,
text = "Open CSV")#, command = openfile())
self.openbutton.pack(side = LEFT,
padx = 30)
#Panes below buttons
self.k3 = PanedWindow(self.k1)
self.k1.add(self.k3)
self.leftpane = PanedWindow(self.k3)
self.k3.add(self.leftpane,
width = 400,
padx = 30,
pady = 25,
stretch = "first")
self.separator = PanedWindow(self.k3,
relief = SUNKEN)
self.k3.add(self.separator,
width=2,
padx=1,
pady=20)
self.rightpane = PanedWindow(self.k3)
self.k3.add(self.rightpane,
width = 220,
padx = 10,
pady = 25,
stretch = "never")
#Left pane patient note text frame doo-diddly
self.ptframe = LabelFrame(self.leftpane,
text = "Medical Record",
font = self.boldfont,
padx = 0,
pady=0,
borderwidth = 0)
self.ptframe.pack()
Label(self.ptframe,
text = "patient # of ##").pack()
#Incrementer buttons
self.buttonframe = Frame(self.ptframe)
self.buttonframe.pack()
self.buttonframe.place(relx=0.97, anchor = NE)
#Back Button
self.button1 = Button(self.buttonframe, text = 'Back', width = 6, command = self.bck)
self.button1.grid(row = 0, column = 0, padx = 2, pady = 2)
#Next Button
self.button2 = Button(self.buttonframe, text = 'Next', width = 6, command = self.fwd)
self.button2.grid(row = 0, column = 2, padx = 2, pady = 2)
#Scrollbar!
self.ptscroll = Scrollbar(self.ptframe)
self.ptscroll.pack(side = RIGHT, fill = Y)
self.pttext = Text(self.ptframe,
height=300,
width=400,
wrap=WORD,
font=self.textfont,
spacing1=2,
spacing2=2,
spacing3=3,
padx=15,
pady=15)
self.pttext.pack()
self.ptscroll.config(command=self.pttext.yview)
self.pttext.config(yscrollcommand=self.ptscroll.set)
#Checkbuttons
self.checkframe = LabelFrame(self.rightpane, text="Indicators",
font=self.boldfont,
padx = 10,
pady = 10,
borderwidth=0)
self.checkframe.pack()
self.check1 = Checkbutton(self.checkframe, text="Non-Adherence")
self.check1.grid(row = 1,
column = 0,
sticky = W)
root = Tk()
app = App(root) ## apply the class "App" to Tk()
### Menu stuff does not need to be part of the class
menubar = Menu(root)
filemenu = Menu(menubar, tearoff=0)
filemenu.add_command(label="Open CSV")#, command=openfile)
menubar.add_cascade(label="File", menu=filemenu)
helpmenu = Menu(menubar, tearoff=0)
helpmenu.add_command(label="About")#, command=about)
menubar.add_cascade(label="Help", menu=helpmenu)
root.config(menu=menubar)
root.mainloop()
What do you folks think? If I'm missing any pertinent information here, please let me know. The difficulty I'm having is that I don't know what I don't know about Python/Tkinter yet.
Thanks, I really appreciate any insight and direction.
Solved (thanks Bryan Oakley & TigerhawkT3): Due to Python's use of indentation as part of its syntax, I had created a function bck() which, when called, includes the code for the entirety of the rest of the GUI. To solve this problem after it was pointed out, I drew heavily from:
Python def function: How do you specify the end of the function?
You appear you have a simple indentation error. It seems like you intend for bck to have four lines of code, but because almost all of the remaining code is indented the same, it is all considered to be part of bck.

window label is not printing : Python

I want to create two windows.
Behaviour of windows:
Window1 has a label and a button. When I click on that button, 2nd window has to open. 2nd window have a label.
Problem:
Label in 2nd window is not appearing.
Code:
def window1():
root = tkinter.Tk()
root.geometry("200x200")
root.title("Window1")
var = tkinter.StringVar()
tkinter.Label(root, textvariable = var, bg = "red").grid(row = 0, column = 0)
var.set("This is window1")
tkinter.Button(root, text = "Button1", command = OnBut).grid(row = 0, column = 1)
root.mainloop()
def OnBut():
window2()
def window2():
root = tkinter.Tk()
root.title("Window2")
root.geometry("250x250")
var = tkinter.StringVar()
tkinter.Label(root, textvariable = var, bg = "blue").grid(row = 1, column = 0, padx = 3, pady = 3)
tkinter.Button(root, text = "Button", command = OnBut).grid(row = 0, column = 1, padx =3, pady = 3)
var.set("This is window2") #not appearing <-- problem
root.mainloop()
window1()
when I call window2 seperately, its working fine. Why label not printing in 2nd window, by clicking on button?
You don't really need a real function for your command in this case. This is what lambdas are made for -- callbacks!
Remove your onBut function (which is the problem anyway, since root isn't defined there) and replace your command in each button with:
command = lambda: window2(root)
Currently, when you call onBut, it tries to do:
window2(root)
# HELP I DON'T KNOW WHAT root IS!!
This throws a NameError on my copy. Your code may vary.
Since you're editing willy nilly, let me just write you some working code.
import tkinter
def run():
root = tkinter.Tk()
root.title("Window1")
s_var = tkinter.StringVar()
tkinter.Label(root, textvariable = s_var).pack()
tkinter.Button(root, text = "Button", command = lambda: makewindow(root)).pack()
s_var.set("Window #1")
def makewindow(root):
top = tkinter.Toplevel(root)
top.title("Window2")
s_var = tkinter.StringVar()
tkinter.Label(top, textvariable = s_var).pack()
tkinter.Button(top, text = "Button", command = lambda: makewindow(root)).pack()
s_var.set("Window #2")
if __name__ == "__main__":
run()

Run two Commands when you hit a Tkinter Button

I would like a Tkinter button to clear my current Grid, and also go to a function, and I cannot think of how to do it. I have a grid that is a menu, and in another function I have the code for what was just opened by hitting the button.
in short I want a button, when clicked to do this: self.studyGuide and this: self.frame.grid_forget.
Here is my code:
from tkinter import *
class App:
def __init__(self,master):
frame = Frame(master)
frame.grid()
self.sg = Button(frame, text = "Study Guide", command = self.buttonStart, fg="red")
self.sg.grid(row = 2, column = 1)
self.quizlet = Button(frame, text = "Quizlet", command = self.quizlet)
self.quizlet.grid(row = 2, column = 2)
self.flashcard = Button(frame, text = "Flash Cards", command = self.flashcard)
self.flashcard.grid(row = 2, column = 3)
self.quitButton = Button(frame, text = "Quit", command = frame.quit)
self.quitButton.grid(row = 3, column = 2)
self.text = Label(frame, text = "Social Studies Study Tool")
self.text.grid(row = 1, column = 2)
def buttonStart(frame):
self.studyGuide()
self.frame.grid_forget()
def studyGuide(self):
studyGuide = Frame()
studyGuide.pack()
self.sgText = Label(studyGuide, text = "This is not real.")
self.sgText.pack()
def quizlet(self):
print("Quizlet")
def flashcard(self):
print("Flashcards")
root = Tk()
app = App(root)
root.mainloop()
Simply, have the callback passed to the Button constructor call the other 2 functions:
def foo(self):
self.studyGuide()
self.frame.grid_forget()
root = Tk()
my_button = Button(root, text="I'm doing stuff", command=foo)

How can I make a in interactive list in Python's Tkinter complete with buttons that can edit those listings?

Basically I want there to be a list, which displays files I have stored in a certain folder, and beside the list there are buttons which open up separate windows which can edit or add a new item to that list.
I want addchar to open up an new window with spaces for different fields, then when you press a "create" button in that window it closes, creates a file on the info you just entered (that's why i've imported os) as well as creating a new item on the main interface's listbox as the name of the character (which is one of the fields). The removechar function would remove that entry and delete the file, and editchar would open up a window similar to addchar, but with the info of the selected item on the list.
EDIT: Here's the code so far
from tkinter import *
import os
import easygui as eg
class App:
def __init__(self, master):
frame = Frame(master)
frame.pack()
# character box
Label(frame, text = "Characters Editor").grid(row = 0, column = 0, rowspan = 1, columnspan = 2)
charbox = Listbox(frame)
for chars in []:
charbox.insert(END, chars)
charbox.grid(row = 1, column = 0, rowspan = 5)
charadd = Button(frame, text = " Add ", command = self.addchar).grid(row = 1, column = 1)
charremove = Button(frame, text = "Remove", command = self.removechar).grid(row = 2, column = 1)
charedit = Button(frame, text = " Edit ", command = self.editchar).grid(row = 3, column = 1)
def addchar(self):
print("not implemented yet")
def removechar(self):
print("not implemented yet")
def editchar(self):
print("not implemented yet")
root = Tk()
root.wm_title("IA Development Kit")
app = App(root)
root.mainloop()
Ok, I implemented addchar and removechar for you (and tweaked a few other things in your code). I'll leave the implementation of editchar to you - take a look at what I wrote to help you, as well as the listbox documentation
from Tkinter import * # AFAIK Tkinter is always capitalized
#import os
#import easygui as eg
class App:
characterPrefix = "character_"
def __init__(self, master):
self.master = master # You'll want to keep a reference to your root window
frame = Frame(master)
frame.pack()
# character box
Label(frame, text = "Characters Editor").grid(row = 0, column = 0, rowspan = 1, columnspan = 2)
self.charbox = Listbox(frame) # You'll want to keep this reference as an attribute of the class too.
for chars in []:
self.charbox.insert(END, chars)
self.charbox.grid(row = 1, column = 0, rowspan = 5)
charadd = Button(frame, text = " Add ", command = self.addchar).grid(row = 1, column = 1)
charremove = Button(frame, text = "Remove", command = self.removechar).grid(row = 2, column = 1)
charedit = Button(frame, text = " Edit ", command = self.editchar).grid(row = 3, column = 1)
def addchar(self, initialCharacter='', initialInfo=''):
t = Toplevel(root) # Creates a new window
t.title("Add character")
characterLabel = Label(t, text="Character name:")
characterEntry = Entry(t)
characterEntry.insert(0, initialCharacter)
infoLabel = Label(t, text="Info:")
infoEntry = Entry(t)
infoEntry.insert(0, initialInfo)
def create():
characterName = characterEntry.get()
self.charbox.insert(END, characterName)
with open(app.characterPrefix + characterName, 'w') as f:
f.write(infoEntry.get())
t.destroy()
createButton = Button(t, text="Create", command=create)
cancelButton = Button(t, text="Cancel", command=t.destroy)
characterLabel.grid(row=0, column=0)
infoLabel.grid(row=0, column=1)
characterEntry.grid(row=1, column=0)
infoEntry.grid(row=1, column=1)
createButton.grid(row=2, column=0)
cancelButton.grid(row=2, column=1)
def removechar(self):
for index in self.charbox.curselection():
item = self.charbox.get(int(index))
self.charbox.delete(int(index))
try:
os.remove(characterPrefix + item)
except IOError:
print "Could not delete file", characterPrefix + item
def editchar(self):
# You can implement this one ;)
root = Tk()
root.wm_title("IA Development Kit")
app = App(root)
root.mainloop()

Categories

Resources