Is it possible to make a Python script its own OS? - python

I have written a Python script that I want to be able to run separately from the OS. As a result, I want it to be able to run as pretty much its own OS. Everything is shell based and there are no GUI components. How would I go about making a bootable version of this Python script, and is it even possible? Or would i have to put a bare-bones OS with the Python script installed as an addition?

For all practical purposes, the answer is no, it's not possible. The bare-bones os with a python install is your best option.

It is theoretically possible to implement a stand-alone Python interpreter, which runs as the OS of a system. That has been done with several interpreter languages. First of all, BASIC, then APL, Forth, Smalltalk, Java, and most likely some I'm not aware of. There is no reason why this couldn't be done with Python, it merely needs a bit of implementation work.
To give a rough estimation of the amount of work: a caffeine-driven expert coder takes about two days to implement a stand alone Forth interpreter, doubling as operating system, from scratch, on a platform (s)he's familiar with. By then the system will be far from finished or complete, but it will compile source, and allow extending itself with the results of that compilation. Other languages would differ. In case of Java, only porting an assembly implementation from one to an entirely different CPU took a team of 4 people about 2 weeks, while the back end of Java, the JVM, has a considerable resemblance to Forth. I'm not knowledgeable enough about Python inner workings to be able to give a meaningful estimate of the effort to implement a stand alone Python interpreter, but it could be roughly comparable to the effort of implementing a Java VM.

Related

When using the Python Interpreter, is the compiler used at all?

In Google's Python Class it reads
Python is a dynamic, interpreted (bytecode-compiled) language
I know what an interpreter is and know what bytecode is but the two together seem not to fit. After doing some reading it became a bit clearer that basically Python source code is automatically compiled before it is interpreted; but some new questions emerged.
When using the Python Interpreter does no compilation happen? If it does, when? For example if you're just typing code at the command line and it gets run each time you hit enter, when does a compiler have the opportunity to do its work?
Also in the linked to question above, #delnan gives a pretty broad definition of a compiler
A compiler is, more generally, a program that converts a program in
one programming language into a program in another programming
language...JIT compilers compile to native machine code at runtime
I guess my question is: what's the difference between an interpreter and automatic compiler? To refine the question a bit, if Python is compiled, why not compile all the way to machine code (or assembly, since I know writing compilers that can produce pure machine code is difficult)?
Perhaps it is best to forget semantics and just try to learn what Cpython is actually doing. When you invoke the Cpython binary, it does a number of things. Generally speaking, you can expect it to translate the code you've written into a sequence of bytecode instructions. This is the "compiling" stage that people will sometimes reference for python code. These are a more compact and efficient way to tell the interpreter what to do than your hand-written code. Frequently, python will cache these files for reuse in .pyc files (only re-generating if the associated .py file is newer). You can think of python bytecode as the set of instructions that the python virtual machine can run -- In a lot of ways, it's not really all that different than what you get for Java. When people speak of compiled languages (e.g. C), the compiler's job is to translate your code into a set of instructions that will run directly on your computer's hardware. Languages like Cpython and Java have an extra level of indirection (e.g. the Virtual Machine). The Virtual Machine runs directly on the computer's hardware and is responsible for interpreting the domain specific language.
Compared to standard "compiled" languages (e.g. C, Fortran), this stage is really light-weight -- and python doesn't do a lot of the checking that "traditional" compilers will do (e.g. typechecking). It pretty much only checks the syntax and does a few very simple optimizations using the peephole optimizer.

Python portability issues

Basically, I am a Java programmer who wants to learn Python language. I want to clarify why some of python libaries are distributing using non-portable manner.
Let me explain my thoughts. If someone creates a regular library using Java he prepares 1 (one) JAR file which can be used on different platforms:
my-great-lib-1.2.4.jar
I can use this lib (the same file) on any version of Windows or Linux.
In contrast to Java, python libraries may look like this:
bsdiff4-1.1.4.win-amd64-py2.5.exe
bsdiff4-1.1.4.win-amd64-py2.6.exe
bsdiff4-1.1.4.win-amd64-py2.7.exe
bsdiff4-1.1.4.win-amd64-py3.2.exe
bsdiff4-1.1.4.win-amd64-py3.3.exe
bsdiff4-1.1.4.win32-py2.5.exe
bsdiff4-1.1.4.win32-py2.6.exe
bsdiff4-1.1.4.win32-py2.7.exe
bsdiff4-1.1.4.win32-py3.2.exe
bsdiff4-1.1.4.win32-py3.3.exe
See full list on page.
It looks very strange for me. Even 32bit and 64bit platforms require different installers. Installers! Why do I need an installer in order to use one library? Moreover, outlined installers are only for Windows. Each of them is bind to particular python version. Where is portability?
Could anyone explain a necessity of 10 different files above?
In general, Python libraries are portable across platforms. Problems appear between different major Python versions (3 introduced some big changes from 2, but 2.7 is backwards compatible with 2.6) or when you use C code for optimizing CPU intensive code. On Linux, compiling it yourself is not a problem, when you call pip install package, it will do it for you. The problem is on Windows, where it is much more difficult to compile a C program, especially because not everybody has a compiler. So, for Windows, packages that need something in C, you usually get an installer.
Also, installers are used because they set up everything nicely, look in the registry for the appropriate place to put everything, offer a standard way to uninstall them (the ones from Chrisopther Goelke's site can be removed using Add/Remove programs in Control Panel) and because that's the standard on Windows: most of the programs on Windows are installed via an exe, because it doesn't have a standard and widespread package manager.
All these libraries are then portable: you can use them from any platform, but installing them is what differs.
There are many complications. In Java where your code and then byte-code is interpreted by JVM, the inherent computer architecture do not play lot of role as long as your code is interpreted well by JVM. In fact, that is one of the primary reason Java got so popular because your code should only worry about rightly compiled by JVM.
However, in Python situation is different. I am trying to summarize some of the reason which I think is important in following lines:
The language itself is evolving (although it is long in the scenario if you think!) and changes are happening inside the language. New features are added and sometime, even some remodeling of language is done ( Python 2.x to Python 3.x)
Python relies heavily on its C extensions and so does the applications written in Python. If you write a python program and have some CPU intensive code, you can choose to write it in C. This also adds in the necessity of creating number of libraries for various distribution.
For one python versions jump around. In python 3, the syntax of some builtins completely changed. For example:
raw_input()
changed to:
input()
also, a lot of the standard library has changed even in the alpha of 3.4. As for the 32/64 bit question, I cannot fully answer. I know that certain platforms have trouble when trying to run 32/64, and that may be the point there.

Python's freeze.py doesn't install on Windows

I have been looking for the freeze.py utility which is supposed to come bundled with Python 3 in a Python 3.3 Windows install (albeit with distribute and pip installed) and haven't found it. The utility can be downloaded directly out of the Python svn repository here, but I'm wondering: does freeze come with a standard Windows Python 3 install?
It looks like Windows binary installations of Python don't come with the freeze tool. And there's apparently a good reason for this. According to the freeze README in the source tree:
Under Windows 95 or NT, you must use the -p option and point it to the top of the Python source tree.
If you read the whole section, it comes down to this: On Windows, freeze only works if you've built Python from source, and have the resulting tree sitting around to be used for freezing. So, there's no good reason to give you freeze in binary installations.
Meanwhile, I probably should have asked this in the first place, but… are you sure you want freeze in the first place?
The freeze utility is very out of date (you might have guessed that from the README talking about requiring VC++ 5.0, Windows 95 or NT 4.0, etc.). It also never worked that well on Windows (as you can tell from the documentation describing it as a utility "… to compile executables for Unix systems"). And there's just a lot of things it can't handle, or handles badly. At this point should probably be considered more as example code than as a useful tool.
There are a number of third-party alternatives out there: cx_freeze, py2exe, PyInstaller, etc. If you search PyPI for "freeze" (and other terms that seem reasonable), you will find a bunch of these alternatives. If your goal is to create a standalone executable out of your Python script (which, btw, freeze can never do on Windows anyway), experiment with a few of these and pick the one you like best.
If your goal is something different, the right tool will be different—you might be better off using venv or just zipping up a user site-packages directory or creating a local PyPI server.
In the comments, you said:
What I was actually looking for is a tool to convert Python code to C code. Apparently, that's impossible.
It's not impossible, it's just not what freeze (or its successors/competitors) does. Cython compiles almost a strict superset of Python to C code, although it's C code that uses Python runtime objects (except where you explicitly statically declare variables and functions with C types). If C++ is an acceptable alternative to C, Shed Skin compiles a restricted subset of Python 2.6 (using native C++ objects, and using type inference so you don't have to statically declare your types).
The question is why you want to compile Python code to C.
If you're looking to optimize some slow code, Cython is great at speeding up small pieces of bottleneck code. It takes a bit of effort (deciding what to move to Cython, what static type declarations to put in, etc.), but the curve of payoff to effort is pretty solid. Shed Skin takes a lot less effort—if it works, it just speeds up everything, automatically—but it also means you can't write a lot of idiomatic Python code in the first place. But really, before looking at either, you should consider PyPy, a complete implementation of Python 2.7.3 (and hopefully 3.3 soon) in a JIT-compiling interpreter, that often offers similar speedups, with pretty much no tradeoffs at all. Or, alternatively, you may just need to rewrite slow code to take advantage of already-optimized libraries (numpy instead of mapping over lists, itertools instead of explicit loops, lxml instead of html.parse, …).
If you're looking to write Python code that can interact directly with C code, without all the headaches of ctypes (or manually building Python bindings), Cython scores again. Cython code can effectively natively call both Python code and C code, and the compiler makes it all work like magic.
If you're looking to get C code that you can read, maintain, and improve on… there, you're out of luck. And this one may actually be impossible. Idiomatic Python code is just so different from idiomatic C code that it's hard to imagine how you could translate one into the other.
If you're wondering what the underlying problem is:
As far as I can tell, freeze makes a lot of assumptions about how things are laid out. It should be enough to have any Python installation that can build C extension modules and embedding apps, but it's not, because freeze goes under the covers and expects that building to work in specific ways. A standard binary installation on almost every *nix platform ends up looking like what freeze expects,* but a standard binary installation on Windows looks completely different.
It's not impossible to hack things up using Windows symlinks (at least if you have Vista or later and a drive with a modern version of NTFS) to get everything organized the way freeze expects (I found a blog where someone did that with 2.7.1…), but really, I don't think it's worth trying. It will be a lot of work (especially if you're just learning this stuff), and there's no guarantee you won't immediately run into another problem.
* This isn't actually true. On a Mac, both Apple's pre-installed Python and the binary installers at python.org actually give you the files organized as a Mac framework—but they provide a bunch of symlinks that simulate the traditional layout, which is good enough. On most linux distros, and many other platforms, the binary python package doesn't include any of the development files at all—but once you install an add-on binary package named something like python-devel, then you've got the right layout. Anyway, none of this matters to you, because if you wanted to learn about dpkg dependencies or framework builds you wouldn't be using Windows, right?

Speeding up Parts of Existing Python App with PyPy or Shedskin

I am looking to bring speed improvements to an existing application and I'm looking for advice on my possible options. The application is written in Python, uses wxPython, and is packaged with py2exe (I only target windows platforms). Parts of the application are computationally intensive and run too slowly in interpreted Python. I am not familiar with C, so porting parts of the code over is not really an option for me.
So my question is basically do I have a clear picture of my options as I outline below, or am I approaching this from the wrong direction?
Running with pypy: Today I started experimenting with Pypy - the results are exciting, in that I can run large parts of the code from the pypy interpreter and I'm seeing 5x+ speed improvements with no code changes. However, if I understand correctly, (a) Pypy with wxpython support is still a work in progress, and (b) I cannot compile it down to an exe for distribution anyway. So unless I'm mistaken, this seems like a no-go for me? There's no way to package things up so parts of it are executed with pypy?
Converting code to RPython, translating with pypy So the next option seems to be actually rewriting parts of the code to the pypy restricted language, which seems like a pretty large job. But if I do that, parts of the code can then be compiled to an executable (?) and then I can access the code through ctypes (?).
Other restricted options Shedskin seems to be a popular alternative here, does this fit my requirements better? Other options seem to be Cpython, Psyco, and Unladen, but they are all superseded or no longer maintained.
Using PyPy indeed rules out py2exe and similar tools, at least until one is ported (AFAIK there is no active work on that). Still, as PyPy binaries do not need to be installed, you might get away with a more complicated distribution that includes both your Python source code and a PyPy binary+stdlib and uses a small wrapper (batch file, executable) to ease launching. I can't comment on whether WxPython on PyPy is mature enough to be used, but perhaps someone on pypy-dev, wxpython-dev or either one's IRC channel can give a recommendation if you describe your situation.
Translating your code into RPython does not seem viable to me. The translation toolchain is not really a tool for general purpose development, and producing a C dll for embedding/ctypes seems nontrivial. Also, RPython code really is low-level, making your Python code restricted enough may amount to rewriting half of it.
As for other restricted options: You seem to mix up CPython (the original Python interpreter written in C) with Cython (a compiler for a Python-like language that emits C code suitable for CPython extension modules). Both projects are active. I'm not very familiar with Shedskin, but it seems to be a tool for developing whole programs, with little or no interaction with non-restricted Python code. Cython seems a much better fit: Although it requires manual type annotations and lower-level code to achieve really good performance, it's trivial to use from Python: The very purpose of the project is producing extension modules.
I would definitely look into Cython, I've been playing with it some and have seen speedups of ~100x over pure python. Use the profile module to find the bottlenecks first. Usually the loops are the biggest chances to increase speed when going to Cython. You should also look into seeing if you can use array/vector operations in Numpy instead of loops, if so that can also give extreme performance boosts. For instance:
a = range(1000000)
for i in range(len(a)):
a[i] += 5
is slow, real slow. On the other hand:
a = numpy.arange(10000000)
a = a +5
is fast, real fast.
Correction: shedskin can be used to generare extention modules, as well as whole programs.

what is the sole purpose of python being an interpreter? [closed]

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What exactly is the sole purpose of python being an interpreter.
It doesn't provide executable files (how a commercial software developer use it?)
If any part of the code had bugs, it doesn't show up unless python
goes to that line at run it. In large projects, all parts of code
doesn't get interpreted every time, so, there would be a lot of
hidden bugs inside project
Every system should have a python installed in it to run those software's...
I am using py2exe, and I find myself puzzled to just look at the executable file size (too large).
First, answers to your questions.
They can use it for parts of their system for which they don't mind the source being visible (e.g. extensions) or they can Open Source their application. They can also use it to develop backend services for something which they're providing as a service (e.g. Youtube). They can also use it for internal tools which they don't plan to release(e.g. with Google).
That's why you need to write tests, exercise discipline and measure test coverage regularly. You sacrifice the compilers ability to check for things and some speed for advantages which I've detailed below.
Yes but it's not too hard to bundle Python along with your app. The entire interpreter + libraries is not that big. Python is pretty much a standard on most UNIX environments today. This is usually not a practical problem. The same issue is there with (say) Java (you need the JVM installed).
py2exe bundles all the modules into a single executable. It will be big. If you want to do compiled programs that are lean, don't use Python. Wrong fit.
Now, a few reasons on why "interpreted".
Faster development time. Programmer time is costlier than computer time so we should optimise for that.
No compilation cycle. Very easy to make incremental changes and check. Quick turnaround.
Introspection and dynamic typing allows certain kinds of coding not possible with some compiled languages like C.
Cross platform. If you have an interpreter for your platform, the program will run there even if it was written on a different platform.
You bring up a few different issues, here are some responses:
1) Technically, Python isn't interpreted (usually) - it is compiled to bytecode and that bytecode is run on a virtual machine.
So Python doesn't provide executables because it runs bytecode, not machine code.
You could just as well ask why Java doesn't produce executables.
The standard advantages of virtual machines apply: A big one being a simplified cross-platform development experience.
You could distribute just the .pyc (compiled bytecode) files if you don't want your source to be available. See this reference.
2) Here, you are talking about dynamic vs. static languages. There are tradeoffs, of course. One disadvantage of dynamic languages, as you mention, is that you get more run-time errors rather than compile-time errors.
There are, of course, corresponding advantages. I'll point you to some resources discussing both sides:
Dynamic type languages versus static type languages
What do people find so appealing about dynamic languages?
http://research.microsoft.com/en-us/um/people/emeijer/Papers/RDL04Meijer.pdf
3) Quite right. Just as you need the Java VM installed to run Java, perl to run Perl, etc.
Regarding your last point:
The whole idea of running in a VM is that you can install that VM once, then run many different apps. By bundlig the whole VM with every app (such as with py2exe), you are going against that concept. So yes, you have to pay the cost in terms of size.
Sole purpose of python is to provide a beautiful language to program in.
Your point #1 and #3 are similar and answer is that professional programmers use py2exe/pyinstaller etc to bundle their programs and distribute, in cases of frameworks/libraries they even don't need to do that.
Your point number #2 is also valid for statically compiled languages, something compiles correctly in C++ doesn't mean it will not crash at run-time or business logic is correct, you anyway need to test each part of your code, so with good unittests and functional tests python is at par with other languages in finding bugs, and as it doesn't need to be comiled and being dynamic means better productivity.
IMO
Python is not an interpreter, but an interpreted language.
This question is more about interpreted language VS compiled languages which has actually no other answer that the usual "it depends of your need".
See Noufal Ibrahim for details, but I'm not sure this question is a good fit for SO.
(1) You can provide installers for Python code (which may install the Python environment). This doesn't prevent you from having commercial code. Note that you can also have Java (also "interpreted" or JIT-compiled) commercial or desktop code and require your users to install a JRE.
(2) Any language, even compiled and strongly type, may produce errors that only show up when you get to that given code (e.g. division by zero). I guess you may be referring to strongly v.s. loosely typed languages. It's not just a matter of compilation, but the fact that strongly-typed languages generally make it easier to find "structural" bugs (e.g. trying to use a string as a number) during the compilation process. In contrast, loosely-typed language often lead to shorter code, which may be easier to manage. What to use really depends on the goal of your application.
Interactivity is good. I find it encourages making small, easily testable functions that build together to make an application.
Unless you are writing simple, statically linked applications, you will usually have some run-time baggage that must be included or installed (mfc, dot net, etc.) for compiled languages. Look at the winsxs folder. Sure, you get to "share" that stuff most of the time, but there is still a lot of space taken up by "needed", if hidden, requirements.
And as far as bugs, run-time bugs will be the same no matter what. Any good programmer would test as much as possible when making changes. This should catch what would be compile time bugs in other languages as well as testing run-time behavior.
A python .exe has to necessarily include a complete copy of the python interpreter. As you say, since it's interpreted it won't touch every line of code until that line is actually run. Some parts may actually invoke a python parse/compile sequence (e.g. eval(), some regexes, etc...). These would fail in a compiled .exe unless the full interpreter was available.

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