I'm doing a GUI for a database through PyQt and Python. The main window (class Window) has a listbox where I put all my data, for this example I put "The program is working". Furthermore, The other window (class AddWin) help me to add new costumers to the database, but I couldn't modify the listbox from the class Addwin. I have the following code in my program and I would like to clean the listbox from the class AddWin, can you help me? or what is my mistake in the following code?
class Window(QtGui.QMainWindow):
def __init__(self, parent=None):
QtGui.QMainWindow.__init__(self, parent)
#Listbox
self.lista = QtGui.QListWidget(self)
self.lista.move(155,221)
self.lista.resize(855,455)
self.lista.addItem("The program is working")
class AddWin(QtGui.QDialog):
def __init__(self, parent=None):
QtGui.QDialog.__init__(self, parent)
main = Window()
main.lista.clear()
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
Your mistake is that code doesn't instantiate AddWin anywhere, so lista.clear is never called.
Your can test it by changing
window = Window()
to
window = AddWin()
LAST EDITED 21 / 8 / 2014 12 : 42
If your want to shard QtGui.QListWidget from QtGui.QMainWindow to QtGui.QDialog, Your can use pass value by reference to QtGui.QDialog.
Assume your QtGui.QMainWindow must have QtGui.QDialog (Or AddWin);
class Window(QtGui.QMainWindow):
def __init__(self, parent=None):
QtGui.QMainWindow.__init__(self, parent)
#Listbox
self.lista = QtGui.QListWidget(self)
self.lista.move(155,221)
self.lista.resize(855,455)
self.lista.addItem("The program is working")
self.myAddWin = AddWin(self.lista, self) # <- Pass QListWidget to your class
class AddWin(QtGui.QDialog):
def __init__(self, refQListWidget, parent=None):
QtGui.QDialog.__init__(self, parent)
self.myRefQListWidget = refQListWidget
self.myRefQListWidget.clear()
Related
I'm new to pyqt6 and even to python. As the title indicates, I got stuck with handling mouse position variables. I was expecting to show coodinates of mouse pointer in the QLabel correspond to the mouse movement. I was able to fetch coordinates from mouseMoveEvent in the QGraphicsScene class to getPosition in the Window class. But, that coodinates couldn't be passed to the other function in Window class.
Here is my code so far.
import sys
from PyQt6 import QtWidgets
from PyQt6.QtWidgets import QVBoxLayout, QWidget, QLabel
class GraphicsScene(QtWidgets.QGraphicsScene):
def __init__(self, parent=None):
super().__init__(parent)
def mouseMoveEvent(self, event):
self.posX = event.scenePos().x()
Window.getPosition(Window, event.scenePos().x())
class GraphicsView(QtWidgets.QGraphicsView):
def __init__(self, parent=None):
super(GraphicsView, self).__init__(parent)
self.setMouseTracking(True)
scene = GraphicsScene(self)
self.setScene(scene)
class Window(QWidget):
def __init__(self):
super().__init__()
self.Layout = QVBoxLayout()
self.gw = GraphicsView() # an image is meant to be set here.
self.Layout.addWidget(self.gw)
self.label = QLabel("Coordinate: x") # wanna show coorinates here correspond to the mouse movement.
self.Layout.addWidget(self.label)
self.setLayout(self.Layout)
def getPosition(self, posX):
self.label.setText("Coordinate: x" + str(self.posX))
self.repaint()
print(posX)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
w = Window()
w.show()
sys.exit(app.exec())
and got an ERROR like this:
AttributeError: type object 'Window' has no attribute 'label'
It seemas the self in the getPosition function is set to GraphicsScene class after being called (unexpectedly for me). And I have no idea this approach works or not after reading several web documents and asking help for chatGPT. Possibly, I took wrong approach to layout of Widgets.
Any suggestion would be helpful because I'm stuck whole this week with dipression.
Thanks.
Using class Window as parameter to setPosition was wrong, one needs to use an instance of this class. I did this by climbing up the parent() methods and there may be prettier ways to achieve the same. However, it works for now and I did not want to throw in too many changes.
I marked notable changes with comments.
#!/usr/bin/env python3
import sys
from PyQt6 import QtWidgets
class GraphicsScene(QtWidgets.QGraphicsScene):
def __init__(self, parent=None):
super().__init__(parent)
def mouseMoveEvent(self, event):
self.posX = event.scenePos().x()
self.parent().parent().setPosition(event.scenePos().x()) # <-- crawl up the ancestry
class GraphicsView(QtWidgets.QGraphicsView):
def __init__(self, parent=None):
super(GraphicsView, self).__init__(parent)
self.setMouseTracking(True)
scene = GraphicsScene(self)
self.setScene(scene)
class Window(QtWidgets.QWidget):
def __init__(self):
super().__init__()
self.Layout = QtWidgets.QVBoxLayout()
self.gw = GraphicsView(self) # <-- pass self here
self.Layout.addWidget(self.gw)
self.label = QtWidgets.QLabel("Coordinate: x") # wanna show coorinates here correspond to the mouse movement.
self.Layout.addWidget(self.label)
self.setLayout(self.Layout)
def setPosition(self, posX): # <-- this is a setter, not a getter
self.label.setText("Coordinate: x" + str(posX)) # <-- use argument posX
self.repaint()
print(posX)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
w = Window()
w.show()
sys.exit(app.exec())
I have a main Window derived form QMainWindow that may show different Widgets, depending on the task at hand.
I created a simplified example below:
from PyQt4.QtCore import *
from PyQt4.QtGui import *
import sys
class MainWindow(QMainWindow):
def __init__(self, parent=None):
'''
Constructor
'''
QMainWindow.__init__(self, parent)
self.central_widget = QStackedWidget()
self.setCentralWidget(self.central_widget)
self.start_screen = Start(self)
self.second_screen = Second(self)
self.central_widget.addWidget(self.start_screen)
self.central_widget.addWidget(self.second_screen)
self.central_widget.setCurrentWidget(self.start_screen)
class Start(QWidget):
def __init__(self, parent=None):
super(Start, self).__init__(parent)
layout = QHBoxLayout()
button = QPushButton(text=QString('Push me!'))
layout.addWidget(button)
self.setLayout(layout)
self.connect(button, SIGNAL("clicked()"), self.change_widget)
def change_widget(self):
self.parent().setCurrentWidget(
self.parent().parent().second_screen)
class Second(QWidget):
def __init__(self, parent=None):
super(Second, self).__init__(parent)
layout = QHBoxLayout()
button = QPushButton(text=QString('Back to Start!'))
layout.addWidget(button)
self.setLayout(layout)
self.connect(button, SIGNAL("clicked()"), self.change_widget)
def change_widget(self):
self.parent().setCurrentWidget(
self.parent().parent().start_screen)
app = QApplication(sys.argv)
myWindow = MainWindow(None)
myWindow.show()
app.exec_()
This toggles between two different central widgets, nevertheless I found the handling with parent() functions tedious, and I'd like to know if there is a better method to organise the widgets.
The setCurrentWidget method will probably be always accessible with one parent() statement, but if for any reasons the hierarchy-depth changes, is there a better method to access the QMainWindow than parent().parent()? Or would I just re-create the Widget every time a button is clicked (I assume, if this would be a widget with data-Input possibilities, these data would be lost, which is annoying).
I appreciate any suggestions for improvement.
You should be using Signals. This allows any parent hierarchy and the child widgets don't have to have any knowledge of how they're being used or what order they're being displayed in. The main widget handles it all.
from PyQt4.QtCore import *
from PyQt4.QtGui import *
import sys
class MainWindow(QMainWindow):
def __init__(self, parent=None):
'''
Constructor
'''
QMainWindow.__init__(self, parent)
self.central_widget = QStackedWidget()
self.setCentralWidget(self.central_widget)
self.start_screen = Start(self)
self.second_screen = Second(self)
self.central_widget.addWidget(self.start_screen)
self.central_widget.addWidget(self.second_screen)
self.central_widget.setCurrentWidget(self.start_screen)
self.start_screen.clicked.connect(lambda: self.central_widget.setCurrentWidget(self.second_screen))
self.second_screen.clicked.connect(lambda: self.central_widget.setCurrentWidget(self.start_screen))
class Start(QWidget):
clicked = pyqtSignal()
def __init__(self, parent=None):
super(Start, self).__init__(parent)
layout = QHBoxLayout()
button = QPushButton(text=QString('Push me!'))
layout.addWidget(button)
self.setLayout(layout)
button.clicked.connect(self.clicked.emit)
class Second(QWidget):
clicked = pyqtSignal()
def __init__(self, parent=None):
super(Second, self).__init__(parent)
layout = QHBoxLayout()
button = QPushButton(text=QString('Back to Start!'))
layout.addWidget(button)
self.setLayout(layout)
button.clicked.connect(self.clicked.emit)
app = QApplication(sys.argv)
myWindow = MainWindow(None)
myWindow.show()
app.exec_()
I want to get a string from the main window to use in a window triggered with a click. I know how to do it by putting all statements into a single class, but now I'm trying to do the same thing with one class per window. Here is the code:
import sys
from PyQt4 import QtGui
class Window(QtGui.QWidget):
def __init__(self, parent=None):
super().__init__()
self.initUI()
def initUI(self):
self.value = QtGui.QLineEdit('23')
self.button = QtGui.QPushButton('Open Dialog')
self.button.clicked.connect(self.openDialog)
vbox = QtGui.QVBoxLayout()
vbox.addWidget(self.value)
vbox.addWidget(self.button)
self.setLayout(vbox)
def openDialog(self):
self.entry = self.value.text()
print(self.entry)
Dialog().exec_()
class Dialog(QtGui.QDialog):
def __init__(self, parent=Window):
super().__init__()
win = Window()
self.text = win.entry
self.label = QtGui.QLabel(self.text)
hbox = QtGui.QHBoxLayout()
hbox.addWidget(self.label)
self.setLayout(hbox)
def main():
app = QtGui.QApplication(sys.argv)
w = Window()
w.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
But I'm getting the error "AttributeError: 'Window' object has no attribute 'entry'" and I don't know any other way to try fix it. Can someone help me with it?
Create an instance of Dialog in the openDialog method, so that you can access its attributes directly. That way, the two classes can operate more independently, and you won't need to access the Window class from within the Dialog class:
def openDialog(self):
dialog = Dialog(self)
dialog.label.setText(self.value.text())
dialog.exec_()
print(dialog.label.text())
class Dialog(QtGui.QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.label = QtGui.QLabel(self)
hbox = QtGui.QHBoxLayout()
hbox.addWidget(self.label)
self.setLayout(hbox)
Here
win = Window()
self.text = win.entry
you declare a new window and accesing its entry field but on your window class
class Window(QtGui.QWidget):
def __init__(self, parent=None):
super().__init__()
self.initUI()
the entry field is not constructed.
So
Either you want to create a new window, so you have to put the self.entry on the constructor
You want to use the existing window an access its entry after calling openDialog
Edit:
Maybe here
class Dialog(QtGui.QDialog):
def __init__(self, parent=Window):
super().__init__()
you are initializing the class wrong. The parent constructor should be called with parent=Window too. Then from inside the dialog you could reference the window by doing self.parent
Let's say I created two QObject in my interface (ui). I would like to connect these two widgets and let them controling each other depending on their visual status. If one is hidden, the other one must be visible. And vice versa.
Can you help me ? :)
Thanks !
Nico
Possible solution: Sublclass widgets and override hideEvent and showEvent:
#!/usr/bin/env python
import sys
from PyQt4 import QtCore, QtGui
class CustomWidget(QtGui.QLabel):
signal_hided = QtCore.pyqtSignal()
signal_shown = QtCore.pyqtSignal()
def hideEvent(self, event):
print 'hideEvent'
super(CustomWidget, self).hideEvent(event)
self.signal_hided.emit()
def showEvent(self, event):
print 'showEvent'
super(CustomWidget, self).showEvent(event)
self.signal_shown.emit()
class MainWidget(QtGui.QWidget):
def __init__(self, parent=None):
QtGui.QWidget.__init__(self, parent)
self.widget1 = CustomWidget('Widget1')
self.widget2 = CustomWidget('Widget2')
# connect signals, so if one widget is hidden then other is shown
self.widget1.signal_hided.connect(self.widget2.show)
self.widget2.signal_hided.connect(self.widget1.show)
self.widget2.signal_shown.connect(self.widget1.hide)
self.widget1.signal_shown.connect(self.widget2.hide)
# some test code
self.button = QtGui.QPushButton('test')
layout = QtGui.QVBoxLayout()
layout.addWidget(self.button)
layout.addWidget(self.widget1)
layout.addWidget(self.widget2)
self.setLayout(layout)
self.button.clicked.connect(self.do_test)
def do_test(self):
if self.widget1.isHidden():
self.widget1.show()
else:
self.widget2.show()
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
widget = MainWidget()
widget.resize(640, 480)
widget.show()
sys.exit(app.exec_())
Using the below code, the __del__ method of my Preview widget never gets called. If I uncomment the "del window" line, it does. Why?
#!/usr/bin/env python
from PyQt4 import QtGui
class Preview(QtGui.QWidget):
def __init__(self, parent):
QtGui.QWidget.__init__(self, parent)
def __del__(self):
print("Deleting Preview")
class PreviewWindow(QtGui.QMainWindow):
def __init__(self):
QtGui.QMainWindow.__init__(self)
self.widget = Preview(self)
self.setCentralWidget(self.widget)
def __del__(self):
print("Deleting PreviewWindow")
if __name__ == "__main__":
app = QtGui.QApplication(["Dimension Preview"])
window = PreviewWindow()
window.show()
app.exec()
# del window
If a QObject subclass has a parent, then Qt will delete it when the parent is deleted. On the other hand, if a QObject subclass has no parent, it will (eventually) be deleted by python.
Hopefully this example will make things somewhat clearer:
from PyQt4 import QtGui
class Widget(QtGui.QWidget):
def __init__(self, parent):
QtGui.QWidget.__init__(self, parent)
self.destroyed.connect(self.handleDestroyed)
def __del__(self):
print ('__del__:', self)
def handleDestroyed(self, source):
print ('destroyed:', source)
class Foo(Widget):
def __init__(self, parent):
Widget.__init__(self, parent)
class Bar(Widget):
def __init__(self, parent):
Widget.__init__(self, parent)
class Window(Widget):
def __init__(self, parent=None):
Widget.__init__(self, parent)
self.foo = Foo(self)
self.bar = Bar(None)
if __name__ == "__main__":
app = QtGui.QApplication([__file__, '-widgetcount'])
window = Window()
window.show()
app.exec_()
Which outputs:
__del__: <__main__.Window object at 0x88f514c>
destroyed: <__main__.Foo object at 0x88f5194>
__del__: <__main__.Bar object at 0x88f51dc>
Widgets left: 0 Max widgets: 4
EDIT
On second thoughts, it appears that there may be a bug (or at least a difference in behaviour) with some versions of PyQt4.
As a possible workaround, it seems that creating two python names for the main widget and then explicitly deleting each of them may help to ensure that both the C++ and python sides of the object get destroyed.
If the following line is added to the above script:
tmp = window; del tmp, window
Then the output becomes:
__del__: <__main__.Window object at 0x8d3a14c>
__del__: <__main__.Foo object at 0x8d3a194>
__del__: <__main__.Bar object at 0x8d3a1dc>
Widgets left: 0 Max widgets: 4